/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "common/arguments.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // for cerr #include // for printing usage/help #include "generated/resources/resources.h" using namespace filament; using utils::Entity; using utils::EntityManager; using utils::Path; using MinFilter = TextureSampler::MinFilter; using MagFilter = TextureSampler::MagFilter; struct App { VertexBuffer* vb; IndexBuffer* ib; Material* mat; MaterialInstance* matInstance; Camera* cam; Entity camera; Skybox* skybox; Texture* tex; Entity renderable; }; struct Vertex { filament::math::float2 position; filament::math::float2 uv; }; static const Vertex QUAD_VERTICES[4] = { {{-1, -1}, {0, 0}}, {{ 1, -1}, {1, 0}}, {{-1, 1}, {0, 1}}, {{ 1, 1}, {1, 1}}, }; static constexpr uint16_t QUAD_INDICES[6] = { 0, 1, 2, 3, 2, 1, }; static void printUsage(char* name) { std::string exec_name(utils::Path(name).getName()); std::string usage("TEXTUREDQUAD renders a textured quad moving back and forth in a loop\n" "Usage:\n" " TEXTUREDQUAD [options]\n" "Options:\n" " --help, -h\n" " Prints this message\n\n" "API_USAGE"); const std::string from("TEXTUREDQUAD"); for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) { usage.replace(pos, from.length(), exec_name); } const std::string apiUsage("API_USAGE"); for (size_t pos = usage.find(apiUsage); pos != std::string::npos; pos = usage.find(apiUsage, pos)) { usage.replace(pos, apiUsage.length(), samples::getBackendAPIArgumentsUsage()); } std::cout << usage; } static int handleCommandLineArguments(int argc, char* argv[], Config& config) { static constexpr const char* OPTSTR = "ha:"; static const struct option OPTIONS[] = { { "help", no_argument, nullptr, 'h' }, { "api", required_argument, nullptr, 'a' }, { nullptr, 0, nullptr, 0 } }; int opt; int option_index = 0; while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) { std::string arg(optarg ? optarg : ""); switch (opt) { default: case 'h': printUsage(argv[0]); exit(0); case 'a': config.backend = samples::parseArgumentsForBackend(arg); break; } } return optind; } int main(int argc, char** argv) { Config config; config.title = "texturedquad"; handleCommandLineArguments(argc, argv, config); App app; auto setup = [&app](Engine* engine, View* view, Scene* scene) { // Load texture Path path = FilamentApp::getRootAssetsPath() + "textures/Moss_01/Moss_01_Color.png"; if (!path.exists()) { std::cerr << "The texture " << path << " does not exist" << std::endl; exit(1); } int w, h, n; unsigned char* data = stbi_load(path.c_str(), &w, &h, &n, 4); if (data == nullptr) { std::cerr << "The texture " << path << " could not be loaded" << std::endl; exit(1); } std::cout << "Loaded texture: " << w << "x" << h << std::endl; Texture::PixelBufferDescriptor buffer(data, size_t(w * h * 4), Texture::Format::RGBA, Texture::Type::UBYTE, (Texture::PixelBufferDescriptor::Callback) &stbi_image_free); app.tex = Texture::Builder() .width(uint32_t(w)) .height(uint32_t(h)) .levels(1) .sampler(Texture::Sampler::SAMPLER_2D) .format(Texture::InternalFormat::RGBA8) .build(*engine); app.tex->setImage(*engine, 0, std::move(buffer)); TextureSampler sampler(MinFilter::LINEAR, MagFilter::LINEAR); // Set up view app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine); scene->setSkybox(app.skybox); view->setPostProcessingEnabled(false); app.camera = utils::EntityManager::get().create(); app.cam = engine->createCamera(app.camera); view->setCamera(app.cam); // Create quad renderable static_assert(sizeof(Vertex) == 16, "Strange vertex size."); app.vb = VertexBuffer::Builder() .vertexCount(4) .bufferCount(1) .attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT2, 0, 16) .attribute(VertexAttribute::UV0, 0, VertexBuffer::AttributeType::FLOAT2, 8, 16) .build(*engine); app.vb->setBufferAt(*engine, 0, VertexBuffer::BufferDescriptor(QUAD_VERTICES, 64, nullptr)); app.ib = IndexBuffer::Builder() .indexCount(6) .bufferType(IndexBuffer::IndexType::USHORT) .build(*engine); app.ib->setBuffer(*engine, IndexBuffer::BufferDescriptor(QUAD_INDICES, 12, nullptr)); app.mat = Material::Builder() .package(RESOURCES_BAKEDTEXTURE_DATA, RESOURCES_BAKEDTEXTURE_SIZE) .build(*engine); app.matInstance = app.mat->createInstance(); app.matInstance->setParameter("albedo", app.tex, sampler); app.renderable = EntityManager::get().create(); RenderableManager::Builder(1) .boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }}) .material(0, app.matInstance) .geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 6) .culling(false) .receiveShadows(false) .castShadows(false) .build(*engine, app.renderable); scene->addEntity(app.renderable); }; auto cleanup = [&app](Engine* engine, View*, Scene*) { engine->destroy(app.skybox); engine->destroy(app.renderable); engine->destroy(app.matInstance); engine->destroy(app.mat); engine->destroy(app.tex); engine->destroy(app.vb); engine->destroy(app.ib); engine->destroyCameraComponent(app.camera); utils::EntityManager::get().destroy(app.camera); }; FilamentApp::get().animate([&app](Engine* engine, View* view, double now) { const float zoom = 2.0 + 2.0 * sin(now); const uint32_t w = view->getViewport().width; const uint32_t h = view->getViewport().height; const float aspect = (float) w / h; app.cam->setProjection(Camera::Projection::ORTHO, -aspect * zoom, aspect * zoom, -zoom, zoom, -1, 1); }); FilamentApp::get().run(config, setup, cleanup); return 0; }