Commit Graph
716 Commits
Author SHA1 Message Date
Romain Guy 00629bac48 Add camera controls to gltf_viewer (#2188)
Exposure: shutter speed, aperture and ISO
Focal length

The shadow plane can now be toggled  at runtime.
2020-02-28 23:46:17 -08:00
Romain Guy 81e7f619eb Try to fix compilation error on Android (#2187)
* Try to fix compilation error on Android

* Try with a newer NDK...
2020-02-28 13:10:16 -08:00
Ben Doherty 62cef096e1 Refactor computeVisibilityMasks logic, visibility bits (#2179) 2020-02-27 16:28:47 -08:00
Mathias Agopian b71357a955 Allocators shouldn't crash when allocation fails
The allocator debug code didn't check that allocations where
successful before filling buffers.
2020-02-27 14:15:11 -08:00
Benjamin Doherty 547f8917b4 Update comment 2020-02-26 15:58:16 -08:00
Benjamin Doherty 9e6ea9454f Refactor depth variant 2020-02-26 15:58:16 -08:00
Romain Guy 4ec5fac95c Add support for KHR_materials_clearcoat to gltfio (#2169) 2020-02-26 10:11:34 -08:00
Ben Doherty 62810d8c87 Rework array texture support (#2136) 2020-02-19 10:52:12 -08:00
Philip Rideout ca81d48432 gltfio-lite: add BLEND material
This increases the size to 538K.
2020-02-18 11:55:47 -08:00
Philip Rideout b9c857130a Introduce gltfio-lite.
This is 466 KB insted of the usual 850 KB. It assumes that users do not
need spec-gloss, non-lit, or a special transparency mode.

(uncompressed SO size on arm64)

We can add a new maven project for this next week.
2020-02-18 11:55:47 -08:00
Philip Rideout 54d9d870ee gltfio size reduction 3/3: compile gltfio directly
This takes libgltfio-jni.so from 882 KB to 850 KB
2020-02-14 14:56:38 -08:00
Mathias Agopian 8bbf0ce9ef Bloom can now have a dirt texture applied 2020-02-13 20:51:43 -08:00
Mathias Agopian 651ccb183e New mathfwd.h header
math/mathwfd.h forward declares all {mat|vec}{2|3|4}<> classes,
which allows us to remove their respective #include in a lot of
our public headers.
Our math headers are full of templates, so this should help build times
a bit.

Also we want to keep the public headers as minimalist as possible.
2020-02-12 15:30:13 -08:00
Philip Rideout cb953b4203 Remove usage of <regex> from Path.
There was actually no need to give special treatment to leading drive
designators since they effectively form the first path segment anyway.
To help prevent regressions, I added a few unit tests in a previous CL.

The motivation for the CL is to remove a dependency on `locale.cpp`,
which can result in shorter build times and reduced binary sizes.
2020-02-12 10:03:06 -08:00
Philip Rideout c0e2cfb684 Minor enhancements to test_Path. 2020-02-12 10:03:06 -08:00
Philip Rideout 9358c7313e Remove STL from ResourceLoader API. 2020-02-12 10:03:06 -08:00
Philip Rideout 02b377c244 gltfio: remove locale.cpp dependency
For Android and wasm we do not use the filesystem and therefore do not
need `utils::Path`.

```
libgltfio-jni.so BEFORE 1.9 MB (693 KB gzipped)
libgltfio-jni.so AFTER  1.4 MB (542 KB gzipped)
```
2020-02-12 10:03:06 -08:00
Philip Rideout a61bc51271 Add Java bindings for SurfaceOrientation.
Note that libgeometry is already included in `filament-android`, this
simply exposes more of its existing functionality.

The Java version of SurfaceOrientation is similar to the JavaScript
version because we are bundling it into the main Filament package, even
though it is a separate library in C++. This is much simpler than
creating a brand new Java package.

New Android sample that tests this is forthcoming.

Fixes #1729.
2020-02-11 12:38:06 -08:00
Mathias Agopian bccb8260e2 Implement a Bloom post-process effect 2020-02-11 12:15:57 -08:00
Philip Rideout 4665f6027f Add dynamic raster states to MaterialInstance.
Fulfills a request from tirichards@.

