Commit Graph

560 Commits

Author SHA1 Message Date
Romain Guy
04ada346b0 Materials can now provide custom lighting/shading (#4142)
* Materials can now provide custom lighting/shading

When a material uses the "lit" shading model, customSurfaceShading can
be enabled to replace Filament's lighting implementation. When this
feature is enabled, the material *must* provide the following function
in the fragment shader block:

    vec3 surfaceShading(
            const MaterialInputs materialInputs,
            const ShadingData shadingData,
            const LightData lightData
    ) {
        return vec3(1.0); // custom lighting here
    }

Please refer to the docs in Materials.html for more information about
this feature and the different values provided by the data structures
passed to the function.

* Update docs

* Update docs/Materials.md.html

Co-authored-by: Philip Rideout <philiprideout@gmail.com>

Co-authored-by: Philip Rideout <philiprideout@gmail.com>
2021-06-16 09:53:58 -07:00
Ben Doherty
0a6a74c78c filament-utils-android: fix string literal conversions (#4137) 2021-06-15 11:00:31 -06:00
Benjamin Doherty
bb9e23519d Release Filament 1.10.3 2021-06-14 11:03:11 -06:00
Philip Rideout
fa0a41e62e sample-gltf-viewer: log the load time (useful for large models)
More precisely, this logs the time that the Filament backend takes
to process all the commands that were issued in the gltfio synchronous
loading phase, which mostly consists of creating and populating vertex
buffers.

This can be quite slow for vertex-heavy (CAD-style) models, and seems to
vary by several orders of magnitude from device to device on Vulkan.
2021-06-09 13:40:16 -07:00
Benjamin Doherty
d53f7ecd6a Release Filament 1.10.2 2021-06-07 11:14:43 -07:00
Mathias Agopian
e04a3d7d3a AttachmentPoint in java and c++ mismatch
fixes #4055
2021-06-01 14:08:51 -07:00
Benjamin Doherty
c594d6a07e Release Filament 1.10.1 2021-06-01 11:13:41 -07:00
Philip Rideout
c61d67301f sample-gltf-viewer: fix lifetime cycle for RemoteServer.
The sample would crash when removing `orientation` from `configChanges`
and rotating the device, because the old RemoteServer would still be
alive when creating the second one, so the WebSocket port would be
unavailable.
2021-05-26 09:22:08 -07:00
Alexey Pelykh
6e5b05d0b5 KTXLoader.getSphericalHarmonics
Co-authored-by: Fabian Rueckert <fabi.rueckert@gmail.com>
2021-05-25 20:02:19 -07:00
Philip Rideout
097fac4cca Add support for drag-and-drop HDR.
This adds Java bindings for IBLPrefilterContext and uses them
in `sample-gltf-viewer`.
2021-05-25 12:46:52 -07:00
Mathias Agopian
3b59dff577 fix some build warnings 2021-05-24 13:25:11 -07:00
Benjamin Doherty
f3572876a1 Release Filament 1.10.0 2021-05-24 10:48:03 -07:00
Alexey Pelykh
856a6567a1 LightManager: cone angles API (#3979) 2021-05-22 22:04:50 -07:00
Mathias Agopian
363edb1427 added MaterialInstance::duplicate(...)
It's now possible to duplicate a MaterialInstance.
2021-05-21 22:57:28 -07:00
Mathias Agopian
c209232950 a way to keep the content of custom RenderTarget attachments (#4008)
* a way to keep the content of custom RenderTarget attachments

Until now, all attachments of RenderTarget beyond COLOR0 were discarded
after rendering.

With this change, attachment whose texture has the SAMPLEABLE usage
bit set will be kept.

Fixes #3962
2021-05-21 22:54:52 -07:00
Philip Rideout
b1f0f905e5 HDRLoader: use HDRDecoder, not stb. 2021-05-21 12:36:43 -07:00
Philip Rideout
c71c7c70d4 imageio: split HDRDecoder into its own file 2021-05-21 12:36:43 -07:00
Philip Rideout
613ae56cc1 Add HDRLoader for JVM clients.
This adds support for decoding HDR files, dropping them into the remote
web page, and sending them over the wire.  However the decoded results
are not yet passed into IBLPrefilterContext, that will be subsequent
PR.

