Commit Graph

414 Commits

Author SHA1 Message Date
Mathias Agopian
b2ec57776d new feature level API for backends (#5784)
* new feature level API for backends

backend can now return a "feature level", each level corresponds to a
"bundle" of features.
Level1: ES3.0 capabilities
Level2: ES3.1 capabilities + 31 textures + cubemap arrays

Currently metal always returns level 1, GL and Vulkan return level 2
if 31 textures or more are supported.

* Add public APIs for feature levels

* Add infrastructure to check feature levels in materials

* validate material feature level on use

The validation is done when creating a renderable. If the engine doesn't
support the material's feature level, an exception is thrown (or assert
if exceptions are not enabled).

* material documentation

* activate ESSL 3.10 for feature level 2

also generate #defines to identify available feature levels

* support for cubemap arrays in the public API


if feature level 2 is supported, cubemap arrays can be used from the
public API.

* add release notes
2022-08-17 10:14:26 -07:00
Benjamin Doherty
9e87a312ab Release Filament 1.25.5 2022-08-16 10:59:05 -07:00
Philip Rideout
bfe8a8aa18 WASM: Allow clients to enable pthreads.
Filament does not yet fully support threads with WASM, but this is a
baby step in that direction.

To enable experimental pthreads support, enable the WEBGL_PTHREADS CMake
option. This will enable pthreads support in `gltfio` and `utils`, which
is known to work, but not when served with GitHub Pages.

The web server must emit COOP, COEP and CORP headers, so our build
instructions now recommend the use of `emrun` for local testing.

This also changes our demos so that they do not use unpkg, which
does not work when using `emrun`, due to cross-origin restrictions.
2022-08-12 15:43:00 -07:00
Philip Rideout
430f060db2 gltfio: concurrent texture downloading and decoding.
This feature can improve load time when textures are downloaded from the
web on non-filesystem platforms like Android.

More specifically, this allows downloaded texture assets to arrive after
the user calls asyncBeginLoad(), which means that decoding and
downloading can occur concurrently.

Prior to this PR, we already used JobSystem for decoding, but we did not
kick off any jobs until after all assets were downloaded.

Still TBD: add this feature for external vertex data.

Partial fix for #5909.
2022-08-11 15:45:29 -07:00
Benjamin Doherty
d4e2d7f07f Release Filament 1.25.4 2022-08-02 11:47:15 -07:00
Mathias Agopian
050ffdd585 Fix DoF on WebGL
The issue was that WebGL2.0 doesn't support texture swizzle.


Fixes: #5828
2022-07-28 16:34:07 -07:00
Philip Rideout
bff0d1dcf4 Add IBL builder to TypeScript, fix #5805 2022-07-28 15:39:06 -07:00
Philip Rideout
4afd0c5456 Upgrade to emscripten 3.1.15 and remove workaround.
Starting with 3.1.14, embind started to support for `noexcept`
which caused multiple definition errors since we have a workaround
in place that alreadys supplies template instantiations for `noexcept`.

This change should not affect G3 since our JS bindings are not used
in G3.

The upstream fix is here:
https://github.com/emscripten-core/emscripten/pull/17140

Fixes #5789.
2022-07-27 09:10:29 -07:00
Benjamin Doherty
90f508e89d Release Filament 1.25.3 2022-07-26 09:55:54 -07:00
Benjamin Doherty
2b57ec476d Release Filament 1.25.2 2022-07-18 15:13:37 -07:00
Benjamin Doherty
ce33fda6ec Release Filament 1.25.1 2022-07-11 15:49:29 -07:00
Benjamin Doherty
ea3553ceb7 Release Filament 1.25.0 2022-07-06 19:07:22 -07:00
Mathias Agopian
a64b1eccdf add API to enable/disable auto-instancing globally.
auto-instancing can have some overhead, so when it is known that the
scene doesn't have identical primitives, it is better to disable it.
(disabled by default).

Also add some missing bindings for `enableAccurateTranslations`.
2022-07-06 15:51:41 -07:00
Benjamin Doherty
ab2a90374b Release Filament 1.24.0 2022-07-01 12:08:17 -07:00
Benjamin Doherty
eceb72f609 Release Filament 1.23.2 2022-06-15 11:48:40 -07:00
Philip Rideout
9508bf2a0c Expose picking to JavaScript, use it in helmet demo. (#5678) 2022-06-10 13:46:39 -07:00
Philip Rideout
5e4025bd4c UbershaderProvider now takes a custom archive in its constructor.
We still use resgen for convience, but the archive is now passed in
from the client application.

