Commit Graph

6 Commits

Author SHA1 Message Date
Mathias Agopian
a8ee48c4b7 a series of CL to add RenderTarget support for external textures (#9504)
* add support for AHardwareBuffer to the java bindings

Texture.setEXternalIamge() now can take a AHArdwreBuffer Java object
as a parameter.

* add an API to set the priority of the Skybox

by default the skybox is always drawn last (priority 7) in order to
reduce overdraw. however, when depth culling is not enabled, it
needs to be drawn first. The new Builder::priority() allows to set
an arbitrary priority for the skybox.

* add rendertarget support for external textures

This was in fact mostly already supported, we just were artificially
preventing that usage. It is supported by the EGL_external_image
extension.

It's the responsibility of the caller/user to not attempt to use an
incompatible format, which has undefined behavior.

FIXES=[466395306]

* add a new android sample to test the AHardwareBuffer as render target

---------

Co-authored-by: Powei Feng <powei@google.com>
2025-12-12 14:15:58 -08:00
Romain Guy
0e5e7e940c Fix typo in JNI binding 2021-12-10 08:35:16 -08:00
Philip Rideout
732a6c08de Add Texture getters to IndirectLight and Skybox.
Fixes #2851.
2020-08-07 11:49:24 -07:00
Mathias Agopian
1b36f82c1e API BREAKAGE: this change aims to fix multi-view support (#2376)
* API BREAKAGE: this change aims to fix multi-view support


What has changed:
- View doesn't have a notion of clear color anymore
- View doesn't have a notion of discard flags anymore
- The clear color and color-buffer discard/clear flags are moved to Renderer
- Skybox can now be set to a constant color
- View have a blend-mode

What does is all mean:
"Clearing" (i.e.) setting its background is now handled by Skybox, by
setting a constant color to the Skybox. This should take care of
drawing views side by side.

When a view needs to be drawn on top of another, it's BlendMode needs to
be set to TRANSLUCENT and of course and, generally, it wither won't have
a skybox, or will have one that sets some translucent pixels.

As an optimization, a View with BlendMode::OPAQUE will have its
background cleared with the color specified in Renderer.

If the SwapChain already has some content, it's now possible to set
the Renderer to not discard the content, together with TRANSLUCENT views,
it's possible to draw on top of that content.


It is NOT possible to share depth/stencil buffers between views.

Fixes: #2369, #2372, #2364

* Address reviewers comments.

Note: WebGL is still broken with this PR
2020-04-10 15:54:14 -07:00
Mathias Agopian
566d3613d1 Skybox javadoc 2019-10-02 15:58:57 -07:00
Romain Guy
b3d758f3b3 Initial commit 2018-08-03 10:38:22 -07:00