Rename KtxLoader to KTXLoader.

The remote UI has been tweaked a bit, so that it shows a more helpful
message when disconnected.
2021-05-21 12:36:43 -07:00
Philip Rideout
720288c420 JNI Cleanup: Remove useless constructors, publicize RenderTarget.
(1)
The C++ RenderTarget API might be used by an external Android library
such as filament-utils-android and therefore needs to be in the map
file.

(2)
Texture, Skybox, and IndirectLight each had two "nativeObject"
constructors which exist for the benefit of filament-utils-android,
but each of these classes only need one nativeObject constructor.
2021-05-20 15:18:34 -07:00
Ben Doherty
5572ef8574 API CHANGE: remove some Camera, Engine, and View deprecated APIs (#3965) 2021-05-18 16:02:49 -07:00
Benjamin Doherty
034b6892f4 Release Filament 1.9.25 2021-05-17 10:55:58 -07:00
Mathias Agopian
c1347e55cb add java API for Texture::Builder::import()
deprecate Stream::stream(intptr_t).

This method was needed for ARCore back in the days, but there is now a
zero-copy way to achieve the same thing. This API shouldn't be used anymore.
2021-05-14 17:26:30 -07:00
Mathias Agopian
43d47745dd API CHANGE: remove deprecated populateTangentQuaternions 2021-05-14 13:35:25 -07:00
Philip Rideout
4df214003e Revert accidental Vulkan diagnostic commit.
This reverts commit 59a6758fce.
2021-05-13 08:56:48 -07:00
Philip Rideout
59a6758fce DO NOT COMMIT 2021-05-13 08:33:57 -07:00
Benjamin Doherty
401bd8ce73 Bump version to 1.9.24 2021-05-07 21:35:30 -07:00
Mathias Agopian
c0fe2d1c09 new screen space lens flare effect
- this PR also improves bloom slightly


Note: for now this is not available on WebGL due to complications
in the bloom pass.
2021-05-07 13:20:16 -07:00
Romain Guy
c66915209e Update our build to the latest and greatest (#3902)
The new requirements are as follow:
- CMake 3.19
- Ninja 1.10
- Android Studio 4.2
- Android NDK 22.1
- Gradle 7.0
- Kotlin 1.5
2021-05-06 10:13:10 -07:00
Benjamin Doherty
b3f43eea13 Release Filament 1.9.23 2021-05-03 10:39:26 -07:00
Romain Guy
9c123a59ab New experimental tone mapper (#3850)
* New experimental tone mapper

The new tone mapper proposed in this change replaces Uchimura (see
below) and is composed of two distinct algorithms:

- The first is the customizable compression curve from Timothy Lotte
  (from GDC 2015). The curve's default parameters were chosen to
  match the overall appearance (contrast) of the ACES curves used
  as our current default tone mapper. This was done to provide a
  good migration path to making this new solution the default in
  a future version of Filament.
  The compression curve can be customized via its contrast, shoulder,
  input middle gray, output middle gray, and maximum "HDR value"
  (scene referred).
  It is important to note that the compression is only applied to
  the luminance of the input scene referred value.
- The second is a novel approach by Troy Sobotka called Exposure
  Value Invariant Luminance Scaling (or EVILS). This solution works
  on the largest chromatic channel of the input value as opposed
  to mapping all RGB channels as we do in our other tone mappers.
  The algorithm effectively scales all channel by a ratio that
  depends on both the compressed luminance from the first stage
  and the luminance of input value normalized by the largest
  channel.

This new solution offers important benefits as it manages to
preserve chromaticity for high input values. It is also designed
to provide a desirable rolloff to white on overexposure. This
means that even without gamut mapping, this solution avoids many
hue skews (red to orange, blue to purple, etc.). The results
provided by this solution are much more natural and make using
other color grading tools much easier.

