Commit Graph

786 Commits

Author SHA1 Message Date
Ben Doherty
3e67f628ee Bump version to 1.6.0 (#2474) 2020-05-01 15:58:56 -07:00
Ben Doherty
0769aabf29 Add intensityCandela API to LightManager (#2465) 2020-04-30 10:12:09 -07:00
Romain Guy
abd852a9aa Improve matinfo output 2020-04-25 14:17:38 -07:00
Ben Doherty
45ce2d3a17 Fix crash when using free flight and hovering outside of the window (#2454) 2020-04-24 15:38:15 -07:00
Pixelflinger
043cdcfcff simpify froxel GPU data structure
instead of storing two counters for point and spot lights, we now
only have a single counter for both, and the light data structure
has a type, the shader can use to decide what to do -- instead of
using two loops. In practice spot and point light code is very similar 
anyways. 

This simplify a lot the CPU side (as in make it less complex) and frees
up 8-bits in the per-froxel GPU data structure.
2020-04-24 01:42:27 -07:00
Ben Doherty
09d9bbb035 Add camera flag to gltf_viewer and material_sandbox (#2438) 2020-04-22 15:23:18 -07:00
Philip Rideout
e6be4c312b Fix warnings. 2020-04-22 15:19:37 -07:00
Ben Doherty
2e0e19d9ce Add a new free flight camera manipulator (#2436) 2020-04-22 13:04:19 -07:00
Pixelflinger
44c6ba2618 more clear fixes
- there was a case where setting a clear color on the Renderer
  would clear a blended view with that color instead of transparent
  pixels.

- move configuring the ui view into ImGuiHelper

- fix gltf_viewer sidebar so its background is not uninitialized
2020-04-22 00:43:37 -07:00
Philip Rideout
a55b75a739 Remove monkey mesh dependency from samples.
The only apps that need this filamesh are suzanne and hellopbr. This
change allows us to modify + test Filament without re-invoking resgen.
2020-04-20 18:25:43 -07:00
Philip Rideout
cc61707cc2 Improve build turnaround by breaking dependencies.
This adds a new "backend_headers" target because small changes to any
backend cpp file was resulting in a huge build, causing materials to be
rebuilt, etc. Note that filabridge only needs DriverEnums, nothing else.
2020-04-20 15:37:21 -07:00
Romain Guy
c28d9ddb9d Fix support of paletted images and alpha channel in imageio (#2420) 2020-04-18 16:32:05 -07:00
Romain Guy
038cecd8e2 Fix emissive 2020-04-17 18:46:16 -07:00
Romain Guy
ddef5ec3c4 Change how emissive works (#2415)
Emissive was previously defined in exposure compensation stops, which
was confusing to many. It is now a value in nits, with the alpha
channel controlling how much the camera exposure affects the emissive.
At 0, the emissive value is just added to the final pixel color, at
1 the emissive value is multiplied by the exposure just like with
regular lights.

The intensity of the emissive property can be computed from an
exposure value (EV) easily with the following formula:

emissive.rgb = emissive.rgb * pow(2.0, EV - 3.0);

This formula is available as Exposure::luminance(float) already
in Filament.
2020-04-17 17:42:21 -07:00
Pixelflinger
56285d6227 improve contact shadows support
- contact shadows are now supported for point and spot lights
- and are now independent from regular shadows, that is they can
  be enabled without enabling regular shadows

The only limitation currently is that the distance and step count for
ALL contact shadow are taken from the directional light options.
2020-04-17 17:40:32 -07:00
Philip Rideout
98b17780fb matc: do not crash when material passes bad out arg.
Our enum-to-string converter was throwing an exception rather than
printing a friendly error message in some cases.

To be specific, I hit this when writing:

    vec3 worldTangent;
    toTangentFrame(mesh_tangents, material.worldNormal, worldTangent);
2020-04-16 17:49:55 -07:00
Pixelflinger
e7df636368 fix spotlight documentation and clamping
filament spotlights use half-angles, which is the same as gltf.
2020-04-15 22:00:26 -07:00
Romain Guy
8094955fc1 Add new tool cso-lut (#2394)
* Add new tool cso-lut

This tool is for internal usage only. It computes a 3D lookup table
for cone/sphere occlusion computations. These can be used to implement
specular occlusion, directional ambient occlusion, etc.

