Philip Rideout
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803e695d5c
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Add "uvToRenderTargetUV" to public shading API.
Fixes #1626.
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2019-09-16 09:03:30 -07:00 |
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Philip Rideout
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88bcd133f2
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filamat: add Backend-to-TargetApi utility.
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2019-09-11 08:38:47 -07:00 |
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Philip Rideout
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10dc3a24e8
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Add Kotlin sample for gltfio and custom render targets.
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2019-06-26 13:55:23 -07:00 |
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Philip Rideout
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f3769d8e86
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lucy_bloom: minor fixups.
Tangents are required on the disk, not the quads...
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2019-06-13 12:29:52 -07:00 |
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Philip Rideout
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6d927f61aa
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lucy_bloom: use LINEAR to reduce texture lookups.
Many thanks to Dr. Rajan Srinivasan, who helped me with the math for this.
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2019-06-13 12:10:53 -07:00 |
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Philip Rideout
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65a20df7c1
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lucy_bloom: improve blur quality by not skipping texels
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2019-06-13 12:10:53 -07:00 |
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Philip Rideout
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8ba0849bcf
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lucy_bloom: improve code comments
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2019-06-13 12:10:53 -07:00 |
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Philip Rideout
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9c4fecb5c6
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RenderTarget API now has per-attachment config, etc.
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2019-06-11 15:56:24 -07:00 |
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Philip Rideout
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8142ffdfb7
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Add bloom demo and release notes for #119.
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2019-06-11 15:56:24 -07:00 |
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