Commit Graph

9 Commits

Author SHA1 Message Date
Philip Rideout
803e695d5c Add "uvToRenderTargetUV" to public shading API.
Fixes #1626.
2019-09-16 09:03:30 -07:00
Philip Rideout
88bcd133f2 filamat: add Backend-to-TargetApi utility. 2019-09-11 08:38:47 -07:00
Philip Rideout
10dc3a24e8 Add Kotlin sample for gltfio and custom render targets. 2019-06-26 13:55:23 -07:00
Philip Rideout
f3769d8e86 lucy_bloom: minor fixups.
Tangents are required on the disk, not the quads...
2019-06-13 12:29:52 -07:00
Philip Rideout
6d927f61aa lucy_bloom: use LINEAR to reduce texture lookups.
Many thanks to Dr. Rajan Srinivasan, who helped me with the math for this.
2019-06-13 12:10:53 -07:00
Philip Rideout
65a20df7c1 lucy_bloom: improve blur quality by not skipping texels 2019-06-13 12:10:53 -07:00
Philip Rideout
8ba0849bcf lucy_bloom: improve code comments 2019-06-13 12:10:53 -07:00
Philip Rideout
9c4fecb5c6 RenderTarget API now has per-attachment config, etc. 2019-06-11 15:56:24 -07:00
Philip Rideout
8142ffdfb7 Add bloom demo and release notes for #119. 2019-06-11 15:56:24 -07:00