* Improve generated comment

* Fix Windows build
2020-04-14 18:22:56 -07:00
Ben Doherty
0e82fdbddd Use the correct size for the ImGui glyph atlas (#2386) 2020-04-13 12:56:55 -07:00
Mathias Agopian
1b36f82c1e API BREAKAGE: this change aims to fix multi-view support (#2376)
* API BREAKAGE: this change aims to fix multi-view support


What has changed:
- View doesn't have a notion of clear color anymore
- View doesn't have a notion of discard flags anymore
- The clear color and color-buffer discard/clear flags are moved to Renderer
- Skybox can now be set to a constant color
- View have a blend-mode

What does is all mean:
"Clearing" (i.e.) setting its background is now handled by Skybox, by
setting a constant color to the Skybox. This should take care of
drawing views side by side.

When a view needs to be drawn on top of another, it's BlendMode needs to
be set to TRANSLUCENT and of course and, generally, it wither won't have
a skybox, or will have one that sets some translucent pixels.

As an optimization, a View with BlendMode::OPAQUE will have its
background cleared with the color specified in Renderer.

If the SwapChain already has some content, it's now possible to set
the Renderer to not discard the content, together with TRANSLUCENT views,
it's possible to draw on top of that content.


It is NOT possible to share depth/stencil buffers between views.

Fixes: #2369, #2372, #2364

* Address reviewers comments.

Note: WebGL is still broken with this PR
2020-04-10 15:54:14 -07:00
Ben Doherty
a60ee4914f Fix getRootAssetsPath on Windows (#2375) 2020-04-09 13:01:25 -07:00
Philip Rideout
68a78a77a8 gltfio-lite: remove tex matrices, spec-gloss, etc.
gltfio-lite now has its own template file rather than re-using the
ubershader one, which allows us to optimize the materials by removing
support for various glTF extensions like texture matrices,
specular-glossiness, and clear coat.
2020-04-07 20:36:05 -07:00
Philip Rideout
ad27d10503 Do not clobber VK_ICD_FILENAMES.
Fixes #2343
2020-04-07 16:28:01 -07:00
Philip Rideout
1366e3dcd1 gltfio: simplify skinning processing.
Moved all the skinning processing into one place.
2020-04-07 16:23:46 -07:00
Romain Guy
bf0dc32ee3 Change specularAmbientOcclusion from boolean to enum (#2352)
The user can now choose amongst 3 specular AO methods:
- None, specAO is off
- Simple, specAO is inferred from roughness and diffuse AO
- Bent normals, specAO is computed accurately from cone intersections

The last method is more expensive but produces the best results.

This change also fixes a few issues:
- Rename materialRefraction() and materialRefractionType() for
  consistency
- Fixes user time in shaders
2020-04-07 09:19:48 -07:00
piggie
a282da78cd Adds texture support to filagui
Stores font texture as RGBA instead of R. This is because the ui material will not be compatible for RGBA textures, as it is expecting an R texture. I was unable get a texture with ALPHA format to function as I wanted.

This also removes material instance caching by scissor rect. Instead it just assigns the scissor rect to each new primitive, as well as an optional texture.
2020-04-06 19:21:20 -07:00
Pixelflinger
fb0e89d969 fix a race-condition in JobSystem
mThreadMap needs to be protected as it's accessed from multiple threads.
2020-04-03 17:25:17 -07:00
Ben Doherty
2ad932f345 Convert from half to full angles for gltfio spot lights (#2340) 2020-04-03 17:06:03 -07:00
Philip Rideout
37e2f46e10 Move FilamentApp into libs/filamentapp.
This will make it easier to migrate gltf_viewer into tools.

