Compare commits
2 Commits
v1.68.3
...
ImmediateG
| Author | SHA1 | Date | |
|---|---|---|---|
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44ef0af4a4 | ||
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c9b5bfc4a4 |
2
.github/actions/mac-prereq/action.yml
vendored
@@ -15,7 +15,7 @@ runs:
|
||||
uses: actions/cache@v4 # Use a specific version
|
||||
with:
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||||
path: ~/Library/Caches/Homebrew
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||||
key: ${{ runner.os }}-brew-20251211
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||||
key: ${{ runner.os }}-brew-20250424
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||||
- name: Install Mac Prerequisites
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||||
shell: bash
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||||
run: |
|
||||
|
||||
3
.github/workflows/postsubmit.yml
vendored
@@ -21,9 +21,8 @@ jobs:
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||||
- name: Run update script
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||||
env:
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GH_TOKEN: ${{ secrets.FILAMENTBOT_TOKEN }}
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COMMIT_MESSAGE: ${{ steps.get_commit_msg.outputs.msg }}
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run: |
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GOLDEN_BRANCH=$(echo "${COMMIT_MESSAGE}" | python3 test/renderdiff/src/commit_msg.py)
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GOLDEN_BRANCH=$(echo "${{ steps.get_commit_msg.outputs.msg }}" | python3 test/renderdiff/src/commit_msg.py)
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COMMIT_HASH="${{ steps.get_commit_msg.outputs.hash }}"
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if [[ "${GOLDEN_BRANCH}" != "main" ]]; then
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git config --global user.email "filament.bot@gmail.com"
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|
||||
12
.github/workflows/presubmit.yml
vendored
@@ -134,17 +134,18 @@ jobs:
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env:
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COMMIT_MESSAGE: ${{ steps.get_commit_msg.outputs.msg }}
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run: |
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ls ./gltf/Models
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TEST_DIR=test/renderdiff
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source ${TEST_DIR}/src/preamble.sh
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set -eux
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start_
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GOLDEN_BRANCH=$(echo "${COMMIT_MESSAGE}" | python3 ${TEST_DIR}/src/commit_msg.py)
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bash ${TEST_DIR}/generate.sh
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python3 ${TEST_DIR}/src/golden_manager.py \
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bash ${TEST_DIR}/generate.sh && \
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python3 ${TEST_DIR}/src/golden_manager.py \
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--branch=${GOLDEN_BRANCH} \
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--output=${GOLDEN_OUTPUT_DIR}
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|
||||
# Note that we need to upload the output even if comparison fails, so we undo `set -eux`
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set +eux
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# Note that we need to upload the output even if comparison fails, so we undo `set -ex`
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end_
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python3 ${TEST_DIR}/src/compare.py \
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--src=${GOLDEN_OUTPUT_DIR} \
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@@ -157,7 +158,6 @@ jobs:
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cat compare_output.txt >> "$GITHUB_OUTPUT"
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echo "$DELIMITER" >> "$GITHUB_OUTPUT"
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fi
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shell: bash
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- uses: actions/upload-artifact@v4
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with:
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name: presubmit-renderdiff-result
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||||
|
||||
43
BUILDING.md
@@ -242,12 +242,6 @@ foremost for `arm64-v8a`.
|
||||
|
||||
To build Android on Windows machines, see [android/Windows.md](android/Windows.md).
|
||||
|
||||
#### Important: SDK location
|
||||
|
||||
Either ensure your `ANDROID_HOME` environment variable is set or make sure the root project
|
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contains a `local.properties` file with the `sdk.dir` property pointing to your installation of
|
||||
the Android SDK.
|
||||
|
||||
#### Easy Android build
|
||||
|
||||
The easiest way to build Filament for Android is to use `build.sh` and the
|
||||
@@ -257,45 +251,8 @@ The easiest way to build Filament for Android is to use `build.sh` and the
|
||||
./build.sh -p android release
|
||||
```
|
||||
|
||||
To build a sample (such as `android/samples/sample-hello-triangle`) for an ARM 64-bit phone, you would run
|
||||
```shell
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./build.sh -p android -q arm64-v8a -k sample-hello-triangle release
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||||
```
|
||||
|
||||
The output APK can be found in `android/samples/sample-hello-triangle/build/outputs/apk/release/sample-hello-triangle-release-unsigned.apk`
|
||||
|
||||
Run `build.sh -h` for more information.
|
||||
|
||||
#### Android Studio
|
||||
|
||||
You must use the latest stable release of Android Studio.
|
||||
|
||||
The Android build of filament is separated into java/kotlin client APIs, a layer of jni bindings
|
||||
that bridges java/kotlin with native code, and Filament and other component code that have been compiled
|
||||
into architecture-specific libraries. Our default Android Studio gradle setup can compile java/kotlin and
|
||||
the jni bindings for you, but it will treat the filament libraries as already compiled and present on
|
||||
the system.
|
||||
|
||||
Therefore, before compiling the sample app or any other targets, you must
|
||||
make sure that the native filament libraries have been compiled and are located at a prescribed location
|
||||
so that the jni bindings can link against them. You can do so by using the easy build script
|
||||
|
||||
```shell
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||||
./build.sh -p android release -q arm64-v8a
|
||||
```
|
||||
|
||||
Note that the above step will also install host machine tools into prescribed locations. These tools are
|
||||
required for compiling Filament assets such as materials and environment maps.
|
||||
|
||||
Now we are ready to compile the apps. To open the project, point Studio to the `android` folder.
|
||||
After opening the project and syncing with Gradle, select the sample of your choice
|
||||
using the drop-down widget in the toolbar. Additionally, you will need to select a deployment target.
|
||||
By doing so, Android Studio will automatically try to compile the app only for that specific
|
||||
device's architecture. So if you are targeting a new Pixel phone, make sure that the step above
|
||||
(compiling the library) is targeting ARM 64-bit (`-q arm64-v8a` ), and if you are running the app on
|
||||
an emulator on a Linux machine with an x86 64-bit chipset, you would indicate (`-q x86_64`) in the above step.
|
||||
|
||||
|
||||
#### Manual builds
|
||||
|
||||
Invoke CMake in a build directory of your choice, inside of filament's directory. The commands
|
||||
|
||||
@@ -872,9 +872,7 @@ add_subdirectory(${LIBRARIES}/utils)
|
||||
add_subdirectory(${LIBRARIES}/viewer)
|
||||
add_subdirectory(${FILAMENT}/shaders)
|
||||
add_subdirectory(${EXTERNAL}/abseil/tnt)
|
||||
# Add zstd before basisu to force it to use the external zstd target,
|
||||
# preventing a duplicate symbol conflict with its bundled version.
|
||||
add_subdirectory(${EXTERNAL}/zstd/tnt)
|
||||
add_subdirectory(${EXTERNAL}/basisu/tnt)
|
||||
add_subdirectory(${EXTERNAL}/civetweb/tnt)
|
||||
add_subdirectory(${EXTERNAL}/imgui/tnt)
|
||||
add_subdirectory(${EXTERNAL}/robin-map/tnt)
|
||||
@@ -888,7 +886,7 @@ add_subdirectory(${EXTERNAL}/jsmn/tnt)
|
||||
add_subdirectory(${EXTERNAL}/stb/tnt)
|
||||
add_subdirectory(${EXTERNAL}/getopt)
|
||||
add_subdirectory(${EXTERNAL}/perfetto/tnt)
|
||||
add_subdirectory(${EXTERNAL}/basisu/tnt)
|
||||
add_subdirectory(${EXTERNAL}/zstd/tnt)
|
||||
|
||||
|
||||
# Note that this has to be placed after mikktspace in order for combine_static_libs to work.
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.68.3'
|
||||
implementation 'com.google.android.filament:filament-android:1.67.1'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.68.3'
|
||||
pod 'Filament', '~> 1.67.1'
|
||||
```
|
||||
|
||||
## Documentation
|
||||
|
||||
@@ -7,17 +7,6 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.68.3
|
||||
|
||||
- materials: added support for the glTF `KHR_materials_dispersion` extension, which adds dispersion for refractive objects
|
||||
|
||||
## v1.68.2
|
||||
|
||||
- Support `setPresentationTime` with the Metal backend.
|
||||
|
||||
## v1.68.1
|
||||
|
||||
|
||||
## v1.68.0
|
||||
|
||||
- engine: add `View::getLastDynamicResolutionScale()` (b/457753622)
|
||||
|
||||
@@ -100,7 +100,7 @@ buildscript {
|
||||
'kotlin': '2.0.21',
|
||||
'kotlin_coroutines': '1.9.0',
|
||||
'buildTools': '35.0.0',
|
||||
'ndk': '29.0.14206865',
|
||||
'ndk': '27.0.11718014',
|
||||
'androidx_core': '1.13.1',
|
||||
'androidx_annotations': '1.9.0'
|
||||
]
|
||||
@@ -124,7 +124,6 @@ buildscript {
|
||||
|
||||
ext.cmakeArgs = [
|
||||
"--no-warn-unused-cli",
|
||||
"-DANDROID_WEAK_API_DEFS=ON",
|
||||
"-DANDROID_PIE=ON",
|
||||
"-DANDROID_PLATFORM=21",
|
||||
"-DANDROID_STL=c++_static",
|
||||
|
||||
@@ -134,7 +134,6 @@ target_include_directories(filament-jni PRIVATE
|
||||
../../filament/backend/include
|
||||
../../third_party/robin-map
|
||||
../../third_party/perfetto
|
||||
../../libs/bluevk/include
|
||||
../../libs/utils/include)
|
||||
|
||||
# Ordering is significant in the following list. The PRIVATE qualifier prevents transitive deps.
|
||||
@@ -168,9 +167,3 @@ target_link_libraries(filament-jni
|
||||
|
||||
# Force a relink when the version script is changed:
|
||||
set_target_properties(filament-jni PROPERTIES LINK_DEPENDS ${VERSION_SCRIPT})
|
||||
|
||||
if (FILAMENT_SUPPORTS_VULKAN)
|
||||
add_definitions(-DFILAMENT_SUPPORTS_VULKAN=1)
|
||||
else()
|
||||
add_definitions(-DFILAMENT_SUPPORTS_VULKAN=0)
|
||||
endif()
|
||||
|
||||
@@ -25,7 +25,7 @@ using namespace filament;
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_Material_nBuilderBuild(JNIEnv *env, jclass,
|
||||
jlong nativeEngine, jobject buffer_, jint size, jint shBandCount, jint shadowQuality, jint uboBatchingMode) {
|
||||
jlong nativeEngine, jobject buffer_, jint size, jint shBandCount, jint shadowQuality) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
AutoBuffer buffer(env, buffer_, size);
|
||||
auto builder = Material::Builder();
|
||||
@@ -33,7 +33,6 @@ Java_com_google_android_filament_Material_nBuilderBuild(JNIEnv *env, jclass,
|
||||
builder.sphericalHarmonicsBandCount(shBandCount);
|
||||
}
|
||||
builder.shadowSamplingQuality((Material::Builder::ShadowSamplingQuality)shadowQuality);
|
||||
builder.uboBatching((Material::UboBatchingMode)uboBatchingMode);
|
||||
Material* material = builder
|
||||
.package(buffer.getData(), buffer.getSize())
|
||||
.build(*engine);
|
||||
|
||||
@@ -63,14 +63,6 @@ Java_com_google_android_filament_Skybox_nBuilderColor(JNIEnv *, jclass,
|
||||
builder->color({r, g, b, a});
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Skybox_nBuilderPriority(JNIEnv *, jclass,
|
||||
jlong nativeSkyBoxBuilder, jint priority) {
|
||||
Skybox::Builder *builder = (Skybox::Builder *) nativeSkyBoxBuilder;
|
||||
builder->priority(uint8_t(priority));
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_Skybox_nBuilderBuild(JNIEnv *env, jclass type,
|
||||
jlong nativeSkyBoxBuilder, jlong nativeEngine) {
|
||||
|
||||
@@ -21,11 +21,6 @@
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <android/bitmap.h>
|
||||
#include <android/hardware_buffer_jni.h>
|
||||
#include <backend/platforms/PlatformEGLAndroid.h>
|
||||
# if FILAMENT_SUPPORTS_VULKAN
|
||||
# include <backend/platforms/VulkanPlatformAndroid.h>
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#include <filament/Engine.h>
|
||||
@@ -393,57 +388,6 @@ Java_com_google_android_filament_Texture_nSetExternalImage(JNIEnv*, jclass, jlon
|
||||
texture->setExternalImage(*engine, (void*)eglImage);
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_Texture_nSetExternalImageByAHB(JNIEnv *env, jclass clazz,
|
||||
jlong nativeTexture, jlong nativeEngine, jobject ahb) {
|
||||
Texture *texture = (Texture *) nativeTexture;
|
||||
Engine *engine = (Engine *) nativeEngine;
|
||||
|
||||
#ifdef __ANDROID__
|
||||
Platform* platform = engine->getPlatform();
|
||||
AHardwareBuffer* nativeBuffer = nullptr;
|
||||
if (__builtin_available(android 26, *)) {
|
||||
nativeBuffer = AHardwareBuffer_fromHardwareBuffer(env, ahb);
|
||||
}
|
||||
if (!nativeBuffer) {
|
||||
// either we're not on Android 26, or ahb wasn't a AHardwareBuffer
|
||||
return JNI_FALSE;
|
||||
}
|
||||
|
||||
if (engine->getBackend() == Backend::OPENGL) {
|
||||
// CAVEAT: we assume that Backend::OPENGL on Android implies PlatformEGLAndroid.
|
||||
#if UTILS_HAS_RTTI
|
||||
if (!dynamic_cast<PlatformEGLAndroid*>(platform)) {
|
||||
return JNI_FALSE;
|
||||
}
|
||||
#endif
|
||||
auto* eglPlatform = (PlatformEGLAndroid*) platform;
|
||||
auto ref = eglPlatform->createExternalImage(nativeBuffer, false);
|
||||
texture->setExternalImage(*engine, ref);
|
||||
}
|
||||
|
||||
#if FILAMENT_SUPPORTS_VULKAN
|
||||
else if (engine->getBackend() == Backend::VULKAN) {
|
||||
// CAVEAT: we assume that Backend::VULKAN on Android implies VulkanPlatformAndroid.
|
||||
#if UTILS_HAS_RTTI
|
||||
if (!dynamic_cast<VulkanPlatformAndroid*>(platform)) {
|
||||
return JNI_FALSE;
|
||||
}
|
||||
#endif
|
||||
auto* vulkanPlatform = (VulkanPlatformAndroid*) platform;
|
||||
auto ref = vulkanPlatform->createExternalImage(nativeBuffer, false);
|
||||
texture->setExternalImage(*engine, ref);
|
||||
}
|
||||
#endif // FILAMENT_SUPPORTS_VULKAN
|
||||
// success!
|
||||
return JNI_TRUE;
|
||||
#else
|
||||
// other platforms could come here
|
||||
return JNI_FALSE;
|
||||
#endif // __ANDROID__
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Texture_nSetExternalStream(JNIEnv*, jclass,
|
||||
jlong nativeTexture, jlong nativeEngine, jlong nativeStream) {
|
||||
@@ -663,4 +607,3 @@ Java_com_google_android_filament_android_TextureHelper_nSetBitmapWithCallback(JN
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -261,20 +261,6 @@ public class Material {
|
||||
LOW
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines whether a material instance should use UBO batching or not.
|
||||
*/
|
||||
public enum UboBatchingMode {
|
||||
/**
|
||||
* For default, it follows the engine settings.
|
||||
* If UBO batching is enabled on the engine and the material domain is SURFACE, it
|
||||
* turns on the UBO batching. Otherwise, it turns off the UBO batching.
|
||||
*/
|
||||
DEFAULT,
|
||||
/** Disable the Ubo Batching for this material */
|
||||
DISABLED
|
||||
}
|
||||
|
||||
public static class UserVariantFilterBit {
|
||||
/** Directional lighting */
|
||||
public static int DIRECTIONAL_LIGHTING = 0x01;
|
||||
@@ -386,7 +372,6 @@ public class Material {
|
||||
private int mSize;
|
||||
private int mShBandCount = 0;
|
||||
private ShadowSamplingQuality mShadowSamplingQuality = ShadowSamplingQuality.LOW;
|
||||
private UboBatchingMode mUboBatchingMode = UboBatchingMode.DEFAULT;
|
||||
|
||||
|
||||
/**
|
||||
@@ -431,17 +416,6 @@ public class Material {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the batching mode of the instances created from this material.
|
||||
* @param uboBatchingMode
|
||||
* @return Reference to this Builder for chaining calls.
|
||||
*/
|
||||
@NonNull
|
||||
public Builder uboBatching(UboBatchingMode mode) {
|
||||
mUboBatchingMode = mode;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns the Material object.
|
||||
*
|
||||
@@ -454,7 +428,7 @@ public class Material {
|
||||
@NonNull
|
||||
public Material build(@NonNull Engine engine) {
|
||||
long nativeMaterial = nBuilderBuild(engine.getNativeObject(),
|
||||
mBuffer, mSize, mShBandCount, mShadowSamplingQuality.ordinal(), mUboBatchingMode.ordinal());
|
||||
mBuffer, mSize, mShBandCount, mShadowSamplingQuality.ordinal());
|
||||
if (nativeMaterial == 0) throw new IllegalStateException("Couldn't create Material");
|
||||
return new Material(nativeMaterial);
|
||||
}
|
||||
@@ -1120,7 +1094,7 @@ public class Material {
|
||||
mNativeObject = 0;
|
||||
}
|
||||
|
||||
private static native long nBuilderBuild(long nativeEngine, @NonNull Buffer buffer, int size, int shBandCount, int shadowQuality, int uboBatchingMode);
|
||||
private static native long nBuilderBuild(long nativeEngine, @NonNull Buffer buffer, int size, int shBandCount, int shadowQuality);
|
||||
private static native long nCreateInstance(long nativeMaterial);
|
||||
private static native long nCreateInstanceWithName(long nativeMaterial, @NonNull String name);
|
||||
private static native long nGetDefaultInstance(long nativeMaterial);
|
||||
|
||||
@@ -155,24 +155,6 @@ public class Skybox {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the rendering priority of the Skybox. By default, it is set to the lowest
|
||||
* priority (7) such that the Skybox is always rendered after the opaque objects,
|
||||
* to reduce overdraw when depth culling is enabled.
|
||||
*
|
||||
* @param priority clamped to the range [0..7], defaults to 4; 7 is lowest priority
|
||||
* (rendered last).
|
||||
*
|
||||
* @return Builder reference for chaining calls.
|
||||
*
|
||||
* @see RenderableManager.Builder#priority
|
||||
*/
|
||||
@NonNull
|
||||
public Builder priority(@IntRange(from = 0, to = 7) int priority) {
|
||||
nBuilderPriority(mNativeBuilder, priority);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a <code>Skybox</code> object
|
||||
*
|
||||
@@ -280,7 +262,6 @@ public class Skybox {
|
||||
private static native void nBuilderShowSun(long nativeSkyboxBuilder, boolean show);
|
||||
private static native void nBuilderIntensity(long nativeSkyboxBuilder, float intensity);
|
||||
private static native void nBuilderColor(long nativeSkyboxBuilder, float r, float g, float b, float a);
|
||||
private static native void nBuilderPriority(long nativeSkyboxBuilder, int priority);
|
||||
private static native long nBuilderBuild(long nativeSkyboxBuilder, long nativeEngine);
|
||||
private static native void nSetLayerMask(long nativeSkybox, int select, int value);
|
||||
private static native int nGetLayerMask(long nativeSkybox);
|
||||
|
||||
@@ -71,16 +71,6 @@ import static com.google.android.filament.Texture.Type.COMPRESSED;
|
||||
* @see MaterialInstance#setParameter(String, Texture, TextureSampler)
|
||||
*/
|
||||
public class Texture {
|
||||
|
||||
private static Class<?> HardwareBufferClass = null;
|
||||
|
||||
static {
|
||||
try {
|
||||
HardwareBufferClass = Class.forName("android.hardware.HardwareBuffer");
|
||||
} catch (ClassNotFoundException ignored) {
|
||||
}
|
||||
}
|
||||
|
||||
private static final Sampler[] sSamplerValues = Sampler.values();
|
||||
private static final InternalFormat[] sInternalFormatValues = InternalFormat.values();
|
||||
|
||||
@@ -1182,38 +1172,6 @@ public class Texture {
|
||||
nSetExternalImage(getNativeObject(), engine.getNativeObject(), eglImage);
|
||||
}
|
||||
|
||||
/**
|
||||
* Specifies the external image to associate with this <code>Texture</code>.
|
||||
*
|
||||
* <p>Typically, the external image is OS specific, and can be a video or camera frame.
|
||||
* There are many restrictions when using an external image as a texture, such as:</p>
|
||||
* <ul>
|
||||
* <li> only the level of detail (lod) 0 can be specified</li>
|
||||
* <li> only nearest or linear filtering is supported</li>
|
||||
* <li> the size and format of the texture is defined by the external image</li>
|
||||
* <li> only the CLAMP_TO_EDGE wrap mode is supported</li>
|
||||
* </ul>
|
||||
*
|
||||
* @param engine {@link Engine} this texture is associated to. Must be the
|
||||
* instance passed to {@link Builder#build Builder.build()}.
|
||||
* @param externalImageRef An OS specific Object. On Android it must be a
|
||||
* <code>android.hardware.HardwareBuffer</code>
|
||||
*/
|
||||
public void setExternalImage(@NonNull Engine engine, Object externalImageRef) {
|
||||
if (HardwareBufferClass != null) {
|
||||
if (!HardwareBufferClass.isInstance(externalImageRef)) {
|
||||
throw new IllegalArgumentException("externalImageRef must be a AHardwareBuffer");
|
||||
}
|
||||
if (!nSetExternalImageByAHB(getNativeObject(), engine.getNativeObject(), externalImageRef)) {
|
||||
throw new IllegalStateException("Error setting AHardwareBuffer as external image");
|
||||
}
|
||||
} else {
|
||||
throw new UnsupportedOperationException(
|
||||
"setExternalImage(Engine, Object) not supported on this platform");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Specifies the external stream to associate with this <code>Texture</code>.
|
||||
*
|
||||
@@ -1406,8 +1364,6 @@ public class Texture {
|
||||
private static native void nSetExternalImage(
|
||||
long nativeObject, long nativeEngine, long eglImage);
|
||||
|
||||
private static native boolean nSetExternalImageByAHB(long nativeTexture, long nativeObject, Object ahb);
|
||||
|
||||
private static native void nSetExternalStream(long nativeTexture,
|
||||
long nativeEngine, long nativeStream);
|
||||
|
||||
|
||||
@@ -16,9 +16,6 @@
|
||||
|
||||
package com.google.android.filament.utils
|
||||
|
||||
import android.graphics.Bitmap
|
||||
import android.os.Handler
|
||||
import android.os.Looper
|
||||
import android.view.MotionEvent
|
||||
import android.view.Surface
|
||||
import android.view.SurfaceView
|
||||
@@ -29,7 +26,6 @@ import com.google.android.filament.android.UiHelper
|
||||
import com.google.android.filament.gltfio.*
|
||||
import kotlinx.coroutines.*
|
||||
import java.nio.Buffer
|
||||
import java.nio.ByteBuffer
|
||||
|
||||
private const val kNearPlane = 0.05f // 5 cm
|
||||
private const val kFarPlane = 1000.0f // 1 km
|
||||
@@ -123,8 +119,6 @@ class ModelViewer(
|
||||
private val target = DoubleArray(3)
|
||||
private val upward = DoubleArray(3)
|
||||
|
||||
private var debugFrameCallback: ((Bitmap) -> Unit)? = null
|
||||
|
||||
init {
|
||||
renderer = engine.createRenderer()
|
||||
scene = engine.createScene()
|
||||
@@ -311,39 +305,10 @@ class ModelViewer(
|
||||
// Render the scene, unless the renderer wants to skip the frame.
