the view clear flags would not be honored when rendering directly
into an imported render target.
note: now that this works this could cause an issue when using
multiple views side-by-side and one of them doesn't have a skybox,
that view will trigger a clear of the whole buffer (because clears
clear everything, not just the viewport).
A solution will come in a later PR.
Fixes#2312
libmath itself doesn't expose any stream operators anymore. However,
libutils is able to automatically print libmath types into its
io::ostream -- however matrices are not formatted nicely.
Added a new optional library, libmathio, that provides std::ostream
operators for all libmath types. libmathio does a better job at
formating matrices.
Also removed apply() and map() from libmath because there were not used
anywhere and they forced us to depend on <functional> in public headers.
To trigger an exception users could either shrink the window or enlarge
the sidebar. Constraining both of these is somewhat tricky so let's
just clamp the viewport width at a low level.
Replace with forward declarations if needed and includes in .cpp that
now need them.
The idea here is to have our headers have the least amount of impact as
possible on our clients (e.g. compilation time).
This makes the upcoming Java bindings simpler and improves parity with
existing API conventions.
Note that camutils does not depend on filament and therefore cannot use
BuilderBase.
Note that the Manipulator Builder state is public which breaks with
convention but makes implementation simple and allows C++ clients to
continue using modern initializer syntax if they wish.
This moves the camera manipulator into its own library and adds new
functionality including a new "Google Maps" manipulator and a bookmark
feature to facilitate camera animation.
Java bindings and an Android sample will land later this week.
If spherical harmonics are not specified in IndirectLight (i.e.
omitted entirely), we instead use the roughness==1 LOD in the shader.
This produce much better results with absolute HDR environment, and
generally works better more often.
This is now the preferred solution.
For cases where spherical harmonicas are better or preferred, they
can simply be supplied as before.
This removes a lot of code and will make it easier to migrate into a new
library with Java bindings, etc.
- The clipping planes and projection matrix were unused, removed them.
- In split view mode, our demos were using only 2 of the 3 manipulators,
removed one.
- Instead of callbacks and update methods, users can simply ask for the
current matrix at every frame.
- The manipulator's job is to consume mouse events and maintain an
"look at" basis, there is no need to store a reference to a Filament
Camera.
Fix#1165
In order to use transparent views, post-processing had to be disabled
because we were not able to blit post-processed buffers with blending.
This is now fixed by simply reverting to a quad.
A side effect of this, is improved performance when a scaling blit is
needed when MSAA is active.
This also introduced new "bugs", or at least weird behaviors: the
system needs to know when blending is needed, and this has to be
based on heuristics (unless we add a new api). Currently the heuristic
is that the COLOR buffer is not discarded and the view is cleared with
an alpha value (or not cleared).
* Update Froxelizer.h
Fix this error when building with msvc from vs2019
error C2926: 'filament::details::Froxelizer::FroxelEntry::<unnamed-tag>::offset': a default member initializer is not allowed for a member of an anonymous struct within a union
* Fix some compilation issues with vs2019/msvc
Program.cpp:
1>C:\greg\github\filament\filament\backend\src\Program.cpp(28,42): error C2610: 'filament::backend::Program::Program(void) noexcept': is not a special member function or comparison operator which can be defaulted
1>C:\greg\github\filament\filament\backend\src\Program.cpp(28,42): message : exception specification does not match the implicitly declared specification.
GLUtils.h: __PRETTY_FUNCTION__ macro is clang specific. Use MSVC equivalent
Color.h: fix warning
* #1493 - inline constructor in definition as requested by @romainguy
* #1493 "move this #define inside the #else below" as requested
* #1493 revert last change which causes compilation failures on other platforms.
provide empty implementation of Program::Program() in Program.cpp
* More fixes for building with vs2019/msvc
* #1500 use consistent macro definition syntax (@bejado)
* #1500 simplify DEBUG_COMMAND macro as requested by @pixelflinger
* #1500 use `{ 0 }` which is accepted by Visual Studio (` = 0 ` is not accepted)
* #1500 remove incorrect UTILS_RESTRICT alltogether
We use R11F_G11F_B10F for HDR so we should stop checking for compressed
IBL files.
Also, make the glTF sample on web more consistent with the default
settings used by gltf_viewer on native and use venetian_crossroads
instead of syferfontein.
This uses strtof rather than stringstream and provides a common location
that can be leveraged by the upcoming JNI bindings.
Note that this new method lives in KtxBundle rather than KtxUtility. The
latter creates Filament textures and therefore does not get built into
libimage.
This adds a utility function on IndirectLight populate the reflection
map from an environment at runtime. This performs some processing
similar to cmgen, albeit at a reduced quality.
- RGB_11_11_10 is exported in a RGBA PNG file where the 4 channels are
used as a uint32 storing a RGB_10_11_11_REV pixel.
We use the .rgb32f extension, and those PNG files contain garbage
when seen in a PNG viewer.
- This is now the default for the -x option.
- compressed KTX files don't encode RGBM, which means they can't
support HDR, unless an HDR compression scheme is used.
In this first step, we just "blindly" move everything under src/driver
to a new library libbackend.a. And all headers are moved under
private/backend.
Note that "driver" is renamed "backend", but namespaces are unchanged for now.
Later we'll have to untangle the actual private headers from public
ones and ideally not have any private headers.
The new gltf_viewer app has an optional zero-arguments mode whereby it
loads a resgen-embedded binary model, which is useful for quick
sanity testing. If you don't specify an IBL, it loads a compressed
version of the pillars IBL.
Assimp's CalcTangentSpace deviates from de facto glTF 2.0 so we were
compensating for this with an unconditional fixup in MeshAssimp. However
the fixup should apply only when CalcTangentSpace is active, i.e. when
the model is missing tangents.
This makes it so that NormalTangentMirrorTest (has tangents) and
NormalTangentTest (needs tangents) both look reasonable.
I also noticed that MeshAssimp was inexplicably applying
aiProcess_CalcTangentSpace twice: once as a flag, and once as a
post-process. I removed the latter.
This will be fixed in the upcoming cgltf-based loader, which will
use our officially-sanctioned utility method in VertexBuffer.
See #528
- baseColorFactor.a was not taken into account
- Some glTF files do not set `doubleSided` properly, so here we assume
that non-opaque materials are double-sided. We may need to revisit
this decision later...