* Use std::pow instead of pow

* Fix Web builds
2021-04-26 18:09:37 -07:00
Philip Rideout
4006018907 Fix Java warnings. (#3856) 2021-04-26 13:49:49 -07:00
Benjamin Doherty
f68dbe1902 Release Filament 1.9.22 2021-04-26 10:52:37 -07:00
Philip Rideout
820717df0e gltfio: Use the new Transcoder API in some cases. (#3840)
Fixes issue seen with Vulkan + the quantized version of Avocado.

We already support the quantized glTF extension, which is when this
comes up. Technically this is only needed for Vulkan but gltfio does
not (and should not) know which backend is being used, so we simply
apply these transformations assuming the worst.

In practice this code usually won't be activated, and if even when it
is, it won't hurt loading time as much as other things like large
textures.
2021-04-22 16:11:34 -07:00
Mathias Agopian
6f14c1fa91 don't hardcode drawbuffer to 4
This is the first step at trying to un-hardcode the number of drawbuffer
we support. The ultimate goal is to go from currently 4 to 8.

Until now the maximum render buffer supported was the same than the actual
number of render buffer supported. At some point in the future this will
change, it this will have to be dynamic.

This change is to allow rendering a cubemap in a single pass on h/w that
support it. Many mobile GPU support 8 draw buffers.
2021-04-22 11:59:10 -07:00
Mathias Agopian
f8ced1170e fix typo that broke java apps 2021-04-21 15:15:01 -07:00
Mathias Agopian
b1d877e7db Add Engine::getEntityManager() 2021-04-20 16:12:40 -07:00
Romain Guy
3f09e62f23 Fix docs 2021-04-20 14:40:04 -07:00
Benjamin Doherty
623833a5d6 Release Filament 1.9.21 2021-04-19 11:19:05 -07:00
Mathias Agopian
f7eb55f2f5 NEW API: Renderer can process standalone View
New Api:

- Renderer::renderStandaloneView() is a new method that can be used
  outside of beginFrame/endFrame on Views that have a RenderTarget
  associated. This can be used as a poor man's compute API.

Improvements to Renderer:

- more aggressively skip lighting/shadowing code that won't be
  needed by the current view

- Allow up to 64 KiB to be allocated from the render stream, up from
  1 KiB
2021-04-19 11:17:38 -07:00
Philip Rideout
b8ed546555 Fix minor warnings. 2021-04-13 13:59:02 -07:00
Benjamin Doherty
0ac2fe02dc Release Filament 1.9.20 2021-04-13 11:49:19 -07:00
Philip Rideout
c994ab9f60 sample-gltf-viewer: more improvements for zip files.
- If a resource file is missing, show toast instead of crashing.
- Allow glb files in zip files.
- Run blocking calls like createTempFile() on IO thread.
2021-04-13 11:20:08 -07:00
Mathias Agopian
600600b9af allow the public RenderTarget API to use MRT 2021-04-13 11:02:37 -07:00
Philip Rideout
965e845133 sample-gltf-viewer: Delete zip file when done reading. 2021-04-12 16:03:30 -07:00
Philip Rideout
7107afbf0f sample-gltf-viewer: Prevent OOM for large models like Bistro. 2021-04-12 16:03:30 -07:00
Mathias Agopian
cbb809e535 enable contact-shadows functionality in mobile gltf-viewer
contact-shadows needs to be enabled per object.
2021-04-12 15:11:18 -07:00
Ben Doherty
1cde9b326c Fix bad Javadoc in Texture.java 2021-04-12 11:57:18 -07:00
Philip Rideout
8fd1cefcdf sample-gltf-viewer: keep screen turned on 2021-04-07 16:39:29 -07:00
Ben Doherty
03f7ac6ef4 Fix Material and MaterialInstance Javadocs (#3778) 2021-04-07 14:21:32 -07:00
Mathias Agopian
ee9d87b543 use more reasonable near/far for gltf viewer 2021-04-06 17:55:51 -07:00