Philip Rideout
91ff1d87eb
Replace prebuilt KTX with a build step.
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This removes the samples/envs folder and replaces these KTX files with a
build step that is driven by CMake / gradle / bash, depending on
platform.
This makes it easier to use IBL files that are generated by the latest
and greatest version of cmake.
2019-08-08 10:41:13 -07:00
Philip Rideout
0fe8035309
gltfio: allow names to be queried.
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Fixes #1425 .
2019-08-06 12:54:29 -07:00
Romain Guy
62a458099a
Fix more warnings
2019-06-27 09:56:43 -07:00
Philip Rideout
8142ffdfb7
Add bloom demo and release notes for #119 .
2019-06-11 15:56:24 -07:00
Philip Rideout
f93046308c
gltf_baker: improve error handling throughout.
2019-06-05 15:25:47 -07:00
Philip Rideout
1d514e6bf6
gltf_baker: allow re-baking after tweaking options.
2019-06-05 15:25:47 -07:00
Philip Rideout
70d569029b
gltf_baker: allow adjustment to seed iterations.
2019-06-05 10:11:23 -07:00
Philip Rideout
0262a38c7e
gltf_baker: fix radio button numbering
2019-06-04 15:48:54 -07:00
Philip Rideout
d3f784d4f9
gltf_baker: add vertex normals visualization
2019-06-04 14:36:03 -07:00
Philip Rideout
be11944f99
gltf_baker: AssetPipeline now has an options struct.
2019-06-03 13:03:14 -07:00
Philip Rideout
f3a70d82cd
gltf_baker: make denoise optional.
2019-06-03 13:03:14 -07:00
Philip Rideout
29d2f51fca
gltf_baker: make chart dilation optional.
2019-06-03 13:03:14 -07:00
Philip Rideout
bfaa2bdd4e
gltf_baker: allow 3D visualization of mesh normals.
2019-06-03 13:03:14 -07:00
Philip Rideout
ce4a3edf7b
gltf_baker: visualizers now use fp32 textures.
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This allows us to skip the CPU-side vector-to-color conversion that
occured at the end, and makes the real-time visualization consistent
with the final visualization.
2019-06-03 13:03:14 -07:00
Philip Rideout
6c153b046f
gltf_baker: allow visualization of mesh normals.
2019-06-03 13:03:14 -07:00
Philip Rideout
7a732eb9c4
gltf_baker: show the bounds of the asset
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Parameterization can run into problems for very large, very small, or
off-center assets. Showingthe min/max helps users diagnose these issues.
2019-06-03 13:03:14 -07:00
Philip Rideout
fdfb8862eb
gltf_baker: allow tmin adjustment.
2019-06-03 13:03:14 -07:00
Philip Rideout
78ec315b69
Overhaul the gltf_baker UI.
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As per the design doc, this makes the app somewhat usable by eliminating
hardcoded filenames, the hidden state machine, etc.
2019-06-03 08:32:48 -07:00
Philip Rideout
122eb8c82e
gltf_baker: add UV visualization option
2019-05-28 11:44:04 -07:00
Philip Rideout
cc89b6ad1e
PathTracer now applies OpenImageDenoise.
2019-05-28 11:43:50 -07:00
Philip Rideout
761b407159
AssetPipeline now has replaceOcclusion function.
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This preserve original materials and substitutes the occlusion texture
with the generated AO.
2019-05-24 14:59:10 -07:00
Philip Rideout
5bdbf63ff6
gltf_baker now has an export modal.
2019-05-24 14:59:10 -07:00
Philip Rideout
8f1d4ffa4d
gltf_baker now parameterizes in a background thread.
2019-05-23 22:06:43 -07:00
Philip Rideout
3b2d75e129
gltf_baker now has adjustable resolution.
2019-05-23 22:06:43 -07:00
Philip Rideout
cfb6a1c917
gltf_baker: add diagnostics.
2019-05-18 20:43:31 -07:00
Philip Rideout
07be9d1721
PathTracer: add bent normals and diagnostic targets.
2019-05-17 10:01:26 -07:00
Philip Rideout
9a72831a33
AssetPipeline can now preview baked texture.
2019-05-16 15:53:20 -07:00
Philip Rideout
59f929c7d3
Fix "already freed" bug in gltf_baker.
2019-05-16 15:53:20 -07:00
Philip Rideout
c112b3ce40
Introduce AssetPipeline::SCALE_TO_UNIT to boost bake quality.
2019-05-15 16:44:33 -07:00
Philip Rideout
affc947ce0
gltf_baker: improve error reporting.
2019-05-15 16:44:33 -07:00
Philip Rideout
cbfb364c41
Introduce libs/rays and implement AO baking.
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The AO baking procedure consists of the following steps:
1. Flatten the glTF hierarchy.
2. Generate a single 2D parameterization for the entire scene.
3. Embree Pass 1: Create G-Buffer using the above UVs as vert positions.
4. Embree Pass 2: Cast rays from the positions embedded in the G-Buffer.
The `gltf_baker` tool is not ready for general use but already
produces reasonable results for certain well-formed models.
2019-05-15 13:10:56 -07:00
Philip Rideout
c84c60112e
Implement the bake button, uses a "UV camera" to cast primary rays.
2019-05-15 13:10:56 -07:00
Philip Rideout
cd364b029c
gltf_baker: fix needless reload for rendering.
2019-05-13 18:55:56 -07:00
Philip Rideout
3291fb6a1b
Introduce gltf_baker tool.
2019-05-13 10:25:12 -07:00