|
||||
if (renderer.beginFrame(swapChain!!, frameTimeNanos)) {
|
||||
renderer.render(view)
|
||||
|
||||
debugFrameCallback?.let {
|
||||
val viewport = view.viewport
|
||||
val bitmap = Bitmap.createBitmap(viewport.width, viewport.height,
|
||||
Bitmap.Config.ARGB_8888)
|
||||
val buffer = ByteBuffer.allocateDirect(viewport.width * viewport.height * 4)
|
||||
|
||||
val handler = Handler(Looper.getMainLooper())
|
||||
val pixelBufferDescriptor = Texture.PixelBufferDescriptor(buffer,
|
||||
Texture.Format.RGBA, Texture.Type.UBYTE, 1, 0, 0, 0, handler) {
|
||||
buffer.rewind()
|
||||
bitmap.copyPixelsFromBuffer(buffer)
|
||||
it(bitmap)
|
||||
}
|
||||
renderer.readPixels(viewport.left, viewport.bottom, viewport.width,
|
||||
viewport.height, pixelBufferDescriptor)
|
||||
debugFrameCallback = null
|
||||
}
|
||||
|
||||
renderer.endFrame()
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets a callback that will be invoked with the next rendered frame as a Bitmap. Note that this
|
||||
* is a one-time callback.
|
||||
*
|
||||
* @param callback callback to be invoked with a rendered frame as [Bitmap]
|
||||
*/
|
||||
fun debugGetNextFrameCallback(callback: (Bitmap) -> Unit) {
|
||||
debugFrameCallback = callback
|
||||
}
|
||||
|
||||
private fun populateScene(asset: FilamentAsset) {
|
||||
val rcm = engine.renderableManager
|
||||
var count = 0
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.68.3
|
||||
VERSION_NAME=1.67.1
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
@@ -80,12 +80,54 @@ frame and the external texture are perfectly synchronized.
|
||||
|
||||

|
||||
|
||||
## Building Samples
|
||||
## Prerequisites
|
||||
|
||||
Before you start, make sure to read [Filament's README](../../README.md). You need to be able to
|
||||
compile Filament's native library and Filament's AAR for this project. The easiest way to proceed
|
||||
is to install all the required dependencies and to run the following commands at the root of the
|
||||
source tree.
|
||||
source tree:
|
||||
|
||||
To build the samples, please follow the steps described in [BUILDING.md](../../BUILDING.md#android)
|
||||
```shell
|
||||
./build.sh -p desktop -i release
|
||||
./build.sh -p android release
|
||||
```
|
||||
|
||||
This will build all the native components and the AAR required by this sample application.
|
||||
|
||||
If you do not use the build script, you must set the `filament_tools_dir` property when invoking
|
||||
Gradle, either from the command line or from `local.properties`. This property must point to the
|
||||
distribution/install directory for desktop (produced by make/ninja install). This directory must
|
||||
contain `bin/matc` and `bin/cmgen`.
|
||||
|
||||
Example:
|
||||
```shell
|
||||
./gradlew -Pfilament_tools_dir=../../dist-release assembleDebug
|
||||
```
|
||||
|
||||
## Important: SDK location
|
||||
|
||||
Either ensure your `ANDROID_HOME` environment variable is set or make sure the root project
|
||||
contains a `local.properties` file with the `sdk.dir` property pointing to your installation of
|
||||
the Android SDK.
|
||||
|
||||
## Compiling
|
||||
|
||||
### Android Studio
|
||||
|
||||
You must use the latest stable release of Android Studio. To open the project, point Studio to the
|
||||
`android` folder. After opening the project and syncing to gradle, select the sample of your choice
|
||||
using the drop-down widget in the toolbar.
|
||||
|
||||
To compile and run each sample make sure you have selected the appropriate build variant
|
||||
(arm7, arm8, x86 or x86_64). If you are not sure you can simply select the "universal"
|
||||
variant which includes all the other ones.
|
||||
|
||||
### Command Line
|
||||
|
||||
From the `android` directory in the project root:
|
||||
|
||||
```shell
|
||||
./gradlew :samples:sample-hello-triangle:installDebug
|
||||
```
|
||||
|
||||
Replace `sample-hello-triangle` with your preferred project.
|
||||
|
||||
12
android/samples/sample-texture-target/.gitignore
vendored
@@ -1,12 +0,0 @@
|
||||
*.iml
|
||||
.gradle
|
||||
/local.properties
|
||||
/.idea/workspace.xml
|
||||
/.idea/libraries
|
||||
/.idea/caches
|
||||
/.idea/gradle.xml
|
||||
.DS_Store
|
||||
/build
|
||||
/captures
|
||||
/src/main/assets
|
||||
.externalNativeBuild
|
||||
@@ -1,53 +0,0 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'kotlin-android'
|
||||
id 'filament-tools-plugin'
|
||||
}
|
||||
|
||||
project.ext.isSample = true
|
||||
|
||||
kotlin {
|
||||
jvmToolchain(versions.jdk)
|
||||
}
|
||||
|
||||
filamentTools {
|
||||
materialInputDir = project.layout.projectDirectory.dir("src/main/materials")
|
||||
materialOutputDir = project.layout.projectDirectory.dir("src/main/assets/materials")
|
||||
}
|
||||
|
||||
clean.doFirst {
|
||||
delete "src/main/assets"
|
||||
}
|
||||
|
||||
android {
|
||||
namespace 'com.google.android.filament.texturetarget'
|
||||
|
||||
compileSdkVersion versions.compileSdk
|
||||
defaultConfig {
|
||||
applicationId "com.google.android.filament.texturetarget"
|
||||
minSdkVersion 26
|
||||
targetSdkVersion versions.targetSdk
|
||||
}
|
||||
|
||||
// NOTE: This is a workaround required because the AGP task collectReleaseDependencies
|
||||
// is not configuration-cache friendly yet; this is only useful for Play publication
|
||||
dependenciesInfo {
|
||||
includeInApk = false
|
||||
}
|
||||
|
||||
// We use the .filamat extension for materials compiled with matc
|
||||
// Telling aapt to not compress them allows to load them efficiently
|
||||
aaptOptions {
|
||||
noCompress 'filamat', 'ktx'
|
||||
}
|
||||
|
||||
compileOptions {
|
||||
sourceCompatibility versions.jdk
|
||||
targetCompatibility versions.jdk
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation deps.kotlin
|
||||
implementation project(':filament-android')
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:label="@string/app_name"
|
||||
android:roundIcon="@mipmap/ic_launcher_round"
|
||||
android:supportsRtl="true"
|
||||
android:theme="@style/AppTheme">
|
||||
<activity
|
||||
android:exported="true"
|
||||
android:name=".MainActivity">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN"/>
|
||||
|
||||
<category android:name="android.intent.category.LAUNCHER"/>
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
</manifest>
|
||||
@@ -1,429 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2024 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.google.android.filament.texturetarget
|
||||
|
||||
import android.animation.ValueAnimator
|
||||
import android.app.Activity
|
||||
import android.hardware.HardwareBuffer
|
||||
import android.opengl.Matrix
|
||||
import android.os.Bundle
|
||||
import android.view.Choreographer
|
||||
import android.view.Surface
|
||||
import android.view.SurfaceView
|
||||
import android.view.animation.LinearInterpolator
|
||||
import com.google.android.filament.*
|
||||
import com.google.android.filament.RenderableManager.PrimitiveType
|
||||
import com.google.android.filament.VertexBuffer.AttributeType
|
||||
import com.google.android.filament.VertexBuffer.VertexAttribute
|
||||
import com.google.android.filament.android.DisplayHelper
|
||||
import com.google.android.filament.android.FilamentHelper
|
||||
import com.google.android.filament.android.UiHelper
|
||||
import java.nio.ByteBuffer
|
||||
import java.nio.ByteOrder
|
||||
import java.nio.channels.Channels
|
||||
import kotlin.math.PI
|
||||
import kotlin.math.cos
|
||||
import kotlin.math.sin
|
||||
|
||||
class MainActivity : Activity() {
|
||||
companion object {
|
||||
init {
|
||||
Filament.init()
|
||||
}
|
||||
}
|
||||
|
||||
private lateinit var surfaceView: SurfaceView
|
||||
private lateinit var uiHelper: UiHelper
|
||||
private lateinit var displayHelper: DisplayHelper
|
||||
private lateinit var choreographer: Choreographer
|
||||
|
||||
private lateinit var engine: Engine
|
||||
private lateinit var renderer: Renderer
|
||||
private lateinit var scene: Scene
|
||||
private lateinit var view: View
|
||||
private lateinit var camera: Camera
|
||||
|
||||
private lateinit var triangleMaterial: Material
|
||||
private lateinit var texturedMaterial: Material
|
||||
private lateinit var triangleVertexBuffer: VertexBuffer
|
||||
private lateinit var triangleIndexBuffer: IndexBuffer
|
||||
private lateinit var quadVertexBuffer: VertexBuffer
|
||||
private lateinit var quadIndexBuffer: IndexBuffer
|
||||
|
||||
@Entity private var triangleRenderable = 0
|
||||
@Entity private var quadRenderable = 0
|
||||
|
||||
private var swapChain: SwapChain? = null
|
||||
|
||||
private val frameScheduler = FrameCallback()
|
||||
private val animator = ValueAnimator.ofFloat(0.0f, 360.0f)
|
||||
|
||||
private var hardwareBuffer: HardwareBuffer? = null
|
||||
private var texture: Texture? = null
|
||||
private var renderTarget: RenderTarget? = null
|
||||
|
||||
private lateinit var offscreenView: View
|
||||
private lateinit var offscreenCamera: Camera
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
surfaceView = SurfaceView(this)
|
||||
setContentView(surfaceView)
|
||||
choreographer = Choreographer.getInstance()
|
||||
displayHelper = DisplayHelper(this)
|
||||
setupSurfaceView()
|
||||
setupFilament()
|
||||
setupView()
|
||||
setupScene()
|
||||
}
|
||||
|
||||
private fun setupSurfaceView() {
|
||||
uiHelper = UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK)
|
||||
uiHelper.renderCallback = SurfaceCallback()
|
||||
uiHelper.attachTo(surfaceView)
|
||||
}
|
||||
|
||||
private fun setupFilament() {
|
||||
engine = Engine.create()
|
||||
renderer = engine.createRenderer()
|
||||
scene = engine.createScene()
|
||||
view = engine.createView()
|
||||
camera = engine.createCamera(engine.entityManager.create())
|
||||
offscreenView = engine.createView()
|
||||
offscreenCamera = engine.createCamera(engine.entityManager.create())
|
||||
}
|
||||
|
||||
private fun setupView() {
|
||||
scene.skybox = Skybox.Builder()
|
||||
.priority(0)
|
||||
.color(0.0f, 0.0f, 1.0f, 1.0f).build(engine)
|
||||
|
||||
// This is the view that will be drawn on screen.
|
||||
view.camera = camera
|
||||
view.scene = scene
|
||||
view.isPostProcessingEnabled = false
|
||||
|
||||
// This is the view that will be rendered off-screen.
|
||||
offscreenView.camera = offscreenCamera
|
||||
offscreenView.scene = scene
|
||||
offscreenView.isPostProcessingEnabled = false
|
||||
}
|
||||
|
||||
private fun setupScene() {
|
||||
loadMaterials()
|
||||
createTriangleMesh()
|
||||
createQuadMesh()
|
||||
|
||||
// layer 1: skybox
|
||||
// layer 2: triangle
|
||||
// layer 3: quad
|
||||
|
||||
triangleMaterial.defaultInstance.cullingMode = Material.CullingMode.NONE;
|
||||
texturedMaterial.defaultInstance.cullingMode = Material.CullingMode.NONE;
|
||||
|
||||
// The triangle is a regular renderable.
|
||||
triangleRenderable = EntityManager.get().create()
|
||||
RenderableManager.Builder(1)
|
||||
.geometry(0, PrimitiveType.TRIANGLES, triangleVertexBuffer, triangleIndexBuffer, 0, 3)
|
||||
.material(0, triangleMaterial.defaultInstance)
|
||||
.culling(false)
|
||||
.castShadows(false)
|
||||
.receiveShadows(false)
|
||||
.layerMask(7, 2)
|
||||
.build(engine, triangleRenderable)
|
||||
|
||||
// The quad is a regular renderable.
|
||||
quadRenderable = EntityManager.get().create()
|
||||
RenderableManager.Builder(1)
|
||||
.geometry(0, PrimitiveType.TRIANGLES, quadVertexBuffer, quadIndexBuffer, 0, 6)
|
||||
.material(0, texturedMaterial.defaultInstance)
|
||||
.culling(false)
|
||||
.castShadows(false)
|
||||
.receiveShadows(false)
|
||||
.layerMask(7, 4)
|
||||
.build(engine, quadRenderable)
|
||||
|
||||
// We only want to render the triangle in the offscreen view.
|
||||
offscreenView.setVisibleLayers(7, 3) // render skybox + triangle
|
||||
|
||||
// We only want to render the quad in the on-screen view.
|
||||
view.setVisibleLayers(7, 4) // render quad only
|
||||
|
||||
scene.addEntity(triangleRenderable)
|
||||
scene.addEntity(quadRenderable)
|
||||
|
||||
startAnimation()
|
||||
}
|
||||
|
||||
private fun loadMaterials() {
|
||||
readUncompressedAsset("materials/baked_color.filamat").let {
|
||||
triangleMaterial = Material.Builder().payload(it, it.remaining()).build(engine)
|
||||
}
|
||||
readUncompressedAsset("materials/textured.filamat").let {
|
||||
texturedMaterial = Material.Builder().payload(it, it.remaining()).build(engine)
|
||||
}
|
||||
}
|
||||
|
||||
private fun createTriangleMesh() {
|
||||
val intSize = 4
|
||||
val floatSize = 4
|
||||
val shortSize = 2
|
||||
val vertexSize = 3 * floatSize + intSize
|
||||
|
||||
data class Vertex(val x: Float, val y: Float, val z: Float, val color: Int)
|
||||
fun ByteBuffer.put(v: Vertex): ByteBuffer {
|
||||
putFloat(v.x)
|
||||
putFloat(v.y)
|
||||
putFloat(v.z)
|
||||
putInt(v.color)
|
||||
return this
|
||||
}
|
||||
|
||||
val vertexCount = 3
|
||||
val a1 = PI * 2.0 / 3.0
|
||||
val a2 = PI * 4.0 / 3.0
|
||||
|
||||
val vertexData = ByteBuffer.allocate(vertexCount * vertexSize)
|
||||
.order(ByteOrder.nativeOrder())
|
||||
.put(Vertex(1.0f, 0.0f, 0.0f, 0xffff0000.toInt()))
|
||||
.put(Vertex(cos(a1).toFloat(), sin(a1).toFloat(), 0.0f, 0xff00ff00.toInt()))
|
||||
.put(Vertex(cos(a2).toFloat(), sin(a2).toFloat(), 0.0f, 0xff0000ff.toInt()))
|
||||
.flip()
|
||||
|
||||
triangleVertexBuffer = VertexBuffer.Builder()
|
||||
.bufferCount(1)
|
||||
.vertexCount(vertexCount)
|
||||
.attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT3, 0, vertexSize)
|
||||
.attribute(VertexAttribute.COLOR, 0, AttributeType.UBYTE4, 3 * floatSize, vertexSize)
|
||||
.normalized(VertexAttribute.COLOR)
|
||||
.build(engine)
|
||||
triangleVertexBuffer.setBufferAt(engine, 0, vertexData)
|
||||
|
||||
val indexData = ByteBuffer.allocate(vertexCount * shortSize)
|
||||
.order(ByteOrder.nativeOrder())
|
||||
.putShort(0)
|
||||
.putShort(1)
|
||||
.putShort(2)
|
||||
.flip()
|
||||
|
||||
triangleIndexBuffer = IndexBuffer.Builder()
|
||||
.indexCount(3)
|
||||
.bufferType(IndexBuffer.Builder.IndexType.USHORT)
|
||||
.build(engine)
|
||||
triangleIndexBuffer.setBuffer(engine, indexData)
|
||||
}
|
||||
|
||||
private fun createQuadMesh() {
|
||||
val floatSize = 4
|
||||
val shortSize = 2
|
||||
val vertexSize = (2 * floatSize) + (2 * floatSize) // position + UV
|
||||
|
||||
data class Vertex(val x: Float, val y: Float, val u: Float, val v: Float)
|
||||
fun ByteBuffer.put(v: Vertex): ByteBuffer {
|
||||
putFloat(v.x)
|
||||
putFloat(v.y)
|
||||
putFloat(v.u)
|
||||
putFloat(v.v)
|
||||
return this
|
||||
}
|
||||
|
||||
val vertexCount = 4
|
||||
val vertexData = ByteBuffer.allocate(vertexCount * vertexSize)
|
||||
.order(ByteOrder.nativeOrder())
|
||||
.put(Vertex(-1.0f, -1.0f, 0.0f, 0.0f))
|
||||
.put(Vertex( 1.0f, -1.0f, 1.0f, 0.0f))
|
||||
.put(Vertex( 1.0f, 1.0f, 1.0f, 1.0f))
|
||||
.put(Vertex(-1.0f, 1.0f, 0.0f, 1.0f))
|
||||
.flip()
|
||||
|
||||
quadVertexBuffer = VertexBuffer.Builder()
|
||||
.bufferCount(1)
|
||||
.vertexCount(vertexCount)
|
||||
.attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT2, 0, vertexSize)
|
||||
.attribute(VertexAttribute.UV0, 0, AttributeType.FLOAT2, 2 * floatSize, vertexSize)
|
||||
.build(engine)
|
||||
quadVertexBuffer.setBufferAt(engine, 0, vertexData)
|
||||
|
||||
val indexData = ByteBuffer.allocate(6 * shortSize)
|
||||
.order(ByteOrder.nativeOrder())
|
||||
.putShort(0).putShort(1).putShort(2)
|
||||
.putShort(0).putShort(2).putShort(3)
|
||||
.flip()
|
||||
|
||||
quadIndexBuffer = IndexBuffer.Builder()
|
||||
.indexCount(6)
|
||||
.bufferType(IndexBuffer.Builder.IndexType.USHORT)
|
||||
.build(engine)
|
||||
quadIndexBuffer.setBuffer(engine, indexData)
|
||||
}
|
||||
|
||||
private fun startAnimation() {
|
||||
animator.interpolator = LinearInterpolator()
|
||||
animator.duration = 4000
|
||||
animator.repeatMode = ValueAnimator.RESTART
|
||||
animator.repeatCount = ValueAnimator.INFINITE
|
||||
animator.addUpdateListener { a ->
|
||||
val transformMatrix = FloatArray(16)
|
||||
Matrix.setRotateM(transformMatrix, 0, -(a.animatedValue as Float), 0.0f, 0.0f, 1.0f)
|
||||
val tcm = engine.transformManager
|
||||
tcm.setTransform(tcm.getInstance(triangleRenderable), transformMatrix)
|
||||
}
|
||||
animator.start()
|
||||
}
|
||||
|
||||
override fun onResume() {
|
||||
super.onResume()
|
||||
choreographer.postFrameCallback(frameScheduler)
|
||||
animator.start()
|
||||
}
|
||||
|
||||
override fun onPause() {
|
||||
super.onPause()
|
||||
choreographer.removeFrameCallback(frameScheduler)
|
||||
animator.cancel()
|
||||
}
|
||||
|
||||
override fun onDestroy() {
|
||||
super.onDestroy()
|
||||
choreographer.removeFrameCallback(frameScheduler)
|
||||
animator.cancel()
|
||||
uiHelper.detach()
|
||||
|
||||
// Destroy all renderables.
|
||||
scene.remove(triangleRenderable)
|
||||
scene.remove(quadRenderable)
|
||||
|
||||
// Destroy all resources.
|
||||
engine.destroyEntity(triangleRenderable)
|
||||
engine.destroyEntity(quadRenderable)
|
||||
engine.destroyRenderer(renderer)
|
||||
engine.destroyVertexBuffer(triangleVertexBuffer)
|
||||
engine.destroyIndexBuffer(triangleIndexBuffer)
|
||||
engine.destroyVertexBuffer(quadVertexBuffer)
|
||||
engine.destroyIndexBuffer(quadIndexBuffer)
|
||||
engine.destroyMaterial(triangleMaterial)
|
||||
engine.destroyMaterial(texturedMaterial)
|
||||
engine.destroyView(view)
|
||||
engine.destroyView(offscreenView)
|
||||
engine.destroyScene(scene)
|
||||
engine.destroyCameraComponent(camera.entity)
|
||||
engine.destroyCameraComponent(offscreenCamera.entity)
|
||||
renderTarget?.let { engine.destroyRenderTarget(it) }
|
||||
texture?.let { engine.destroyTexture(it) }
|
||||
hardwareBuffer?.close()
|
||||
|
||||
val entityManager = EntityManager.get()
|
||||
entityManager.destroy(triangleRenderable)
|
||||
entityManager.destroy(quadRenderable)
|
||||
entityManager.destroy(camera.entity)
|
||||
entityManager.destroy(offscreenCamera.entity)
|
||||
|
||||
engine.destroy()
|
||||
}
|
||||
|
||||
inner class FrameCallback : Choreographer.FrameCallback {
|
||||
override fun doFrame(frameTimeNanos: Long) {
|
||||
choreographer.postFrameCallback(this)
|
||||
if (uiHelper.isReadyToRender) {
|
||||
if (renderer.beginFrame(swapChain!!, frameTimeNanos)) {
|
||||
// Render the triangle to the texture.
|
||||
renderer.render(offscreenView)
|
||||
// Render the quad to the screen.
|
||||
renderer.render(view)
|
||||
renderer.endFrame()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inner class SurfaceCallback : UiHelper.RendererCallback {
|
||||
override fun onNativeWindowChanged(surface: Surface) {
|
||||
swapChain?.let { engine.destroySwapChain(it) }
|
||||
swapChain = engine.createSwapChain(surface, uiHelper.swapChainFlags)
|
||||
displayHelper.attach(renderer, surfaceView.display)
|
||||
}
|
||||
|
||||
override fun onDetachedFromSurface() {
|
||||
displayHelper.detach()
|
||||
swapChain?.let {
|
||||
engine.destroySwapChain(it)
|
||||
engine.flushAndWait()
|
||||
swapChain = null
|
||||
}
|
||||
}
|
||||
|
||||
override fun onResized(width: Int, height: Int) {
|
||||
// On-screen camera
|
||||
val zoom = 1.0
|
||||
val aspect = width.toDouble() / height.toDouble()
|
||||
camera.setProjection(Camera.Projection.ORTHO, -aspect * zoom, aspect * zoom, -zoom, zoom, 0.0, 10.0)
|
||||
view.viewport = Viewport(0, 0, width, height)
|
||||
|
||||
// Off-screen camera
|
||||
val offscreenZoom = 1.5
|
||||
offscreenCamera.setProjection(Camera.Projection.ORTHO,
|
||||
-aspect * offscreenZoom, aspect * offscreenZoom,
|
||||
-offscreenZoom, offscreenZoom, 0.0, 10.0)
|
||||
offscreenView.viewport = Viewport(0, 0, width, height)
|
||||
|
||||
// If we have a render target, destroy it.
|
||||
renderTarget?.let { engine.destroyRenderTarget(it) }
|
||||
texture?.let { engine.destroyTexture(it) }
|
||||
hardwareBuffer?.close()
|
||||
|
||||
// Create a new render target.
|
||||
hardwareBuffer = HardwareBuffer.create(width, height,
|
||||
HardwareBuffer.RGBA_8888, 1,
|
||||
HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE or HardwareBuffer.USAGE_GPU_COLOR_OUTPUT)
|
||||
|
||||
texture = Texture.Builder()
|
||||
.width(width)
|
||||
.height(height)
|
||||
.usage(Texture.Usage.COLOR_ATTACHMENT or Texture.Usage.SAMPLEABLE)
|
||||
.sampler(Texture.Sampler.SAMPLER_EXTERNAL)
|
||||
.format(Texture.InternalFormat.RGBA8)
|
||||
.external()
|
||||
.build(engine)
|
||||
|
||||
texture!!.setExternalImage(engine, hardwareBuffer!!)
|
||||
|
||||
renderTarget = RenderTarget.Builder()
|
||||
.texture(RenderTarget.AttachmentPoint.COLOR, texture!!)