This is not a rewrite of FilamentApp, just a baby step.
2020-04-03 16:28:38 -07:00
Philip Rideout
c79f5a1a29 JobSystem: replace TLS with tid mapping. 2020-04-02 14:53:20 -07:00
Philip Rideout
44422b3d69 Remove gltf_baker and related libraries. 2020-04-02 09:06:29 -07:00
Philip Rideout
55d0063ced Fix "no texture bound" warnings in WebGL. 2020-03-31 15:20:18 -07:00
Philip Rideout
e43466d2bc Enable Draco for WebGL and iOS. 2020-03-30 15:58:55 -07:00
Philip Rideout
abe70caeae Bump material version to prep for release. 2020-03-30 15:58:35 -07:00
Romain Guy
92b2dd835d Add support for bent normals (#2303)
* Add support for bent normals

Bent normals can be enabled via the bentNormal property of a material.
When specular occlusion is enabled, bent normals improve the quality
of the computation.

* Save a couple of multiplications in bent specular AO
2020-03-29 17:00:03 -07:00
Philip Rideout
a922e914b4 Enable Draco for Android. 2020-03-27 16:32:44 -07:00
Philip Rideout
241f08bd74 Draco: do not add files to the build root. 2020-03-27 13:59:41 -07:00
Ben Doherty
b8f8067a87 Support lights in gltfio (#2288) 2020-03-27 13:56:28 -07:00
Romain Guy
ffa62d4236 Check for CMake version before setting the policy 2020-03-27 11:50:21 -07:00
Romain Guy
40aad197da Fixes various issues (#2292)
* Fixes various issues

- Fix gltf_baker crash
- Fix Python3 discovery on macOS
- Fix TBB CMake warning
- Fix bent normals baking

* Find Python 3 on Windows
2020-03-26 22:53:44 -07:00
Kai Chieh Liu (KJ) 劉凱傑
124fd2c978 Fix NameComponentManager dependency and Android build (#2291) 2020-03-26 20:02:03 -07:00
Philip Rideout
0d32c58e41 gltfio: add support for Draco (desktop only)
This needs a bit more testing before merging, but I wanted to put up the
PR for review. I will look into supporting Android after we land this.

Fixes #1932.
2020-03-26 19:52:26 -07:00
Pixelflinger
cb356606d9 fog improvements
- handle heightFalloff=0 (i.e. fog doesn't depend on height) correctly,
  previously, a divide-by-zero on the cpu side would get in the way.
  The fix is to clamp heightFalloff to a small-enough value, and to
  make sure that this is handled correctly in the shader.

- default fog distance is 0 instead of 1m

- inScatteringSize parameter should be allowed to be large in samples
2020-03-26 16:01:56 -07:00
Kai Chieh Liu (KJ) 劉凱傑
4c23f7a436 Fix cmakelist to install subdir properly (#2283) 2020-03-25 18:20:24 -07:00
Pixelflinger
b4f5a4a0a0 Fog improvements
- optimized the fog computations
- fixed issues with the skybox
- added the option of getting the fog color modulated by the IBL envmap
2020-03-24 22:29:25 -07:00
Romain Guy
0b7de0ec65 Turn off contact shadows by default in gltf viewer (#2277) 2020-03-24 16:44:48 -07:00
Romain Guy
87ac282014 Export missing headers for NameComponentManager (#2276) 2020-03-24 16:32:48 -07:00
Romain Guy
8a84c7f0a3 Install all public headers from libutils 2020-03-24 15:46:23 -07:00
Romain Guy
45df197bd6 Expose libutils APIs that should have been public (#2269)
* Expose libutils APIs that should have been public

* Don't make JobSystem public for now
2020-03-24 09:57:04 -07:00
Philip Rideout
1ecb83bf73 gltfio: Big internal refactoring / simplification.
This replaces the "bindings" structures with simple types that re-use
data structures from cgltf.

This also moves some trivial work from ResourceLoader to AssetLoader,
which simplifies the communication between these two classes.

Motivated by #1932.
2020-03-24 09:22:20 -07:00