Commit Graph

316 Commits

Author SHA1 Message Date
Benjamin Doherty
cc70b827a8 Release Filament 1.12.4 2021-09-13 10:42:35 -07:00
Benjamin Doherty
807b9882c5 Release Filament 1.12.3 2021-09-08 11:02:45 -07:00
Romain Guy
dcfc27857f Update WebGL demos (#4564) 2021-08-30 12:45:02 -07:00
Benjamin Doherty
fe8e1d0734 Release Filament 1.12.2 2021-08-30 11:42:07 -07:00
Benjamin Doherty
93ce14659a Release Filament 1.12.1 2021-08-23 12:37:59 -07:00
Benjamin Doherty
5ef234153d Release Filament 1.12.0 2021-08-09 12:02:13 -07:00
Mathias Agopian
b5f9c66503 model/view matrices on Camera now use double precision
This PR only changes the API, internal storage and computation are 
still done in float, but this paves the way to double precision 
transforms.
2021-08-03 18:41:48 -07:00
Benjamin Doherty
d249f70750 Release Filament 1.11.2 2021-08-03 11:11:24 -07:00
Mathias Agopian
8a81486f5d Implement light channels
Currently there are 8 light channels, both renderables and lights can
be associated to one or several light channel, lighting occurs when
at least one channel is active on both the light and the renderable.

Fixes #4275
2021-07-30 18:54:32 -07:00
Mathias Agopian
4e9dcb45ea Implement SSAO bent normals
We now have an option for evaluating the bent normals from SSAO.
This is used to improve specular AO.
Currently these bent normals are not used for diffuse lighting because
they're "flat" (face normals), which is too distracting.

The bent normal buffer is stored in the SSAO texture, in a separate
layer. This is the first post processing effect that uses 2D array
in order to limit our sampler usage.

This CL also changes how we handle SPECULAR_AO_BENT_NORMALS when
material bent normals are not available: we're now using the "Cones"
algorithm with the regular normal, instead of Lagarde's approximation.
2021-07-27 21:54:54 -07:00
Benjamin Doherty
26661375ae Release Filament 1.11.1 2021-07-26 12:11:44 -07:00
Mathias Agopian
a3cf2ee61a Add bilateral threshold in SSAO options.
This can have a dramatic effect on SSAO and needs 
to be adjusted based on the scene's scale/units.

The default value used to be about 6cm, and has 
been changed to 5mm.
2021-07-19 18:26:19 -07:00
Romain Guy
a77a9ade29 New tone mapper API (#4330)
* WIP New tone mapper API

* Implement tone mapper constructors and destructors

* Add new genertic tone mapper

* Make the generic tone mapper available in our sample UIs

* Fix warnings and crashes

* Fix generic tone mapper and graph mappers in the UI

* Add Java APIs for ToneMapper

* Implement copy/move operators for GenericToneMapper
2021-07-19 17:19:53 -07:00
Benjamin Doherty
adfc4a5b0c Release Filament 1.11.0 2021-07-19 10:18:37 -07:00
Romain Guy
64c2ab7048 Generalize luminance scaling in color grading (#4321)
* Generalize luminance scaling in color grading

Previously the luminance scaling step was tied to a specific tone
mapping operator, called "EVILS" in the API. This was however
somewhat misleading as EVILS really is a color handling system
that's independent of what we call tone mapping.

This change splits the luminance scaling step from the tone mapping
step, allowing the use of luminance scaling (the LICH part of EVILS)
with any tone mapping operator.

As a result, the operator known as EVILS is currently mapped to the
linear operator and renamed to "RESERVED" until it is replaced by
a proper — configurable — operator.

* Update release notes

* Fix web build
2021-07-14 22:18:07 -07:00
Benjamin Doherty
750252b297 Release Filament 1.10.7 2021-07-12 10:45:43 -07:00
Philip Rideout
92628ade8e Remote UI: auto load last loaded model. (#4277)
The most recently loaded model is now automatically re-loaded if you
re-start the sampler-gltf-viewer app.

Super useful in my case for `rgb-lights.glb` :)
2021-07-09 08:46:58 -07:00
Benjamin Doherty
55fdc47e66 Release Filament 1.10.6 2021-07-07 10:57:56 -07:00
Benjamin Doherty
35b3542b2e Release Filament 1.10.5 2021-06-28 12:03:22 -07:00
Philip Rideout
c7e4116154 gltfio: introduce support for extras strings.
This allows clients to obtain the extras strings for the asset and
for individual nodes.  Note that extras for buffer views, accessors, etc
are not supported, although C++ clients can access the raw cgltf data
directly if they need to.
2021-06-24 10:41:40 -07:00
Philip Rideout
db521e0e5e gltfio: add getAsset to FilamentInstance. 2021-06-24 10:41:26 -07:00
Benjamin Doherty
a403279fa6 Release Filament 1.10.4 2021-06-21 11:14:58 -07:00
Philip Rideout
e7ed85ec94 Update WebGL tutorials. 2021-06-16 14:24:47 -07:00
Philip Rideout
57040ebb22 Fix and refactor support for S3TC + SRGB. 2021-06-16 14:08:51 -07:00
Benjamin Doherty
bb9e23519d Release Filament 1.10.3 2021-06-14 11:03:11 -06:00
Philip Rideout
60f5512c5f JS bindings: remove bogus stride argument.
Fixes #4106.
2021-06-08 14:23:41 -07:00
Philip Rideout
a4280881d5 Fix BindingType in TypeScript definitions.
Fixes #4102.
2021-06-08 09:14:22 -07:00
Benjamin Doherty
d53f7ecd6a Release Filament 1.10.2 2021-06-07 11:14:43 -07:00
Benjamin Doherty
c594d6a07e Release Filament 1.10.1 2021-06-01 11:13:41 -07:00
Philip Rideout
3500101816 Repair live WebGL demos.
Fixes #4027.
2021-05-25 12:22:05 -07:00
Benjamin Doherty
f3572876a1 Release Filament 1.10.0 2021-05-24 10:48:03 -07:00
Philip Rideout
613ae56cc1 Add HDRLoader for JVM clients.
This adds support for decoding HDR files, dropping them into the remote
web page, and sending them over the wire.  However the decoded results
are not yet passed into IBLPrefilterContext, that will be subsequent
PR.

