TrackingPolicy::Debug didn't store the base pointer of the Area, and
instead relied on the first allocation to discover it, however, because
of alignment, the first allocation may not match the base pointer.
Because of that there could be an overflow in onRewind(), i.e. we
could rewind to a pointer before the (wrongly computed) base. This
overflow caused the debug memset to go awry and stomped on memory.
This is fixed by passing the base pointer to the constructor of the
TrackingPolicy. This base pointer could be nullptr with certain
allocators, but in that case, onReset/onRewind should never be called;
and this is enforced at compile time.
Also fixed a (luckily) harmless buffer overflow when preparing the
dynamic lights, if the number of lights wasn't a multiple of 4. This
was harmless because we use a linear allocator, so overflows are not
really overflows.
This was caught by ASAN.
Our algorithm header has many one-liners that compute the "next power of
two length / 2" but they all have the caveat that if the input is
already POT, then the "/ 2" part does not occur.
Usually we deal with this by testing the difference against zero.
However in `partition_point` we were skipping the test, thus causing a
potential out-of-bounds access.
I fixed `partition_point` and added a few more tests for non-POT cases.
* Add #include preprocessing to filamat and matc
* Update RELEASE_NOTES
* Fix RELEASE_NOTES
* Use final instead of virtual / override
* Clarify comments
* Use pure virtual for includer functions
* Use a callback instead of an interface
* Rename Includer.h to IncludeCallback.h
* Update comment
The Work-stealing dequeue indices could wrap around after ~2 billion
calls to steal(). This could probably be achieved in a few hours.
By using 64-bits indices, we avoid the problem entirely.
In a lot of case the StaticString hash can be computed a compile time,
so we now take advantage of that.
Removed StaticString(const char*) ctor, and replaced it with a
StaticString::make() method.
Fixed a couple wrong uses of the old StaticString(const char*) ctor.
* Minor clean-ups
- fix a couple usage of std::function
- fix a couple usage of std::string
- remove ALIGN_LOOP, which didn't work
- fix a couple explicit/noexcept
- virtual -> override
* Fix spelling typos and other minor clang-tidy
* Fix a reuse after free in the job system
Jobs were destroyed and recycled while still in use
by wait() or run(). To fix this we introduce reference-counting of
jobs.
Jobs start with a ref-count of 1, which is decremented when a job
naturally finishes. Additionally, all user-facing methods acquire
a reference for the duration of the call.
* Fix an API inconsistency with JobSystem
JobSystem's API lets the user create jobs but not destroy them.
Jobs are destroyed automatically, without a way for the caller to
know when that happens.
We now explicitly enforce that jobs are no longer valid when
wait() returns. Multiple concurrent wait() are allowed however.
This is enforced by clearing the job pointer upon returning
from JobSystem::wait(Job* job).
* Rename linked-list put/get to push/pop
* Better fix for Job use after free
There was still a race condition where a run()'ed
job could be destroyed before wait() was called,
wait would then use a destroyed object.
The available APIs now are:
run() - runs and destroys a job
runAndWait() - run, then waits for and destroys a job
runAndRetain() - runs and keep a reference to the job
wait() - waits and destroys a job
wait() can only be used with a job obtained with runAndRetain().
* Get rid of unused code
This version of parallel_for has use-after-free issues anyways,
since we changed the semantics of run/wait/etc...
* Fix decRef() memory order
decRef() must ensure that all access to the
object have happened before destroying it.
* Fix memory order in atomic linked list's pop()
It needs acquire semantic, since we want to make
sure that no read/write are reordered before the
pop() -- which returns an object to the caller.
* Fix memory order on runningJobCount
we needed acquire semantic when about to destroy
the last job -- it's similar to decRef.
* Comment usages of std::memory_order_*
* Fix AtomicFreeList A-B-A bug
Turns out AtomicFreeList was not immune to the ABA bug. W're fixing
it here by using a 64-bits CAS, which is available on aarch64 and armv7.
computeLightTree() takes a list of light as
a bitfield and produces a depth-first
binary tree array that can be used to efficiently
check which lights volumes contain a given z
coordinate in screen space.
Currently computeLightTree() produces the array
locally on the stack, which isn’t useful, but
before we can make use of it, a lot of other
things have to happen.