* mipgen: Linearized PNG bitmaps (such as normal maps) no longer perform gamma transform on read.
* mipgen: Using "-k normals" argument now works for all file types, not just KTX
* Web: Exposed SurfaceOrientation functions getQuatsHalf4() and getQuatsFloat()
Currently there are 8 light channels, both renderables and lights can
be associated to one or several light channel, lighting occurs when
at least one channel is active on both the light and the renderable.
Fixes#4275
We now have an option for evaluating the bent normals from SSAO.
This is used to improve specular AO.
Currently these bent normals are not used for diffuse lighting because
they're "flat" (face normals), which is too distracting.
The bent normal buffer is stored in the SSAO texture, in a separate
layer. This is the first post processing effect that uses 2D array
in order to limit our sampler usage.
This CL also changes how we handle SPECULAR_AO_BENT_NORMALS when
material bent normals are not available: we're now using the "Cones"
algorithm with the regular normal, instead of Lagarde's approximation.
This can have a dramatic effect on SSAO and needs
to be adjusted based on the scene's scale/units.
The default value used to be about 6cm, and has
been changed to 5mm.
* WIP New tone mapper API
* Implement tone mapper constructors and destructors
* Add new genertic tone mapper
* Make the generic tone mapper available in our sample UIs
* Fix warnings and crashes
* Fix generic tone mapper and graph mappers in the UI
* Add Java APIs for ToneMapper
* Implement copy/move operators for GenericToneMapper
* Generalize luminance scaling in color grading
Previously the luminance scaling step was tied to a specific tone
mapping operator, called "EVILS" in the API. This was however
somewhat misleading as EVILS really is a color handling system
that's independent of what we call tone mapping.
This change splits the luminance scaling step from the tone mapping
step, allowing the use of luminance scaling (the LICH part of EVILS)
with any tone mapping operator.
As a result, the operator known as EVILS is currently mapped to the
linear operator and renamed to "RESERVED" until it is replaced by
a proper — configurable — operator.
* Update release notes
* Fix web build
The most recently loaded model is now automatically re-loaded if you
re-start the sampler-gltf-viewer app.
Super useful in my case for `rgb-lights.glb` :)
This allows clients to obtain the extras strings for the asset and
for individual nodes. Note that extras for buffer views, accessors, etc
are not supported, although C++ clients can access the raw cgltf data
directly if they need to.
This adds support for decoding HDR files, dropping them into the remote
web page, and sending them over the wire. However the decoded results
are not yet passed into IBLPrefilterContext, that will be subsequent
PR.
Rename KtxLoader to KTXLoader.
The remote UI has been tweaked a bit, so that it shows a more helpful
message when disconnected.