* Lower limit from API 21 to API 19
This was requested by an internal application. API 19 is when OpenGL
ES 3.0 support was added so there is no good reason for us to not
support this API level. The only trick is to avoid referring to the
glTexStorage2DMultisample symbol directly as it only exists in 3.1.
* Compile out code we never use
* Use reflection to handle shared EGL contexts pre-API 21.
* Remove comment
* More fixes required to run on API level 19
- dlym() fails for ashmem on API 19, so we only try on API 26+ instead.
- Older emulation for OpenGL ES 3.0 returns error states for valid API calls so we need to clear the GL error bit before we create the GL driver.
- Activity lifecycle changes since API 19 would cause animations to keep running and to reference destroyed objects.
- EGLContext.getNativeHandle() is new in API 21, we need to use reflection on API 19. The new code path uses the class loading trick to avoid a bytecode verification error on API 19.
* Filament now runs properly on API level 19
This commit adds a new api_level() API to libutils which can be used to
query the platform's API level. On Android it works as expected, other
platforms currently return 0.
* Add new setExposure(float) API on Camera
This API can be used to set a specific exposure value. For instance:
camera.setExposure(1.0)
Will set the exposure to 1.0 (or ISO 100, apeture 1.0 and shutter speed 1.2s).
This can be useful to match the lighting setup of other engines/tools. Setting
the exposure to 1.0 can for instance be used to treat lights as being unitless
(a directional light could have a strength of 2.0 for instance).
Fixes#1667
* Update release notes
* Fix Java build error
* Fix Web bindings
This works by aliasing CUSTOM0 - CUSTOM7 to morphing attributes, and by
extending our existing skinning variant.
This PR was tested against some upcoming changes to gltfio.
Issue #1149, #1417
Discussed this feature with Mathias, we decided to create
MaterialInstance Java wrappers on the fly, and create Material Java
wrappers lazily. This is simple and avoids caching the wrapper objects,
which might otherwise lead to complexity and bugs.
Note that gltfio creates material instances behind the scenes, so this
feature is particularly useful for gltfio clients.
Previously we used the <T=float> template instantiation of setParameter
when the client specified FLOAT4. This resulted in the lower layer
adding needless padding, thus causing a buffer overflow.
Moreover the JNI code for this was somewhat cryptic because it casted an
enum value to an int, then added 1 to compute the size. We now use
a switch statement to improve readability.
This issue was discovered (and the fix was verified) with the upcoming
Android port of the bloom demo.
This adds a utility function on IndirectLight populate the reflection
map from an environment at runtime. This performs some processing
similar to cmgen, albeit at a reduced quality.
* Make CMake 3.10 the minimum version, add LTO option
* Install a newer CMake on Linux CI builds
* Update LLVM and Cmake on Windows CI
* Update build/windows/ci-common.bat
Co-Authored-By: Ben Doherty <benjdoherty15@gmail.com>
* Update formatting
* Apply suggestions from code review
* Update build/windows/ci-common.bat
* Update CMake
* Switch Android projects back to CMake 3.6
For now this uses gltfio in the ubershader configuration in order
to avoid the filamat dependency. Note that we have not yet done a size
analysis of the `gltfio_core` library.
New Kotlin-based sample app is forthcoming.
No need for a proper library, this is just a common location to simplify
JNI bindings in other projects like filamat and gltfio.
There is no need to move the one Java source file (`NioUtils.java`)
since downstream libraries will have a dependency on Filament, and
FindClass should work fine.
This changes addresses issue #1307. We recently fixed the way we support arrays
of parameters to allow arrays of 1 element. Previously single elements (e.g. float)
were treated as an array of 1 element and the other way around. Unfortunately our
Java bindings relied on this behavior to set colors. This change simply directly
calls the float3 and float4 variants of setParameter() when setting a color.
"mirror" was misleading, like it would apply a symmetry to the frame.
mirrorFrame() is just a blit from a swapchain to another, so it's a
copy.
The Java language API is kept for compatibility.
This replaces the previous "curvature to roughness" method. Both are related
and rely on the screen space variance of geometric normals but this new
solution offers more control (the screen space variance and the clamping
threshold can be controlled).
Filament references a few classes from native code and by reflections,
so when proguarding binaries we typically had to add an exception for
filament to make it run:
-keep class com.google.android.filament.** {*;}
In a compiled .dex file, the filament namespace takes about 120kb
(before compression), even if the classes aren't used.
To enable proguarding and stripping out unused filament classes,
introduce a UsedByNative and UsedByReflection annotation to explicitly
mark classes that need to be kept in the dex, so that the rest can be
potentially stripped out.
In my testing, this reduces the filament namespace in the .dex from
120kb->40kb, which translates to about 30kb apk size savings after
compression.
This includes a small change to our custom material task because old
gradle passed only the contents of out-of-date directories, newer gradle
passes both the contents and the directory itself.
* Add new shading model to Filament for specularGlossiness.
This adds a shading model based on KHR_materials_pbrSpecularGlossiness.
The corollary gltfio change will be in an upcoming PR.
* Improve documentation for specular-glossiness
* MaterialInstance now has setMaskThreshold for convenience.
* Materials now support dynamic doubleSided property.
This does not change the format of material packages because they
already have both getDoubleSided() and getDoubleSidedSet().
The only way in which this change could impact existing applications is
that materials that explicity set doubleSided to "false" will now
respect the material's culling mode, rather than forcing it to NONE.
Fixes gltf_viewer with littlest_tokyo in ubershader mode.
Fixes#963.
* JNI for dynamic material properties.
* Add underscore prefix to internal material params.
* Remove un-needed mat info field.
- "stable" mode disables all resolution optimizations that can affect
stability of the shadow map (e.g. lispsm, focusing)
- expose near/far hint + stable option to java