Commit Graph
249 Commits
Author SHA1 Message Date
Ben Doherty 51d749f451 Deprecate use of hat-trie (#7889) 2024-05-30 15:45:33 -07:00
Vladyslav PopovychandVladyslav 5449f46350 Remove bitcode from iOS builds (#7802)
Co-authored-by: Vladyslav <vlad@arthouse.ar>
2024-05-03 12:25:00 -07:00
Powei Feng 984006ee25 geometry: allow additional attributes in TangentSpaceMesh (#7483)
- Add methods for adding attributes to the input mesh
 - Add method in TangentSpaceMesh for when user provides the
   tangents
 - Separate client-side Algorithm enum from implementation algorithm
   (AlgorithmImpl)
 - Fix CMake config for combining static libs
2024-01-23 16:16:35 -08:00
Powei Feng 08f06f4298 spirv-headers: fix failed headers check (#7416)
Due to a cmake misconfiguration, we are installing spirv as part
of the release, public headers. It's now corrected.
2023-12-07 17:21:25 -08:00
Powei Feng f8057b9a5b Add spirv-headers as a separate third_party repo (#7401)
* Add spirv-headers as a separate third_party repo

Previously, we pulled in spirv-headers as part of spirv-tools. We
still keep this behavior but move the content of the repo to
third_party.

We introduce a script for updating spirv-tools, and update the patch
file. The same script will also pull in a dependent spirv-headers.
2023-12-05 10:02:15 -08:00
Eliza Velasquez 2bd48f58ff Enable optimizations for ESSL 1.0 code
The CL introducing the ESSL 1.0 chunk in materials inadvertently disabled
optimizations for said code. This commit reintroduces those optimizations and
fixes associated bugs which manifested. In particular, spirv-cross was
generating uints for bools; this has been fixed with a hack. Additionally,
spirv-cross is now compiled with exceptions enabled so that matc can gracefully
fail and show the code which failed to compile rather than abruptly aborting.
2023-11-16 14:59:01 -08:00
Ben Doherty 76bf906856 Update glslang to 277d09e679f0f4d9469c463c00cb11c6a040e65f (#7261) 2023-10-11 15:01:35 -07:00
Mathias Agopian 07975868fe update cgltf to latest v1.13
FIXES=[239321615]
2023-10-04 10:19:39 -07:00
Romain Guy 609dc97c4a Remove warnings 2023-08-31 11:58:06 -07:00
Romain Guy b72d6c058a Move file to the correct location 2023-06-26 12:48:22 -07:00
Mathias Agopian e306856c4f update spirv-cross (#6881) 2023-06-09 14:08:03 -05:00
Romain Guy 185c68c55b Suppress numerous libz warnings (#6709)
* Suppress numerous libz warnings

zlib will fix this issue later (see https://github.com/madler/zlib/issues/633).
For now we will just turn off the warning.

* Fix Windows build
2023-04-04 11:15:39 -07:00
Romain Guy 4624b0d1a1 Update libz and libpng to fix compilation warnings (#6708) 2023-04-04 10:07:18 -07:00
Romain Guy 5fe0a50c99 Update spirv-cross to fix build failures with recent versions of clang (#6707) 2023-04-04 10:06:57 -07:00
Romain Guy 53aac259a0 Fix emscripten compilation errors and warnings (#6688)
These errors and warnings only appear with more recent versions of
the emscripten SDK.
2023-03-27 17:33:45 -07:00
Mathias Agopian 575e54e5d6 convert floats to their smallest string representation 2023-03-23 15:23:18 -07:00
Romain Guy 6aa2a2b89b Update getopt to musl-1.1's implementation (#6610)
* Update getopt to musl-1.1's implementation

Our former implementation was rather ancient and was using unsupported
features of C.