|
||||
.build(engine)
|
||||
|
||||
offscreenView.renderTarget = renderTarget
|
||||
|
||||
// Set the texture on the quad material.
|
||||
texturedMaterial.defaultInstance.setParameter("texture", texture!!,
|
||||
TextureSampler(TextureSampler.MinFilter.LINEAR, TextureSampler.MagFilter.LINEAR,
|
||||
TextureSampler.WrapMode.CLAMP_TO_EDGE))
|
||||
|
||||
FilamentHelper.synchronizePendingFrames(engine)
|
||||
}
|
||||
}
|
||||
|
||||
private fun readUncompressedAsset(assetName: String): ByteBuffer {
|
||||
assets.openFd(assetName).use { fd ->
|
||||
val input = fd.createInputStream()
|
||||
val dst = ByteBuffer.allocate(fd.length.toInt())
|
||||
val src = Channels.newChannel(input)
|
||||
src.read(dst)
|
||||
src.close()
|
||||
return dst.apply { rewind() }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
material {
|
||||
name : baked_color,
|
||||
shadingModel : unlit,
|
||||
requires : [
|
||||
color
|
||||
]
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
// You must always call the prepareMaterial() function
|
||||
prepareMaterial(material);
|
||||
|
||||
// We set the material's color to the color interpolated from
|
||||
// the model's vertices
|
||||
material.baseColor = getColor();
|
||||
}
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
material {
|
||||
name : textured,
|
||||
shadingModel : unlit,
|
||||
parameters : [
|
||||
{
|
||||
type : samplerExternal,
|
||||
name : texture
|
||||
}
|
||||
],
|
||||
requires: [
|
||||
uv0
|
||||
]
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
prepareMaterial(material);
|
||||
material.baseColor = texture(materialParams_texture, getUV0());
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:aapt="http://schemas.android.com/aapt"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportHeight="108"
|
||||
android:viewportWidth="108">
|
||||
<path
|
||||
android:fillType="evenOdd"
|
||||
android:pathData="M32,64C32,64 38.39,52.99 44.13,50.95C51.37,48.37 70.14,49.57 70.14,49.57L108.26,87.69L108,109.01L75.97,107.97L32,64Z"
|
||||
android:strokeColor="#00000000"
|
||||
android:strokeWidth="1">
|
||||
<aapt:attr name="android:fillColor">
|
||||
<gradient
|
||||
android:endX="78.5885"
|
||||
android:endY="90.9159"
|
||||
android:startX="48.7653"
|
||||
android:startY="61.0927"
|
||||
android:type="linear">
|
||||
<item
|
||||
android:color="#44000000"
|
||||
android:offset="0.0"/>
|
||||
<item
|
||||
android:color="#00000000"
|
||||
android:offset="1.0"/>
|
||||
</gradient>
|
||||
</aapt:attr>
|
||||
</path>
|
||||
<path
|
||||
android:fillColor="#FFFFFF"
|
||||
android:fillType="nonZero"
|
||||
android:pathData="M66.94,46.02L66.94,46.02C72.44,50.07 76,56.61 76,64L32,64C32,56.61 35.56,50.11 40.98,46.06L36.18,41.19C35.45,40.45 35.45,39.3 36.18,38.56C36.91,37.81 38.05,37.81 38.78,38.56L44.25,44.05C47.18,42.57 50.48,41.71 54,41.71C57.48,41.71 60.78,42.57 63.68,44.05L69.11,38.56C69.84,37.81 70.98,37.81 71.71,38.56C72.44,39.3 72.44,40.45 71.71,41.19L66.94,46.02ZM62.94,56.92C64.08,56.92 65,56.01 65,54.88C65,53.76 64.08,52.85 62.94,52.85C61.8,52.85 60.88,53.76 60.88,54.88C60.88,56.01 61.8,56.92 62.94,56.92ZM45.06,56.92C46.2,56.92 47.13,56.01 47.13,54.88C47.13,53.76 46.2,52.85 45.06,52.85C43.92,52.85 43,53.76 43,54.88C43,56.01 43.92,56.92 45.06,56.92Z"
|
||||
android:strokeColor="#00000000"
|
||||
android:strokeWidth="1"/>
|
||||
</vector>
|
||||
@@ -1,171 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<vector
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportHeight="108"
|
||||
android:viewportWidth="108">
|
||||
<path
|
||||
android:fillColor="#26A69A"
|
||||
android:pathData="M0,0h108v108h-108z"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M9,0L9,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,0L19,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M29,0L29,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M39,0L39,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M49,0L49,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M59,0L59,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M69,0L69,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M79,0L79,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M89,0L89,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M99,0L99,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,9L108,9"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,19L108,19"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,29L108,29"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,39L108,39"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,49L108,49"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,59L108,59"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,69L108,69"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,79L108,79"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,89L108,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,99L108,99"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,29L89,29"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,39L89,39"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,49L89,49"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,59L89,59"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,69L89,69"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,79L89,79"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M29,19L29,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M39,19L39,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M49,19L49,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M59,19L59,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M69,19L69,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M79,19L79,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
</vector>
|
||||
@@ -1,5 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@drawable/ic_launcher_background"/>
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
||||
@@ -1,5 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@drawable/ic_launcher_background"/>
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
||||
|
Before Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 4.9 KiB |
|
Before Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 4.5 KiB |
|
Before Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 6.3 KiB |
|
Before Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 9.0 KiB |
|
Before Width: | Height: | Size: 15 KiB |
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="colorPrimary">#3F51B5</color>
|
||||
<color name="colorPrimaryDark">#303F9F</color>
|
||||
<color name="colorAccent">#FF4081</color>
|
||||
</resources>
|
||||
@@ -1,3 +0,0 @@
|
||||
<resources>
|
||||
<string name="app_name">Texture Target</string>
|
||||
</resources>
|
||||
@@ -1,8 +0,0 @@
|
||||
<resources>
|
||||
|
||||
<!-- Base application theme. -->
|
||||
<style name="AppTheme" parent="android:Theme.Material.Light.DarkActionBar">
|
||||
<!-- Customize your theme here. -->
|
||||
</style>
|
||||
|
||||
</resources>
|
||||
@@ -17,7 +17,6 @@ include ':samples:sample-multi-view'
|
||||
include ':samples:sample-page-curl'
|
||||
include ':samples:sample-stream-test'
|
||||
include ':samples:sample-texture-view'
|
||||
include ':samples:sample-texture-target'
|
||||
include ':samples:sample-textured-object'
|
||||
include ':samples:sample-transparent-view'
|
||||
|
||||
|
||||
10
build.sh
@@ -158,7 +158,7 @@ function print_fgviewer_help {
|
||||
}
|
||||
|
||||
# Unless explicitly specified, NDK version will be selected as highest available version within same major release chain
|
||||
FILAMENT_NDK_VERSION=$(cat `dirname $0`/build/common/versions | grep GITHUB_NDK_VERSION | sed s/GITHUB_NDK_VERSION=//g | cut -f 1 -d ".")
|
||||
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/build/common/versions | grep GITHUB_NDK_VERSION | sed s/GITHUB_NDK_VERSION=//g | cut -f 1 -d ".")}
|
||||
|
||||
# Internal variables
|
||||
ISSUE_CLEAN=false
|
||||
@@ -556,14 +556,11 @@ function build_android {
|
||||
archive_android "Release"
|
||||
fi
|
||||
|
||||
local root_dir=$(pwd)
|
||||
|
||||
pushd android > /dev/null
|
||||
|
||||
if [[ "${ISSUE_DEBUG_BUILD}" == "true" ]]; then
|
||||
./gradlew \
|
||||
-Pcom.google.android.filament.dist-dir=../out/android-debug/filament \
|
||||
-Pcom.google.android.filament.tools-dir=${root_dir}/out/debug/filament \
|
||||
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
|
||||
${VULKAN_ANDROID_GRADLE_OPTION} \
|
||||
${WEBGPU_ANDROID_GRADLE_OPTION} \
|
||||
@@ -576,7 +573,6 @@ function build_android {
|
||||
|
||||
./gradlew \
|
||||
-Pcom.google.android.filament.dist-dir=../out/android-debug/filament \
|
||||
-Pcom.google.android.filament.tools-dir=${root_dir}/out/debug/filament \
|
||||
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
|
||||
${WEBGPU_ANDROID_GRADLE_OPTION} \
|
||||
:filamat-android:assembleDebug
|
||||
@@ -585,7 +581,6 @@ function build_android {
|
||||
for sample in ${ANDROID_SAMPLES}; do
|
||||
./gradlew \
|
||||
-Pcom.google.android.filament.dist-dir=../out/android-debug/filament \
|
||||
-Pcom.google.android.filament.tools-dir=${root_dir}/out/debug/filament \
|
||||
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
|
||||
${MATOPT_GRADLE_OPTION} \
|
||||
:samples:${sample}:assembleDebug
|
||||
@@ -618,7 +613,6 @@ function build_android {
|
||||
if [[ "${ISSUE_RELEASE_BUILD}" == "true" ]]; then
|
||||
./gradlew \
|
||||
-Pcom.google.android.filament.dist-dir=../out/android-release/filament \
|
||||
-Pcom.google.android.filament.tools-dir=${root_dir}/out/release/filament \
|
||||
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
|
||||
${VULKAN_ANDROID_GRADLE_OPTION} \
|
||||
${WEBGPU_ANDROID_GRADLE_OPTION} \
|
||||
@@ -631,7 +625,6 @@ function build_android {
|
||||
|
||||
./gradlew \
|
||||
-Pcom.google.android.filament.dist-dir=../out/android-release/filament \
|
||||
-Pcom.google.android.filament.tools-dir=${root_dir}/out/release/filament \
|
||||
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
|
||||
${WEBGPU_ANDROID_GRADLE_OPTION} \
|
||||
:filamat-android:assembleRelease
|
||||
@@ -640,7 +633,6 @@ function build_android {
|
||||
for sample in ${ANDROID_SAMPLES}; do
|
||||
./gradlew \
|
||||
-Pcom.google.android.filament.dist-dir=../out/android-release/filament \
|
||||
-Pcom.google.android.filament.tools-dir=${root_dir}/out/release/filament \
|
||||
-Pcom.google.android.filament.abis=${ABI_GRADLE_OPTION} \
|
||||
${MATOPT_GRADLE_OPTION} \
|
||||
:samples:${sample}:assembleRelease
|
||||
|
||||
@@ -18,8 +18,8 @@ if [[ "$GITHUB_WORKFLOW" ]]; then
|
||||
fi
|
||||
fi
|
||||
|
||||
# Unless explicitly specified, NDK version will be selected as highest available version within same major release chain
|
||||
FILAMENT_NDK_VERSION=$(cat `dirname $0`/../common/versions | grep GITHUB_NDK_VERSION | sed s/GITHUB_NDK_VERSION=//g)
|
||||
# Unless explicitly specified, NDK version will be set to match exactly the required one
|
||||
FILAMENT_NDK_VERSION=${GITHUB_NDK_VERSION:-27.0.11718014}
|
||||
|
||||
(! grep "${FILAMENT_NDK_VERSION}" `dirname $0`/../../android/build.gradle > /dev/null) &&
|
||||
echo "Mismatch of NDK versions: want ${FILAMENT_NDK_VERSION} and not found in android/build.gradle" &&
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
libs/viewer/test_settings
|
||||
filament/test/test_filament --gtest_filter=-FilamentTest.FroxelData:FilamentExposureWithEngineTest.SetExposure:FilamentExposureWithEngineTest.ComputeEV100:RenderingTest.*
|
||||
filament/test/test_material_parser
|
||||
libs/math/test_math
|
||||
libs/image/test_image compare libs/image/tests/reference/
|
||||
libs/utils/test_utils
|
||||
|
||||
@@ -3,7 +3,7 @@ GITHUB_CMAKE_VERSION=3.22.1
|
||||
GITHUB_NINJA_VERSION=1.10.2
|
||||
GITHUB_MESA_VERSION=24.2.1
|
||||
GITHUB_LLVM_VERSION=16
|
||||
GITHUB_NDK_VERSION=29.0.14206865
|
||||
GITHUB_NDK_VERSION=27.0.11718014
|
||||
GITHUB_EMSDK_VERSION=3.1.60
|
||||
GITHUB_VULKANSDK_VERSION=1.4.321.0
|
||||
GITHUB_GLTF_SAMPLE_ASSETS_COMMIT=d441dfdb87413ff412c620849a649d61789a470f
|
||||
GITHUB_GLTF_SAMPLE_ASSETS_COMMIT=d441dfdb87413ff412c620849a649d61789a470f
|
||||
@@ -75,7 +75,7 @@ set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
# C_FLAGS += -Wl,-pie
|
||||
# CXX_FLAGS += -lstdc++
|
||||
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIE -march=armv8-a -mtune=cortex-a78" CACHE STRING "Toolchain CFLAGS")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIE -mcpu=cortex-a57" CACHE STRING "Toolchain CFLAGS")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS}" CACHE STRING "Toolchain CXXFLAGS")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fPIE -pie -static-libstdc++" CACHE STRING "Toolchain LDFLAGS")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libstdc++" CACHE STRING "Toolchain LDFLAGS")
|
||||
|
||||
@@ -87,7 +87,7 @@ set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
# for hardfp: CFLAGS must have -mhard-float
|
||||
# LDFLAGS must have -Wl,--no-warn-mismatch
|
||||
#
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mthumb -march=armv7-a -mfloat-abi=softfp -mfpu=neon-vfpv4 -fPIE" CACHE STRING "Toolchain CFLAGS")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mthumb -march=armv7-a -mcpu=cortex-a15 -mfloat-abi=softfp -mfpu=neon-vfpv4 -fPIE" CACHE STRING "Toolchain CFLAGS")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS}" CACHE STRING "Toolchain CXXFLAGS")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -march=armv7-a -Wl,--no-warn-mismatch -L${TOOLCHAIN}/arm-linux-androideabi/lib/armv7-a -static-libstdc++ -fPIE -pie" CACHE STRING "Toolchain LDFLAGS")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -march=armv7-a -Wl,--no-warn-mismatch -L${TOOLCHAIN}/arm-linux-androideabi/lib/armv7-a -static-libstdc++" CACHE STRING "Toolchain LDFLAGS")
|
||||
|
||||
@@ -181,7 +181,7 @@ important for <code>matc</code> (material compiler).</p>
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.68.0'
|
||||
implementation 'com.google.android.filament:filament-android:1.67.1'
|
||||
}
|
||||
</code></pre>
|
||||
<p>Here are all the libraries available in the group <code>com.google.android.filament</code>:</p>
|
||||
@@ -196,7 +196,7 @@ dependencies {
|
||||
</div>
|
||||
<h3 id="ios"><a class="header" href="#ios">iOS</a></h3>
|
||||
<p>iOS projects can use CocoaPods to install the latest release:</p>
|
||||
<pre><code class="language-shell">pod 'Filament', '~> 1.68.0'
|
||||
<pre><code class="language-shell">pod 'Filament', '~> 1.67.1'
|
||||
</code></pre>
|
||||
<h2 id="documentation"><a class="header" href="#documentation">Documentation</a></h2>
|
||||
<ul>
|
||||
|
||||
@@ -16,8 +16,6 @@
|
||||
|
||||
FILAMENT_BOT_TOKEN=$2
|
||||
|
||||
set -ex
|
||||
|
||||
function update_to_main() {
|
||||
python3 docs_src/build/run.py
|
||||
mkdir -p tmp
|
||||
@@ -51,5 +49,3 @@ else
|
||||
echo "has edits (to /docs_src): ${HAS_EDITS}"
|
||||
echo "bypass: ${DO_BYPASS}"
|
||||
fi
|
||||
|
||||
set +ex
|
||||
|
||||
@@ -10,6 +10,6 @@ sortedcontainers==2.4.0
|
||||
trio==0.31.0
|
||||
trio-websocket==0.12.2
|
||||
typing_extensions==4.15.0
|
||||
urllib3==2.6.0
|
||||
urllib3==2.5.0
|
||||
websocket-client==1.9.0
|
||||
wsproto==1.2.0
|
||||
|
||||
@@ -81,28 +81,6 @@ def pull_markdeep_docs():
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, directory=MARKDEEP_DIR, **kwargs)
|
||||
|
||||
def do_GET(self):
|
||||
print(f'================ {self.path}')
|
||||
# Use the checked-in markdeep since its locked to a version
|
||||
if self.path == '/third_party/markdeep/markdeep.min.js':
|
||||
file_path = f'{ROOT_DIR}/third_party/markdeep/markdeep.min.js'
|
||||
try:
|
||||
with open(file_path, 'rb') as f:
|
||||
content = f.read()
|
||||
|
||||
self.send_response(200)
|
||||
self.send_header('Content-type', 'application/javascript')
|
||||
self.send_header('Content-Length', len(content))
|
||||
self.end_headers()
|
||||
|
||||
# Send the file content
|
||||
self.wfile.write(content)
|
||||
except FileNotFoundError:
|
||||
self.send_error(404, 'File not found')
|
||||
else:
|
||||
# For all other paths, use the default behavior (serve from MARKDEEP_DIR)
|
||||
super().do_GET()
|
||||
|
||||
def start_server(port):
|
||||
"""Starts the web server in a separate thread."""
|
||||
httpd = Server(("", port), Handler)
|
||||
@@ -115,9 +93,6 @@ def pull_markdeep_docs():
|
||||
PORT = 12345
|
||||
httpd = start_server(PORT)
|
||||
|
||||
# Workaround for unknown dead-lock when the selenium tries to make request to the local server above.
|
||||
time.sleep(3)
|
||||
|
||||
# Set up Chrome options for headless mode
|
||||
chrome_options = Options()
|
||||
chrome_options.add_argument("--headless")
|
||||
@@ -132,8 +107,7 @@ def pull_markdeep_docs():
|
||||
# Open the URL with ?export, which markdeep will export the resulting html.
|
||||
driver.get(f"http://localhost:{PORT}/{doc}.md.html?export")
|
||||
|
||||
time.sleep(1.5)
|
||||
|
||||
time.sleep(3)
|
||||
# We extract the html from the resulting "page" (an html output itself).
|
||||
text = driver.find_elements(By.TAG_NAME, "pre")[0].text
|
||||
|
||||
|
||||
@@ -97,7 +97,6 @@ in table [standardProperties].
|
||||
**transmission** | Defines how much of the diffuse light of a dielectric is transmitted through the object, in other words this defines how transparent an object is
|
||||
**ior** | Index of refraction, either for refractive objects or as an alternative to reflectance
|
||||
**microThickness** | Thickness of the thin layer of refractive objects
|
||||
**dispersion** | Strength of the dispersion effect for refractive objects, specified as 20/Abbe number
|
||||
**bentNormal** | A normal pointing in the average unoccluded direction. Can be used to improve indirect lighting quality
|
||||
**shadowStrength** | Strength factor between 0 and 1 for all shadows received by this material
|
||||
[Table [standardProperties]: Properties of the standard model]
|
||||
@@ -127,7 +126,6 @@ The type and range of each property is described in table [standardPropertiesTyp
|
||||
**absorption** | float3 | [0..n] |
|
||||
**microThickness** | float | [0..n] |
|
||||
**thickness** | float | [0..n] |
|
||||
**dispersion** | float | [0..n] | Realistic values are between [0, 1], with the exception of Rutile, which has a value of 2.04
|
||||
[Table [standardPropertiesTypes]: Range and type of the standard model's properties]
|
||||
|
||||
|
||||
@@ -155,14 +153,13 @@ The type and range of each property is described in table [standardPropertiesTyp
|
||||
as-is, which can lead to physically impossible materials, however, this might be desirable
|
||||
for artistic reasons.
|
||||
|
||||
!!! Note: About `thickness`, `microThickness` and `dispersion` for refraction
|
||||
!!! Note: About `thickness` and `microThickness` for refraction
|
||||
`thickness` represents the thickness of solid objects in the direction of the normal, for
|
||||
satisfactory results, this should be provided per fragment (e.g.: as a texture) or at least per
|
||||
vertex. `microThickness` represent the thickness of the thin layer of an object, and can
|
||||
generally be provided as a constant value. For example, a 1mm thin hollow sphere of radius 1m,
|
||||
would have a `thickness` of 1 and a `microThickness` of 0.001. Dispersion controls the angular
|
||||
separation of colors transmitting through a volume, and can be set by a contant value.
|
||||
Currently `thickness` and `dispersion` are not used when `refractionType` is set to `thin`.
|
||||
would have a `thickness` of 1 and a `microThickness` of 0.001. Currently `thickness` is not
|
||||
used when `refractionType` is set to `thin`.
|
||||
|
||||
### Base color
|
||||
|
||||
@@ -654,23 +651,6 @@ the `refractionType` is set to `solid` and `absorption` coefficients are set.
|
||||
![Figure [varyingThickness]: `thickness` varying from 0.0 at the top of the prism to 3.0 at the
|
||||
bottom of the prism](images/material_thickness.png)
|
||||
|
||||
### Dispersion
|
||||
|
||||
The dispersion property controls the angular separation of colors transmitting through a relatively
|
||||
clear volume. It can only be used when `refractionType` is set to `volume`.
|
||||
Its value is specified as 20/Abbe number. When the value is zero, no dispersion is used.
|
||||
|
||||
Table [commonMatDispersion] describes acceptable dispersion values for various types of materials.
|
||||
|
||||
Material | Abbe Number (V) | Dispersion (20/V)
|
||||
--------------------------:|:------------------:|:-----------------
|
||||
Rutile | 9.8 | 2.04
|
||||
Polycarbonate | 32 | 0.625
|
||||
Diamond | 55 | 0.36
|
||||
Water | 55 | 0.36
|
||||
Crown Glass | 59 | 0.33
|
||||
[Table [commonMatDispersion]: Dispersion of common materials]
|
||||
|
||||
## Subsurface model
|
||||
|
||||
### Thickness
|
||||
@@ -2296,7 +2276,6 @@ struct MaterialInputs {
|
||||
float3 absorption; // default float3(0.0, 0.0, 0.0)
|
||||
float ior; // default: 1.5
|
||||
float microThickness; // default: 0.0, not available with refractionType "solid"
|
||||
float dispersion; // default: 0.0, not available with refractionType "thin"
|
||||
}
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
@@ -36,7 +36,6 @@ set(SRCS
|
||||
src/Driver.cpp
|
||||
src/Handle.cpp
|
||||
src/HandleAllocator.cpp
|
||||
src/JobQueue.cpp
|
||||
src/ostream.cpp
|
||||
src/noop/NoopDriver.cpp
|
||||
src/noop/PlatformNoop.cpp
|
||||
@@ -60,7 +59,6 @@ set(PRIVATE_HDRS
|
||||
src/CompilerThreadPool.h
|
||||
src/DataReshaper.h
|
||||
src/DriverBase.h
|
||||
src/JobQueue.h
|
||||
)
|
||||
|
||||
# ==================================================================================================
|
||||
@@ -208,8 +206,6 @@ if (FILAMENT_SUPPORTS_VULKAN)
|
||||
src/vulkan/VulkanDriverFactory.h
|
||||
src/vulkan/VulkanExternalImageManager.cpp
|
||||
src/vulkan/VulkanExternalImageManager.h
|
||||
src/vulkan/VulkanStreamedImageManager.cpp
|
||||
src/vulkan/VulkanStreamedImageManager.h
|
||||
src/vulkan/VulkanFboCache.cpp
|
||||
src/vulkan/VulkanFboCache.h
|
||||
src/vulkan/VulkanHandles.cpp
|
||||
@@ -335,25 +331,13 @@ if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
src/webgpu/WebGPUVertexBufferInfo.h
|
||||
)
|
||||
if (WIN32)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/WebGPUPlatformWindows.h
|
||||
src/webgpu/platform/WebGPUPlatformWindows.cpp
|
||||
)
|
||||
list(APPEND SRCS src/webgpu/platform/WebGPUPlatformWindows.cpp)
|
||||
elseif (LINUX)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/WebGPUPlatformLinux.h
|
||||
src/webgpu/platform/WebGPUPlatformLinux.cpp
|
||||
)
|
||||
list(APPEND SRCS src/webgpu/platform/WebGPUPlatformLinux.cpp)
|
||||
elseif (APPLE OR IOS)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/WebGPUPlatformApple.h
|
||||
src/webgpu/platform/WebGPUPlatformApple.mm
|
||||
)
|
||||
list(APPEND SRCS src/webgpu/platform/WebGPUPlatformApple.mm)
|
||||
elseif (ANDROID)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/WebGPUPlatformAndroid.h
|
||||
src/webgpu/platform/WebGPUPlatformAndroid.cpp
|
||||
)
|
||||
list(APPEND SRCS src/webgpu/platform/WebGPUPlatformAndroid.cpp)
|
||||
endif()
|
||||
|
||||
if (TNT_DEV)
|
||||
@@ -582,7 +566,6 @@ if (APPLE OR LINUX)
|
||||
test/test_ReadPixels.cpp
|
||||
test/test_BufferUpdates.cpp
|
||||
test/test_Callbacks.cpp
|
||||
test/test_JobQueue.cpp
|
||||
test/test_MemoryMappedBuffer.cpp
|
||||
test/test_MsaaSwapChain.cpp
|
||||
test/test_MRT.cpp
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_BUFFEROBJECTSTREAMDESCRIPTOR_H
|
||||
#define TNT_FILAMENT_BACKEND_BUFFEROBJECTSTREAMDESCRIPTOR_H
|
||||
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
/**
|
||||
* The type of association between a buffer object and a stream.
