This shows how resgen can be used for mesh data. It also removes the
MeshAssimp dependency from samples that were meant to be small and
self-contained.
* Revert "Rollback MeshAssimp enhancements."
This reverts commit b3dce967eb.
* Re-enable glTF support
* Start looking for texture ids at 1, not 0
* Detect if the importer is glTF
* glTF and regular materials both work
* Try to clean up asset folders for sample apps.
This removes the build step where we copy a subset of assets, and makes
it so that FilamentApp hands out a "root path" for assets. For now this
is determined based on the location of the executable. This allows
developers to launch samples from any CWD.
Closes#11
* Restore asset copy to build.