* Fix Windows
2023-03-03 11:56:32 -08:00
Powei Feng d12612f091 Add UV-based tangent space algorithms (#6572)
Added mikktspace as a third party lib
2023-02-24 09:32:02 -08:00
Ben Doherty 1d5ce4d1c2 Update spirv-tools to 025ea89 (#6393) 2022-12-19 15:42:42 -08:00
daemyung jang 3da450a019 Include the windows.h header after packing alignment (#6280) 2022-11-10 11:02:45 -08:00
daemyung jang 6a5e74f031 Update README for meshoptimizer 2022-10-17 09:57:58 -07:00
daemyung jang 784416f658 Support glTF EXT_meshopt_compression 2022-10-17 09:57:58 -07:00
daemyung jang b151afe567 Update meshoptimizer to version 0.18 2022-10-17 09:57:58 -07:00
daemyung jang d291ec739b Update cgltf to version 1.13 (#6099) 2022-09-23 11:52:57 -07:00
Ben Doherty adde936d18 Update glslang to c0cf8ad87 (master) (#6076) 2022-09-16 12:29:56 -07:00
Johnathon Selstad 1938c8239a Add glslang/OSDependent to ThirdParty folder (#5941) 2022-08-17 17:48:50 -07:00
Johnathon Selstad 1e3ddd612e Organize Subprojects into Folders in the IDE (#5934)
* Begin Sorting SubProjects into Folders

* Add more subprojects to folders

* Add even more subprojects to folders

* Add further subprojects to folders

* Move the last two projects

* Move Resources to a Resources subfolder

* Remove spaces to be stylistically coherent

* Revert Improper CMake Modifications

* Revert erroneous line removals

* Only specify sdl2's folder on WIN32

* Add the shader subprojects to a Generated folder

* Move shaders to Filament/Shaders
2022-08-17 12:42:21 -07:00
Philip Rideout bfe8a8aa18 WASM: Allow clients to enable pthreads.
Filament does not yet fully support threads with WASM, but this is a
baby step in that direction.

To enable experimental pthreads support, enable the WEBGL_PTHREADS CMake
option. This will enable pthreads support in `gltfio` and `utils`, which
is known to work, but not when served with GitHub Pages.

The web server must emit COOP, COEP and CORP headers, so our build
instructions now recommend the use of `emrun` for local testing.

This also changes our demos so that they do not use unpkg, which
does not work when using `emrun`, due to cross-origin restrictions.
2022-08-12 15:43:00 -07:00
Philip Rideout 07d2b5ce12 cgltf: enable validation asserts in debug builds 2022-07-28 12:13:06 -07:00
Philip Rideout 8c74430466 Upgrade vkmemalloc from 2.3.0 to 3.0.1 (#5691) 2022-06-14 14:38:55 -07:00
Philip Rideout 15406825aa Update cgltf, remove a morphing constraint. (#5688)
Fixes #5670.
2022-06-14 10:53:45 -07:00
Romain Guy ab9dbb22cc Remover prebuilt MoltenVK (#5623) 2022-06-01 14:49:50 -07:00
Philip Rideout 140ebbf10d Repair Android and iOS builds. 2022-06-01 13:09:47 -07:00
Philip Rideout 00ecba67b5 Clean up BasisU CMake targets, add zstd target.
We were re-building various C++ files in three different targets
(basis_encoder, basis_transcoder, basisu executable), it's probably
better just to set up proper dependencies between the libraries.  Note
that I'm not sure if this actually improves build times.

More importantly, this creates a CMake target for the zstd library
because we want to use zstd in other places.
2022-06-01 13:09:47 -07:00
Romain Guy f85103af9d Remove unnecessary binaries (#5621) 2022-06-01 12:38:22 -07:00
Philip Rideout a5648de486 Repair macOS build breakage, hopefully.
Not only did I forget to patch the spirv-heades CMake file, I also
messed up the patch file while trying to manually update it.  This
should fix it.
2022-05-26 13:00:46 -07:00
Philip Rideout 88dc25229b Update spirv-tools to get new code folding optimization.
This change includes a fix for an issue we filed against spirv-tools:
https://github.com/KhronosGroup/SPIRV-Tools/issues/4371

So, it should reduce the number of extraneous matrix copies in finalized
GLSL code.