This will allow us to shrink the gltfio Android library (stay tuned).
2022-06-09 14:31:24 -07:00
Philip Rideout
30dbd3ac4f Rename gltfio to filament::gltfio. 2022-06-06 16:25:02 -07:00
Philip Rideout
0ae83a6c97 gltfio: Rename all plugin classes to have "provider" suffix.
UbershaderLoader  => UbershaderProvider
    MaterialGenerator => JitShaderProvider
2022-06-06 16:25:02 -07:00
Benjamin Doherty
6a82f8090e Release Filament 1.23.1 2022-06-06 15:16:20 -07:00
Benjamin Doherty
9bb6ce5f1d Release Filament 1.23.0 2022-06-01 14:56:11 -07:00
Mathias Agopian
cc7d88c033 remove RenderManager::setGeometryAt() that only sets offset/count
This is an API breakage, but the "full" setGeometryAt() can usually be 
used instead.
2022-06-01 12:46:45 -07:00
Mathias Agopian
cc51d478f8 extend blendOrder functionality
blendOrder was used to control the draw order of blended render
primitive within a Renderable. We now have an option to make the
blend order global, in this case those primitives with a global blend
order are always sorted solely using the blend order value (i.e. the 
distance from the camera is not take into account).
2022-05-31 09:30:36 -07:00
Philip Rideout
609c0482be gltfio: allow dynamic attach / detach for bones (#5601)
Sceneform allowed users to attach and detach bones, so this seems like
a useful feature.

Fixes #3075
2022-05-25 16:03:44 -07:00
Dom Corvasce
92acdff6cb Add JS bindings for Texture class methods (#5598)
* Add JS bindings for Texture class methods

This change introduces bindings for the following methods:
- getWidth
- getHeight
- getDepth
- getLevels

Closes 4492

* Mark level arguments as optional

* Revert docs defs

* Revert docs/webgl/filament.js
2022-05-25 13:01:28 -07:00
Benjamin Doherty
648314d730 Release Filament 1.22.2 2022-05-24 15:17:19 -07:00
Philip Rideout
a01fa21209 gltfio: introduce cross-fade animation API
Fixes #4754
2022-05-24 13:22:21 -07:00
Philip Rideout
c0f8f3bdfe beamsplitter update 2022-05-21 11:57:18 -07:00
Philip Rideout
a96d5932a8 beamsplitter: finalize codegen for View.java
Note that JNI c++ functions are not generated.  The setter / getter
methods are also manually maintained.
2022-05-18 13:40:44 -07:00
Benjamin Doherty
0c78e91aed Release Filament 1.22.1 2022-05-17 17:59:32 -07:00
Philip Rideout
c04f3e4f00 Web glTF Viewer: Use pinned version, update release procedure. (#5565) 2022-05-17 11:55:53 -07:00
Philip Rideout
c67e5b6047 beamsplitter: refactorings and enhancements. (#5550)
We now store block-level comments and check for template errors.
Previously if a template had a syntax error, it would silently quit.
2022-05-12 20:12:31 -07:00
Philip Rideout
1d223498cb beamsplitter: rename the tool, enhance the README. (#5549) 2022-05-12 17:07:40 -07:00
Philip Rideout
e3854f5c58 Use codegen for TypeScript definitions. (#5542)
This is a bit fancy because it modifies a file rather than generating
one from scratch.
2022-05-12 08:48:03 -07:00
Philip Rideout
63cfb817d7 Use generated code for all "Options" JS bindings. (#5536)
TypeScript bindings and Java are still TBD.
2022-05-11 08:02:35 -07:00
Philip Rideout
a572a10ef7 Add codegen golang program. (#5534)
This adds a code generator, implemented in Go.

This PR also prepares `Options.h` (the ground truth) by simplifying its
syntax just a bit. The ground truth file must have very simple C++
syntax, which is described in the README:

https://github.com/google/filament/blob/pr/codegen2/tools/codegen-options/README.md

This process revealed a small bug: `Filter.MEDIAN` was bound to the
incorrect value in Java.

The generated code is not yet used, stay tuned.
2022-05-10 14:40:51 -07:00
Benjamin Doherty
bf63baad53 Release Filament 1.22.0 2022-05-09 13:08:55 -07:00
Mathias Agopian
626beee345 Implement an optional guard band for screen-space effects
When the guard band is enabled, the effective rendering area is
increased by a certain amount (currently 16 pixels on each side) so
that screen-space effects (e.g. SSAO, SSR, DoF) behave better around
the edges of the screen. Of course, this comes at a performance and
memory cost.