|
||||
*/
|
||||
enum class BufferObjectStreamAssociationType { TRANSFORM_MATRIX };
|
||||
|
||||
/**
|
||||
* A descriptor for a buffer object to stream association.
|
||||
*/
|
||||
class UTILS_PUBLIC BufferObjectStreamDescriptor {
|
||||
public:
|
||||
//! creates an empty descriptor
|
||||
BufferObjectStreamDescriptor() noexcept = default;
|
||||
|
||||
BufferObjectStreamDescriptor(const BufferObjectStreamDescriptor& rhs) = delete;
|
||||
BufferObjectStreamDescriptor& operator=(const BufferObjectStreamDescriptor& rhs) = delete;
|
||||
|
||||
BufferObjectStreamDescriptor(BufferObjectStreamDescriptor&& rhs) = default;
|
||||
BufferObjectStreamDescriptor& operator=(BufferObjectStreamDescriptor&& rhs) = default;
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
|
||||
struct StreamDataDescriptor {
|
||||
uint32_t offset;
|
||||
Handle<HwStream> stream;
|
||||
BufferObjectStreamAssociationType associationType;
|
||||
};
|
||||
|
||||
std::vector<StreamDataDescriptor> mStreams;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
utils::io::ostream& operator<<(utils::io::ostream& out,
|
||||
const filament::backend::BufferObjectStreamDescriptor& b);
|
||||
#endif
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_BUFFEROBJECTSTREAMDESCRIPTOR_H
|
||||
@@ -1713,8 +1713,6 @@ using FrameTimestamps = Platform::FrameTimestamps;
|
||||
|
||||
using CompositorTiming = Platform::CompositorTiming;
|
||||
|
||||
using AsynchronousMode = Platform::AsynchronousMode;
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
template<> struct utils::EnableBitMaskOperators<filament::backend::ShaderStageFlags>
|
||||
|
||||
@@ -74,9 +74,6 @@ public:
|
||||
ExternalImageHandle& operator=(ExternalImageHandle const& rhs) noexcept;
|
||||
ExternalImageHandle& operator=(ExternalImageHandle&& rhs) noexcept;
|
||||
|
||||
bool operator==(const ExternalImageHandle& rhs) const noexcept {
|
||||
return mTarget == rhs.mTarget;
|
||||
}
|
||||
explicit operator bool() const noexcept { return mTarget != nullptr; }
|
||||
|
||||
ExternalImage* UTILS_NULLABLE get() noexcept { return mTarget; }
|
||||
@@ -255,28 +252,6 @@ public:
|
||||
REALTIME,
|
||||
};
|
||||
|
||||
/**
|
||||
* Defines how asynchronous operations are handled by the engine.
|
||||
*/
|
||||
enum class AsynchronousMode : uint8_t {
|
||||
/**
|
||||
* Asynchronous operations are disabled. This is the default.
|
||||
*/
|
||||
NONE,
|
||||
|
||||
/**
|
||||
* Attempts to use a dedicated worker thread for asynchronous tasks. If threading is not
|
||||
* supported by the platform, it automatically falls back to using an amortization strategy.
|
||||
*/
|
||||
THREAD_PREFERRED,
|
||||
|
||||
/**
|
||||
* Uses an amortization strategy, processing a small number of asynchronous tasks during
|
||||
* each engine update cycle.
|
||||
*/
|
||||
AMORTIZATION,
|
||||
};
|
||||
|
||||
struct DriverConfig {
|
||||
/**
|
||||
* Size of handle arena in bytes. Setting to 0 indicates default value is to be used.
|
||||
@@ -346,11 +321,6 @@ public:
|
||||
* - VulkanPlatform
|
||||
*/
|
||||
bool vulkanEnableStagingBufferBypass = false;
|
||||
|
||||
/**
|
||||
* Asynchronous mode for the engine. Defines how asynchronous operations are handled.
|
||||
*/
|
||||
AsynchronousMode asynchronousMode = AsynchronousMode::NONE;
|
||||
};
|
||||
|
||||
Platform() noexcept;
|
||||
|
||||
@@ -30,6 +30,8 @@
|
||||
|
||||
#include <math/mat3.h>
|
||||
|
||||
#include "AndroidNativeWindow.h"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
@@ -33,7 +33,8 @@ protected:
|
||||
// --------------------------------------------------------------------------------------------
|
||||
// Platform Interface
|
||||
|
||||
Driver* createDriver(void* sharedGLContext, const DriverConfig& driverConfig) override;
|
||||
Driver* createDriver(void* sharedGLContext,
|
||||
const Platform::DriverConfig& driverConfig) override;
|
||||
|
||||
int getOSVersion() const noexcept override;
|
||||
|
||||
@@ -42,7 +43,7 @@ protected:
|
||||
|
||||
void terminate() noexcept override;
|
||||
|
||||
SwapChain* createSwapChain(void* nativeWindow, uint64_t flags) noexcept override;
|
||||
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
|
||||
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
|
||||
void destroySwapChain(SwapChain* swapChain) noexcept override;
|
||||
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) override;
|
||||
|
||||
@@ -54,9 +54,9 @@ public:
|
||||
// a 3rd party library could be considered. However, this was a simple and
|
||||
// quick change and works for now.
|
||||
// gets the size (height and width) of the surface/window
|
||||
[[nodiscard]] virtual wgpu::Extent2D getSurfaceExtent(void* nativeWindow) const = 0;
|
||||
[[nodiscard]] wgpu::Extent2D getSurfaceExtent(void* nativeWindow) const;
|
||||
// either returns a valid surface or panics
|
||||
[[nodiscard]] virtual wgpu::Surface createSurface(void* nativeWindow, uint64_t flags) = 0;
|
||||
[[nodiscard]] wgpu::Surface createSurface(void* nativeWindow, uint64_t flags);
|
||||
// either returns a valid adapter or panics
|
||||
[[nodiscard]] wgpu::Adapter requestAdapter(wgpu::Surface const& surface);
|
||||
// either returns a valid device or panics
|
||||
@@ -74,9 +74,10 @@ protected:
|
||||
[[nodiscard]] Driver* createDriver(void* sharedContext,
|
||||
const Platform::DriverConfig& driverConfig) override;
|
||||
|
||||
private:
|
||||
// returns adapter request option variations applicable for the particular
|
||||
// platform
|
||||
[[nodiscard]] virtual std::vector<wgpu::RequestAdapterOptions> getAdapterOptions() = 0;
|
||||
[[nodiscard]] static std::vector<wgpu::RequestAdapterOptions> getAdapterOptions();
|
||||
|
||||
// we may consider having the driver own this in the future
|
||||
wgpu::Instance mInstance;
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_PLATFORMS_WEBGPUPLATFORMANDROID_H
|
||||
#define TNT_FILAMENT_BACKEND_PLATFORMS_WEBGPUPLATFORMANDROID_H
|
||||
|
||||
#include <backend/platforms/WebGPUPlatform.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class WebGPUPlatformAndroid : public WebGPUPlatform {
|
||||
public:
|
||||
wgpu::Extent2D getSurfaceExtent(void* nativeWindow) const override;
|
||||
wgpu::Surface createSurface(void* nativeWindow, uint64_t /*flags*/) override;
|
||||
|
||||
protected:
|
||||
std::vector<wgpu::RequestAdapterOptions> getAdapterOptions() override;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_PLATFORMS_WEBGPUPLATFORMANDROID_H
|
||||
@@ -1,35 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_PLATFORMS_WEBGPUPLATFORMAPPLE_H
|
||||
#define TNT_FILAMENT_BACKEND_PLATFORMS_WEBGPUPLATFORMAPPLE_H
|
||||
|
||||
#include <backend/platforms/WebGPUPlatform.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class WebGPUPlatformApple : public WebGPUPlatform {
|
||||
public:
|
||||
wgpu::Extent2D getSurfaceExtent(void* nativeWindow) const override;
|
||||
wgpu::Surface createSurface(void* nativeWindow, uint64_t /*flags*/) override;
|
||||
|
||||
protected:
|
||||
std::vector<wgpu::RequestAdapterOptions> getAdapterOptions() override;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_PLATFORMS_WEBGPUPLATFORMAPPLE_H
|
||||
@@ -1,35 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_PLATFORMS_WEBGPUPLATFORMLINUX_H
|
||||
#define TNT_FILAMENT_BACKEND_PLATFORMS_WEBGPUPLATFORMLINUX_H
|
||||
|
||||
#include <backend/platforms/WebGPUPlatform.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class WebGPUPlatformLinux : public WebGPUPlatform {
|
||||
public:
|
||||
wgpu::Extent2D getSurfaceExtent(void* nativeWindow) const override;
|
||||
wgpu::Surface createSurface(void* nativeWindow, uint64_t /*flags*/) override;
|
||||
|
||||
protected:
|
||||
std::vector<wgpu::RequestAdapterOptions> getAdapterOptions() override;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_PLATFORMS_WEBGPUPLATFORMLINUX_H
|
||||
@@ -1,35 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_PLATFORMS_WEBGPUPLATFORMWINDOWS_H
|
||||
#define TNT_FILAMENT_BACKEND_PLATFORMS_WEBGPUPLATFORMWINDOWS_H
|
||||
|
||||
#include <backend/platforms/WebGPUPlatform.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class WebGPUPlatformWindows : public WebGPUPlatform {
|
||||
public:
|
||||
wgpu::Extent2D getSurfaceExtent(void* nativeWindow) const override;
|
||||
wgpu::Surface createSurface(void* nativeWindow, uint64_t /*flags*/) override;
|
||||
|
||||
protected:
|
||||
std::vector<wgpu::RequestAdapterOptions> getAdapterOptions() override;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_PLATFORMS_WEBGPUPLATFORMWINDOWS_H
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "private/backend/Driver.h"
|
||||
|
||||
#include <backend/BufferDescriptor.h>
|
||||
#include <backend/BufferObjectStreamDescriptor.h>
|
||||
#include <backend/CallbackHandler.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
namespace filament::backend {
|
||||
|
||||
class BufferDescriptor;
|
||||
class BufferObjectStreamDescriptor;
|
||||
class CallbackHandler;
|
||||
class PixelBufferDescriptor;
|
||||
class Program;
|
||||
|
||||
@@ -392,6 +392,10 @@ DECL_DRIVER_API_N(updateBufferObject,
|
||||
backend::BufferDescriptor&&, data,
|
||||
uint32_t, byteOffset)
|
||||
|
||||
DECL_DRIVER_API_N(registerBufferObjectStreams,
|
||||
backend::BufferObjectHandle, boh,
|
||||
backend::BufferObjectStreamDescriptor&&, streams)
|
||||
|
||||
DECL_DRIVER_API_N(updateBufferObjectUnsynchronized,
|
||||
backend::BufferObjectHandle, boh,
|
||||
backend::BufferDescriptor&&, data,
|
||||
|
||||
@@ -61,16 +61,6 @@ int NativeWindow::enableFrameTimestamps(ANativeWindow* anw, bool enable) {
|
||||
return pWindow->perform(anw, ENABLE_FRAME_TIMESTAMPS, enable);
|
||||
}
|
||||
|
||||
int NativeWindow::frameTimestampsSupportsPresent(ANativeWindow* anw, bool* outSupportsPresent) {
|
||||
NativeWindow const* pWindow = reinterpret_cast<NativeWindow const*>(anw);
|
||||
int value = 0;
|
||||
bool const success = pWindow->perform(anw, FRAME_TIMESTAMPS_SUPPORTS_PRESENT, &value);
|
||||
if (success) {
|
||||
*outSupportsPresent = bool(value);
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
int NativeWindow::getCompositorTiming(ANativeWindow* anw,
|
||||
int64_t* compositeDeadline, int64_t* compositeInterval,
|
||||
int64_t* compositeToPresentLatency) {
|
||||
|
||||
@@ -32,7 +32,6 @@ struct NativeWindow {
|
||||
// is valid query enum value
|
||||
enum {
|
||||
IS_VALID = 17,
|
||||
FRAME_TIMESTAMPS_SUPPORTS_PRESENT = 18,
|
||||
GET_NEXT_FRAME_ID = 24,
|
||||
ENABLE_FRAME_TIMESTAMPS = 25,
|
||||
GET_COMPOSITOR_TIMING = 26,
|
||||
@@ -52,7 +51,6 @@ struct NativeWindow {
|
||||
|
||||
static int getNextFrameId(ANativeWindow* anw, uint64_t* frameId);
|
||||
static int enableFrameTimestamps(ANativeWindow* anw, bool enable);
|
||||
static int frameTimestampsSupportsPresent(ANativeWindow* anw, bool* outSupportsPresent);
|
||||
static int getCompositorTiming(ANativeWindow* anw,
|
||||
int64_t* compositeDeadline, int64_t* compositeInterval,
|
||||
int64_t* compositeToPresentLatency);
|
||||
|
||||
@@ -19,9 +19,6 @@
|
||||
|
||||
#include <android/native_window.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Logger.h>
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <limits>
|
||||
@@ -39,23 +36,11 @@ bool AndroidSwapChainHelper::setPresentFrameId(
|
||||
int const status = NativeWindow::getNextFrameId(anw, &sysFrameId);
|
||||
if (status == 0) {
|
||||
std::lock_guard const lock(mLock);
|
||||
// frameIds must be strictly monotonic, if that's not the case (i.e. the new frameId is
|
||||
// less or equal to the last one in the map), we have to clear the map, because the
|
||||
// map's find() assume sorted keys.
|
||||
// This case can happen if two different filament::Renderer are used with the same
|
||||
// ANativeWindow (the Renderer would have different frameIds). This is expected to
|
||||
// be a rare case.
|
||||
if (UTILS_UNLIKELY(!mFrameIdToSystemFrameId.empty() &&
|
||||
frameId <= mFrameIdToSystemFrameId.back().first)) {
|
||||
// this log is expected to happen very rarely
|
||||
DLOG(INFO) << "clearing frame history anw=" << anw
|
||||
<< ", frameId=" << frameId
|
||||
<< ", previous=" << mFrameIdToSystemFrameId.back().first
|
||||
<< ", sysFrameId=" << sysFrameId;
|
||||
// clear the frame history
|
||||
mFrameIdToSystemFrameId.clear();
|
||||
auto const pos = mFrameIdToSystemFrameId.find(frameId);
|
||||
if (pos && *pos != sysFrameId) {
|
||||
// we're trying to associate the same frame id to a different frame!
|
||||
return false;
|
||||
}
|
||||
|
||||
// oldest entry is removed
|
||||
mFrameIdToSystemFrameId.insert(frameId, sysFrameId);
|
||||
return true;
|
||||
|
||||
@@ -1,247 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "JobQueue.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
JobQueue::JobQueue(PassKey) {}
|
||||
|
||||
JobQueue::JobId JobQueue::push(Job job, JobId const preIssuedJobId/* = InvalidJobId*/) {
|
||||
JobId jobId = preIssuedJobId;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mQueueMutex);
|
||||
if (mIsStopping) {
|
||||
return InvalidJobId;
|
||||
}
|
||||
|
||||
if (jobId == InvalidJobId) {
|
||||
jobId = genNextJobId();
|
||||
mJobsMap[jobId] = std::move(job);
|
||||
} else {
|
||||
// Use the job ID previously issued by `issueJobId()`
|
||||
auto it = mJobsMap.find(jobId);
|
||||
if (it == mJobsMap.end()) {
|
||||
// Pre-issued job does not exist, either users passed a wrong id (unlikely)
|
||||
// or the job must have been canceled (likely)
|
||||
return InvalidJobId;
|
||||
}
|
||||
FILAMENT_CHECK_PRECONDITION(!static_cast<bool>(it->second))
|
||||
<< "pre-issued job has already been populated";
|
||||
it->second = std::move(job);
|
||||
}
|
||||
mJobOrder.push(jobId);
|
||||
}
|
||||
|
||||
// Always notify. A ThreadWorker might be waiting.
|
||||
mQueueCondition.notify_one();
|
||||
|
||||
return jobId;
|
||||
}
|
||||
|
||||
JobQueue::Job JobQueue::pop(bool shouldBlock) {
|
||||
std::unique_lock<std::mutex> lock(mQueueMutex);
|
||||
|
||||
decltype(mJobsMap)::iterator it;
|
||||
|
||||
while (true) {
|
||||
if (shouldBlock) {
|
||||
// Wait only if we're in blocking mode and the queue is empty
|
||||
mQueueCondition.wait(lock, [this] { return !mJobOrder.empty() || mIsStopping; });
|
||||
}
|
||||
|
||||
if (mJobOrder.empty()) {
|
||||
// When `shouldBlock` is true, this means the queue is stopping now.
|
||||
// When `shouldBlock` is false, this means there's no job.
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
JobId jobId = mJobOrder.front();
|
||||
mJobOrder.pop();
|
||||
|
||||
it = mJobsMap.find(jobId);
|
||||
if (it != mJobsMap.end()) {
|
||||
break;
|
||||
}
|
||||
|
||||
// If execution reaches this line, the job must have been canceled right after being added.
|
||||
// Therefore, we should continue the loop and attempt to retrieve the next available job.
|
||||
}
|
||||
|
||||
Job job = std::move(it->second);
|
||||
mJobsMap.erase(it);
|
||||
return job;
|
||||
}
|
||||
|
||||
utils::FixedCapacityVector<JobQueue::Job> JobQueue::popBatch(int const maxJobsToPop) {
|
||||
utils::FixedCapacityVector<Job> jobs;
|
||||
|
||||
if (UTILS_UNLIKELY(maxJobsToPop == 0)) {
|
||||
return jobs;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(mQueueMutex);
|
||||
if (mJobOrder.empty()) {
|
||||
return jobs;
|
||||
}
|
||||
|
||||
// Calculate jobs to take. If maxJobsToPop is negative, we take all jobs.
|
||||
size_t jobsToTake = mJobOrder.size();
|
||||
if (0 < maxJobsToPop && maxJobsToPop < static_cast<int>(jobsToTake)) {
|
||||
jobsToTake = maxJobsToPop;
|
||||
}
|
||||
jobs.reserve(jobsToTake);
|
||||
|
||||
while (0 < jobsToTake && !mJobOrder.empty()) {
|
||||
JobId jobId = mJobOrder.front();
|
||||
mJobOrder.pop();
|
||||
|
||||
auto it = mJobsMap.find(jobId);
|
||||
if (UTILS_UNLIKELY(it == mJobsMap.end())) {
|
||||
// The job was probably canceled.
|
||||
continue;
|
||||
}
|
||||
|
||||
jobs.push_back(std::move(it->second));
|
||||
--jobsToTake;
|
||||
mJobsMap.erase(it);
|
||||
}
|
||||
|
||||
return jobs;
|
||||
}
|
||||
|
||||
JobQueue::JobId JobQueue::issueJobId() noexcept {
|
||||
std::lock_guard<std::mutex> lock(mQueueMutex);
|
||||
JobId const jobId = genNextJobId();
|
||||
// Preallocate a job, which serves two main purposes. It provides a valid jobId that can be
|
||||
// checked for integrity when passed to the `push` method, and it enables job cancellation for
|
||||
// tasks that are yet to be pushed.
|
||||
mJobsMap[jobId];
|
||||
return jobId;
|
||||
}
|
||||
|
||||
bool JobQueue::cancel(JobId const jobId) noexcept {
|
||||
std::lock_guard<std::mutex> lock(mQueueMutex);
|
||||
|
||||
auto it = mJobsMap.find(jobId);
|
||||
if (it == mJobsMap.end()) {
|
||||
return false; // Job not found, must have been completed or canceled.
|
||||
}
|
||||
|
||||
mJobsMap.erase(it);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void JobQueue::stop() noexcept {
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mQueueMutex);
|
||||
mIsStopping = true;
|
||||
}
|
||||
mQueueCondition.notify_all(); // Wake up all waiting threads
|
||||
}
|
||||
|
||||
JobQueue::JobId JobQueue::genNextJobId() noexcept {
|
||||
// We assume this method is called within the critical section.
|
||||
JobId newJobId = mNextJobId++;
|
||||
// We assume the job ID won't overflow or wraps around to zero within the application's lifetime.
|
||||
assert_invariant(newJobId != InvalidJobId);
|
||||
return newJobId;
|
||||
}
|
||||
|
||||
JobWorker::~JobWorker() = default;
|
||||
|
||||
void JobWorker::terminate() {
|
||||
// This is called from workers `terminate()`, which may hinder the concurrent use of multiple
|
||||
// workers. Consider removing this line and require the owner/caller to explicitly invoke it to
|
||||
// enable multiple worker instances.
|
||||
if (mQueue) {
|
||||
mQueue->stop();
|
||||
}
|
||||
}
|
||||
|
||||
AmortizationWorker::AmortizationWorker(JobQueue::Ptr queue, PassKey)
|
||||
: JobWorker(std::move(queue)) {
|
||||
}
|
||||
|
||||
AmortizationWorker::~AmortizationWorker() = default;
|
||||
|
||||
void AmortizationWorker::process(int const jobCount) {
|
||||
if (!mQueue || jobCount == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (jobCount == 1) {
|
||||
// Handle single job without vector allocation.
|
||||
if (auto job = mQueue->pop(false)) {
|
||||
job();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle batch (jobCount > 1 or jobCount < 0 for "all pending jobs")
|
||||
utils::FixedCapacityVector<JobQueue::Job> jobs = mQueue->popBatch(jobCount);
|
||||
if (jobs.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& job: jobs) {
|
||||
job();
|
||||
}
|
||||
}
|
||||
|
||||
void AmortizationWorker::terminate() {
|
||||
JobWorker::terminate();
|
||||
|
||||
// Drain all pending jobs.
|
||||
process(-1);
|
||||
}
|
||||
|
||||
ThreadWorker::ThreadWorker(JobQueue::Ptr queue, Config config, PassKey)
|
||||
: JobWorker(std::move(queue)), mConfig(std::move(config)) {
|
||||
mThread = std::thread([this]() {
|
||||
utils::JobSystem::setThreadName(mConfig.name.data());
|
||||
utils::JobSystem::setThreadPriority(mConfig.priority);
|
||||
|
||||
if (mConfig.onBegin) {
|
||||
mConfig.onBegin();
|
||||
}
|
||||
|
||||
while (JobQueue::Job job = mQueue->pop(true)) {
|
||||
job();
|
||||
}
|
||||
|
||||
if (mConfig.onEnd) {
|
||||
mConfig.onEnd();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
ThreadWorker::~ThreadWorker() = default;
|
||||
|
||||
void ThreadWorker::terminate() {
|
||||
JobWorker::terminate();
|
||||
|
||||
if (mThread.joinable()) {
|
||||
mThread.join();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace utils
|
||||
@@ -1,275 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_JOBQUEUE_H
|
||||
#define TNT_FILAMENT_BACKEND_PRIVATE_JOBQUEUE_H
|
||||
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/JobSystem.h>
|
||||
|
||||
#include <mutex>
|
||||
#include <condition_variable>
|
||||
#include <thread>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <limits>
|
||||
#include <queue>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
/**
|
||||
* A thread-safe producer-consumer queue with batching capabilities.
