Commit Graph
625 Commits
Author SHA1 Message Date
rafadevai 9da29e3ab7 Add new public API to query a sampler transform name field. (#9320)
* Add new public API to query a sampler transform name field.

This new API will let filament users query a Material object
the value of the `transformName` field of a specified sampler
parameter.

The transformName is an optional field, so if its not defined
by the user, it will return a nullptr value.

- A new test was added to test_filamat to validate the serialization.
- A new parameter was added to the test sandboxLit material to
validate the parsing a material with the new field.

* Addressing review comments

- Add java and js bindings for the new API
- Tests for querying the getParameterTransformName

* Use utils::ImmutableCString for transformName

* Updating release notes

* Review comments

* Addressing more review comments

- Fix comments
- For the java binding return an empty string when the
transform is not present.
2025-10-21 23:55:25 +00:00
Sungun Park d3f4e91be2 Release Filament 1.66.1 2025-10-21 12:56:30 -07:00
Benjamin Doherty b7dea28cc5 Release Filament 1.66.0 2025-10-14 14:25:20 -07:00
Mathias AgopianandPowei Feng f8e8c27c04 Add a Renderer API to force skipping frames (#9313)
* Add a Renderer API to force skipping frames

Renderer::skipNextFrames(size_t) can be used to force filament to
pretend the next N frames must be skipped. This is mostly useful for
debugging.

* Add DebugOptions to Settings

We still need to move the "Debug" features of gltf_viewer to this,
but this give us a framework to do it. 
Currently there is one debug option that allows to set a number of
frames to skip.

ViewerGui propose a button to skip 10 frames using this framework

* Update libs/viewer/src/Settings.cpp

Co-authored-by: Powei Feng <powei@google.com>

* Update libs/viewer/src/Settings.cpp

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2025-10-13 12:52:17 -07:00
Powei Feng caf886df6b Release Filament 1.65.4 2025-10-07 15:54:13 -07:00
Mathias Agopian 31d66002a9 optional per-channel depth clear (#9287)
- increase the number of channels from 4 to 8
- new api on View to enable per-channel depth clear
FIXES=[447648764]
2025-10-03 14:25:02 -07:00
Sungun Park f07a44eb15 Release Filament 1.65.3 2025-09-30 18:50:39 +00:00
Powei Feng 7663ca8dfe Release Filament 1.65.2 2025-09-24 11:53:16 -07:00
Sungun Park 24a6bd30f9 Release Filament 1.65.1 2025-09-19 15:42:25 +00:00
Benjamin Doherty da315ef9fe Release Filament 1.65.0 2025-09-09 17:15:42 -07:00
Mathias Agopian 26ceaebac6 add RenderManager::getInstanceCount()
FIXES=[442916683]
2025-09-05 09:51:06 -07:00
Powei Feng f875dc2c08 Release Filament 1.64.1 2025-09-02 11:17:37 -07:00
Doris Wu ff394f7c1b feat: Add Visibility Bitmask method for GTAO (#9101)
* Quick test

* Fix incorrect logic and add some comments

* Set thickness parameter

* refactoring

* Update

* Generated files

* Some comments

* Update

* Update generated files

* Update

* Update

* Add comments
2025-08-26 23:27:02 +00:00
Sungun Park 95db13a544 Release Filament 1.64.0 2025-08-19 21:50:50 +00:00
Mathias Agopian 45f68909d7 Fix dynamic resolution with TRANSLUCENT views
A few bugs in that area were introduced by #8391. Upscaling is 
supposed to perform the final blending if needed, but it didn't.
Transparency/blending is only supported by the bilinear upscaler, which
is automatically selected in that case.

The upscaling pass itself may include a final `RCAS` pass for
sharpening, in that case, blending must be performed then. So we added
the logic for that.


Fixes #9061
2025-08-13 16:53:16 -07:00
Benjamin Doherty a9f2253d93 Release Filament 1.63.1 2025-08-13 11:47:16 -04:00
Mathias Agopian b92af357f7 add a material option to use linear fog calculations (#9030)
The new `linearFog` material property, when set to `true` enables a
simplified fog calculation. The fog equation becomes linear which is
unrealistic, but more efficient to compute. In some situations with
a shallow fog range, it doesn't make a huge difference visually.

In this mode, height falloff and in-scattering are ignored.

The linear equation slope is calculated from the regular parameters to
match the slope of the real equation at a camera height. If 
`heightFalloff` is disabled, set to 0, the `density` parameter 
exactly corresponds to the slope of the equation in [1/m] units.
2025-08-07 01:33:36 -07:00
Powei Feng ac076e872e Release Filament 1.63.0 2025-08-05 22:59:34 -07:00
Benjamin Doherty bbced6d59d Release Filament 1.62.2 2025-07-31 10:27:23 -07:00
Mathias Agopian 70d41664b5 Add Renderer::shouldRenderFrame() API
FIXES=[410463814]
2025-07-30 15:32:23 -07:00
Sungun Park 36f7911917 Release Filament 1.62.1 2025-07-14 23:11:18 +00:00
Mathias Agopian 29ed42fa98 dynamic resolution can be always be enable if minScale==maxScale
normally dynamic resolution is turned off when timerQueries are no
available, but we should still allow it if minScale==maxScale.