Currently the guard band is not configurable other than being optional.

Added c++, java and js bindings.
2022-05-06 16:08:32 -07:00
Philip Rideout
9031babd92 Various glTF-related cleanup and enhancements.
- For completion, FilamentAsset now has getRenderableEntities(). This is
  similar to sister methods getLightEntities() and getCameraEntities()
  except there is no need to store a separate array.

- The web helmet demo does not need to enable shadows, they are already
  enabled.

- The ViewerGui populateAsset() method was doing two things that are
  now decoupled for clarity: setAsset() and populateAsset().

- The updateRootTransform() method is now called only when the autoscale
  checkbox is toggled, instead of every frame.

- The getFooEntities() methods in Java now skip doing work for empty
  lists. Actually these should not return arrays at all, but let's fix
  that later, since it will break backwards compatibility.
2022-05-04 13:53:28 -07:00
Philip Rideout
fc284af684 Rename SimpleViewer to ViewerGui.
The SimpleViewer C++ class was not viewer component like `ModelViewer`
and `<filament-viewer>`. It was actually just the UI builder used
in the `gltf_viewer` desktop app and the remote Android interface.
2022-05-03 08:10:53 -07:00
Philip Rideout
f035655f5b Add support for KHR_texture_basisu.
This adds a new implementation of the TextureProvider interface called
Ktx2Provider.

Tested using the KTX2 variant of the StainedGlassLamp model in the
Khronos samples repo.

Tested on WebGL 2.0 (Chrome v100), Android (Pixel 6 Pro), and Desktop
(Metal, OpenGL, and Vulkan via MoltenVK).
2022-05-02 13:15:56 -07:00
Philip Rideout
248815a3e0 Fix regression with <filament-viewer>. 2022-05-02 11:09:26 -07:00
Benjamin Doherty
ebb62b5d55 Release Filament 1.21.3 2022-05-02 13:17:33 -04:00
Philip Rideout
d76551ab28 Add async interface to Ktx2Reader. 2022-04-29 14:20:57 -07:00
Benjamin Doherty
861d69ea7c Release Filament 1.21.2 2022-04-25 16:57:00 -04:00
Philip Rideout
f847232296 gltfio: introduce TextureProvider API.
This allows clients to provide their own asynchronous texture decoders
for various mime-typed images. This is a plug-in component for gltfio,
in some ways similar to MaterialProvider.

There are two motivations for this: to decouple gltfio from STB and
to make it easier to integrate support for BasisU textures.

This also has the side effect of simplifying ResourceLoader, since the
texture decoding jobs have been moved out.

As part of this work, I made the "stb" CMake target into a traditional
static library. Previously we had several files called `Image.cpp`
whose sole purpose was to enable STB_IMAGE_IMPLEMENTATION.
2022-04-21 13:25:40 -07:00
Philip Rideout
e3ccb4bb3c gltfio Animator: add resetBoneMatrices().
See #5436.
2022-04-18 15:07:35 -07:00
Philip Rideout
9aeec3a759 Add Ktx2Reader and BasisEncoder and use them in samples.
mipgen can now emit basis-encoded KTX2 files. Both the desktop and
web "suzanne" samples use this as a test for compressed textures.

This PR does not add KTX2 support to glTF, but it's on the way.

`BasisEncoder` has a builder style API that calls the basis encoder to
create KTX2 files. This hides some low-level BasisU features that we are
not using, like file I/O and mipmap generation.

`Ktx2Reader` is an easy-to-use API for creating Filament textures from
KTX2 files. Its API primarily consists of these two methods:

    bool requestFormat(Texture::InternalFormat format);
    Filament::Texture* load(const uint8_t* data, size_t size);

The first method is used to build an ordered list of formats that are
supported by your hardware. The second method consumes the contents of a
basis-encoded KTX2 file and attempts to produce a Filament texture with
a preferred format.

IMPORTANT: Our tools still let you use KTX1 for non-compressed images
because it is useful for HDR, but you can no longer use KTX1 for
block-compressed data.

Partial fix for #4771.
2022-04-15 10:48:48 -07:00
Benjamin Doherty
3d57c60840 Release Filament 1.21.1 2022-04-13 10:14:44 -06:00
Philip Rideout
9aced8e9b8 WebGL: fix intermittent 'detached ArrayBuffer' errors.
Partial fix for #5404.
2022-04-06 10:58:30 -07:00