Commit Graph

7 Commits

Author SHA1 Message Date
daemyung danny jang
1077405bc1 Support Windows32 on bluegl as C backend (#6499) 2023-01-30 15:56:15 -08:00
Romain Guy
b9b4b7c64d Fix bluegl-gen.py
The comment about MSVC was not properly escaping backslash
sequences, eating some of the comment and generating an
interpreter error on \u.
2022-07-31 13:27:26 -07:00
Ben Doherty
1c5715824f Avoid linking clashes with BlueGL and OpenGL (#5323)
Some clients need to link against both Filament and OpenGL. This can lead to symbol clashes under certain circumstances. As a fix, prefix all of our `bluegl` symbols with `bluegl_`. Previously we made this naming change for Windows, but now we'll do it on all platforms for simplicity.
2022-03-17 11:41:38 -07:00
Ben Doherty
8aba6f0dcd BlueGL: hide GL symbols on Windows (#4523) 2021-08-20 10:34:52 -07:00
Gregory Popovitch
6160d3f51e more changes for building with vs2019/msvc (#1506) 2019-09-18 17:25:22 -07:00
Romain Guy
eaf790aaa7 Improve rendering to TextureView (#635)
* Improve rendering to TextureView

UiHelper wasn't calling the resize callback at init time when attaching
to a TextureView, but it was for a SurfaceView. This makes both code
paths consistent and fixes the standard samples if they are modified to
render to a TextureView.

This change also adds a new sample app that shows how to render into
a TextureView.

* Suppress warning

* Suppress another warning
2018-12-13 15:57:15 -08:00
Romain Guy
b3d758f3b3 Initial commit 2018-08-03 10:38:22 -07:00