Commit Graph

927 Commits

Author SHA1 Message Date
Powei Feng
73b0751ccf Release Filament 1.45.0 2023-10-25 15:15:35 -07:00
Mathias Agopian
6498cf5b64 dynamic shadowmap visualization (#7274)
* debugging PCF mode

This mode always uses a hard PCF and takes a 
slightly slower code path.

* dynamic shadowmap visualization

The directional shadowmap visualizer is implemented behind a 
specialization constant. Add the DebugRegistry infrastructure to be
able to update the spec-constant at runtime and have a subset of 
all materials invalidated.

This allows to toggle the visualization at runtime using a debug
property.

This is also a proof of concept that we can update spec-constants
at runtime; we could probably leverage this work for engine-wide
shader configurations.

* Update main.fs

* Update filament/src/details/Material.cpp

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2023-10-19 12:18:00 -07:00
Ben Doherty
38ceee8d75 Support stencil buffer when post-processing is disabled (#7227) 2023-10-13 10:04:39 -07:00
Ben Doherty
fc6744ba75 Add AgX tonemapper (#7236) 2023-10-13 09:44:29 -07:00
Jacob Su
f1f7aeb14f fix java Engine.Builder method access modifiers. 2023-10-05 14:21:58 -07:00
Powei Feng
df935b75e5 engine: add job system thread count configuration (#7223)
- Plumb Engine::Config in Java
 - Add Engine::Builder for Java
 - Add jobSystemThreadCount to Engine::Config

BUG=303129581
2023-10-03 15:22:46 -07:00
Benjamin Doherty
480cfb2820 Release Filament 1.44.0 2023-10-02 15:27:29 -07:00
Mathias Agopian
39d555d115 get rid of filmat-lite, which was poorly maintained 2023-10-02 14:18:25 -07:00
Powei Feng
2e9dd03222 Release Filament 1.43.1 2023-09-27 11:10:42 -07:00
Eliza Velasquez
9a6b8bf24e Remove now-redundant feature level 0 materials 2023-09-26 22:46:51 +00:00
Romain Guy
cb9bfaeb83 Fix build warnings (#7189)
The latest macOS toolchain triggers warnings for duplicate libraries at
link time. This is caused by our dependency chains.

Also remove an inlining warning in Kotlin and unnecessary warnings in
build.sh when doing a clean or generating web docs.
2023-09-20 10:16:55 -07:00
Mathias Agopian
9474798c75 remove anamorphic bloom feature
This features didn't work well, had a lot of artifacts and generally
wasn't very useful. This kind of effect should be accomplished
differently.

This is an API break because BloomOptions::anamorphism has been removed.
2023-09-18 16:09:21 -07:00
Benjamin Doherty
8f64756721 Release Filament 1.43.0 2023-09-18 14:21:43 -07:00
Mathias Agopian
9f62dc2f2f Improve bloom
- add a quality option
- remove the ping-pong code, we'll disable for GPU that don't work
  instead.
- improve quality by doing a better first downscale
  (using a 5x5 gaussian).
- improve performance by using a 9 tap filter instead of 13 for
  in most cases
- fix usages of setMinMaxLevels as it resets the base level to "min"
2023-09-18 11:51:51 -07:00
Powei Feng
c80fbfdf17 Release Filament 1.42.2 2023-09-13 22:59:33 -07:00
Mathias Agopian
c35a60808c repair ShadowOptions::shadowFar
the shadow far plane (shadowFar) was only partially taken into account
2023-09-13 10:29:05 -07:00
Eliza Velasquez
58017a0e6a Tweak documentation
This is admittedly a very nitpicky change.

For most of the changes, I went through the various Markdown files and added
language names to the source blocks for better syntax highlighting on GitHub. It
also makes it easier to copy and paste commands without copying the leading `$`.
I avoided changing anything in `third_party`.

Additionally, I added some instructions for compiling the Android samples on the
command line and fixed some typos.
2023-09-12 20:28:46 +00:00
mackong
d9c2893976 Fix possible change of scale sign when decomposing matrix (#7138)
Co-authored-by: Mathias Agopian <mathias@google.com>
2023-09-12 12:28:02 -07:00
Benjamin Doherty
4f11a02889 Release Filament 1.42.1 2023-09-07 17:54:47 -07:00
Mathias Agopian
4e2a791e81 Directional shadows can now be transformed
This setting only exists for artistic reasons.

b/297095805
2023-09-07 00:09:02 -07:00
Romain Guy
763bc1f34a Fix possible NPE when updating fog options (#7123) 2023-08-30 08:44:39 -07:00
Ben Doherty
0aa0efe159 Transition setFrameCompletedCallback to take a CallbackHandler (#7103) 2023-08-28 10:27:38 -07:00
Mathias Agopian
8d440cea17 Update/Improve ViewerGUI
- separate out the settings for bloom, ssao and ssr
- update webgl binaries