This is similar in some ways to dynamic backface culling but simpler
because there is no interaction with double-sided lighting.

For reference, dynamic backface culling was implemented with #1936, #1877, #1641.
2020-02-10 14:33:14 -08:00
Philip Rideout 891e85ba2b gltfio: add nominal support for flat shading.
This "fixes" the new animated Fox model in the glTF conformance suite.
As per the glTF spec, we now generate per-face normals for the case
where normals are not specified in the model.

Note that true flat shading (i.e. flat interpolation) is not a
requirement in the glTF spec, since some Khronos members advocate for
WebGL 1.0 compatibility.

Fixes #2088.
2020-02-10 14:29:04 -08:00
Philip Rideout 8f2df79a96 gltfio: clean up finalize(). 2020-02-07 18:54:46 -08:00
Philip Rideout 415aeef95b gltfio JNI: fix broken getName() method. 2020-02-07 17:15:28 -08:00
Philip Rideout b89cac48c5 gltfio: fix regression with un-textured renderables. 2020-02-07 09:44:42 -08:00
Philip Rideout 8020f7eb78 gltfio: add plural version of popRenderable 2020-02-04 12:47:32 -08:00
Philip Rideout e8e847a662 gltfio: various cleanup in response to PR review 2020-02-04 12:47:32 -08:00
Philip Rideout d2c883877d gltfio: hide entities with not-yet-ready textures.
This feature adds one new method to `FilamentAsset` and uses it in our
Kotlin, JavaScript, and C++ helpers:

    utils::Entity popRenderable() noexcept;

This pops a ready renderable off an internal queue, or returns 0 if no
renderables have become ready. It provides a simple way for clients to
gradually add renderables to the scene as they become ready. Previously
clients could only get the entire list of entities, regardless of
whether they had Renderable components or complete textures.

To facilitate this feature, this PR adds a new internal-only class to
gltfio called `DependencyGraph`, which is a temporary object used for
bookkeeping during the asynchronous load.

`DependencyGraph` discovers ready-to-render entities by tracking the
textures that each entity depends on. This is a graph because
renderables connect to a set of material instances, which in turn
connect to a set of parameter names, which in turn connect to a set of
texture objects. These relationships are not easily inspectable using
the Filament API or ECS.
2020-02-04 12:47:32 -08:00
Mathias Agopian 60b664d3b9 rework refraction filtering/blurring to improve performance
We now use a fixed-size kernel (right now 17), for each mip-level.
And we workout the mapping from roughness to such mip.

This improves performance by reducing significantly the number of taps
per mip, however, we don't control how much blur is actually applied
at each level. This gives a mip-chain that is proportional to
'roughness'.

It's now easier to tune quality vs. speed by tweaking the kernel's width
as well as how we map 'sigma' to a the kernel width.
2020-02-03 11:45:17 -08:00
Philip Rideout 7f7625b4a0 gltfio internal rename: URL => URI 2020-01-31 09:31:04 -08:00
Philip Rideout c681cd243a gltfio: Introduce the asynchronous API and use it.
We were already using jobs for decoding PNG and JPEG files, but we were
doing a join. This add three methods to ResourceLoader that allow
clients to amortize the decoding process across multiple frames, even on
single-threaded platforms like WebGL.

This PR adds async loading to the following demos:
- samples/gltf_viewer (now shows a progress bar in the UI)
- android/sample-gltf-viewer
- web/samples/helmet.html

Fixes #1876.
2020-01-31 09:20:48 -08:00
Philip Rideout ad20a312d6 gltfio: refactor to prep for async API.
This adds most of the asynchronous functionality but does not expose it.
2020-01-30 08:53:01 -08:00
Mathias Agopian 610dca88a3 Remove everything related to the depth-prepass
depth-preass is no longer supported.
2020-01-29 13:32:45 -08:00
Mathias Agopian f290742f1b Screen-space refraction
With this PR screen-space refraction is functional.