FIXES=[428767320]
2025-07-14 10:32:48 -07:00
Powei Feng 74445904f2 Release Filament 1.62.0 2025-06-30 16:39:15 -07:00
Benjamin Doherty c84d04254e Release Filament 1.61.2 2025-06-25 12:29:24 -07:00
Sungun Park 880cd66166 Release Filament 1.61.1 2025-06-12 00:31:33 +00:00
Powei Feng 1d2e165d99 Release Filament 1.61.0 2025-06-03 12:02:10 -07:00
Benjamin Doherty 315b53c339 Release Filament 1.60.1 2025-05-20 12:42:33 -07:00
Doris Wu fe474a9d7e Add GTAO shader support (#8688)
* Add GTAO options into the struct

* Add gtao mat and shader

* Set type specific parameters in ppm

* Fix inconsistent name

* Fix incorrect param type

* Add bent normal calculation

* Fix the gui

* Adjust precision

* Use mix

* Add some comments

* Refactoring

* Update comments

* Add comments for aoOptions

* Update

* Update

* Address the comments

* Split .mat into bent and non-bent

* Update

* Update

* Use sqrt on mobile

* Omit default case

* Commit beamsplitter generated changes

* Use built-in acosFast

* Remove unused function

* Fix the mismatched parameter type

* Some optimizations

* Commit beamsplitter results

* Update the comment

* Update default value

* Commit beamsplitter changes

* Extract common parameters out
2025-05-16 00:13:12 +00:00
Sungun Park cc7361dba5 Release Filament 1.60.0 2025-05-13 21:27:27 +00:00
Powei Feng 7ccbdb4633 Release Filament 1.59.5 2025-05-08 09:06:44 -07:00
Benjamin Doherty 9b356926b8 Release Filament 1.59.4 2025-05-01 17:33:19 -07:00
Mathias Agopian 29919e64cd update remote ui, web samples and documentation 2025-05-01 10:21:27 -07:00
Sungun Park 6dac384bd9 Release Filament 1.59.3 2025-04-21 22:05:28 +00:00
Powei Feng 21dd1319df Release Filament 1.59.2 2025-04-16 15:47:19 -07:00
Benjamin Doherty 757640e850 Release Filament 1.59.1 2025-04-09 10:20:51 -07:00
Sungun Park 87dbd59275 Release Filament 1.59.0 2025-03-31 22:23:12 +00:00
Powei Feng 06c0667636 Release Filament 1.58.2 2025-03-28 15:34:06 -07:00
Benjamin Doherty 6066e3a461 Release Filament 1.58.1 2025-03-19 16:17:13 -07:00
Sungun Park 0bcb45613e Release Filament 1.58.0 2025-03-10 22:11:59 +00:00
Powei Feng bd3a0d5377 Release Filament 1.57.2 2025-03-05 14:37:22 -08:00
Benjamin Doherty d35d466367 Release Filament 1.57.1 2025-02-27 10:08:55 -08:00
Konstantin Sakhin 62b8a60527 Implement a query to check if combination of texture format, pixel data format and type is valid. (#8452)
This will help Filament users to perform this check beforehand.
2025-02-18 16:05:03 -08:00
Konstantin Sakhin 2b54e7dd97 Implement query to check if texture format is mipmappable (#8442)
* Implement query to check if texture format is mipmappable

This will allow Filament's users to perform check beforehand.

* add java bindings

* add javascript binding
2025-02-13 15:30:09 -08:00
Sungun Park 83d71d0f57 Release Filament 1.57.0 2025-02-10 23:33:15 +00:00
Benjamin Doherty d8af04f08f Add missing setDithering to jsbindings 2025-02-10 09:37:13 -08:00
Mathias Agopian 69822a91cf the shadow passes get their own face culling mode
the new MaterialInstance::setCullingMode(color, shadow) API allows to
set a separate face culling mode for the color pass and the shadow 
passes.

FIXES[391679058]
2025-02-07 11:36:48 -08:00
Powei Feng 538aa39127 Release Filament 1.56.8 2025-02-06 11:13:56 -08:00
Benjamin Doherty f1c1aa155b Release Filament 1.56.7 2025-01-29 16:41:11 -08:00
Mathias AgopianandPowei Feng 1747ae8f5a validate MaterialInstance references when destroyed (#8366)
* validate MaterialInstance references when destroyed

With this change we now enforce two things:
- All MaterialInstance of a Material must be destroyed when
  destroying said Material. This has always been a documented 
  requirement of the public API, but wasn't enforced (only
  a warning was printed).
  This new assertion is unconditional.

- A MaterialInstance, when destroyed is no longer in use by any
  Renderable.

So before destroying a MaterialInstance, the user of API needs to 
ensure that either all Renderable using that MaterialInstance in one
of their Render Primitives are  destroyed, or, that these Renderable
using that MaterialInstance are reset to another one or to null.

There is a new RenderableManager::clearMaterialInstanceAt() that can
be used to clear a MaterialInstance on a Render Primitive.
  
Additionally, a Render Primitive with a null MaterialInstance is now
silently skipped during rendering, instead of a null-dereference.

Finally, that second assert is protected by a new feature flag: 
"features.engine.debug.assert_material_instance_in_use". This flag is
enabled on DEBUG builds and disabled on RELEASE builds by default.
The flag can be changed at any time using `Engine::setFeatureFlag()`.

BUGS=[333907416]

* Update filament/src/components/RenderableManager.cpp

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2025-01-17 14:15:15 -08:00
Benjamin Doherty e1024123c1 Release Filament 1.56.6 2025-01-16 12:59:55 -08:00