Commit Graph

45 Commits

Author SHA1 Message Date
Ben Doherty
3e6f1a2c39 Tungsten: add orbit cam manipulator (#244)
* Add orbit cam to Tungsten

* Add kotlin-math library

* Flip mouse wheel event sign if coming from a physical wheel
2018-09-13 17:30:33 -07:00
Mathias Agopian
ea91002412 improve cmgen comments about IBL (#243)
* better comments on calculating the DFG lookup tables

* add comments about computing the “LD” term

* add comments about computing IBL diffuse pre-integration

* be clearer about the determinant of the jacobian
2018-09-13 15:12:45 -07:00
Ben Doherty
6ab36e9365 Fix, flip components not working (#239) 2018-09-12 17:29:40 -07:00
Ben Doherty
d0be29fb34 Tungsten: introduce texture sample node (#230)
* Tungsten: introduce texture sample node

* Add uv input to texture sample node

* Only flip components if specified in reverse order
2018-09-12 10:37:03 -07:00
Pixelflinger
1db1426260 fix cmgen unit test 2018-09-11 01:09:22 -07:00
Mathias Agopian
4475cbaf2e fold the lambert brdf into the SH coefs
this saves one multiply in the shader, but most
importantly makes the first SH coefficient a
color and reduces its range

ALL IBLs NEED TO BE REGENERATED using cmgen
2018-09-10 21:09:11 -07:00
Mathias Agopian
abae178ddc cmgen: option to generate the diffuse irradiance
-—ibl-irradiance generates the diffuse irradiance as
a cubemap using importance sampling. 
It can be used in place of the SH version (—-sh-irradiance)
which sometimes presents some ringing artifacts.
2018-09-07 14:31:44 -07:00
Mathias Agopian
f75f19edd0 save debug files in .HDR format instead of .PNG 2018-09-07 14:31:44 -07:00
Mathias Agopian
ad18b6ea39 fix divide-by-zero in cmgen (#201) (#218)
We were doing a divide-by-zero in a case where
the result wasn’t used.
2018-09-06 20:42:45 -07:00
Ben Doherty
069b4d1180 Tungsten: improvements to shader node (#216)
* Add StringValue and Choice

* Add editorFactory to nodes

* Update graph model when compiling

* Extract compileNode function

* Change inputs based on shadingModel

* Allow nodes to set shading model

* Fix float literals with dimension 1

* Adjust node height for slots

* Improvements to shader node

* Don't ever set a default value

* Add anisotropy and anisotropyDirection
2018-09-06 17:20:55 -07:00
Ben Doherty
7575bcee6e Tungsten: introduce custom view rendering (#205)
* Auto-convert MaterialGraphComponent to Kotlin

* Introduce new view rendering

* Add expressionMap to graph

* Show data width on slots

* Compile all nodes when compiling, even unconnected nodes

* Remove old views
2018-09-05 12:03:34 -07:00
Tim van Scherpenzeel
963342c7cc fix minor error in spelling of stitch (#204) 2018-09-05 12:03:09 -07:00
Romain Guy
1c42a122c9 Fix cubemap mirroring (#203) 2018-09-05 11:46:31 -07:00
Romain Guy
91279fa818 Exclude comments from brace parsing in vertex/fragment blocks (#200)
* Exclude comments from brace parsing in vertex/fragment blocks

If a comment contained an opening brace { but not the matching
closing one, matc would not count braces properly and not find
the proper end of a vertex/fragment block.

* Add test
2018-09-04 12:03:16 -07:00
Romain Guy
0a8fad46fe Fix typos 2018-09-04 10:27:15 -07:00
Ben Doherty
bef9a9d2c4 Tungsten: introduce handling for varying dimensionality (#191)
* Introduce dimensions to Expression

* Rename to setExpressionForSlot and add redComponent function

* Add Expression helpers to aid with differing data widths

* Add Float2ConstantNode

* Single-line functions when possible
2018-08-31 18:16:57 -07:00
Romain Guy
4002498438 Add new HDR environment maps in third_party (#182)
These are much better than the ones we had in assets/
2018-08-29 14:22:58 -07:00
Ben Doherty
3282fc7984 Introduce property serialization (#175) 2018-08-28 16:01:59 -07:00
Ben Doherty
276e48fdeb Tungsten: add material parameters editing (#156) 2018-08-27 20:54:30 -07:00
Romain Guy
33c44ee9ce Install BlueGL (#148)
* Add READMEs to install packages

* Don't install BlueVK headers, install BlueGL lib
2018-08-27 08:50:35 -07:00
Ben Doherty
95fb7ae0ab Tungsten: prep for material parameters editing (#141) 2018-08-25 10:25:51 -07:00
Ben Doherty
2874897dc1 Tungsten: use single-line functions where possible (#144) 2018-08-24 17:18:21 -07:00
Romain Guy
4585b8f896 Add clearCoatNormal property (#131)
* Add clear coat normal map support

This change allows to set a separate normal map for the clear coat layer of a material.