I did quick size total of all filamat files (*) before and after this
update, it went from 11.3 MB to 11.1 MB.

(*) All backends are enabled, includes built-in Filament shaders and
gltfio ubershaders.
2022-05-26 11:40:38 -07:00
Ben Doherty 42e4e5e3ae Only build basisu tool on host platforms (#5575) 2022-05-19 11:16:37 -07:00
Philip Rideout db3186a65f Remove etc2comp and astcenc from the repo. 2022-05-02 11:29:19 -07:00
Philip Rideout b7c9a36d57 Ktx2Reader: Fix error in enum translation table.
This caused DXT5 content to be interpreted as DXT3 by the GPU,
which seemed to manifest as visual artifacts in the alpha channel.
2022-04-29 16:29:53 -07:00
Philip Rideout d76551ab28 Add async interface to Ktx2Reader. 2022-04-29 14:20:57 -07:00
Philip Rideout f847232296 gltfio: introduce TextureProvider API.
This allows clients to provide their own asynchronous texture decoders
for various mime-typed images. This is a plug-in component for gltfio,
in some ways similar to MaterialProvider.

There are two motivations for this: to decouple gltfio from STB and
to make it easier to integrate support for BasisU textures.

This also has the side effect of simplifying ResourceLoader, since the
texture decoding jobs have been moved out.

As part of this work, I made the "stb" CMake target into a traditional
static library. Previously we had several files called `Image.cpp`
whose sole purpose was to enable STB_IMAGE_IMPLEMENTATION.
2022-04-21 13:25:40 -07:00
Philip Rideout d52a24b6e9 Incorporate feedback from code review. 2022-04-15 10:48:48 -07:00
Philip Rideout 9aeec3a759 Add Ktx2Reader and BasisEncoder and use them in samples.
mipgen can now emit basis-encoded KTX2 files. Both the desktop and
web "suzanne" samples use this as a test for compressed textures.

This PR does not add KTX2 support to glTF, but it's on the way.

`BasisEncoder` has a builder style API that calls the basis encoder to
create KTX2 files. This hides some low-level BasisU features that we are
not using, like file I/O and mipmap generation.

`Ktx2Reader` is an easy-to-use API for creating Filament textures from
KTX2 files. Its API primarily consists of these two methods:

    bool requestFormat(Texture::InternalFormat format);
    Filament::Texture* load(const uint8_t* data, size_t size);

The first method is used to build an ordered list of formats that are
supported by your hardware. The second method consumes the contents of a
basis-encoded KTX2 file and attempts to produce a Filament texture with
a preferred format.

IMPORTANT: Our tools still let you use KTX1 for non-compressed images
because it is useful for HDR, but you can no longer use KTX1 for
block-compressed data.

Partial fix for #4771.
2022-04-15 10:48:48 -07:00
Philip Rideout d16cc50561 Shrink BasisU transcoder.
We do not support these formats and they add bloat to the basis tables.
In a release x86 build, this reduces the transcoder size from 774 KiB to
475 KiB.
2022-04-08 15:03:30 -07:00
Philip Rideout 39d6106ef2 Add BasisU to third_party. 2022-04-06 09:02:18 -07:00
Mathias Agopian 26cc722f74 remove SPVRemaper lib, fold it into glslang directly
This avoids a duplication of doc.cpp, the largest compilation unit
(about 650KiB).
2022-03-23 11:27:30 -07:00
Philip Rideout f56f5a300c Temporary workaround for WebGL builds on macOS.
Better fix is to replace etc2comp and astcenc with basis.
2022-03-22 22:21:57 -07:00
Mathias Agopian edf78afa8e fix warnings from updating macos toolchain 2022-03-17 15:45:09 -07:00
Mathias Agopian 1df4218deb fix python3 detection in cmake 2022-03-17 15:45:09 -07:00