Rename KtxLoader to KTXLoader.

The remote UI has been tweaked a bit, so that it shows a more helpful
message when disconnected.
2021-05-21 12:36:43 -07:00
Philip Rideout
2e40bb46e7 Fix minor typos. 2021-05-21 11:34:08 -07:00
Ben Doherty
5572ef8574 API CHANGE: remove some Camera, Engine, and View deprecated APIs (#3965) 2021-05-18 16:02:49 -07:00
Benjamin Doherty
034b6892f4 Release Filament 1.9.25 2021-05-17 10:55:58 -07:00
Ben Doherty
d4325de47d Add URL input to Filament Remote Viewer (#3955) 2021-05-13 16:27:46 -07:00
Philip Rideout
02f5f07db0 WASM: fix "Missing field" error for lensFlare. 2021-05-10 09:28:48 -07:00
Benjamin Doherty
401bd8ce73 Bump version to 1.9.24 2021-05-07 21:35:30 -07:00
Mathias Agopian
c0fe2d1c09 new screen space lens flare effect
- this PR also improves bloom slightly


Note: for now this is not available on WebGL due to complications
in the bloom pass.
2021-05-07 13:20:16 -07:00
Romain Guy
c66915209e Update our build to the latest and greatest (#3902)
The new requirements are as follow:
- CMake 3.19
- Ninja 1.10
- Android Studio 4.2
- Android NDK 22.1
- Gradle 7.0
- Kotlin 1.5
2021-05-06 10:13:10 -07:00
Ben Doherty
4c1d8f310a Fix Filament remote file upload (#3891) 2021-05-04 14:52:42 -07:00
Benjamin Doherty
b3f43eea13 Release Filament 1.9.23 2021-05-03 10:39:26 -07:00
Romain Guy
9c123a59ab New experimental tone mapper (#3850)
* New experimental tone mapper

The new tone mapper proposed in this change replaces Uchimura (see
below) and is composed of two distinct algorithms:

- The first is the customizable compression curve from Timothy Lotte
  (from GDC 2015). The curve's default parameters were chosen to
  match the overall appearance (contrast) of the ACES curves used
  as our current default tone mapper. This was done to provide a
  good migration path to making this new solution the default in
  a future version of Filament.
  The compression curve can be customized via its contrast, shoulder,
  input middle gray, output middle gray, and maximum "HDR value"
  (scene referred).
  It is important to note that the compression is only applied to
  the luminance of the input scene referred value.
- The second is a novel approach by Troy Sobotka called Exposure
  Value Invariant Luminance Scaling (or EVILS). This solution works
  on the largest chromatic channel of the input value as opposed
  to mapping all RGB channels as we do in our other tone mappers.
  The algorithm effectively scales all channel by a ratio that
  depends on both the compressed luminance from the first stage
  and the luminance of input value normalized by the largest
  channel.

This new solution offers important benefits as it manages to
preserve chromaticity for high input values. It is also designed
to provide a desirable rolloff to white on overexposure. This
means that even without gamut mapping, this solution avoids many
hue skews (red to orange, blue to purple, etc.). The results
provided by this solution are much more natural and make using
other color grading tools much easier.

* Use std::pow instead of pow

* Fix Web builds
2021-04-26 18:09:37 -07:00
Benjamin Doherty
f68dbe1902 Release Filament 1.9.22 2021-04-26 10:52:37 -07:00
Mathias Agopian
4929f11793 attempt to fix web build 2021-04-20 22:16:01 -07:00
Mathias Agopian
b1d877e7db Add Engine::getEntityManager() 2021-04-20 16:12:40 -07:00
Philip Rideout
0643b9e7dd Specify a version range for Pygments. 2021-04-20 12:30:11 -07:00
Benjamin Doherty
623833a5d6 Release Filament 1.9.21 2021-04-19 11:19:05 -07:00
Mathias Agopian
f7eb55f2f5 NEW API: Renderer can process standalone View
New Api:

- Renderer::renderStandaloneView() is a new method that can be used
  outside of beginFrame/endFrame on Views that have a RenderTarget
  associated. This can be used as a poor man's compute API.

Improvements to Renderer:

- more aggressively skip lighting/shadowing code that won't be
  needed by the current view

- Allow up to 64 KiB to be allocated from the render stream, up from
  1 KiB
2021-04-19 11:17:38 -07:00
Philip Rideout
3c09d8784a Minor fixups for drag-and-drop viewer page. 2021-04-15 10:11:05 -07:00