|
||||
*
|
||||
* This class is thread-safe. All public methods can be called from any thread.
|
||||
*
|
||||
* This class is stateless regarding concurrency. The *caller* decides the blocking behavior and/or
|
||||
* batching when they call a 'pop' methods.
|
||||
*
|
||||
* A typical use case looks like this:
|
||||
*
|
||||
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
* #include "private/backend/JobQueue.h"
|
||||
* using namespace filament::backend;
|
||||
*
|
||||
* JobQueue::Ptr queue = JobQueue::create();
|
||||
* JobWorker::Ptr worker = AmortizationWorker::create(queue);
|
||||
* [ or JobWorker::Ptr worker = ThreadWorker::create(queue, config); ]
|
||||
*
|
||||
* void loop() {
|
||||
* worker->process(2); // for AmortizationWorker
|
||||
* }
|
||||
*
|
||||
* void cleanup() {
|
||||
* worker->terminate();
|
||||
* }
|
||||
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
* JobId id = queue->push([](){ ... });
|
||||
* queue->cancel(id);
|
||||
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
* JobId preIssuedId = queue->issueJobId();
|
||||
* JobId id = queue->push([](){ ... }, preIssuedId);
|
||||
* assert(id == preIssuedId);
|
||||
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
*/
|
||||
class JobQueue {
|
||||
struct PassKey {};
|
||||
public:
|
||||
using Job = utils::Invocable<void()>;
|
||||
using JobId = uint32_t;
|
||||
using Ptr = std::shared_ptr<JobQueue>;
|
||||
static constexpr JobId InvalidJobId = std::numeric_limits<JobId>::max();
|
||||
|
||||
/**
|
||||
* Creates an instance of JobQueue. Users should call this to create one.
|
||||
* @return An instance of JobQueue
|
||||
*/
|
||||
static Ptr create() {
|
||||
return std::make_shared<JobQueue>(PassKey{});
|
||||
}
|
||||
|
||||
explicit JobQueue(PassKey); // This can be created only via `create()`
|
||||
|
||||
/**
|
||||
* Pushes a new job into queue.
|
||||
*
|
||||
* If the queue is in the process of shutting down (via a call to `stop`), this method does
|
||||
* nothing (a no-op) and returns an invalid job ID.
|
||||
*
|
||||
* @param job The function/lambda to be executed.
|
||||
* @param preIssuedJobId The previously issued job ID where this job is assigned to.
|
||||
* If the value is `InvalidJobId`, a new job ID is generated internally.
|
||||
* @return A new job ID. If a `preIssuedJobId` is provided, that specific ID is returned instead.
|
||||
*/
|
||||
JobId push(Job job, JobId preIssuedJobId = InvalidJobId);
|
||||
|
||||
/**
|
||||
* Retrieves the next job from queue.
|
||||
*
|
||||
* This method returns a valid job ID if there are pending jobs in the queue, even if the queue
|
||||
* is currently in the process of shutting down (via a call to `stop`).
|
||||
*
|
||||
* @param shouldBlock If true (typically used by ThreadWorker), waits for a job and returns it.
|
||||
* If false (typically used by AmortizationWorker), tries retrieving a job. But may return an
|
||||
* empty job if there's no pending job.
|
||||
* @return The next job. If an empty job is returned, it has different meaning depending on the
|
||||
* `shouldBlock` value:
|
||||
* - true: Stop processing (shutting down).
|
||||
* - false: No jobs currently in queue.
|
||||
*/
|
||||
Job pop(bool shouldBlock);
|
||||
|
||||
/**
|
||||
* Retrieves a batch of next jobs from queue. Always non-blocking.
|
||||
*
|
||||
* This method returns a valid job ID if there are pending jobs in the queue, even if the queue
|
||||
* is currently in the process of shutting down (via a call to `stop`).
|
||||
*
|
||||
* @param maxJobsToPop The maximum number of jobs to retrieve.
|
||||
* If < 0, retrieves all pending jobs.
|
||||
* @return A FixedCapacityVector<Job> containing the retrieved jobs.
|
||||
* Returns an empty vector if the queue is empty.
|
||||
*/
|
||||
utils::FixedCapacityVector<Job> popBatch(int maxJobsToPop);
|
||||
|
||||
/**
|
||||
* Generate a new job ID. This newly generated ID is meant to be used for the `preIssuedJobId`
|
||||
* parameter of `push` method.
|
||||
*
|
||||
* @return A new job ID.
|
||||
*/
|
||||
JobId issueJobId() noexcept;
|
||||
|
||||
/**
|
||||
* Cancels a job by its ID.
|
||||
*
|
||||
* @param jobId The job ID to cancel.
|
||||
* @return true if the job was found and cancelled, false otherwise.
|
||||
*/
|
||||
bool cancel(JobId jobId) noexcept;
|
||||
|
||||
/**
|
||||
* Signals the queue to shut down, after which no further jobs can be added using the `push`
|
||||
* method. but all jobs already pushed can still be processed using `pop`.
|
||||
*/
|
||||
void stop() noexcept;
|
||||
|
||||
private:
|
||||
JobQueue(const JobQueue&) = delete;
|
||||
JobQueue& operator=(const JobQueue&) = delete;
|
||||
|
||||
JobId genNextJobId() noexcept;
|
||||
|
||||
std::mutex mQueueMutex;
|
||||
std::condition_variable mQueueCondition;
|
||||
std::unordered_map<JobId, Job> mJobsMap;
|
||||
std::queue<JobId> mJobOrder;
|
||||
JobId mNextJobId = 0;
|
||||
bool mIsStopping = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* Abstract base class for all worker types.
|
||||
*/
|
||||
class JobWorker {
|
||||
public:
|
||||
using Ptr = std::unique_ptr<JobWorker>;
|
||||
|
||||
virtual ~JobWorker();
|
||||
|
||||
/**
|
||||
* Processes a batch of jobs. (For non-threaded workers)
|
||||
* @param jobCount Max jobs to process (<= 0 for all).
|
||||
*/
|
||||
virtual void process(int jobCount) {}
|
||||
|
||||
/**
|
||||
* Terminates the worker.
|
||||
*/
|
||||
virtual void terminate();
|
||||
|
||||
protected:
|
||||
explicit JobWorker(JobQueue::Ptr queue) : mQueue(std::move(queue)) {}
|
||||
|
||||
JobQueue::Ptr mQueue;
|
||||
|
||||
private:
|
||||
JobWorker(const JobWorker&) = delete;
|
||||
JobWorker& operator=(const JobWorker&) = delete;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* A non-threaded worker that consumes jobs in batches.
|
||||
*/
|
||||
class AmortizationWorker final : public JobWorker {
|
||||
struct PassKey {};
|
||||
public:
|
||||
/**
|
||||
* Creates an instance of AmortizationWorker. Users should call this to create one.
|
||||
* @return An instance of AmortizationWorker
|
||||
*/
|
||||
static Ptr create(JobQueue::Ptr queue) {
|
||||
return std::make_unique<AmortizationWorker>(std::move(queue), PassKey{});
|
||||
}
|
||||
|
||||
explicit AmortizationWorker(JobQueue::Ptr queue, PassKey); // This can be created only via `create()`
|
||||
|
||||
~AmortizationWorker() override;
|
||||
|
||||
/**
|
||||
* Polls the queue and executes a batch of jobs.
|
||||
*
|
||||
* @param jobCount The max number of jobs to process.
|
||||
* 0 = do nothing.
|
||||
* 1 = pop one (optimized).
|
||||
* > 1 = pop batch.
|
||||
* <= -1 = pop all.
|
||||
*/
|
||||
void process(int jobCount) override;
|
||||
|
||||
/**
|
||||
* Signals the queue to stop and drain all pending jobs.
|
||||
* This is safe to call multiple times.
|
||||
*/
|
||||
void terminate() override;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* A threaded worker that consumes jobs one by one, blocking when empty.
|
||||
*/
|
||||
class ThreadWorker final : public JobWorker {
|
||||
struct PassKey {};
|
||||
public:
|
||||
using Priority = utils::JobSystem::Priority;
|
||||
|
||||
/**
|
||||
* Config settings for the worker
|
||||
*/
|
||||
struct Config {
|
||||
std::string_view name = "";
|
||||
Priority priority = Priority::NORMAL;
|
||||
utils::Invocable<void()> onBegin; // Executed when the thread worker begins
|
||||
utils::Invocable<void()> onEnd; // Executed when the thread worker ends
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates an instance of ThreadWorker. Users should call this to create one.
|
||||
* @return An instance of ThreadWorker
|
||||
*/
|
||||
static Ptr create(JobQueue::Ptr queue, Config config) {
|
||||
return std::make_unique<ThreadWorker>(std::move(queue), std::move(config), PassKey{});
|
||||
}
|
||||
|
||||
ThreadWorker(JobQueue::Ptr queue, Config config, PassKey); // This can be created only via `create()`
|
||||
|
||||
~ThreadWorker() override;
|
||||
|
||||
/**
|
||||
* Signals the queue to stop and joins the worker thread.
|
||||
* This is safe to call multiple times.
|
||||
*/
|
||||
void terminate() override;
|
||||
|
||||
private:
|
||||
Config mConfig;
|
||||
std::thread mThread;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_PRIVATE_JOBQUEUE_H
|
||||
@@ -146,12 +146,12 @@ void Platform::setBlobFunc(InsertBlobFunc&& insertBlob, RetrieveBlobFunc&& retri
|
||||
|
||||
bool Platform::hasInsertBlobFunc() const noexcept {
|
||||
std::lock_guard<decltype(mMutex)> lock(mMutex);
|
||||
return mInsertBlob && bool(*mInsertBlob);
|
||||
return bool(mInsertBlob);
|
||||
}
|
||||
|
||||
bool Platform::hasRetrieveBlobFunc() const noexcept {
|
||||
std::lock_guard<decltype(mMutex)> lock(mMutex);
|
||||
return mRetrieveBlob && bool(*mRetrieveBlob);
|
||||
return bool(mRetrieveBlob);
|
||||
}
|
||||
|
||||
void Platform::insertBlob(void const* key, size_t keySize, void const* value, size_t valueSize) {
|
||||
@@ -184,7 +184,7 @@ void Platform::setDebugUpdateStatFunc(DebugUpdateStatFunc&& debugUpdateStat) noe
|
||||
|
||||
bool Platform::hasDebugUpdateStatFunc() const noexcept {
|
||||
std::lock_guard<decltype(mMutex)> lock(mMutex);
|
||||
return mDebugUpdateStat && bool(*mDebugUpdateStat);
|
||||
return mDebugUpdateStat != nullptr;
|
||||
}
|
||||
|
||||
void Platform::debugUpdateStat(const char* key, uint64_t intValue) {
|
||||
|
||||
@@ -22,15 +22,7 @@
|
||||
|
||||
// We need to keep this up top for the linux (X11) name collisions.
|
||||
#if defined(FILAMENT_SUPPORTS_WEBGPU)
|
||||
#if defined(__ANDROID__)
|
||||
#include "backend/platforms/WebGPUPlatformAndroid.h"
|
||||
#elif defined(__APPLE__)
|
||||
#include "backend/platforms/WebGPUPlatformApple.h"
|
||||
#elif defined(__linux__)
|
||||
#include "backend/platforms/WebGPUPlatformLinux.h"
|
||||
#elif defined(WIN32)
|
||||
#include "backend/platforms/WebGPUPlatformWindows.h"
|
||||
#endif
|
||||
#include "backend/platforms/WebGPUPlatform.h"
|
||||
#endif
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
@@ -144,17 +136,7 @@ Platform* PlatformFactory::create(Backend* backend) noexcept {
|
||||
}
|
||||
if (*backend == Backend::WEBGPU) {
|
||||
#if defined(FILAMENT_SUPPORTS_WEBGPU)
|
||||
#if defined(__ANDROID__)
|
||||
return new WebGPUPlatformAndroid();
|
||||
#elif defined(__APPLE__)
|
||||
return new WebGPUPlatformApple();
|
||||
#elif defined(__linux__)
|
||||
return new WebGPUPlatformLinux();
|
||||
#elif defined(WIN32)
|
||||
return new WebGPUPlatformWindows();
|
||||
#else
|
||||
return nullptr;
|
||||
#endif
|
||||
return new WebGPUPlatform();
|
||||
#else
|
||||
return nullptr;
|
||||
#endif
|
||||
|
||||
@@ -165,7 +165,7 @@ public:
|
||||
size_t size, bool forceGpuBuffer = false);
|
||||
~MetalBuffer();
|
||||
|
||||
[[nodiscard]] bool wasAllocationSuccessful() const noexcept { return mBuffer; }
|
||||
[[nodiscard]] bool wasAllocationSuccessful() const noexcept { return mBuffer || mCpuBuffer; }
|
||||
|
||||
MetalBuffer(const MetalBuffer& rhs) = delete;
|
||||
MetalBuffer& operator=(const MetalBuffer& rhs) = delete;
|
||||
@@ -185,12 +185,14 @@ public:
|
||||
* Denotes that this buffer is used for a draw call ensuring that its allocation remains valid
|
||||
* until the end of the current frame.
|
||||
*
|
||||
* @return The MTLBuffer representing the current state of the buffer to bind, it never returns
|
||||
* nil.
|
||||
* @return The MTLBuffer representing the current state of the buffer to bind, or nil if there
|
||||
* is no device allocation.
|
||||
*
|
||||
*/
|
||||
id<MTLBuffer> getGpuBufferForDraw() noexcept;
|
||||
|
||||
void* getCpuBuffer() const noexcept { return mCpuBuffer; }
|
||||
|
||||
void setLabel(const utils::ImmutableCString& label) {
|
||||
#if FILAMENT_METAL_DEBUG_LABELS
|
||||
if (label.empty()) {
|
||||
@@ -233,6 +235,7 @@ private:
|
||||
UploadStrategy mUploadStrategy;
|
||||
TrackedMetalBuffer mBuffer;
|
||||
size_t mBufferSize = 0;
|
||||
void* mCpuBuffer = nullptr;
|
||||
MetalContext& mContext;
|
||||
};
|
||||
|
||||
|
||||
@@ -39,30 +39,34 @@ MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType,
|
||||
mUploadStrategy = UploadStrategy::POOL;
|
||||
}
|
||||
|
||||
MTLResourceOptions options = MTLResourceStorageModePrivate;
|
||||
// If the buffer is less than 4K in size and is updated frequently, we don't use an explicit
|
||||
// buffer. Instead, we use immediate command encoder methods like setVertexBytes:length:atIndex:.
|
||||
// This won't work for SSBOs, since they are read/write.
|
||||
|
||||
// The buffer will be memory mapped for write operations.
|
||||
if (any(usage & BufferUsage::SHARED_WRITE_BIT)) {
|
||||
#if defined(FILAMENT_IOS) || defined(__arm64__) || defined(__aarch64__)
|
||||
// iOS and Apple Silicon devices use UMA (Unified Memory Architecture), so we use Shared memory.
|
||||
options = MTLResourceStorageModeShared;
|
||||
#else
|
||||
// Intel Macs require Managed memory for CPU/GPU synchronization.
|
||||
options = MTLResourceStorageModeManaged;
|
||||
#endif
|
||||
/*
|
||||
if (size <= 4 * 1024 && bindingType != BufferObjectBinding::SHADER_STORAGE &&
|
||||
usage == BufferUsage::DYNAMIC && !forceGpuBuffer) {
|
||||
mBuffer = nil;
|
||||
mCpuBuffer = malloc(size);
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
// Otherwise, we allocate a private GPU buffer.
|
||||
{
|
||||
ScopedAllocationTimer timer("generic");
|
||||
mBuffer = { [context.device newBufferWithLength:size options:options],
|
||||
mBuffer = { [context.device newBufferWithLength:size options:MTLResourceStorageModePrivate],
|
||||
TrackedMetalBuffer::Type::GENERIC };
|
||||
}
|
||||
|
||||
// mBuffer might fail to be allocated. Clients can check for this by calling
|
||||
// wasAllocationSuccessful().
|
||||
}
|
||||
|
||||
MetalBuffer::~MetalBuffer() = default;
|
||||
MetalBuffer::~MetalBuffer() {
|
||||
if (mCpuBuffer) {
|
||||
free(mCpuBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void MetalBuffer::copyIntoBuffer(
|
||||
void* src, size_t size, size_t byteOffset, TagResolver&& getHandleTag) {
|
||||
@@ -79,6 +83,12 @@ void MetalBuffer::copyIntoBuffer(
|
||||
FILAMENT_CHECK_PRECONDITION(!(byteOffset & 0x3))
|
||||
<< "byteOffset must be a multiple of 4, tag=" << getHandleTag();
|
||||
|
||||
// If we have a cpu buffer, we can directly copy into it.
|
||||
if (mCpuBuffer) {
|
||||
memcpy(static_cast<uint8_t*>(mCpuBuffer) + byteOffset, src, size);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (mUploadStrategy) {
|
||||
case UploadStrategy::BUMP_ALLOCATOR:
|
||||
uploadWithBumpAllocator(src, size, byteOffset, std::move(getHandleTag));
|
||||
@@ -96,6 +106,11 @@ void MetalBuffer::copyIntoBufferUnsynchronized(
|
||||
}
|
||||
|
||||
id<MTLBuffer> MetalBuffer::getGpuBufferForDraw() noexcept {
|
||||
// If there's a CPU buffer, then we return nil here, as the CPU-side buffer will be bound
|
||||
// separately.
|
||||
if (mCpuBuffer) {
|
||||
return nil;
|
||||
}
|
||||
assert_invariant(mBuffer);
|
||||
return mBuffer.get();
|
||||
}
|
||||
@@ -156,6 +171,41 @@ void MetalBuffer::bindBuffers(id<MTLCommandBuffer> cmdBuffer, id<MTLCommandEncod
|
||||
offsets:metalOffsets.data()
|
||||
withRange:bufferRange];
|
||||
}
|
||||
|
||||
for (size_t b = 0; b < count; b++) {
|
||||
MetalBuffer* const buffer = buffers[b];
|
||||
if (!buffer) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const void* cpuBuffer = buffer->getCpuBuffer();
|
||||
if (!cpuBuffer) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const size_t bufferIndex = bufferStart + b;
|
||||
const size_t offset = offsets[b];
|
||||
auto* bytes = static_cast<const uint8_t*>(cpuBuffer);
|
||||
|
||||
if (stages & Stage::VERTEX) {
|
||||
[(id<MTLRenderCommandEncoder>) encoder setVertexBytes:(bytes + offset)
|
||||
length:(buffer->getSize() - offset)
|
||||
atIndex:bufferIndex];
|
||||
}
|
||||
if (stages & Stage::FRAGMENT) {
|
||||
[(id<MTLRenderCommandEncoder>) encoder setFragmentBytes:(bytes + offset)
|
||||
length:(buffer->getSize() - offset)
|
||||
atIndex:bufferIndex];
|
||||
}
|
||||
if (stages & Stage::COMPUTE) {
|
||||
// TODO: using setBytes means the data is read-only, which currently isn't enforced.
|
||||
// In practice this won't be an issue since MetalBuffer ensures all SSBOs are realized
|
||||
// through actual id<MTLBuffer> allocations.
|
||||
[(id<MTLComputeCommandEncoder>) encoder setBytes:(bytes + offset)
|
||||
length:(buffer->getSize() - offset)
|
||||
atIndex:bufferIndex];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MetalBuffer::uploadWithPoolBuffer(
|
||||
|
||||
@@ -61,8 +61,6 @@ public:
|
||||
|
||||
MetalContext* getContext() { return mContext; }
|
||||
|
||||
using DriverBase::scheduleDestroy;
|
||||
|
||||
private:
|
||||
|
||||
friend class MetalSwapChain;
|
||||
|
||||
@@ -312,8 +312,6 @@ void MetalDriver::execute(std::function<void(void)> const& fn) noexcept {
|
||||
}
|
||||
|
||||
void MetalDriver::setPresentationTime(int64_t monotonic_clock_ns) {
|
||||
assert_invariant(mContext->currentDrawSwapChain);
|
||||
mContext->currentDrawSwapChain->setPresentationTime(monotonic_clock_ns);
|
||||
}
|
||||
|
||||
void MetalDriver::endFrame(uint32_t frameId) {
|
||||
@@ -1146,12 +1144,8 @@ bool MetalDriver::isRenderTargetFormatSupported(TextureFormat format) {
|
||||
bool MetalDriver::isFrameBufferFetchSupported() {
|
||||
// FrameBuffer fetch is achievable via "programmable blending" in Metal, and only supported on
|
||||
// Apple GPUs with readWriteTextureSupport.
|
||||
// On macOS, framebuffer fetch requires MSL 2.3, which is only available with macOS 11.0.
|
||||
if (@available(macOS 11.0, *)) {
|
||||
return mContext->highestSupportedGpuFamily.apple >= 1 &&
|
||||
mContext->device.readWriteTextureSupport;
|
||||
}
|
||||
return false;
|
||||
return mContext->highestSupportedGpuFamily.apple >= 1 &&
|
||||
mContext->device.readWriteTextureSupport;
|
||||
}
|
||||
|
||||
bool MetalDriver::isFrameBufferFetchMultiSampleSupported() {
|
||||
@@ -1292,6 +1286,10 @@ void MetalDriver::updateIndexBuffer(Handle<HwIndexBuffer> ibh, BufferDescriptor&
|
||||
scheduleDestroy(std::move(data));
|
||||
}
|
||||
|
||||
void MetalDriver::registerBufferObjectStreams(Handle<HwBufferObject> boh, BufferObjectStreamDescriptor&& streams) {
|
||||
// Noop
|
||||
}
|
||||
|
||||
void MetalDriver::updateBufferObject(Handle<HwBufferObject> boh, BufferDescriptor&& data,
|
||||
uint32_t byteOffset) {
|
||||
FILAMENT_CHECK_PRECONDITION(!isInRenderPass(mContext))
|
||||
@@ -2277,10 +2275,7 @@ MemoryMappedBufferHandle MetalDriver::mapBufferS() noexcept {
|
||||
void MetalDriver::mapBufferR(MemoryMappedBufferHandle mmbh,
|
||||
BufferObjectHandle boh, size_t offset,
|
||||
size_t size, MapBufferAccessFlags access, utils::ImmutableCString&& tag) {
|
||||
assert_invariant(boh);
|
||||
MetalBufferObject* bo = mHandleAllocator.handle_cast<MetalBufferObject*>(boh);
|
||||
assert_invariant(bo);
|
||||
construct_handle<MetalMemoryMappedBuffer>(mmbh, bo, offset, size, access);
|
||||
construct_handle<MetalMemoryMappedBuffer>(mmbh, boh, offset, size, access);
|
||||
mHandleAllocator.associateTagToHandle(mmbh.getId(), std::move(tag));
|
||||
}
|
||||
|
||||
@@ -2288,16 +2283,21 @@ void MetalDriver::unmapBuffer(MemoryMappedBufferHandle mmbh) {
|
||||
if (UTILS_UNLIKELY(!mmbh)) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* mmb = handle_cast<MetalMemoryMappedBuffer>(mmbh);
|
||||
mmb->unmap();
|
||||
destruct_handle<MetalMemoryMappedBuffer>(mmbh);
|
||||
}
|
||||
|
||||
void MetalDriver::copyToMemoryMappedBuffer(MemoryMappedBufferHandle mmbh, size_t offset,
|
||||
BufferDescriptor&& data) {
|
||||
auto* mmb = handle_cast<MetalMemoryMappedBuffer>(mmbh);
|
||||
mmb->copy(*this, offset, std::move(data));
|
||||
auto mmb = handle_cast<MetalMemoryMappedBuffer>(mmbh);
|
||||
|
||||
assert_invariant(any(mmb->access & MapBufferAccessFlags::WRITE_BIT));
|
||||
assert_invariant(offset + data.size <= mmb->size);
|
||||
|
||||
// TODO: this isa zero-effort implementation of copyToMemoryMappedBuffer(), where we just
|
||||
// call updateBufferObject(). This could be a fallback implementation for when
|
||||
// shared memory is not available.
