We used to only wake up a job-queue if there was already some jobs
running, the idea was that the current thread would handle the new job
as soon as calling wait(). However, there is no guarantee that wait()
will be called anytime soon.
cv.signal() is not very expensive on Android/Linux, as we're using
a custom implementation.
THIS CHANGE BREAKS MATERIALS.
This adds getUserTime() in shaders/materials, which returns the time
in second since Renderer::resetUserTime() was called.
Two values are provided, the time in second encoded as a float and
the difference between that and the double value, which together allows
to perform high precision time computation when needed.
This change allows longer running animations in materials. Using only
the float value, give millisecond resolution for more than 4h.
* Enable optimization passes on materials with external samplers
Because external samplers are not properly supported by SPIRV and
associated library (spirv-cross and spirv-tools) we currently disable
all optimizations when we encounter a material with external samplers.
This however causes issues on some misbehaved drivers (not running
the optimizations has a side effect which causes a crash). To enable
the optimization pass we simply rely on the Vulkan codegen target to
substitute samplerExternal with sampler2D. We then analyze the output
GLSL (post-optimization) and revert the relevants sampler2D declarations
to samplerExternal declarations.
This fixup only occurs after optimization and for mobile targets and
if external samplers were declared.
* Address review comments
Note that the WebGL build uses filameshio, but Android does not. Our
Android samples therefore do not yet understand the compressed format.
For web, I measured the before / after:
```
BEFORE: filament.wasm = 505796, suzanne.filamesh = 521476
AFTER: filament.wasm = 510915, suzanne.filamesh = 333489
```
Issue #558
This also adds it as a dependency to filameshio. This does not seem to
increase the size of the WebGL build even though filameshio is a
dependency, perhaps because we are not using it yet.
When cmgen creates ktx files, it creates a pair: one with an _ibl suffix
and one with _skybox. This convention is now honored by FilamentApp.
Note that we already have several KTX environments in the repo, so you
can clone a fresh repo and do:
gltf_viewer --ibl={FILAMENT}/docs/webgl/pillars_2k DamagedHelmet.gltf
Note that we have several hundred files in samples/envs, we should
consider replacing those or copying the environments in docs/webgl
(which git would internally de-dup, due to content hashing).
An assert checking invariants would sometime trigger, the problem
was a logic error that would be exposed by a race when running out
of space in the list.
The root of the problem is that in one place we were not remapping the
-1 offset to nullptr, storing a pointer violating our invariants.
Also added more asserts!!!
We're using timed condition variable in one place, but the STL version
pulls in a lot of code because it does clock calculations in
"long double" (!!!!). Since we already had an implementation
of condition_variable, we just add the timed version.
This saves several KiB of code.
Also don't use unique_lock() lock/unlock because it can throw exceptions.
This removes a lot of heap allocations/deallocations, and reduces
code size. Most improvements come from using CString and
StaticString instead of std::string and better using move
semantics.