Commit Graph
293 Commits
Author SHA1 Message Date
Mathias Agopian aa1773d633 cache programs in gl backend 2023-05-12 10:46:30 -07:00
Mathias Agopian 0171452b02 fix stream unit-test 2023-03-24 17:30:00 -07:00
Mathias Agopian 9a2fd38f33 update libutils to output floats/double without loss 2023-03-23 15:23:18 -07:00
Mathias Agopian 3cef1991b2 Minor cleanup of GL backend 2023-03-08 12:49:22 -08:00
Mathias Agopian 2e7fc6229b Improve StructureOfArray
- StructureOfArray: don't initialize trivial ctors

We mimic the behavior of std::vector<> here, where a resize() won't
initialize the array if the type is trivially_default_constructible.
This can reveal existing bugs, where we depended on the initialization
to 0.

- StructureOfArray: add push_back(std::tuple<>)

This basically allows us to push_back() a struct of the SoA.

- Make PerRenderableData trivially constructible

this improves performance when we have tons of objects in the scene
because PerRenderableData is used in arrays.
2023-02-22 16:28:40 -08:00
Mathias Agopian fc724575fa Make SYSTRACE_CALL work with SYSTRACE_CONTEXT
SYSTRACE_VALUE now requires a SYSTRACE_CONTEXT.
2023-02-22 16:28:40 -08:00
Mathias Agopian 4847b00f9e improve SoA a bit
Instead of storing the arrays into an array of void*, we use a 
tuple<> instead. This improves debugging because now the tuple<>
has pointer with the correct types.

It also improves most of the code except `push_back` which now
relies on a hack -- this is the only place where I'm not able to 
resolve the array strictly at compile time, even if in practice it is.
2023-02-08 16:22:00 -08:00
Powei Feng 51cbd74235 Add missing STL includes (#6496) 2023-01-26 16:07:58 -08:00
Ben Doherty 4c82f0259d Add systrace support on Apple platforms (#6480) 2023-01-23 14:11:47 -08:00
daemyung danny jang 6734dc6f43 Create a path from a string view (#6406) 2023-01-03 09:36:41 -08:00
Mathias Agopian 4215ba6476 code cleanup
fix new code quality warnings enabled by CLion
2022-12-09 11:05:26 -08:00
Mathias Agopian 8b96af8e3f AtlasAllocator improvements 2022-11-16 09:20:22 -08:00
Mathias Agopian 2ca218928f utils: get rid of GrowingSlice
it's just not used anywhere. change the implementation of Slice<> to
use two pointers.
2022-10-27 22:48:45 -07:00
Mathias Agopian 90f32e7277 A basic POT 2D allocator
This 2D allocator only supports power-of-two, square allocations. It
uses a quadtree to store the allocated regions.

The quadtree implementation currently has a fixed depth (templated).

The allocator does a best-fit match, but currently doesn't implement a
free method.
2022-10-26 11:02:17 -07:00
Ben Doherty fe3d1713a4 Fix generic/Mutex.h not installed on Linux (#6117) 2022-09-28 16:36:38 -07:00
Mathias Agopian c84834d666 bump max sampler count to 62
This is needed for feature level 2.
2022-09-13 10:49:21 -07:00
Mathias Agopian b21d633c0c check that user materials don't exceed their allowed features (#6030)
* check that user materials don't exceed their allowed features

* backend sampler limits now take feature level into account


- in the backend, the constants are now in an array indexed by the 
  feature level

- samplerBindingMap now asserts only what it can.

- matc (filamat) now logs the user samplers when an error is detected.
2022-09-02 16:37:19 -07:00
Balazs Vegh 6a28d2b81c Implement setThreadName() on Windows (#5999) 2022-08-26 13:29:42 -04:00
gaborvalasekandLevente Koncz 39cb238065 Fix MSVC warnings (#5926)
* Fix warning C4146: unary minus operator applied to unsigned type, result still unsigned

* Fix warning C4068: unknown pragma 'nounroll'

* Fix warning C4068: unknown pragma 'unroll'

* Fix warning C4068: unknown pragma 'clang'

* Fix warning C4305: 'initializing': truncation from 'double' to 'float'

* Fix warning C4267: 'argument': conversion from 'size_t' to 'utils::FixedCapacityVector<filament::uberz::WritableArchive::Material,std::allocator<T>,true>::size_type', possible loss of data

* Fix warning C4267: 'argument': conversion from 'size_t' to 'uint32_t', possible loss of data

* Fix warning C4244: 'initializing': conversion from 'A' to 'T', possible loss of data

* Fix warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)

* Fix warning C4293: '>>': shift count negative or too big, undefined behavior

* Fix diagnostic warning C4189: 'channels': local variable is initialized but not referenced

* Use [[maybe_unused]] where possible and revert aa79bd6fa8.

