Mathias Agopian
95b4cdf819
Fix SSAO and SAO on Mobile devices
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The fragment shader didn't work because of the default mediump
precision for floats on mobile.
We had the highp precision qualifier where needed.
2019-05-19 23:25:28 -07:00
Philip Rideout
570dd8a869
Add an extra clean task to Android samples.
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It is easy to run into our new material version error if a stale
filamat file is sitting around, this helps with that.
2019-03-25 17:39:47 -07:00
Mathias Agopian
02ed4c6c4d
update filamesh file
2019-03-19 17:20:52 -07:00
Romain Guy
8a6881544f
Fix Android samples ( #993 )
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Fixes issue #992
2019-03-15 09:09:00 -07:00
Romain Guy
a141abd212
Fix Kotlin compilation error
2019-01-29 09:39:00 -08:00
Romain Guy
12aba0f1b7
Code cleanup
2019-01-29 09:36:18 -08:00
Philip Rideout
2f35f26148
VertexBuffer builder normalized now accepts "false".
2019-01-17 06:09:17 -08:00
Romain Guy
cebc83e8fa
Fix the Android filamesh file loader ( #709 )
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* Fix the Android filamesh file loader
The loader was not updated to support the SNORM16 format now sometimes
used to encode UV sets in filamesh files.
Fixes #708
* Update android/samples/image-based-lighting/app/src/main/java/com/google/android/filament/ibl/MeshLoader.kt
2019-01-15 16:11:34 -08:00
Romain Guy
ff5a2a7a99
Peek the right dimensions for the IBL in Android samples ( #704 )
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Fixes #701
2019-01-15 09:47:41 -08:00
Romain Guy
c4989da047
Upgrade sample projects to Android Studio 3.3 ( #700 )
2019-01-14 11:50:44 -08:00
Romain Guy
55dd612c64
Add screenshots to Android samples' README ( #513 )
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This change also optimizes the size of existing images using squoosh.app.
This should make the main README a lot lighter and faster to load (it saves
several MiBs).
2018-11-21 14:16:21 -08:00
Romain Guy
7cb01929a3
Clean up Kotlin samples ( #380 )
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* Clean up Kotlin samples
* Further code cleanup
2018-10-15 15:28:39 -07:00
Romain Guy
89982e6e97
Improve APIs for Kotlin usage ( #361 )
2018-10-10 10:13:07 -07:00
Philip Rideout
c6cef9ff9c
NEW API: add RGBM flag to Texture.
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This change will allow the skybox use a compressed texture format.
For now, the old internal format "RGBM" is still honored, but in a
forthcoming change we will replace the enum with UNUSED.
2018-10-08 11:33:06 -07:00
Romain Guy
5559d71fdc
Update samples to Kotlin 1.2.70 ( #280 )
2018-09-20 15:51:31 -07:00
Romain Guy
7ada9b6470
Kotlinify our Kotlin code ( #233 )
2018-09-10 18:33:14 -07:00
Romain Guy
f8a935e028
Cleanup Android sample code
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- Free IBL textures
- Refactor loading code to be easier to read/follow
- Simplify some code originally ported from Java
2018-08-31 21:52:31 -07:00
Romain Guy
c20b452a74
Add new Android sample: IBL and meshes ( #192 )
2018-08-31 18:13:22 -07:00