Commit Graph
556 Commits
Author SHA1 Message Date
Powei Feng cdd0147a17 Release Filament 1.53.5 2024-08-13 15:59:08 -07:00
Benjamin Doherty 56f714633d Release Filament 1.53.4 2024-08-08 12:12:27 -07:00
Sungun Park 4125802644 Release Filament 1.53.3 2024-07-31 16:22:54 +00:00
Mathias Agopian e7c96cd124 better handle skipped frames and cache eviction
Add Renderer::skipFrame() which should be called when intentionally 
skipping frames, for instance because the screen content hasn't changed,
allowing Filament to performance needed periodic tasks, such as
cache garbage collection and callback dispatches.

We also improve the ResourceAllocator cache eviction policy:
- the cache is aggressively purged when skipping a frame
- we aggressively evict entries older than 3 frames

The default Config is now set to a more agressive setting.
2024-07-25 17:23:04 -07:00
Mathias Agopian 730bc99025 Move the ResourceAllocator from Engine to Renderer
The ResourceAllocator used to be global and owned by the Engine, this
was causing some issues when using several Renderers because each
one could cause the eviction of cache data for another.

We now have a ResourceAllocator per Renderer, which makes more sense
because most resources are allocated by the FrameGraph.

We also introduce a ResourceAllocatorDisposer class, which is used
for checking in and out a texture from the cache, and destroy the
texture when it's checked-out. That objet is still global.
2024-07-25 17:23:04 -07:00
Sungun Park 9057c47a56 Release Filament 1.53.2 2024-07-23 01:23:57 +00:00
Benjamin Doherty 659b8b6e03 Release Filament 1.53.1 2024-06-25 11:46:46 -07:00
Mathias Agopian d15c53e530 an easier way to pipe vsync time to beginFrame
BUGS=[343764098]
2024-06-21 09:41:19 -07:00
Benjamin Doherty e95edef9d7 Release Filament 1.53.0 2024-06-17 17:26:47 -07:00
Benjamin Doherty df34f92f8f Release Filament 1.52.3 2024-06-11 16:42:10 -07:00
Mathias Agopian b5d7de06bc Engine::unprotected() drops the command queue back to unprotected mode
FIXES=[344021154]
2024-06-04 11:46:00 -07:00
Sungun Park 3c46788e06 Release Filament 1.52.2 2024-06-03 18:10:27 +00:00
Powei Feng 783c35e85b Release Filament 1.52.1 2024-05-29 16:19:30 -07:00
Benjamin Doherty c7202c575a Release Filament 1.52.0 2024-05-21 12:47:58 -07:00
Sungun Park 6fc16bdcda Release Filament 1.51.8 2024-05-13 20:53:36 +00:00
Powei Feng 17f71c9b81 Release Filament 1.51.7 2024-05-07 14:35:42 -07:00
Benjamin Doherty 56fa078376 Release Filament 1.51.6 2024-04-29 16:49:28 -07:00
Sungun Park 315726678e Release Filament 1.51.5 2024-04-22 20:47:55 +00:00
Mathias AgopianandPowei Feng 3bffd90357 don't crash if we don't have a Camera set on View (#7766)
* don't crash if we don't have a Camera set on View

- also add a method to query if a camera was set

* Update android/filament-android/src/main/java/com/google/android/filament/View.java

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2024-04-16 21:09:21 +00:00
Mathias AgopianandPowei Feng b21dfd5ea2 add a couple way of validating MaterialInstances (#7754)
* add a couple way of validating MaterialInstances

BUGS=[333907416]

* Update filament/include/filament/Engine.h

Co-authored-by: Powei Feng <powei@google.com>

* Update filament/include/filament/Engine.h

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2024-04-16 12:12:20 -07:00
Powei Feng 9e0e3262c3 Release Filament 1.51.4 2024-04-15 11:05:12 -07:00
Sungun Park 4bed88289f Release Filament 1.51.3 2024-04-08 20:49:02 +00:00
Benjamin Doherty 3ec2b47df7 Release Filament 1.51.2 2024-04-01 16:44:33 -07:00
Ben Doherty ee4c03d0f1 Fix WebGL build with newer Emscripten (#7721) 2024-03-28 14:15:32 -07:00
Powei Feng f12e7f9fbf Release Filament 1.51.1 2024-03-28 11:47:52 -07:00
Mathias Agopian 93b15dac87 The type of geometry of a renderable can now be specified
- dynamic (default) no restriction apply
- static bounds: bounds and world transform can't be changed
- static: additionaly morphing/skinning and vertex/index buffers are
  immutable.