|
||||
// On UMA systems, this should just be a memcpy into the memory-mapped buffer.
|
||||
updateBufferObject(mmb->boh, std::move(data), mmb->offset + offset);
|
||||
}
|
||||
|
||||
// explicit instantiation of the Dispatcher
|
||||
|
||||
@@ -141,8 +141,6 @@ public:
|
||||
// FrameScheduledCallback.
|
||||
void present();
|
||||
|
||||
void setPresentationTime(int64_t timeNs) { presentationTimeNs = timeNs; }
|
||||
|
||||
NSUInteger getSurfaceWidth() const;
|
||||
NSUInteger getSurfaceHeight() const;
|
||||
NSUInteger getSampleCount() const;
|
||||
@@ -161,7 +159,7 @@ private:
|
||||
bool isCaMetalLayer() const { return type == SwapChainType::CAMETALLAYER; }
|
||||
bool isHeadless() const { return type == SwapChainType::HEADLESS; }
|
||||
|
||||
void scheduleFrameScheduledCallback(int64_t presentationTimeNs);
|
||||
void scheduleFrameScheduledCallback();
|
||||
void scheduleFrameCompletedCallback();
|
||||
|
||||
MetalAttachment acquireBaseDrawable();
|
||||
@@ -194,11 +192,6 @@ private:
|
||||
|
||||
int64_t abandonedUntilFrame = -1;
|
||||
|
||||
// If zero, the next presentation should happen as soon as possible.
|
||||
// Otherwise, this is the timestamp when the present should happen.
|
||||
// Resets to 0 after the present.
|
||||
int64_t presentationTimeNs = 0;
|
||||
|
||||
// These fields store a callback to notify the client that a frame is ready for presentation. If
|
||||
// !frameScheduled.callback, then the Metal backend automatically calls presentDrawable when the
|
||||
// frame is committed. Otherwise, the Metal backend will not automatically present the frame.
|
||||
@@ -576,22 +569,14 @@ struct MetalDescriptorSet : public HwDescriptorSet {
|
||||
|
||||
|
||||
struct MetalMemoryMappedBuffer : public HwMemoryMappedBuffer {
|
||||
MetalMemoryMappedBuffer(BufferObjectHandle boh, size_t const offset,
|
||||
size_t const size, MapBufferAccessFlags const access)
|
||||
: boh(boh), access(access), size(size), offset(offset) {
|
||||
}
|
||||
BufferObjectHandle boh{};
|
||||
MapBufferAccessFlags access{};
|
||||
struct {
|
||||
MetalBufferObject* bo;
|
||||
void* vaddr = nullptr;
|
||||
uint32_t size = 0;
|
||||
uint32_t offset = 0;
|
||||
} mtl;
|
||||
|
||||
MetalMemoryMappedBuffer(MetalBufferObject* bo, size_t offset, size_t size,
|
||||
MapBufferAccessFlags access) noexcept;
|
||||
|
||||
~MetalMemoryMappedBuffer();
|
||||
|
||||
void unmap();
|
||||
|
||||
void copy(MetalDriver& mtld, size_t offset, BufferDescriptor&& data) const;
|
||||
uint32_t size = 0;
|
||||
uint32_t offset = 0;
|
||||
};
|
||||
|
||||
} // namespace backend
|
||||
|
||||
@@ -325,19 +325,11 @@ void MetalSwapChain::present() {
|
||||
if (frameCompleted.callback) {
|
||||
scheduleFrameCompletedCallback();
|
||||
}
|
||||
const auto timeNs = presentationTimeNs;
|
||||
presentationTimeNs = 0;
|
||||
if (drawable) {
|
||||
if (frameScheduled.callback) {
|
||||
scheduleFrameScheduledCallback(timeNs);
|
||||
scheduleFrameScheduledCallback();
|
||||
} else {
|
||||
if (presentationTimeNs) {
|
||||
const CFTimeInterval timeSeconds =
|
||||
(CFTimeInterval) presentationTimeNs / 1000000000.0;
|
||||
[getPendingCommandBuffer(&context) presentDrawable:drawable atTime:timeSeconds];
|
||||
} else {
|
||||
[getPendingCommandBuffer(&context) presentDrawable:drawable];
|
||||
}
|
||||
[getPendingCommandBuffer(&context) presentDrawable:drawable];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -349,22 +341,15 @@ public:
|
||||
PresentDrawableData& operator=(const PresentDrawableData&) = delete;
|
||||
|
||||
static PresentDrawableData* create(id<CAMetalDrawable> drawable,
|
||||
std::shared_ptr<std::mutex> drawableMutex, MetalDriver* driver, uint64_t flags,
|
||||
int64_t presentationTimeNs) {
|
||||
std::shared_ptr<std::mutex> drawableMutex, MetalDriver* driver, uint64_t flags) {
|
||||
assert_invariant(drawableMutex);
|
||||
assert_invariant(driver);
|
||||
return new PresentDrawableData(drawable, drawableMutex, driver, flags, presentationTimeNs);
|
||||
return new PresentDrawableData(drawable, drawableMutex, driver, flags);
|
||||
}
|
||||
|
||||
static void maybePresentAndDestroyAsync(PresentDrawableData* that, bool shouldPresent) {
|
||||
if (shouldPresent) {
|
||||
if (that->mPresentationTimeNs) {
|
||||
const CFTimeInterval timeSeconds =
|
||||
(CFTimeInterval) that->mPresentationTimeNs / 1000000000.0;
|
||||
[that->mDrawable presentAtTime:timeSeconds];
|
||||
} else {
|
||||
[that->mDrawable present];
|
||||
}
|
||||
[that->mDrawable present];
|
||||
}
|
||||
|
||||
if (that->mFlags & SwapChain::CALLBACK_DEFAULT_USE_METAL_COMPLETION_HANDLER) {
|
||||
@@ -382,12 +367,8 @@ public:
|
||||
|
||||
private:
|
||||
PresentDrawableData(id<CAMetalDrawable> drawable, std::shared_ptr<std::mutex> drawableMutex,
|
||||
MetalDriver* driver, uint64_t flags, int64_t presentationTimeNs)
|
||||
: mDrawable(drawable),
|
||||
mDrawableMutex(drawableMutex),
|
||||
mDriver(driver),
|
||||
mFlags(flags),
|
||||
mPresentationTimeNs(presentationTimeNs) {}
|
||||
MetalDriver* driver, uint64_t flags)
|
||||
: mDrawable(drawable), mDrawableMutex(drawableMutex), mDriver(driver), mFlags(flags) {}
|
||||
|
||||
static void cleanupAndDestroy(PresentDrawableData *that) {
|
||||
if (that->mDrawable) {
|
||||
@@ -403,7 +384,6 @@ private:
|
||||
std::shared_ptr<std::mutex> mDrawableMutex;
|
||||
MetalDriver* mDriver = nullptr;
|
||||
uint64_t mFlags = 0;
|
||||
int64_t mPresentationTimeNs = 0;
|
||||
};
|
||||
|
||||
void presentDrawable(bool presentFrame, void* user) {
|
||||
@@ -411,7 +391,7 @@ void presentDrawable(bool presentFrame, void* user) {
|
||||
PresentDrawableData::maybePresentAndDestroyAsync(presentDrawableData, presentFrame);
|
||||
}
|
||||
|
||||
void MetalSwapChain::scheduleFrameScheduledCallback(int64_t presentationTimeNs) {
|
||||
void MetalSwapChain::scheduleFrameScheduledCallback() {
|
||||
if (!frameScheduled.callback) {
|
||||
return;
|
||||
}
|
||||
@@ -420,11 +400,8 @@ void MetalSwapChain::scheduleFrameScheduledCallback(int64_t presentationTimeNs)
|
||||
|
||||
struct Callback {
|
||||
Callback(std::shared_ptr<FrameScheduledCallback> callback, id<CAMetalDrawable> drawable,
|
||||
std::shared_ptr<std::mutex> drawableMutex, MetalDriver* driver, uint64_t flags,
|
||||
int64_t presentationTimeNs)
|
||||
: f(callback),
|
||||
data(PresentDrawableData::create(drawable, drawableMutex, driver, flags,
|
||||
presentationTimeNs)) {}
|
||||
std::shared_ptr<std::mutex> drawableMutex, MetalDriver* driver, uint64_t flags)
|
||||
: f(callback), data(PresentDrawableData::create(drawable, drawableMutex, driver, flags)) {}
|
||||
std::shared_ptr<FrameScheduledCallback> f;
|
||||
// PresentDrawableData* is destroyed by maybePresentAndDestroyAsync() later.
|
||||
std::unique_ptr<PresentDrawableData> data;
|
||||
@@ -442,7 +419,7 @@ void MetalSwapChain::scheduleFrameScheduledCallback(int64_t presentationTimeNs)
|
||||
uint64_t const flags = frameScheduled.flags;
|
||||
ReleasablePointer* callback = [[ReleasablePointer alloc]
|
||||
initWithPointer:new Callback(frameScheduled.callback, drawable, layerDrawableMutex,
|
||||
context.driver, flags, presentationTimeNs)];
|
||||
context.driver, flags)];
|
||||
|
||||
backend::CallbackHandler* handler = frameScheduled.handler;
|
||||
MetalDriver* driver = context.driver;
|
||||
@@ -1687,44 +1664,5 @@ id<MTLBuffer> MetalDescriptorSet::finalizeAndGetBuffer(MetalDriver* driver, Shad
|
||||
return buffer.get();
|
||||
}
|
||||
|
||||
MetalMemoryMappedBuffer::MetalMemoryMappedBuffer(MetalBufferObject* bo, size_t offset, size_t size,
|
||||
MapBufferAccessFlags access) noexcept : access(access) {
|
||||
MetalBuffer* buffer = bo->getBuffer();
|
||||
assert_invariant(buffer);
|
||||
id<MTLBuffer> mtlBuffer = buffer->getGpuBufferForDraw();
|
||||
|
||||
assert_invariant(offset + size <= bo->byteCount);
|
||||
assert_invariant(mtlBuffer.storageMode != MTLStorageModePrivate);
|
||||
|
||||
mtl.bo = bo;
|
||||
mtl.vaddr = static_cast<char*>(mtlBuffer.contents) + offset;
|
||||
mtl.size = size;
|
||||
mtl.offset = offset;
|
||||
}
|
||||
|
||||
MetalMemoryMappedBuffer::~MetalMemoryMappedBuffer() = default;
|
||||
|
||||
void MetalMemoryMappedBuffer::unmap() {
|
||||
#if !defined(FILAMENT_IOS) && defined(__x86_64__)
|
||||
// Managed memory requires didModifyRange to synchronize changes to the GPU. This is specific to Intel Macs.
|
||||
MetalBuffer* buffer = mtl.bo->getBuffer();
|
||||
id<MTLBuffer> mtlBuffer = buffer->getGpuBufferForDraw();
|
||||
if (mtlBuffer && mtlBuffer.storageMode == MTLStorageModeManaged) {
|
||||
[mtlBuffer didModifyRange:NSMakeRange(mtl.offset, mtl.size)];
|
||||
}
|
||||
#endif
|
||||
// Shared memory on UMA systems is coherent; no explicit synchronization is required.
|
||||
}
|
||||
|
||||
void MetalMemoryMappedBuffer::copy(MetalDriver& mtld, size_t offset, BufferDescriptor&& data) const {
|
||||
assert_invariant(any(access & MapBufferAccessFlags::WRITE_BIT));
|
||||
assert_invariant(offset + data.size <= mtl.size);
|
||||
assert_invariant(mtl.vaddr);
|
||||
|
||||
memcpy(static_cast<char*>(mtl.vaddr) + offset, data.buffer, data.size);
|
||||
|
||||
mtld.scheduleDestroy(std::move(data));
|
||||
}
|
||||
|
||||
} // namespace backend
|
||||
} // namespace filament
|
||||
|
||||
@@ -291,6 +291,8 @@ void NoopDriver::updateBufferObject(Handle<HwBufferObject> ibh, BufferDescriptor
|
||||
scheduleDestroy(std::move(p));
|
||||
}
|
||||
|
||||
void NoopDriver::registerBufferObjectStreams(Handle<HwBufferObject> boh, BufferObjectStreamDescriptor&& streams) { }
|
||||
|
||||
void NoopDriver::updateBufferObjectUnsynchronized(Handle<HwBufferObject> ibh, BufferDescriptor&& p,
|
||||
uint32_t byteOffset) {
|
||||
scheduleDestroy(std::move(p));
|
||||
|
||||
@@ -142,18 +142,6 @@ public:
|
||||
#endif
|
||||
}
|
||||
|
||||
bool hasFences() const noexcept {
|
||||
#if defined(BACKEND_OPENGL_VERSION_GLES) && !defined(FILAMENT_IOS) && !defined(__EMSCRIPTEN__)
|
||||
# ifndef BACKEND_OPENGL_LEVEL_GLES30
|
||||
return false;
|
||||
# else
|
||||
return mFeatureLevel > FeatureLevel::FEATURE_LEVEL_0;
|
||||
# endif
|
||||
#else
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
constexpr inline size_t getIndexForCap(GLenum cap) noexcept;
|
||||
constexpr static inline size_t getIndexForBufferTarget(GLenum target) noexcept;
|
||||
|
||||
@@ -747,7 +735,7 @@ void OpenGLContext::bindVertexArray(RenderPrimitive const* p) noexcept {
|
||||
// - the nameVersion is out of date *and* we're on the protected context, in this case:
|
||||
// - the name must be stale from a previous use of this context because we always
|
||||
// destroy the protected context when we're done with it.
|
||||
bool const recreateVaoName = vao != &mDefaultVAO &&
|
||||
bool const recreateVaoName = p != &mDefaultVAO &&
|
||||
((vao->vao[contextIndex] == 0) ||
|
||||
(vao->nameVersion != state.age && contextIndex == 1));
|
||||
if (UTILS_UNLIKELY(recreateVaoName)) {
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
#include <backend/Platform.h>
|
||||
#include <backend/Program.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
#include <backend/BufferObjectStreamDescriptor.h>
|
||||
|
||||
#include "private/backend/CommandStream.h"
|
||||
#include "private/backend/Dispatcher.h"
|
||||
@@ -1344,6 +1345,7 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
|
||||
GLTexture* t = handle_cast<GLTexture*>(binfo.handle);
|
||||
|
||||
assert_invariant(t);
|
||||
assert_invariant(t->target != SamplerType::SAMPLER_EXTERNAL);
|
||||
assert_invariant(rt->width <= valueForLevel(binfo.level, t->width) &&
|
||||
rt->height <= valueForLevel(binfo.level, t->height));
|
||||
|
||||
@@ -1417,7 +1419,6 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
|
||||
case SamplerType::SAMPLER_3D:
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
// this could be GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_ARRAY
|
||||
target = t->gl.target;
|
||||
// note: multi-sampled textures can't have mipmaps
|
||||
@@ -1426,6 +1427,10 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
|
||||
target = getCubemapTarget(binfo.layer);
|
||||
// note: cubemaps can't be multi-sampled
|
||||
break;
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
// This is an error. We have asserted in debug build.
|
||||
target = t->gl.target;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1454,7 +1459,6 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
|
||||
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
||||
case GL_TEXTURE_2D:
|
||||
case GL_TEXTURE_EXTERNAL_OES:
|
||||
#if defined(BACKEND_OPENGL_LEVEL_GLES31)
|
||||
case GL_TEXTURE_2D_MULTISAMPLE:
|
||||
#endif
|
||||
@@ -1462,9 +1466,7 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, attachment,
|
||||
target, t->gl.id, binfo.level);
|
||||
} else {
|
||||
// in principle, it's possible to have a renderbuffer that's external
|
||||
// (it filament this never happens, currently)
|
||||
assert_invariant(target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES);
|
||||
assert_invariant(target == GL_TEXTURE_2D);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment,
|
||||
GL_RENDERBUFFER, t->gl.id);
|
||||
}
|
||||
@@ -1789,16 +1791,16 @@ void OpenGLDriver::createFenceR(Handle<HwFence> fh, ImmutableCString&& tag) {
|
||||
GLFence* const f = handle_cast<GLFence*>(fh);
|
||||
assert_invariant(f->state);
|
||||
|
||||
if (mPlatform.canCreateFence()) {
|
||||
std::lock_guard const lock(f->state->lock);
|
||||
f->fence = mPlatform.createFence();
|
||||
f->state->cond.notify_all();
|
||||
return;
|
||||
}
|
||||
bool const platformCanCreateFence = mPlatform.canCreateFence();
|
||||
|
||||
if (!mContext.hasFences()) {
|
||||
// this would happen on ES2
|
||||
f->state->status = FenceStatus::ERROR;
|
||||
if (mContext.isES2() || platformCanCreateFence) {
|
||||
std::lock_guard const lock(f->state->lock);
|
||||
if (platformCanCreateFence) {
|
||||
f->fence = mPlatform.createFence();
|
||||
f->state->cond.notify_all();
|
||||
} else {
|
||||
f->state->status = FenceStatus::ERROR;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1813,8 +1815,6 @@ void OpenGLDriver::createFenceR(Handle<HwFence> fh, ImmutableCString&& tag) {
|
||||
state->cond.notify_all();
|
||||
}
|
||||
});
|
||||
#else
|
||||
f->state->status = FenceStatus::ERROR;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -2290,7 +2290,7 @@ mat3f OpenGLDriver::getStreamTransformMatrix(Handle<HwStream> sh) {
|
||||
void OpenGLDriver::destroyFence(Handle<HwFence> fh) {
|
||||
if (fh) {
|
||||
GLFence const* const f = handle_cast<GLFence*>(fh);
|
||||
if (mPlatform.canCreateFence()) {
|
||||
if (mPlatform.canCreateFence() || mContext.isES2()) {
|
||||
mPlatform.destroyFence(f->fence);
|
||||
}
|
||||
// note: it's invalid to call this during a fenceWait(fh) on another thread. For this
|
||||
@@ -2299,7 +2299,7 @@ void OpenGLDriver::destroyFence(Handle<HwFence> fh) {
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLDriver::fenceCancel(Handle<HwFence> fh) {
|
||||
void OpenGLDriver::fenceCancel(FenceHandle fh) {
|
||||
// Even though this is a synchronous call, the fence handle must be (and stay) valid
|
||||
assert_invariant(fh);
|
||||
GLFence const* const f = handle_cast<GLFence*>(fh);
|
||||
@@ -2332,30 +2332,30 @@ FenceStatus OpenGLDriver::fenceWait(FenceHandle fh, uint64_t const timeout) {
|
||||
// we don't need to acquire a reference to f->state here because `f` already has one, and
|
||||
// `f` is not supposed to become invalid while we wait.
|
||||
|
||||
if (mPlatform.canCreateFence()) {
|
||||
std::unique_lock lock(f->state->lock);
|
||||
if (f->fence == nullptr) {
|
||||
// we've been called before the fence was created asynchronously,
|
||||
// so we need to wait for that, before using the real fence.
|
||||
// By construction, "f" can't be destroyed while we wait, because its
|
||||
// construction call is in the queue and a destroy call will have to come later.
|
||||
f->state->cond.wait_until(lock, until, [f] {
|
||||
return f->fence != nullptr;
|
||||
});
|
||||
bool const platformCanCreateFence = mPlatform.canCreateFence();
|
||||
if (mContext.isES2() || platformCanCreateFence) {
|
||||
if (platformCanCreateFence) {
|
||||
std::unique_lock lock(f->state->lock);
|
||||
if (f->fence == nullptr) {
|
||||
// the only possible choice here is that we timed out
|
||||
assert_invariant(f->state->status == FenceStatus::TIMEOUT_EXPIRED);
|
||||
return FenceStatus::TIMEOUT_EXPIRED;
|
||||
// we've been called before the fence was created asynchronously,
|
||||
// so we need to wait for that, before using the real fence.
|
||||
// By construction, "f" can't be destroyed while we wait, because its
|
||||
// construction call is in the queue and a destroy call will have to come later.
|
||||
f->state->cond.wait_until(lock, until, [f] {
|
||||
return f->fence != nullptr;
|
||||
});
|
||||
if (f->fence == nullptr) {
|
||||
// the only possible choice here is that we timed out
|
||||
assert_invariant(f->state->status == FenceStatus::TIMEOUT_EXPIRED);
|
||||
return FenceStatus::TIMEOUT_EXPIRED;
|
||||
}
|
||||
}
|
||||
lock.unlock();
|
||||
// here we know that we have the platform fence
|
||||
assert_invariant(f->fence);
|
||||
return mPlatform.waitFence(f->fence, timeout);
|
||||
}
|
||||
lock.unlock();
|
||||
// here we know that we have the platform fence
|
||||
assert_invariant(f->fence);
|
||||
return mPlatform.waitFence(f->fence, timeout);
|
||||
}
|
||||
|
||||
if (!mContext.hasFences()) {
|
||||
// this would be the case on ES2
|
||||
// platform doesn't support fences -- nothing we can do.
|
||||
return FenceStatus::ERROR;
|
||||
}
|
||||
|
||||
@@ -2366,8 +2366,6 @@ FenceStatus OpenGLDriver::fenceWait(FenceHandle fh, uint64_t const timeout) {
|
||||
return f->state->status != FenceStatus::TIMEOUT_EXPIRED;
|
||||
});
|
||||
return f->state->status;
|
||||
#else
|
||||
return FenceStatus::ERROR;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -2839,6 +2837,38 @@ void OpenGLDriver::updateIndexBuffer(
|
||||
CHECK_GL_ERROR()
|
||||
}
|
||||
|
||||
void OpenGLDriver::registerBufferObjectStreams(Handle<HwBufferObject> boh, BufferObjectStreamDescriptor&& streams) {
|
||||
DEBUG_MARKER()
|
||||
|
||||
GLBufferObject const* bo = handle_cast<GLBufferObject*>(boh);
|
||||
mStreamUniformDescriptors[bo->gl.id] = std::move(streams);
|
||||
}
|
||||
|
||||
|
||||
// specialization for mat3f (which has a different alignment, see std140 layout rules)
|
||||
static void copyMat3f(void* addr, size_t const offset, const mat3f& v) noexcept {
|
||||
struct mat43 {
|
||||
float v[3][4];
|
||||
};
|
||||
|
||||
addr = static_cast<char*>(addr) + offset;
|
||||
mat43& temp = *static_cast<mat43*>(addr);
|
||||
|
||||
temp.v[0][0] = v[0][0];
|
||||
temp.v[0][1] = v[0][1];
|
||||
temp.v[0][2] = v[0][2];
|
||||
|
||||
temp.v[1][0] = v[1][0];
|
||||
temp.v[1][1] = v[1][1];
|
||||
temp.v[1][2] = v[1][2];
|
||||
|
||||
temp.v[2][0] = v[2][0];
|
||||
temp.v[2][1] = v[2][1];
|
||||
temp.v[2][2] = v[2][2];
|
||||
|
||||
// don't store anything in temp.v[][3] because there could be uniforms packed there
|
||||
}
|
||||
|
||||
void OpenGLDriver::updateBufferObject(
|
||||
Handle<HwBufferObject> boh, BufferDescriptor&& bd, uint32_t const byteOffset) {
|
||||
DEBUG_MARKER()
|
||||
@@ -2852,6 +2882,19 @@ void OpenGLDriver::updateBufferObject(
|
||||
gl.bindVertexArray(nullptr);
|
||||
}
|
||||
|
||||
if (UTILS_UNLIKELY(!mStreamUniformDescriptors.empty())) {
|
||||
auto const streamDescriptors = mStreamUniformDescriptors.find(bo->gl.id);
|
||||
if (streamDescriptors != mStreamUniformDescriptors.end()) {
|
||||
for (auto const& [offset, stream, associationType] : streamDescriptors->second.mStreams) {
|
||||
if (associationType == BufferObjectStreamAssociationType::TRANSFORM_MATRIX) {
|
||||
auto transform = getStreamTransformMatrix(stream);
|
||||
copyMat3f(bd.buffer, offset, transform);
|
||||
}
|
||||
}
|
||||
mStreamUniformDescriptors.erase(streamDescriptors);
|
||||
}
|
||||
}
|
||||
|
||||
if (UTILS_UNLIKELY(bo->bindingType == BufferObjectBinding::UNIFORM && gl.isES2())) {
|
||||
assert_invariant(bo->gl.buffer);
|
||||
memcpy(static_cast<uint8_t*>(bo->gl.buffer) + byteOffset, bd.buffer, bd.size);
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
#include <backend/Platform.h>
|
||||
#include <backend/Program.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
#include <backend/BufferObjectStreamDescriptor.h>
|
||||
|
||||
#include "private/backend/Driver.h"
|
||||
#include "private/backend/HandleAllocator.h"
|
||||
@@ -393,6 +394,8 @@ private:
|
||||
// the must be accessed from the user thread only
|
||||
std::vector<GLStream*> mStreamsWithPendingAcquiredImage;
|
||||
|
||||
std::unordered_map<GLuint, BufferObjectStreamDescriptor> mStreamUniformDescriptors;
|
||||
|
||||
void attachStream(GLTexture* t, GLStream* stream);
|
||||
void detachStream(GLTexture* t) noexcept;
|
||||
void replaceStream(GLTexture* t, GLStream* stream) noexcept;
|
||||
|
||||
@@ -39,7 +39,6 @@
|
||||
#include <new>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
@@ -329,40 +328,9 @@ void OpenGLProgram::updateUniforms(
|
||||
glUniform4iv(loc, u.size, bi);
|
||||
break;
|
||||
|
||||
case UniformType::MAT3: {
|
||||
// glUniformMatrix3fv expect a packed mat3, but the UBO is in std140
|
||||
// also, the GLES spec says:
|
||||
// Locations for sequential array indices are not required to be sequential.