Caveats:

The blur passes for supporting rough refractive materials is quite
heavy and increases with the resolution.

SSR uses a gaussian approximation for the brdf and therefore doesn’t
match perfectly cubemap-based refraction and IBL.

The use of MSAA with screen-space effects, while working, is going
to incur a large cost, especially on tilers.
2020-01-29 10:17:08 -08:00
Philip Rideout ff66e980eb Add ResourceLoader::hasResourceData. 2020-01-28 14:51:02 -08:00
Philip Rideout e1b498f82c Repair iOS error due to STBI_NO_STDIO.
Fixes #2072.
2020-01-28 12:26:31 -08:00
Mathias Agopian 3105a8330e remove unneeded includes in public headers
Replace with forward declarations if needed and includes in .cpp that
now need them.
The idea here is to have our headers have the least amount of impact as
possible on our clients (e.g. compilation time).
2020-01-24 12:13:48 -08:00
Philip Rideout bd5aeb6b69 Allow non-WebGL builds to disable threads. 2020-01-23 11:06:17 -08:00
Philip Rideout 5025d8eb6e Remove usage of the invariant keyword. 2020-01-21 14:42:58 -08:00
Philip Rideout 518ae9658f gltfio + Android: improve memory management.
Add bindings for releaseSourceAsset() and fix a double-free issue.

According to the Android Studio profiler, this makes Java memory usage
go from 18.6 MB to 6.5 MB.
2020-01-21 13:01:55 -08:00
Philip Rideout e752b6fb6f Factor STB config into a header. 2020-01-21 12:58:46 -08:00
Philip Rideout 067dad2d38 camutils: rename internal enums. 2020-01-17 11:37:57 -08:00
Philip Rideout f91a8890a6 camutils: fix bad defaults in Manipulator. 2020-01-17 11:37:10 -08:00
Philip Rideout 6146b4d2d9 Fix out-of-bounds when glTF has many UV sets.
glTF specifies that client implementations must support at least two UV
texture coordinate sets but does not seem to have an upper limit.

We use a mapping table in order to honor high-numbered UV set indices,
but our mapping table only accomodates 8 entries.

Fixes #2042
2020-01-16 14:09:48 -08:00
Philip Rideout 2854c0627d camutils: add support for Builder pattern.
This makes the upcoming Java bindings simpler and improves parity with
existing API conventions.

Note that camutils does not depend on filament and therefore cannot use
BuilderBase.

Note that the Manipulator Builder state is public which breaks with
convention but makes implementation simple and allows C++ clients to
continue using modern initializer syntax if they wish.
2020-01-14 15:26:22 -08:00
Philip Rideout 15b071acaa gltfio: support external resources on Android.
This was untested because our only glTF Android sample uses glb instead
of JSON. We will soon be adding a new Android demo that uses an actual
gltf file.

This fixes #1841.
2020-01-10 09:15:38 -08:00
Mathias Agopian e27158507e refactor Renderer to make it more flexible
This is in preparation to supporting screen-space effects.
There are two major changes:

- RenderPass is now copiable and intended to be passed by copy to
  the execute stage of frame graph passes

- The color pass is in its own function now


This actually simplify RenderPass api.
2020-01-08 16:10:09 -08:00
Mathias Agopian 34c1aaac18 improve cmgen prefiltered cubemaps
Rotate the sample pattern at every light direction, which trades
aliasing for noise (which is arguably more pleasant) for IBLs with
very high frequency (i.e. high level of HDR-ness).
2020-01-08 15:39:21 -08:00
Philip Rideout 39046ddfe1 camutils: fix MSVC error. 2020-01-06 16:12:05 -08:00
Philip Rideout ac14074bc4 camutils: flip zoom to match old manipulator. 2020-01-06 16:12:05 -08:00
Philip Rideout 7d548151d7 Introduce camutils library.
This moves the camera manipulator into its own library and adds new
functionality including a new "Google Maps" manipulator and a bookmark
feature to facilitate camera animation.

Java bindings and an Android sample will land later this week.
2020-01-06 16:12:05 -08:00