This will allow some optimizations in the future. Currently, we just
store the type but don't do anything with it.
2024-03-19 11:12:25 -07:00
Benjamin Doherty ba9cb2fe43 Release Filament 1.51.0 2024-03-17 13:12:32 -07:00
Sungun Park c1dfd8553d Release Filament 1.50.6 2024-03-11 21:38:10 +00:00
Powei Feng 7eb3b2aaf5 Release Filament 1.50.5 2024-03-06 13:01:10 -08:00
Powei Feng b425d63b95 Release Filament 1.50.4 2024-02-27 14:14:49 -08:00
Sungun Park a9e8f40287 Release Filament 1.50.3 2024-02-13 00:44:36 +00:00
Powei Feng 7be9cdc7f8 Release Filament 1.50.2 2024-02-06 17:40:03 +00:00
Powei Feng 13a23703ad Release Filament 1.50.1 2024-02-01 00:41:19 +00:00
Sungun Park b676002521 Release Filament 1.50.0 2024-01-23 21:10:06 +00:00
Mathias Agopian ee6f3fb1dc Add sharpening option to TAA
We use the RCAS algorithm from FSR1. This is useful for when TAA
upscaling is enabled and similar to to what FSR2 is doing.
2024-01-19 14:40:04 -08:00
Mathias Agopian b9a9586abb taa: add a 32-sample mode and cleanup
32 sample may be more suited to 2x upsampling, it gives 8 samples per
high-res pixel (instead of 4). This is also what FSR 2.0 is using,
which is useful for comparing.
2024-01-19 14:40:04 -08:00
Mathias AgopianandPowei Feng 102d2db008 Bokeh aspect ratio (#7482)
* Bokeh aspect ratio

new DoF option to set the bokeh aspect ratio, this can be used to
simulate anamorphic lenses

* Update android/filament-android/src/main/java/com/google/android/filament/View.java

Co-authored-by: Powei Feng <powei@google.com>

* Update web/filament-js/filament.d.ts

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2024-01-10 15:25:28 -08:00
Powei Feng 5c9039e650 Release Filament 1.49.3 2024-01-10 13:55:33 -08:00
Mathias Agopian 9704d27aeb TAA upscaling
This feature is still work in progress. TAA can now optionally
upscale by 4x (this disables dynamic resolution scaling).
2024-01-09 14:07:18 -08:00
Benjamin Doherty 6d06e00934 Release Filament 1.49.2 2024-01-02 14:52:58 -08:00
Mathias Agopian 9d817a0cc9 TAA improvements (#7441)
* TAA improvements

- fix variance + AABB history clipping (we were computing the union
  of both AABB instead of the intersection).
- added a setting for the variance parameter
- added a setting for the jitter pattern
- improved some default values
- fixed a few comments
- smaller code tweaks to facilitate future improvements
2023-12-21 16:51:28 -08:00
Benjamin Doherty 614990f413 Release Filament 1.49.1 2023-12-18 13:35:28 -08:00
Mathias Agopian 2a67152dda Dynamic "Material constants" support
Material constants (a.k.a: specialization constants) can only be set
during Material creation through Material::Builder.
This change somewhat relaxes that limitation by allowing constants to
be set at runtime on Material directly.

Currently this new API is still private and only supported on FMaterial.

This feature works by invalidating the HwProgram cache of the concerned
Material, causing a shader recompile per variant; so this API is costly
and should be used only for debugging or during app/game configuration.

The TAA material is modified to use constants instead of #defines for
various settings and those are exposed in TaaOptions as well is in 
ViewerGui. So with this change all aspects of the TAA material can
be changed at runtime.
2023-12-11 16:20:47 -08:00
Benjamin Doherty 5418b8c4cc Release Filament 1.49.0 2023-12-11 00:12:52 -08:00
Mathias Agopian 5a9c47bcb5 Improve blitting APIs
- deprecate blit(), renamed to blitDEPRECATED. It's only used in one
  place in copyFrame() now. We can't void it because we don't have
  access to the texture from the RenderTarget.

- add a new blit() api that works with textures instead of render
  targets.

- add a new resolve() api that works with textures instead of render
  targets. doesn't support scaling.

- always use a shader when scaling in the framegraph
  (there was only one place where we used blit)

- use the new blit() for:
	- for mipmap generation on vk (fixme)
	- copying the depth buffer to avoid ssao feedback loop

- use the new resolve() for:
    - manually resolving MSAA color/depth

- Simplify the resolve APIs on the filament side

- implement generateMipmaps for the vulkan backend

simplify MetalBlitter

- remove metal blit workarounds
- don't issue a blit from a renderpass, this only affect Renderer::copyFrame
- We only handle a single texture now (instead of color+depth), so we
  can simplify the code a lot.
  Didn't touch the "slowpath" much, but it now assumes it blits color or
  depth, not both.
2023-12-06 11:22:53 -08:00
Sungun Park 35a00b1d84 Release Filament 1.48.0 2023-12-05 11:33:03 -08:00
Powei Feng 000bff5ce1 Release Filament 1.47.0 2023-11-27 14:19:52 -08:00
Ben Doherty 7d31a7f7ea Move stereoscopic debug options to Settings framework (#7347) 2023-11-15 10:51:58 -08:00
Powei Feng 4f4a439f8b Release Filament 1.46.0 2023-11-14 21:34:31 -08:00
Powei Feng d5bab43ceb Revert "engine: move setFrontFaceWindingInverted from View to MaterialInstance (#7331)" (#7360)
This reverts commit 038f07cb34.
2023-11-13 22:26:03 -08:00