- change default bloom resolution to 384 from 360 to have up to 7 
mipmap levels vertically
2023-08-25 09:53:52 -07:00
Mathias Agopian
97f20afdd7 remove the anonymous union in SamplerParams
- don't rely on it being 32-bits
- update the jni code to store SamplerParams in a long (64 bits)
  instead of a int. This gives us some future-proofing of the java side.
2023-08-24 21:36:42 -07:00
Powei Feng
ad45cc9092 Release Filament 1.42.0 2023-08-22 13:36:35 -07:00
Romain Guy
66081e6cc1 Add fields used by JNI to proguard rules (#7096) 2023-08-21 10:39:34 -07:00
Mathias Agopian
c0db909c13 don't use eglMakeCurrent with EGL_NO_SURFACE unless we're allowed
EGL_KHR_surfaceless_context is needed to be able to use eglMakeCurrent
without an EGLSurface.
2023-08-16 21:35:29 -07:00
Benjamin Doherty
6006b47c44 Release Filament 1.41.0 2023-08-15 17:11:38 -07:00
Powei Feng
bcfdf2f70d Release Filament 1.40.5 2023-08-09 10:26:17 -07:00
Mathias Agopian
1e4172b820 RenderTarget needs not to have a color attachment
This was a somewhat arbitrary requirement, some RenderTarget could be
depth only for instance.
2023-08-08 08:59:32 -07:00
Mathias Agopian
51c65ccfdc add picking to gltf_viewer for debugging 2023-08-02 12:40:16 -07:00
Benjamin Doherty
eb18d75b2e Release Filament 1.40.4 2023-08-01 15:37:51 -07:00
mackong
549c582287 engine: support setDepthFunc for MaterialInstance (#7004)
Co-authored-by: Mathias Agopian <mathias@google.com>
2023-07-31 15:49:48 -07:00
Mathias Agopian
d302525674 Add a way to query the validity of filament objects
Engine::isValid() can be used to check the validity of most filament
objects.
2023-07-27 10:02:31 -07:00
Mathias Agopian
03b8dc8027 The "back" key will now terminate the gltf_viewer activity
This is useful for testing our shutdown code.
2023-07-27 09:57:14 -07:00
Benjamin Doherty
9452d5be1d Release Filament 1.40.3 2023-07-26 12:51:50 -07:00
Romain Guy
ea3f449a08 Update dependencies (#6992) 2023-07-26 11:05:09 -07:00
Pawan Vimukthi
0e31d6936a Update android/Windows.md (#6964)
Updated the flag `filament-skip-samples` in the code snippet to align with the documentation.
2023-07-19 13:23:08 -07:00
Benjamin Doherty
78d9c43ef1 Release Filament 1.40.2 2023-07-17 15:49:14 -06:00
Benjamin Doherty
18c3c36727 Release Filament 1.40.1 2023-07-12 13:43:11 -07:00
Romain Guy
0061883dbf Fix dynamic resolution with quality > low and translucency (#6940)
The scene graph was using the wrong boolean to decide whether to fallback
to low quality upscaling when the render target is translucent. It was
instead only looking at the view's blending mode. We need to check both,
as color grading does in the same function.
2023-07-10 12:48:54 -07:00
Romain Guy
4582ce8769 Fix texture upload callbacks in Java/Kotlin (#6939)
* Fix texture upload callbacks in Java/Kotlin

* Update release notes
2023-07-06 15:53:24 -07:00
Benjamin Doherty
0c8f367b29 Release Filament 1.40.0 2023-06-26 13:16:53 +08:00
JEONG TAEHUN
50045edb4f [ModelViewer.kt, Remove Lint warning] (#6917)
- Use of getter method instead of property access syntax (for getInstance)
 - 'rangeTo' or the '..' call should be replaced with 'until' (in for)

Co-authored-by: jeongth9446 <taehuniy@gmail.com>
2023-06-26 12:05:43 +08:00
Benjamin Doherty
85ab9d211d Release Filament 1.39.0 2023-06-20 23:44:33 +08:00
Mathias Agopian
094abdc194 helpers to fix jank when resizing a TextureView (#6889)
There was two related issues:
- we need to "latch" the new TextureView size when its resized. That
  can only be done by recreating the EGLSurface (i.e. recreating the
  SwapChain). UiHelper now calls onNativeWindowChanged in the case of
  the TextureView resize, so clients can recreate their SwapChain.
- we also needed to make sure that all current filament frames have
  finished to render (i.e. the last eglSwapBuffers has been called) so
  that they don't pick-up a new size (this happens after
  eglSwapBuffers) that doesn't match the viewport.

Fixes b/282220665
2023-06-12 23:09:47 -07:00
Benjamin Doherty
b0238c1560 Release Filament 1.38.0 2023-06-07 11:31:01 -05:00
Romain Guy
283a06e200 Update AGP and Kotlin coroutines dependency (#6857) 2023-06-01 08:22:51 -07:00
Powei Feng
0e2f8b5dda Release Filament 1.37.0 2023-05-30 16:21:45 -07:00
Mathias Agopian
153dc08aa7 Support for custom fog-color texture
Fix 282968398
2023-05-23 15:52:01 -07:00