* Filament Error Handling Remediation and noexcept Cleanup
- Replaced assert_invariant with FILAMENT_CHECK_PRECONDITION in
Renderer::beginFrame for caller bugs.
- Removed noexcept from Camera::setCustomProjection to allow precondition
checks to throw.
- Removed noexcept from Texture and InstanceBuffer methods using precondition
checks.
- Documented silent clamping in View::setBloomOptions.
- Clarified comment in FrameGraphResources regarding preconditions.
- Refined MaterialInstance::commit to split texture loop into check and update
passes, preventing partial state changes on precondition failure.
* backend: Propagate backend thread exceptions to the main thread.
Introduce a mechanism to catch exceptions thrown on the backend thread and
rethrow them on the main thread. This prevents deadlocks and allows the
application to handle fatal backend failures gracefully.
- Consolidate synchronization primitives in DriverBase.
- Add mHasUnrecoverableError flag to interrupt blocked fence waits.
- Optimize waitForFence to avoid extra atomic reads in common paths.
- Propagate FenceStatus::ERROR across all backends.
- CommandBufferQueue now stores a std::exception_ptr when the backend fails.
- The backend enters a "zombie" state on failure, skipping further command
execution but allowing clean shutdown.
- Public APIs in Renderer and Engine now check for stored exceptions and
rethrow them, documented with @throws.
- Guarded by __EXCEPTIONS to ensure no overhead when exceptions are disabled.
- Add unit test for fence interruption and document new APIs.
BUGS=[407545700]
* feat: harden backend exceptions and add hasUnrecoverableFailure API
- Update Renderer::beginFrame() and Renderer::shouldRenderFrame() to
return false early if an unrecoverable backend exception has been
delivered to the main thread.
- Document the new return behavior for beginFrame() and
shouldRenderFrame() in Renderer.h.
- Add Engine::hasUnrecoverableFailure() to the public API to allow
apps to check for fatal errors without relying on exceptions.
- Implement hasUnrecoverableFailure() in FEngine by delegating to
CommandBufferQueue.
- Expose Engine::hasUnrecoverableFailure() to Java bindings
(Engine.java and JNI).
- Expose Engine::hasUnrecoverableFailure() to JavaScript bindings
(jsbindings.cpp).
* java: propagate C++ Panics & exceptions to JAVA
* implement some missing javascript bindings
DOCS_FORCE
* use exclusively javadoc comments in Options.h
This is because this file is currently used to generate java and
javascript bindings and doxygen can ingest javadoc.
And regenerate javascript and java bindings
* add missing java bindings
* Add new public API to query a sampler transform name field.
This new API will let filament users query a Material object
the value of the `transformName` field of a specified sampler
parameter.
The transformName is an optional field, so if its not defined
by the user, it will return a nullptr value.
- A new test was added to test_filamat to validate the serialization.
- A new parameter was added to the test sandboxLit material to
validate the parsing a material with the new field.
* Addressing review comments
- Add java and js bindings for the new API
- Tests for querying the getParameterTransformName
* Use utils::ImmutableCString for transformName
* Updating release notes
* Review comments
* Addressing more review comments
- Fix comments
- For the java binding return an empty string when the
transform is not present.
The number of SH bands used for the indirect light irradiance
computations can be set to 1, 2 or 3 (default) in Material::Builder.
For e.g. in lower-end devices w/ non HDR content, it might be
beneficial to set this value to 2.
BUGS=[341971013]
* Add Material.compile() Java binding.
* Add Engine.flush() java binding
* Add Scene.forEach java binding
update the Android gltf-viewer sample to precompile all variants of all
materials in the scene, similarly to the desktop sample.
Enable a limited subset of materials in PostProcessManager for FL0.
Create new function Material::getFeatureLevel() in C++ and Java.
Create missing Material::getReflectionMode() method in Java.
* Add new alphaToCoverage material property
The alphaToCoverage property lets you enable or disable alpha to coverage
in a material. More importantly it lets you overrides the behavior of
blending: masked which automatically enables alphaToCoverage.
* Update release notes
When no name is provided during instance creation, it does NOT inherit
the name of its parent material. This is because instances should be
lightweight and users can already do instance->getMaterial()->getName().
In a subsequent PR, this feature will be exercised and tested via the
gltfio AssetLoader.
Fixes#2485.
Static JNI lookups were causing issues with multiple libraries.
We now do the lookups when we need them as they are effectively
just hashmap lookups and we do them only in places where the
work we need to perform will be much larger than a simple hash
map lookup anyway.
This chane also manually registers filament-utils JNI bindings
to get rid of unnecessary symboles. We should do the same for
other Filament libraries (the symbols are pretty long and
we now have many of them).
No need for a proper library, this is just a common location to simplify
JNI bindings in other projects like filamat and gltfio.
There is no need to move the one Java source file (`NioUtils.java`)
since downstream libraries will have a dependency on Filament, and
FindClass should work fine.
This replaces the previous "curvature to roughness" method. Both are related
and rely on the screen space variance of geometric normals but this new
solution offers more control (the screen space variance and the clamping
threshold can be controlled).