|
||||
// The location for "a[1]" may or may not be equal to the location for "a[0]" + 1.
|
||||
// Furthermore, since unused elements at the end of uniform arrays may be trimmed
|
||||
// the location of the i + 1 array element may not be valid even if the location of
|
||||
// the i element is valid. As a direct consequence, the value of the location of
|
||||
// "a[0]" + 1 may refer to a different uniform entirely. Applications that wish to
|
||||
// set individual array elements should query the locations of each element
|
||||
// separately.
|
||||
|
||||
struct std140 {
|
||||
struct mat3 : public std::array<std::array<GLfloat, 4>, 3> {
|
||||
};
|
||||
};
|
||||
std140::mat3 const* const b = reinterpret_cast<std140::mat3 const*>(bf);
|
||||
|
||||
struct mat3 : public std::array<std::array<GLfloat, 3>, 3> {
|
||||
explicit mat3(std140::mat3 const& other) noexcept
|
||||
: std::array<std::array<GLfloat, 3>, 3>{ {
|
||||
{ { other[0][0], other[0][1], other[0][2] } },
|
||||
{ { other[1][0], other[1][1], other[1][2] } },
|
||||
{ { other[2][0], other[2][1], other[2][2] } }
|
||||
} } {
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<mat3> const temp{ b, b + u.size };
|
||||
glUniformMatrix3fv(loc, u.size, GL_FALSE,
|
||||
reinterpret_cast<GLfloat const*>(temp.data()));
|
||||
case UniformType::MAT3:
|
||||
glUniformMatrix3fv(loc, u.size, GL_FALSE, bf);
|
||||
break;
|
||||
}
|
||||
|
||||
case UniformType::MAT4:
|
||||
glUniformMatrix4fv(loc, u.size, GL_FALSE, bf);
|
||||
break;
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
*/
|
||||
|
||||
|
||||
#if defined(__ANDROID__) || defined(FILAMENT_USE_EXTERNAL_GLES3) || defined(__EMSCRIPTEN__) || defined(FILAMENT_SUPPORTS_EGL_ON_LINUX)
|
||||
#if defined(__ANDROID__) || defined(FILAMENT_USE_EXTERNAL_GLES3) || defined(__EMSCRIPTEN__)
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
# include <GLES3/gl3.h>
|
||||
|
||||
@@ -106,8 +106,6 @@ struct PlatformEGLAndroid::SwapChainEGLAndroid : public SwapChainEGL {
|
||||
void terminate(PlatformEGLAndroid& platform);
|
||||
bool setPresentFrameId(uint64_t frameId) const noexcept;
|
||||
uint64_t getFrameId(uint64_t frameId) const noexcept;
|
||||
bool compositorTimingSupported = false;
|
||||
bool frameTimestampsSupported = false;
|
||||
private:
|
||||
AndroidSwapChainHelper mImpl{};
|
||||
};
|
||||
@@ -178,30 +176,20 @@ void PlatformEGLAndroid::beginFrame(
|
||||
int64_t const monotonic_clock_ns,
|
||||
int64_t refreshIntervalNs,
|
||||
uint32_t const frameId) noexcept {
|
||||
// if frameId is 0, it means we're not associated to a particular frame, which is the case
|
||||
// for standalone views. And in this case we skip the performance hint (since we wouldn't get
|
||||
// the right timing anyway as well as the frame info timing collections)
|
||||
// associate the user frameid with the system frame id
|
||||
setPresentFrameId(mCurrentDrawSwapChain, frameId);
|
||||
|
||||
// associate the user frameid with the system frame id.
|
||||
if (frameId && mCurrentDrawSwapChain) {
|
||||
// mCurrentDrawSwapChain could be null if we're called from renderStandaloneView
|
||||
setPresentFrameId(mCurrentDrawSwapChain, frameId);
|
||||
}
|
||||
|
||||
if (frameId && mPerformanceHintSession.isValid()) {
|
||||
if (mPerformanceHintSession.isValid()) {
|
||||
if (refreshIntervalNs <= 0) {
|
||||
// we're not provided with a target time, use the display period, if everything fails,
|
||||
// assume 16.67ms
|
||||
refreshIntervalNs = 16'666'667;
|
||||
|
||||
if (mCurrentDrawSwapChain) {
|
||||
// mCurrentDrawSwapChain could be null if we're called from renderStandaloneView
|
||||
CompositorTiming compositorTiming{};
|
||||
bool const hasCompositorTiming =
|
||||
queryCompositorTiming(mCurrentDrawSwapChain, &compositorTiming);
|
||||
if (hasCompositorTiming && compositorTiming.compositeInterval > 0) {
|
||||
refreshIntervalNs = compositorTiming.compositeInterval;
|
||||
}
|
||||
CompositorTiming compositorTiming{};
|
||||
bool const hasCompositorTiming =
|
||||
queryCompositorTiming(mCurrentDrawSwapChain, &compositorTiming);
|
||||
if (hasCompositorTiming && compositorTiming.compositeInterval > 0) {
|
||||
refreshIntervalNs = compositorTiming.compositeInterval;
|
||||
}
|
||||
}
|
||||
mStartTimeOfActualWork = clock::time_point(std::chrono::nanoseconds(monotonic_clock_ns));
|
||||
@@ -240,9 +228,9 @@ Driver* PlatformEGLAndroid::createDriver(void* sharedContext,
|
||||
"eglGetNativeClientBufferANDROID"));
|
||||
|
||||
if (ext.egl.ANDROID_presentation_time) {
|
||||
eglPresentationTimeANDROID =
|
||||
PFNEGLPRESENTATIONTIMEANDROIDPROC(eglGetProcAddress(
|
||||
"eglPresentationTimeANDROID"));
|
||||
eglGetNativeClientBufferANDROID =
|
||||
PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC(eglGetProcAddress(
|
||||
"eglGetNativeClientBufferANDROID"));
|
||||
}
|
||||
|
||||
if (ext.egl.ANDROID_get_frame_timestamps) {
|
||||
@@ -301,21 +289,11 @@ bool PlatformEGLAndroid::queryCompositorTiming(SwapChain const* swapchain,
|
||||
outCompositorTiming->frameTime = preferredTimeline.frameTime;
|
||||
outCompositorTiming->expectedPresentTime = preferredTimeline.expectedPresentTime;
|
||||
outCompositorTiming->frameTimelineDeadline = preferredTimeline.frameTimelineDeadline;
|
||||
outCompositorTiming->compositeDeadline = CompositorTiming::INVALID;
|
||||
outCompositorTiming->compositeInterval = CompositorTiming::INVALID;
|
||||
outCompositorTiming->compositeToPresentLatency = CompositorTiming::INVALID;
|
||||
|
||||
// From this point on, we always return "success" because some timings were returned.
|
||||
|
||||
if (!static_cast<SwapChainEGLAndroid const *>(swapchain)->compositorTimingSupported) {
|
||||
// if this surface doesn't support it, don't attempt to query the values.
|
||||
return true;
|
||||
}
|
||||
|
||||
if (UTILS_LIKELY(ext.egl.ANDROID_get_frame_timestamps)) {
|
||||
EGLSurface const sur = static_cast<SwapChainEGL const *>(swapchain)->sur;
|
||||
if (sur == EGL_NO_SURFACE) {
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
std::array<EGLnsecsANDROID, 3> values;
|
||||
@@ -326,16 +304,26 @@ bool PlatformEGLAndroid::queryCompositorTiming(SwapChain const* swapchain,
|
||||
};
|
||||
EGLBoolean const success = eglGetCompositorTimingANDROID(getEglDisplay(), sur,
|
||||
names.size(), names.data(), values.data());
|
||||
if (UTILS_UNLIKELY(!success)) {
|
||||
// reset current error to EGL_SUCCESS
|
||||
eglGetError();
|
||||
} else {
|
||||
outCompositorTiming->compositeDeadline = values[0];
|
||||
outCompositorTiming->compositeInterval = values[1];
|
||||
outCompositorTiming->compositeToPresentLatency = values[2];
|
||||
if (!success) {
|
||||
return false;
|
||||
}
|
||||
outCompositorTiming->compositeDeadline = values[0];
|
||||
outCompositorTiming->compositeInterval = values[1];
|
||||
outCompositorTiming->compositeToPresentLatency = values[2];
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
|
||||
// fallback to private APIs
|
||||
auto const anw = static_cast<SwapChainEGL const *>(swapchain)->nativeWindow;
|
||||
int const status = NativeWindow::getCompositorTiming(anw,
|
||||
&outCompositorTiming->compositeDeadline,
|
||||
&outCompositorTiming->compositeInterval,
|
||||
&outCompositorTiming->compositeToPresentLatency);
|
||||
if (status == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return PlatformEGL::queryCompositorTiming(swapchain, outCompositorTiming);
|
||||
}
|
||||
|
||||
bool PlatformEGLAndroid::setPresentFrameId(SwapChain const* swapchain,
|
||||
@@ -360,10 +348,6 @@ bool PlatformEGLAndroid::queryFrameTimestamps(SwapChain const* swapchain, uint64
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!static_cast<SwapChainEGLAndroid const *>(swapchain)->frameTimestampsSupported) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (UTILS_LIKELY(ext.egl.ANDROID_get_frame_timestamps)) {
|
||||
EGLSurface const sur = sc->sur;
|
||||
if (sur == EGL_NO_SURFACE) {
|
||||
@@ -384,9 +368,7 @@ bool PlatformEGLAndroid::queryFrameTimestamps(SwapChain const* swapchain, uint64
|
||||
};
|
||||
EGLBoolean const success = eglGetFrameTimestampsANDROID(getEglDisplay(), sur, hwFrameId,
|
||||
names.size(), names.data(), values.data());
|
||||
if (UTILS_UNLIKELY(!success)) {
|
||||
// reset current error to EGL_SUCCESS
|
||||
eglGetError();
|
||||
if (!success) {
|
||||
return false;
|
||||
}
|
||||
outFrameTimestamps->requestedPresentTime = values[0];
|
||||
@@ -400,44 +382,28 @@ bool PlatformEGLAndroid::queryFrameTimestamps(SwapChain const* swapchain, uint64
|
||||
outFrameTimestamps->releaseTime = values[8];
|
||||
return true;
|
||||
}
|
||||
|
||||
// fallback to private APIs
|
||||
auto const anw = sc->nativeWindow;
|
||||
int const status = NativeWindow::getFrameTimestamps(anw, hwFrameId,
|
||||
&outFrameTimestamps->requestedPresentTime,
|
||||
&outFrameTimestamps->acquireTime,
|
||||
&outFrameTimestamps->latchTime,
|
||||
&outFrameTimestamps->firstCompositionStartTime,
|
||||
&outFrameTimestamps->lastCompositionStartTime,
|
||||
&outFrameTimestamps->gpuCompositionDoneTime,
|
||||
&outFrameTimestamps->displayPresentTime,
|
||||
&outFrameTimestamps->dequeueReadyTime,
|
||||
&outFrameTimestamps->releaseTime);
|
||||
if (status == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return PlatformEGL::queryFrameTimestamps(swapchain, frameId, outFrameTimestamps);
|
||||
}
|
||||
|
||||
Platform::SwapChain* PlatformEGLAndroid::createSwapChain(void* nativeWindow, uint64_t const flags) {
|
||||
auto* const sc = new(std::nothrow) SwapChainEGLAndroid(*this, nativeWindow, flags);
|
||||
if (UTILS_LIKELY(ext.egl.ANDROID_get_frame_timestamps)) {
|
||||
EGLDisplay const dpy = getEglDisplay();
|
||||
sc->compositorTimingSupported =
|
||||
eglGetCompositorTimingSupportedANDROID(dpy, sc->sur,
|
||||
EGL_COMPOSITE_DEADLINE_ANDROID) &&
|
||||
eglGetCompositorTimingSupportedANDROID(dpy, sc->sur,
|
||||
EGL_COMPOSITE_INTERVAL_ANDROID) &&
|
||||
eglGetCompositorTimingSupportedANDROID(dpy, sc->sur,
|
||||
EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID);
|
||||
sc->frameTimestampsSupported =
|
||||
eglGetFrameTimestampSupportedANDROID(dpy, sc->sur,
|
||||
EGL_REQUESTED_PRESENT_TIME_ANDROID) &&
|
||||
eglGetFrameTimestampSupportedANDROID(dpy, sc->sur,
|
||||
EGL_RENDERING_COMPLETE_TIME_ANDROID) &&
|
||||
eglGetFrameTimestampSupportedANDROID(dpy, sc->sur,
|
||||
EGL_COMPOSITION_LATCH_TIME_ANDROID) &&
|
||||
eglGetFrameTimestampSupportedANDROID(dpy, sc->sur,
|
||||
EGL_FIRST_COMPOSITION_START_TIME_ANDROID) &&
|
||||
eglGetFrameTimestampSupportedANDROID(dpy, sc->sur,
|
||||
EGL_LAST_COMPOSITION_START_TIME_ANDROID) &&
|
||||
eglGetFrameTimestampSupportedANDROID(dpy, sc->sur,
|
||||
EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID) &&
|
||||
eglGetFrameTimestampSupportedANDROID(dpy, sc->sur,
|
||||
EGL_DISPLAY_PRESENT_TIME_ANDROID) &&
|
||||
eglGetFrameTimestampSupportedANDROID(dpy, sc->sur,
|
||||
EGL_DEQUEUE_READY_TIME_ANDROID) &&
|
||||
eglGetFrameTimestampSupportedANDROID(dpy, sc->sur,
|
||||
EGL_READS_DONE_TIME_ANDROID);
|
||||
}
|
||||
// This is expected to be a low frequency log, only turned on in debug builds
|
||||
DLOG(INFO) << "anw: " << nativeWindow
|
||||
<< ", compositorTimingSupported=" << sc->compositorTimingSupported
|
||||
<< ", frameTimestampsSupported=" << sc->frameTimestampsSupported;
|
||||
return sc;
|
||||
}
|
||||
|
||||
@@ -450,10 +416,6 @@ Platform::SwapChain* PlatformEGLAndroid::createSwapChain(
|
||||
void PlatformEGLAndroid::destroySwapChain(SwapChain* swapChain) noexcept {
|
||||
if (swapChain) {
|
||||
SwapChainEGLAndroid* const sc = static_cast<SwapChainEGLAndroid*>(swapChain);
|
||||
if (mCurrentDrawSwapChain == sc) {
|
||||
// don't keep a dangling pointer around
|
||||
mCurrentDrawSwapChain = nullptr;
|
||||
}
|
||||
sc->terminate(*this);
|
||||
delete sc;
|
||||
}
|
||||
@@ -763,6 +725,8 @@ PlatformEGLAndroid::SwapChainEGLAndroid::SwapChainEGLAndroid(PlatformEGLAndroid
|
||||
// we ignore the result, it doesn't matter much if it fails
|
||||
eglSurfaceAttrib(platform.getEglDisplay(), sur, EGL_TIMESTAMPS_ANDROID, EGL_TRUE);
|
||||
}
|
||||
} else {
|
||||
NativeWindow::enableFrameTimestamps(EGLNativeWindowType(nativeWindow), true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
#include <backend/platforms/PlatformEGLHeadless.h>
|
||||
|
||||
#include <bluegl/BlueGL.h>
|
||||
#include "opengl/GLUtils.h"
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
@@ -35,31 +35,16 @@ PlatformEGLHeadless::PlatformEGLHeadless() noexcept
|
||||
}
|
||||
|
||||
bool PlatformEGLHeadless::isOpenGL() const noexcept {
|
||||
#if defined(BACKEND_OPENGL_VERSION_GL)
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif // defined(BACKEND_OPENGL_VERSION_GL)
|
||||
return true;
|
||||
}
|
||||
|
||||
backend::Driver* PlatformEGLHeadless::createDriver(void* sharedContext,
|
||||
const Platform::DriverConfig& driverConfig) {
|
||||
auto bindApiHelper = [](EGLenum api, const char* errorString) -> bool {
|
||||
EGLBoolean bindAPI = eglBindAPI(api);
|
||||
if (UTILS_UNLIKELY(bindAPI == EGL_FALSE || bindAPI == EGL_BAD_PARAMETER)) {
|
||||
logEglError(errorString);
|
||||
eglReleaseThread();
|
||||
return false;
|
||||
};
|
||||
return true;
|
||||
};
|
||||
|
||||
EGLenum api = isOpenGL() ? EGL_OPENGL_API : EGL_OPENGL_ES_API;
|
||||
const char* apiString = isOpenGL() ? "eglBindAPI EGL_OPENGL_API" : "eglBindAPI EGL_OPENGL_ES_API";
|
||||
if (!bindApiHelper(api, apiString)) {
|
||||
EGLBoolean bindAPI = eglBindAPI(EGL_OPENGL_API);
|
||||
if (UTILS_UNLIKELY(!bindAPI)) {
|
||||
LOG(ERROR) << "eglBindAPI EGL_OPENGL_API failed";
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int bindBlueGL = bluegl::bind();
|
||||
if (UTILS_UNLIKELY(bindBlueGL != 0)) {
|
||||
LOG(ERROR) << "bluegl bind failed";
|
||||
|
||||
@@ -14,19 +14,15 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <backend/Platform.h>
|
||||
|
||||
#include <backend/platforms/PlatformWebGL.h>
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
using namespace backend;
|
||||
|
||||
Driver* PlatformWebGL::createDriver(void* sharedGLContext,
|
||||
const DriverConfig& driverConfig) {
|
||||
return createDefaultDriver(this, sharedGLContext, driverConfig);
|
||||
const Platform::DriverConfig& driverConfig) {
|
||||
return OpenGLPlatform::createDefaultDriver(this, sharedGLContext, driverConfig);
|
||||
}
|
||||
|
||||
int PlatformWebGL::getOSVersion() const noexcept {
|
||||
@@ -38,7 +34,7 @@ void PlatformWebGL::terminate() noexcept {
|
||||
|
||||
Platform::SwapChain* PlatformWebGL::createSwapChain(
|
||||
void* nativeWindow, uint64_t flags) noexcept {
|
||||
return static_cast<SwapChain*>(nativeWindow);
|
||||
return (SwapChain*)nativeWindow;
|
||||
}
|
||||
|
||||
Platform::SwapChain* PlatformWebGL::createSwapChain(
|
||||
@@ -47,7 +43,7 @@ Platform::SwapChain* PlatformWebGL::createSwapChain(
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void PlatformWebGL::destroySwapChain(SwapChain* swapChain) noexcept {
|
||||
void PlatformWebGL::destroySwapChain(Platform::SwapChain* swapChain) noexcept {
|
||||
}
|
||||
|
||||
bool PlatformWebGL::makeCurrent(ContextType type, SwapChain* drawSwapChain,
|
||||
@@ -55,7 +51,7 @@ bool PlatformWebGL::makeCurrent(ContextType type, SwapChain* drawSwapChain,
|
||||
return true;
|
||||
}
|
||||
|
||||
void PlatformWebGL::commit(SwapChain* swapChain) noexcept {
|
||||
void PlatformWebGL::commit(Platform::SwapChain* swapChain) noexcept {
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
*/
|
||||
|
||||
#include <backend/BufferDescriptor.h>
|
||||
#include <backend/BufferObjectStreamDescriptor.h>
|
||||
#include <backend/DescriptorSetOffsetArray.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/PipelineState.h>
|
||||
@@ -433,6 +434,10 @@ io::ostream& operator<<(io::ostream& out, BufferDescriptor const& b) {
|
||||
<< ", user=" << b.getUser() << " }";
|
||||
}
|
||||
|
||||
io::ostream& operator<<(io::ostream& out, const BufferObjectStreamDescriptor& b) {
|
||||
return out << "BufferObjectStreamDescriptor{ streams(" << b.mStreams.size() << ")=... }";
|
||||
}
|
||||
|
||||
io::ostream& operator<<(io::ostream& out, PixelBufferDescriptor const& b) {
|
||||
BufferDescriptor const& base = static_cast<BufferDescriptor const&>(b);
|
||||
return out << "PixelBufferDescriptor{ " << base
|
||||
|
||||
@@ -62,9 +62,8 @@ void VulkanBufferProxy::loadFromCpu(VulkanCommandBuffer& commands, const void* c
|
||||
// a memcpy if its available.
|
||||
bool const isStaticOrShared =
|
||||
any(mUsage & (BufferUsage::STATIC | BufferUsage::SHARED_WRITE_BIT));
|
||||
bool const useMemcpy =
|
||||
((isUniformAndAvailable && mStagingBufferBypassEnabled) || isStaticOrShared) &&
|
||||
isMemcopyable;
|
||||
bool const useMemcpy = (isUniformAndAvailable || isStaticOrShared) && isMemcopyable &&
|
||||
mStagingBufferBypassEnabled;
|
||||
if (useMemcpy) {
|
||||
char* dest = static_cast<char*>(mBuffer->getGpuBuffer()->allocationInfo.pMappedData) +
|
||||
byteOffset;
|
||||
|
||||
@@ -169,13 +169,6 @@ static_assert(FVK_ENABLED(FVK_DEBUG_VALIDATION));
|
||||
#define FVK_PROFILE_MARKER(marker)
|
||||
#endif
|
||||
|
||||
// In some instances, we want to enable systrace markers regardless of the build type (ie.e debug vs.
|
||||
// release) or the compile-time configuration (i.e. FVK_DEBUG_SYSTRACE).