* Revert unary minus for non-MSVC compilers

* Add macro for enabling warnings temporarily

* Get rid of UTILS_HAS_CXX17

* Revisit warning related macros

Co-authored-by: Levente Koncz <levente.koncz@shapr3d.com>
2022-08-24 11:41:10 -07:00
Mathias Agopian 3ffe63c02c don't use std::is_pod which is soon to be deprecated
fixes #5980
2022-08-23 15:49:35 -07:00
Mathias Agopian 80e26ba4af Make BindingPoints an enum class 2022-08-19 22:08:59 -07:00
Mathias Agopian f0eb1c59b1 don't hardcode uniform block bindings on filament side
GLES3.0 (and GL4.1) need informations about the uniform block bindings
because they don't allow to do that setup in the shaders. So we store
that information in the material blob and retrieve it on the filament
side in Material. This information is passed to Program so it can
create the bindings.

Prior to this change, this information was set by Material itself, but
this ment we had two places where these bindings were hardcoded.


The bulk of the change is to add a new material chunk which stores an
array of {name, binding}, retrieve it on the Material side and pass it
to Program.
2022-08-19 16:23:39 -07:00
Johnathon Selstad 1e3ddd612e Organize Subprojects into Folders in the IDE (#5934)
* Begin Sorting SubProjects into Folders

* Add more subprojects to folders

* Add even more subprojects to folders

* Add further subprojects to folders

* Move the last two projects

* Move Resources to a Resources subfolder

* Remove spaces to be stylistically coherent

* Revert Improper CMake Modifications

* Revert erroneous line removals

* Only specify sdl2's folder on WIN32

* Add the shader subprojects to a Generated folder

* Move shaders to Filament/Shaders
2022-08-17 12:42:21 -07:00
Mathias Agopian 35204faa6b use our custom mutex/condition only on ANDROID
For other linux distributions we use the generic C++ ones. I think this
is probably safer and more friendly to non-linux unixes.


Fixes #2861
2022-08-16 14:55:46 -07:00
Philip Rideout bfe8a8aa18 WASM: Allow clients to enable pthreads.
Filament does not yet fully support threads with WASM, but this is a
baby step in that direction.

To enable experimental pthreads support, enable the WEBGL_PTHREADS CMake
option. This will enable pthreads support in `gltfio` and `utils`, which
is known to work, but not when served with GitHub Pages.

The web server must emit COOP, COEP and CORP headers, so our build
instructions now recommend the use of `emrun` for local testing.

This also changes our demos so that they do not use unpkg, which
does not work when using `emrun`, due to cross-origin restrictions.
2022-08-12 15:43:00 -07:00
Mathias Agopian 7e21db1de1 Fix StructureOfArray alignments
StructureOfArray always aligned each array to the same alignment as
malloc (usually 8 bytes), but that was not enough if one of its type 
has stricter alignment requirements. 

StructureOfArray now always honors at least the alignment requirement
of each array.

Also removed dependency on EntityInstance.h

Fixes #5727
2022-08-03 14:40:27 -07:00
Mathias Agopian 5b71274fa5 get rid of utils::StaticString
In most places this is simply replaced by `std::string_view`.

We also change a few internal/private headers so they accept 
`std::string_view` instead of `utils::CString`.
2022-08-02 09:51:13 -07:00
Mathias Agopian 88b29b9eb7 Make filament and utils public headers -Wall -Wextra warning free
All warnings here where harmless unused parameters.
2022-07-26 11:54:54 -07:00
LaiJF 7275957947 Fix typo 2022-06-14 09:35:18 -07:00
Mathias Agopian 2242ddfbec Add a basic stopwatch class
this can be used for basic timing.
2022-06-03 14:55:22 -07:00
Mathias Agopian 7aa3b1a6ee merge identical backend RenderPrimitives together
This is done in RenderPrimitiveFactory using a bidirectional associative
container.

