Commit Graph
10 Commits
Author SHA1 Message Date
Mathias Agopian 3105a8330e remove unneeded includes in public headers
Replace with forward declarations if needed and includes in .cpp that
now need them.
The idea here is to have our headers have the least amount of impact as
possible on our clients (e.g. compilation time).
2020-01-24 12:13:48 -08:00
Philip Rideout 803e695d5c Add "uvToRenderTargetUV" to public shading API.
Fixes #1626.
2019-09-16 09:03:30 -07:00
Philip Rideout 88bcd133f2 filamat: add Backend-to-TargetApi utility. 2019-09-11 08:38:47 -07:00
Philip Rideout 10dc3a24e8 Add Kotlin sample for gltfio and custom render targets. 2019-06-26 13:55:23 -07:00
Philip Rideout f3769d8e86 lucy_bloom: minor fixups.
Tangents are required on the disk, not the quads...
2019-06-13 12:29:52 -07:00
Philip Rideout 6d927f61aa lucy_bloom: use LINEAR to reduce texture lookups.
Many thanks to Dr. Rajan Srinivasan, who helped me with the math for this.
2019-06-13 12:10:53 -07:00
Philip Rideout 65a20df7c1 lucy_bloom: improve blur quality by not skipping texels 2019-06-13 12:10:53 -07:00
Philip Rideout 8ba0849bcf lucy_bloom: improve code comments 2019-06-13 12:10:53 -07:00
Philip Rideout 9c4fecb5c6 RenderTarget API now has per-attachment config, etc. 2019-06-11 15:56:24 -07:00
Philip Rideout 8142ffdfb7 Add bloom demo and release notes for #119. 2019-06-11 15:56:24 -07:00