|
||||
#define FVK_ALWAYS_ON_SYSTRACE_CONTEXT() FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT)
|
||||
#define FVK_ALWAYS_ON_SYSTRACE_START(marker) FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, marker)
|
||||
#define FVK_ALWAYS_ON_SYSTRACE_END() FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT)
|
||||
#define FVK_ALWAYS_ON_SYSTRACE_SCOPE() FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT)
|
||||
|
||||
#ifndef FVK_HANDLE_ARENA_SIZE_IN_MB
|
||||
#define FVK_HANDLE_ARENA_SIZE_IN_MB 8
|
||||
#endif
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
#include "VulkanCommands.h"
|
||||
#include "VulkanHandles.h"
|
||||
#include "VulkanConstants.h"
|
||||
#include "utils/compiler.h"
|
||||
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Panic.h>
|
||||
@@ -32,18 +31,6 @@ namespace filament::backend {
|
||||
|
||||
namespace {
|
||||
|
||||
using Bitmask = fvkutils::UniformBufferBitmask;
|
||||
static_assert(sizeof(Bitmask) * 8 == fvkutils::MAX_DESCRIPTOR_SET_BITMASK_BITS);
|
||||
|
||||
Bitmask foldBitsInHalf(Bitmask bitset) {
|
||||
Bitmask outBitset;
|
||||
bitset.forEachSetBit([&](size_t index) {
|
||||
constexpr size_t BITMASK_LOWER_BITS_LEN = sizeof(outBitset) * 4;
|
||||
outBitset.set(index % BITMASK_LOWER_BITS_LEN);
|
||||
});
|
||||
return outBitset;
|
||||
}
|
||||
|
||||
using DescriptorSetLayoutArray = VulkanDescriptorSetCache::DescriptorSetLayoutArray;
|
||||
using DescriptorCount = VulkanDescriptorSetCache::DescriptorCount;
|
||||
|
||||
@@ -317,7 +304,8 @@ void VulkanDescriptorSetCache::commit(VulkanCommandBuffer* commands,
|
||||
// This code actually binds the descriptor sets.
|
||||
auto set = updateSets[index];
|
||||
VkCommandBuffer const cmdbuffer = commands->buffer();
|
||||
VkDescriptorSet const vkset = set->getVkSet();
|
||||
VkDescriptorSet vkset = useExternalSamplers[index] ? set->getExternalSamplerVkSet() :
|
||||
set->getVkSet();
|
||||
commands->acquire(set);
|
||||
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, index,
|
||||
1, &vkset, set->uniqueDynamicUboCount, set->getOffsets()->data());
|
||||
@@ -353,39 +341,17 @@ void VulkanDescriptorSetCache::updateBuffer(fvkmemory::resource_ptr<VulkanDescri
|
||||
.pBufferInfo = &info,
|
||||
};
|
||||
vkUpdateDescriptorSets(mDevice, 1, &descriptorWrite, 0, nullptr);
|
||||
|
||||
if (auto externalSamplerSet = set->getExternalSamplerVkSet();
|
||||
externalSamplerSet != VK_NULL_HANDLE) {
|
||||
descriptorWrite.dstSet = externalSamplerSet;
|
||||
vkUpdateDescriptorSets(mDevice, 1, &descriptorWrite, 0, nullptr);
|
||||
}
|
||||
set->acquire(bufferObject);
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetCache::updateSampler(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
|
||||
uint8_t binding, fvkmemory::resource_ptr<VulkanTexture> texture,
|
||||
VkSampler sampler, VkDescriptorSetLayout externalSamplerLayout) noexcept {
|
||||
|
||||
// We have to update a bound set for two use cases
|
||||
// - streaming API (a changing feed of AHardwareBuffer)
|
||||
// - external samplers - potential changing of dataspace per-frame
|
||||
if (UTILS_UNLIKELY(set->isBound())) {
|
||||
auto layout = set->getLayout();
|
||||
// Build a new descriptor set from the new layout
|
||||
auto genLayout = externalSamplerLayout != VK_NULL_HANDLE ?
|
||||
externalSamplerLayout : layout->getVkLayout();
|
||||
VkDescriptorSet const newSet = getVkSet(layout->count, genLayout);
|
||||
Bitmask const ubo = layout->bitmask.ubo | layout->bitmask.dynamicUbo;
|
||||
Bitmask samplers = layout->bitmask.sampler;
|
||||
samplers.unset(binding);
|
||||
|
||||
// Each bitmask denotes a binding index, and separated into two stages - vertex and buffer
|
||||
// We fold the two stages into just the lower half of the bits to denote a combined set of
|
||||
// bindings.
|
||||
Bitmask const copyBindings = foldBitsInHalf(ubo | samplers);
|
||||
VkDescriptorSet const srcSet = set->getVkSet();
|
||||
copySet(srcSet, newSet, copyBindings);
|
||||
set->addNewSet(newSet,
|
||||
[this, layoutCount = layout->count, genLayout, newSet](VulkanDescriptorSet*) {
|
||||
this->manualRecycle(layoutCount, genLayout, newSet);
|
||||
});
|
||||
}
|
||||
|
||||
VkDescriptorSet const vkset = set->getVkSet();
|
||||
void VulkanDescriptorSetCache::updateSamplerImpl(VkDescriptorSet vkset, uint8_t binding,
|
||||
fvkmemory::resource_ptr<VulkanTexture> texture, VkSampler sampler) noexcept {
|
||||
VkImageSubresourceRange range = texture->getPrimaryViewRange();
|
||||
VkImageViewType const expectedType = texture->getViewType();
|
||||
if (any(texture->usage & TextureUsage::DEPTH_ATTACHMENT) &&
|
||||
@@ -410,6 +376,19 @@ void VulkanDescriptorSetCache::updateSampler(fvkmemory::resource_ptr<VulkanDescr
|
||||
.pImageInfo = &info,
|
||||
};
|
||||
vkUpdateDescriptorSets(mDevice, 1, &descriptorWrite, 0, nullptr);
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetCache::updateSampler(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
|
||||
uint8_t binding, fvkmemory::resource_ptr<VulkanTexture> texture,
|
||||
VkSampler sampler) noexcept {
|
||||
updateSamplerImpl(set->getVkSet(), binding, texture, sampler);
|
||||
set->acquire(texture);
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetCache::updateSamplerForExternalSamplerSet(
|
||||
fvkmemory::resource_ptr<VulkanDescriptorSet> set, uint8_t binding,
|
||||
fvkmemory::resource_ptr<VulkanTexture> texture) noexcept {
|
||||
updateSamplerImpl(set->getExternalSamplerVkSet(), binding, texture, VK_NULL_HANDLE);
|
||||
set->acquire(texture);
|
||||
}
|
||||
|
||||
@@ -426,7 +405,7 @@ fvkmemory::resource_ptr<VulkanDescriptorSet> VulkanDescriptorSetCache::createSet
|
||||
auto const& count = layout->count;
|
||||
auto const vklayout = layout->getVkLayout();
|
||||
auto set = fvkmemory::resource_ptr<VulkanDescriptorSet>::make(
|
||||
mResourceManager, handle, layout,
|
||||
mResourceManager, handle, layout->bitmask.dynamicUbo, layout->count.dynamicUbo,
|
||||
[vkSet, count, vklayout, this](
|
||||
VulkanDescriptorSet*) { this->manualRecycle(count, vklayout, vkSet); },
|
||||
vkSet);
|
||||
@@ -449,22 +428,4 @@ void VulkanDescriptorSetCache::manualRecycle(VulkanDescriptorSetLayout::Count co
|
||||
|
||||
void VulkanDescriptorSetCache::gc() { mStashedSets = {}; }
|
||||
|
||||
void VulkanDescriptorSetCache::copySet(VkDescriptorSet srcSet, VkDescriptorSet dstSet,
|
||||
fvkutils::SamplerBitmask bindings) const {
|
||||
// TODO: fix the size for better memory management
|
||||
std::vector<VkCopyDescriptorSet> copies;
|
||||
bindings.forEachSetBit([&](size_t index) {
|
||||
copies.push_back({
|
||||
.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET,
|
||||
.srcSet = srcSet,
|
||||
.srcBinding = (uint32_t) index,
|
||||
.dstSet = dstSet,
|
||||
.dstBinding = (uint32_t) index,
|
||||
.descriptorCount = 1,
|
||||
});
|
||||
});
|
||||
vkUpdateDescriptorSets(mDevice, 0, nullptr, copies.size(), copies.data());
|
||||
}
|
||||
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -55,8 +55,7 @@ public:
|
||||
VkDeviceSize size) noexcept;
|
||||
|
||||
void updateSampler(fvkmemory::resource_ptr<VulkanDescriptorSet> set, uint8_t binding,
|
||||
fvkmemory::resource_ptr<VulkanTexture> texture, VkSampler sampler,
|
||||
VkDescriptorSetLayout externalSamplerLayout = VK_NULL_HANDLE) noexcept;
|
||||
fvkmemory::resource_ptr<VulkanTexture> texture, VkSampler sampler) noexcept;
|
||||
|
||||
void updateSamplerForExternalSamplerSet(fvkmemory::resource_ptr<VulkanDescriptorSet> set, uint8_t binding,
|
||||
fvkmemory::resource_ptr<VulkanTexture> texture) noexcept;
|
||||
@@ -91,8 +90,8 @@ public:
|
||||
void resetCachedState() noexcept { mLastBoundInfo = {}; }
|
||||
|
||||
private:
|
||||
void copySet(VkDescriptorSet srcSet, VkDescriptorSet destSet,
|
||||
fvkutils::SamplerBitmask copyBindings) const;
|
||||
void updateSamplerImpl(VkDescriptorSet set, uint8_t binding,
|
||||
fvkmemory::resource_ptr<VulkanTexture> texture, VkSampler sampler) noexcept;
|
||||
|
||||
class DescriptorInfinitePool;
|
||||
|
||||
|
||||
@@ -22,17 +22,15 @@
|
||||
#include "VulkanBufferCache.h"
|
||||
#include "VulkanBufferProxy.h"
|
||||
#include "VulkanCommands.h"
|
||||
#include "VulkanConstants.h"
|
||||
#include "VulkanDriverFactory.h"
|
||||
#include "VulkanHandles.h"
|
||||
#include "VulkanMemory.h"
|
||||
#include "VulkanSamplerCache.h"
|
||||
#include "VulkanTexture.h"
|
||||
#include "vulkan/VulkanSamplerCache.h"
|
||||
#include "vulkan/memory/ResourceManager.h"
|
||||
#include "vulkan/memory/ResourcePointer.h"
|
||||
#include "vulkan/utils/Conversion.h"
|
||||
#include "vulkan/utils/Definitions.h"
|
||||
#include "vulkan/utils/Image.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/platforms/VulkanPlatform.h>
|
||||
@@ -246,7 +244,6 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext& context,
|
||||
mQueryManager(mPlatform->getDevice()),
|
||||
mExternalImageManager(platform, &mSamplerCache, &mYcbcrConversionCache, &mDescriptorSetCache,
|
||||
&mDescriptorSetLayoutCache),
|
||||
mStreamedImageManager(&mExternalImageManager),
|
||||
mIsSRGBSwapChainSupported(mPlatform->getCustomization().isSRGBSwapChainSupported),
|
||||
mIsMSAASwapChainSupported(false), // TODO: support MSAA swapchain
|
||||
mStereoscopicType(driverConfig.stereoscopicType) {
|
||||
@@ -423,14 +420,12 @@ void VulkanDriver::beginFrame(int64_t monotonic_clock_ns,
|
||||
int64_t refreshIntervalNs, uint32_t frameId) {
|
||||
FVK_PROFILE_MARKER(PROFILE_NAME_BEGINFRAME);
|
||||
|
||||
// if frameId is 0, it means we're not associated to a particular frame, which is the case
|
||||
// for standalone views. And in this case we skip the frame info timing collection.
|
||||
if (frameId && mCurrentSwapChain) { // This should be guaranteed
|
||||
if (mCurrentSwapChain) { // This should be guaranteed
|
||||
mPlatform->setPresentFrameId(mCurrentSwapChain->swapChain, frameId);
|
||||
}
|
||||
|
||||
// Check if any command have finished and reset all its used resources. The resources
|
||||
// won't be destroyed but their reference count will be decreased if the command is already
|
||||
// wont be destroyed but their reference count will decreased if the command is already
|
||||
// completed.
|
||||
//
|
||||
// This will let us check if any VulkanBuffer is currently in flight or not.
|
||||
@@ -484,9 +479,6 @@ void VulkanDriver::updateDescriptorSetTexture(
|
||||
if (UTILS_UNLIKELY(mExternalImageManager.isExternallySampledTexture(texture))) {
|
||||
mExternalImageManager.bindExternallySampledTexture(set, binding, texture, params);
|
||||
mAppState.hasBoundExternalImages = true;
|
||||
} else if (bool(texture->getStream())) {
|
||||
mStreamedImageManager.bindStreamedTexture(set, binding, texture, params);
|
||||
mAppState.hasBoundExternalImages = true;
|
||||
} else {
|
||||
VulkanSamplerCache::Params cacheParams = {
|
||||
.sampler = params,
|
||||
@@ -494,7 +486,6 @@ void VulkanDriver::updateDescriptorSetTexture(
|
||||
VkSampler const vksampler = mSamplerCache.getSampler(cacheParams);
|
||||
mDescriptorSetCache.updateSampler(set, binding, texture, vksampler);
|
||||
mExternalImageManager.clearTextureBinding(set, binding);
|
||||
mStreamedImageManager.unbindStreamedTexture(set, binding);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -506,7 +497,10 @@ void VulkanDriver::copyToMemoryMappedBuffer(MemoryMappedBufferHandle mmbh, size_
|
||||
assert_invariant(any(mmb->access & MapBufferAccessFlags::WRITE_BIT));
|
||||
assert_invariant(offset + data.size <= mmb->size);
|
||||
|
||||
// On UMA systems, this is a memcpy into the memory-mapped buffer, otherwise use a staging buffer.
|
||||
// TODO: this isa zero-effort implementation of copyToMemoryMappedBuffer(), where we just
|
||||
// call updateBufferObject(). This could be a fallback implementation for when
|
||||
// shared memory is not available.
|
||||
// On UMA systems, this should just be a memcpy into the memory-mapped buffer.
|
||||
updateBufferObject(mmb->boh, std::move(data), mmb->offset + offset);
|
||||
}
|
||||
|
||||
@@ -1114,12 +1108,6 @@ void VulkanDriver::destroySwapChain(Handle<HwSwapChain> sch) {
|
||||
}
|
||||
|
||||
void VulkanDriver::destroyStream(Handle<HwStream> sh) {
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
if (!sh) {
|
||||
return;
|
||||
}
|
||||
auto stream = resource_ptr<VulkanStream>::cast(&mResourceManager, sh);
|
||||
stream.dec();
|
||||
}
|
||||
|
||||
void VulkanDriver::destroySync(Handle<HwSync> sh) {
|
||||
@@ -1157,38 +1145,18 @@ void VulkanDriver::destroyDescriptorSet(Handle<HwDescriptorSet> dsh) {
|
||||
}
|
||||
|
||||
Handle<HwStream> VulkanDriver::createStreamNative(void* nativeStream, utils::ImmutableCString tag) {
|
||||
FVK_LOGW << "createStreamNative not supported in Vulkan.";
|
||||
return {};
|
||||
}
|
||||
|
||||
Handle<HwStream> VulkanDriver::createStreamAcquired(utils::ImmutableCString tag) {
|
||||
// @TODO This is still not thread-safe. We might have to revisit this question.
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
auto handle = mResourceManager.allocHandle<VulkanStream>();
|
||||
auto stream = resource_ptr<VulkanStream>::make(&mResourceManager, handle);
|
||||
stream.inc();
|
||||
return handle;
|
||||
return {};
|
||||
}
|
||||
|
||||
void VulkanDriver::setAcquiredImage(Handle<HwStream> sh, void* image, const math::mat3f& transform,
|
||||
CallbackHandler* handler, StreamCallback cb, void* userData) {
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
auto stream = resource_ptr<VulkanStream>::cast(&mResourceManager, sh);
|
||||
assert_invariant(stream->streamType == StreamType::ACQUIRED);
|
||||
assert_invariant(image != nullptr);
|
||||
// This covers the case where setAcquiredImage is called back to back (no updateStreams in between)
|
||||
if (stream->previousNeedsRelease()) {
|
||||
scheduleRelease(stream->takePrevious());
|
||||
}
|
||||
stream->acquire({ image, cb, userData, handler});
|
||||
mStreamsWithPendingAcquiredImage.push_back(stream);
|
||||
}
|
||||
|
||||
void VulkanDriver::setStreamDimensions(Handle<HwStream> sh, uint32_t width, uint32_t height) {
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
auto stream = resource_ptr<VulkanStream>::cast(&mResourceManager, sh);
|
||||
stream->width = width;
|
||||
stream->height = height;
|
||||
}
|
||||
|
||||
int64_t VulkanDriver::getStreamTimestamp(Handle<HwStream> sh) {
|
||||
@@ -1196,70 +1164,6 @@ int64_t VulkanDriver::getStreamTimestamp(Handle<HwStream> sh) {
|
||||
}
|
||||
|
||||
void VulkanDriver::updateStreams(CommandStream* driver) {
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
if (UTILS_UNLIKELY(!mStreamsWithPendingAcquiredImage.empty())) {
|
||||
for (auto& stream: mStreamsWithPendingAcquiredImage) {
|
||||
if (stream->previousNeedsRelease()) {
|
||||
scheduleRelease(stream->takePrevious());
|
||||
}
|
||||
|
||||
// This executes on the backend thread (updateStreams is synchonous which means it
|
||||
// executes on the user thread) Note: stream is captured by copy which is fine, this is
|
||||
// a copy of a resource_ptr<VulkanStream>. We only need it find the associated stream
|
||||
// inside the mStreamedImageManager texture bindings
|
||||
driver->queueCommand([this, stream, s = stream.get(),
|
||||
image = stream->getAcquired().image]() {
|
||||
auto texture = s->getTexture(image);
|
||||
if (!texture) {
|
||||
auto externalImage = fvkutils::createExternalImageFromRaw(mPlatform, image, false);
|
||||
auto metadata = mPlatform->extractExternalImageMetadata(externalImage);
|
||||
auto imgData = mPlatform->createVkImageFromExternal(externalImage);
|
||||
|
||||
assert_invariant(imgData.internal.valid() || imgData.external.valid());
|
||||
|
||||
VkFormat vkformat = metadata.format;
|
||||
VkImage vkimage = VK_NULL_HANDLE;
|
||||
VkDeviceMemory memory = VK_NULL_HANDLE;
|
||||
if (imgData.internal.valid()) {
|
||||
metadata.externalFormat = 0;
|
||||
vkimage = imgData.internal.image;
|
||||
memory = imgData.internal.memory;
|
||||
} else {
|
||||
vkformat = VK_FORMAT_UNDEFINED;
|
||||
vkimage = imgData.external.image;
|
||||
memory = imgData.external.memory;
|
||||
}
|
||||
|
||||
VkSamplerYcbcrConversion const conversion =
|
||||
mExternalImageManager.getVkSamplerYcbcrConversion(metadata);
|
||||
|
||||
auto newTexture = resource_ptr<VulkanTexture>::construct(&mResourceManager,
|
||||
mContext, mPlatform->getDevice(), mAllocator, &mResourceManager,
|
||||
&mCommands, vkimage, memory, vkformat, conversion, metadata.samples,
|
||||
metadata.width, metadata.height, metadata.layers,
|
||||
metadata.filamentUsage, mStagePool);
|
||||
|
||||
auto& commands = mCommands.get();
|
||||
// Unlike uploaded textures or swapchains, we need to explicit transition this
|
||||
// texture into the read layout.
|
||||
newTexture->transitionLayout(&commands, newTexture->getPrimaryViewRange(),
|
||||
VulkanLayout::FRAG_READ);
|
||||
|
||||
if (imgData.external.valid()) {
|
||||
mExternalImageManager.addExternallySampledTexture(newTexture,
|
||||
externalImage);
|
||||
// Cache the AHB backed image. Acquires the image here.
|
||||
s->pushImage(image, newTexture);
|
||||
}
|
||||
|
||||
texture = newTexture;
|
||||
}
|
||||
|
||||
mStreamedImageManager.onStreamAcquireImage(texture, stream);
|
||||
});
|
||||
}
|
||||
mStreamsWithPendingAcquiredImage.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanDriver::destroyFence(Handle<HwFence> fh) {
|
||||
@@ -1555,13 +1459,17 @@ void VulkanDriver::updateIndexBuffer(Handle<HwIndexBuffer> ibh, BufferDescriptor
|
||||
scheduleDestroy(std::move(p));
|
||||
}
|
||||
|
||||
void VulkanDriver::registerBufferObjectStreams(Handle<HwBufferObject> boh,
|
||||
BufferObjectStreamDescriptor&& streams) {
|
||||
// Noop
|
||||
}
|
||||
|
||||
void VulkanDriver::updateBufferObject(Handle<HwBufferObject> boh, BufferDescriptor&& bd,
|
||||
uint32_t byteOffset) {
|
||||
VulkanCommandBuffer& commands = mCommands.get();
|
||||
|
||||
auto bo = resource_ptr<VulkanBufferObject>::cast(&mResourceManager, boh);
|
||||
commands.acquire(bo);
|
||||
|
||||
bo->loadFromCpu(commands, bd.buffer, byteOffset, bd.size);
|
||||
|
||||
scheduleDestroy(std::move(bd));
|
||||
@@ -1629,12 +1537,6 @@ TimerQueryResult VulkanDriver::getTimerQueryValue(Handle<HwTimerQuery> tqh, uint
|
||||
}
|
||||
|
||||
void VulkanDriver::setExternalStream(Handle<HwTexture> th, Handle<HwStream> sh) {
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
auto t = resource_ptr<VulkanTexture>::cast(&mResourceManager, th);
|
||||
assert_invariant(t);
|
||||
auto s = resource_ptr<VulkanStream>::cast(&mResourceManager, sh);
|
||||
assert_invariant(s);
|
||||
t->setStream(s);
|
||||
}
|
||||
|
||||
void VulkanDriver::generateMipmaps(Handle<HwTexture> th) {
|
||||
@@ -1970,16 +1872,16 @@ void VulkanDriver::pushGroupMarker(char const* string) {
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
|
||||
mCommands.pushGroupMarker(string);
|
||||
#endif
|
||||
FVK_ALWAYS_ON_SYSTRACE_CONTEXT();
|
||||
FVK_ALWAYS_ON_SYSTRACE_START(string);
|
||||
FVK_SYSTRACE_CONTEXT();
|
||||
FVK_SYSTRACE_START(string);
|
||||
}
|
||||
|
||||
void VulkanDriver::popGroupMarker(int) {
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
|
||||
mCommands.popGroupMarker();
|
||||
#endif
|
||||
FVK_ALWAYS_ON_SYSTRACE_CONTEXT();
|
||||
FVK_ALWAYS_ON_SYSTRACE_END();
|
||||
FVK_SYSTRACE_CONTEXT();
|
||||
FVK_SYSTRACE_END();
|
||||
}
|
||||
|
||||
void VulkanDriver::startCapture(int) {}
|
||||
|
||||
@@ -34,7 +34,6 @@
|
||||
#include "vulkan/VulkanDescriptorSetCache.h"
|
||||
#include "vulkan/VulkanDescriptorSetLayoutCache.h"
|
||||
#include "vulkan/VulkanExternalImageManager.h"
|
||||
#include "vulkan/VulkanStreamedImageManager.h"
|
||||
#include "vulkan/VulkanPipelineLayoutCache.h"
|
||||
#include "vulkan/memory/ResourceManager.h"
|
||||
#include "vulkan/memory/ResourcePointer.h"
|
||||
@@ -158,8 +157,6 @@ private:
|
||||
VulkanDescriptorSetCache mDescriptorSetCache;
|
||||
VulkanQueryManager mQueryManager;
|
||||
VulkanExternalImageManager mExternalImageManager;
|
||||
VulkanStreamedImageManager mStreamedImageManager;
|
||||
|
||||
|
||||
// This maps a VulkanSwapchain to a native swapchain. VulkanSwapchain should have a copy of the
|
||||
// Platform::Swapchain pointer, but queryFrameTimestamps() and queryCompositorTiming() are
|
||||
@@ -205,10 +202,6 @@ private:
|
||||
bool const mIsSRGBSwapChainSupported;
|
||||
bool const mIsMSAASwapChainSupported;
|
||||
backend::StereoscopicType const mStereoscopicType;
|
||||
|
||||
// setAcquiredImage is a DECL_DRIVER_API_SYNCHRONOUS_N which means we don't necessarily have the
|
||||
// data to process it at call time. So we store it and process it during updateStreams.
|
||||
std::vector<resource_ptr<VulkanStream>> mStreamsWithPendingAcquiredImage;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||