This is a necessary step toward auto instancing.
2022-06-03 11:43:00 -07:00
Mathias Agopian 718e7ab064 remove a bunch of <functional> includes
This forces us to use an explicit hash class in a few place, but it
is cleaner.

remove utils::lower_bound and utils::upper_bound, which were not used.
2022-06-03 08:35:57 -07:00
LaiJF e92a684b26 #endif comment match the macro name (#5609) 2022-05-30 21:21:54 -07:00
Mathias Agopian 292fd7d41f don't allocate more than 16KiB in the command stream
if we have more than 16K of UBO data, we now use a "out of band" buffer
on the heap instead of the command stream, which has limited space.

to minimize the heap allocation we use a simple pool allocator that
recycles a few heap buffers (per Scene).
2022-05-25 12:07:59 -07:00
Mathias Agopian 6c740f060e move skinning info into PrimitiveInfo
By design we shouldn't access the scene SOA when executing the 
high level commands.

This change increases the size of a command to 64 bytes and 
PrimitiveInfo to 48 bytes (both with some small padding left).
2022-05-24 10:16:16 -07:00
Philip Rideout eae55c1be8 matdbg: fix several issues uncovered by ASAN (#5558)
There were two places where we were doing unaligned reads: one when
computing the hash for the material identifier, and one when parsing
the chunk in ShaderReplacer.

We also had a potential overflow since civetweb does not add a trailing
null to incoming WebSockets messages.
2022-05-16 10:17:12 -07:00
Mathias Agopian a18013c8f4 fix a memory leak in Invocable 2022-05-11 10:22:04 -07:00
Mathias Agopian 88ef76989c Cleanup Renderer.cpp
The main changes are:

- ColorPass() and RefractionPass() are now static and moved into a 
  new RendererUtils file. These methods don't need FRenderer and are 
  more like a big "script".

- Cleaned-up includes

- Reformatted/reordered methods
2022-05-03 14:27:48 -07:00
LaiJF 1eceab0040 Fix typo. 2022-04-18 10:46:31 -07:00
Mathias Agopian 8ab2725a79 string improvements
- don't use __PRETTY_FUNCTION__ and try to parse it, __func__ is
standardized and in most case returns what we want (the function name).

- add native support for string_view in our ostream.

- uninline string support from ostream
2022-04-13 08:53:33 -07:00
Mathias Agopian 49dff3c439 log shader source code in debug build on error 2022-03-25 09:40:11 -07:00
Mathias Agopian c4261a8c10 hide ostream implementation details into ostream.cpp
Fixes #5343
2022-03-22 16:14:13 -07:00
Mathias Agopian 009b58537e move BuilderBase to libutils and rename to PrivateImplementation 2022-03-22 16:14:13 -07:00
Mathias Agopian 2e649a9f16 size optimizations and cleanups of SamplerInterfaceBlock 2022-03-22 15:28:40 -07:00
Mathias Agopian 8e7d0c0df9 Fix a bug in Invocable that prevented function signatures that returned references from working 2022-03-21 13:55:15 -07:00
Mathias Agopian edf78afa8e fix warnings from updating macos toolchain 2022-03-17 15:45:09 -07:00
Mathias Agopian 19b0ad2605 fix a race in jobsystem (2nd attempt)
We were decrementing activeJobCount after removing the job from the
queue, which could cause other threads in the pool to preempt us before
the decrement, causing them to spin forever trying to get a non-existant
job, until the decrement actually happened.

Now we always decrement first and fix-up the count if we couldn't get
a job from the queues. The race is inverted, and doesn't cause threads
to spin a long time.


fixes b/201100123
2022-03-14 16:40:02 -07:00
Ben Doherty e2177e8b36 Apply some clang-tidy fixes (#5281) 2022-03-02 11:49:45 -08:00
Mathias Agopian 81c1d3ed1a more code size reduction
The main change here is from ResourceList which ended-up generating
a lot of code due to inlining. This class is only used for tracking
user resources and is not in the performance path.

This saves another ~5K or so of code.
2022-03-01 10:03:31 -08:00
Mathias Agopian 50fa816a6e fight more unnecessary inlining 2022-03-01 10:03:31 -08:00