* Document the new clearCoatNormal property

* Fix typo
2018-08-24 08:56:44 -07:00
Ben Doherty
6b435a0e8e Tungsten: rework model to be immutable (#127) 2018-08-23 16:35:07 -07:00
Philip Rideout
aa518369b4 Move deprecated Image out of libs. (#125)
This moves the old Image class into cmgen because it is the only client
that still uses it. We can migrate cmgen to LinearImage in the future.
2018-08-23 10:19:02 -07:00
Philip Rideout
e45e7b256d Introduce mipgen frontend. (#120)
* Introduce mipgen frontend.

For now this is fairly simple although it does let you choose a filter.
Another cool feature is that an HTML file is generated which makes it
easy to review the generated miplevels.

This does not expose the Boundary enum to users because it has not yet
been implemented in the core Image library.

* Fix up mipgen per code review.
2018-08-21 17:54:27 -07:00
Philip Rideout
07e4db795f Remove lots of reinterpret_cast. (#112)
* Remove lots of reinterpret_cast.

* Improve terseness with auto.
2018-08-17 12:01:32 -07:00
Philip Rideout
044387308a Migrate imageio to LinearImage. (#111) 2018-08-17 11:22:05 -07:00
Romain Guy
f3e0137c2b Fix misguiding comments in the docs 2018-08-16 18:25:10 -07:00
Romain Guy
3b110e3774 Fix uninitialized vectors in envmap processing 2018-08-16 14:56:00 -07:00
Romain Guy
58520d7d32 Add spherical harmonics extraction test (#105)
We use a white furnace to test that spherical harmonics are properly computed.
2018-08-16 14:35:12 -07:00
Philip Rideout
6d9668ccf6 Add unit test for cross cube images. (#101) 2018-08-15 15:36:17 -07:00
Romain Guy
9f2592ed9d Update SPIRV libraries (#99)
* Update SPIRV libraries

- Update `spirv-cross`
- Update `spirv-tools`
- Update `glslang`

`spirv-tools` contains a fix for an issue we reported (unnecessary promotions to highp in certain expressions).

* Add SPIRV-Tools dependency to matinfo
2018-08-15 12:59:17 -07:00
Romain Guy
b739ac8e86 Fold computations inside the branch 2018-08-14 18:15:01 -07:00
Philip Rideout
b5b90b83f8 Add test_cmgen and promote the "updateOrCompare" function. (#95) 2018-08-14 13:47:31 -07:00
shartte
e6d5a85ec8 clang-cl warning fixes (#83)
* Disable certain MSVC-specific deprecation warnings

* clang-cl.exe warning fixes
2018-08-14 12:55:04 -07:00
Romain Guy
bb553bf53d Fix uninitialized memory bug in cmgen (#93)
We recently changed the default constructor of vector to not initialize the vector to 0. This caused subtle issues in cmgen which was creating arrays of vectors. This change simply forces 0 initialization of those arrays.
2018-08-13 22:24:23 -07:00
Mathias Agopian
7fcefb5f54 make we our indices to the hammersley sequence are within range
fix #87

We just skip samples that have a dot(N,L)<0 which 
means we’re “loosing” some samples. However,
this happens higher levels of the mipmap chain,
and since we’re increasing significantly the 
number of samples as the level increases, this
doesn’t end-up being a problem.
2018-08-13 20:23:21 -07:00
Philip Rideout
07c34ee833 Simplify Image by flipping RADIANCE images. (#63)
* Simplify Image by flipping RADIANCE images.

Unit test for the new flip() method is forthcoming.

* Optimize image flipping.
2018-08-09 17:30:17 -07:00
Romain Guy
128ab657df Switch cloth model from Ashikhmin NDF to "Charlie" NDF (#53)
* Add new Cloth NDF

Based on the work by Estevez and Kulla, also known as the "Charlie" sheen.

* Restore DFG computation to GGX

* New proposed approximation for Cloth DFG

* Add "Charlie" cloth DFG approximation to cmgen

* Switch to "Charlie" sheen for cloth shading

* Document the new cloth NDF and DFG approximation
2018-08-08 17:22:41 -07:00
Mathias Agopian
a6877d5baa Fix cmgen cross cubmap input
Fixes bug #45
2018-08-08 16:50:02 -07:00
Romain Guy
bb75923b79 Fix post-process shader when not in Vulkan (#41)
* Fix post-process shader when not in Vulkan

The post-process shader must not flip the source texture when we compile for OpenGL. This happens because we use SPIR-V/Vulkan as an intermediate format.

* Fix the Android build

We need to output a location when targeting SPIR-V for mobile.
2018-08-07 18:46:30 -07:00
Philip Rideout
f8a8098e0f Split off imageio lib from image. (#36)
* Split off imageio lib from image.

* Remove duplicated math funcs.
2018-08-07 16:38:04 -07:00
Tact Yoshida
ad49986245 Remove execute permissions 2018-08-06 10:36:54 -07:00
Romain Guy
b3d758f3b3 Initial commit 2018-08-03 10:38:22 -07:00