// This file is part of gltfpack; see gltfpack.h for version/license details #include "gltfpack.h" #include "../extern/fast_obj.h" #include "../src/meshoptimizer.h" #include #include static void defaultFree(void*, void* p) { free(p); } static int textureIndex(const std::vector& textures, const char* name) { for (size_t i = 0; i < textures.size(); ++i) if (textures[i] == name) return int(i); return -1; } static cgltf_data* parseSceneObj(fastObjMesh* obj) { cgltf_data* data = (cgltf_data*)calloc(1, sizeof(cgltf_data)); data->memory.free_func = defaultFree; std::vector textures; for (unsigned int mi = 0; mi < obj->material_count; ++mi) { fastObjMaterial& om = obj->materials[mi]; if (om.map_Kd.name && textureIndex(textures, om.map_Kd.name) < 0) textures.push_back(om.map_Kd.name); } data->images = (cgltf_image*)calloc(textures.size(), sizeof(cgltf_image)); data->images_count = textures.size(); for (size_t i = 0; i < textures.size(); ++i) { data->images[i].uri = (char*)malloc(textures[i].size() + 1); strcpy(data->images[i].uri, textures[i].c_str()); } data->textures = (cgltf_texture*)calloc(textures.size(), sizeof(cgltf_texture)); data->textures_count = textures.size(); for (size_t i = 0; i < textures.size(); ++i) { data->textures[i].image = &data->images[i]; } data->materials = (cgltf_material*)calloc(obj->material_count, sizeof(cgltf_material)); data->materials_count = obj->material_count; for (unsigned int mi = 0; mi < obj->material_count; ++mi) { cgltf_material& gm = data->materials[mi]; fastObjMaterial& om = obj->materials[mi]; gm.has_pbr_metallic_roughness = true; gm.pbr_metallic_roughness.base_color_factor[0] = 1.0f; gm.pbr_metallic_roughness.base_color_factor[1] = 1.0f; gm.pbr_metallic_roughness.base_color_factor[2] = 1.0f; gm.pbr_metallic_roughness.base_color_factor[3] = 1.0f; gm.pbr_metallic_roughness.metallic_factor = 0.0f; gm.pbr_metallic_roughness.roughness_factor = 1.0f; gm.alpha_cutoff = 0.5f; if (om.map_Kd.name) { gm.pbr_metallic_roughness.base_color_texture.texture = &data->textures[textureIndex(textures, om.map_Kd.name)]; gm.pbr_metallic_roughness.base_color_texture.scale = 1.0f; gm.alpha_mode = (om.illum == 4 || om.illum == 6 || om.illum == 7 || om.illum == 9) ? cgltf_alpha_mode_mask : cgltf_alpha_mode_opaque; } if (om.map_d.name) { gm.alpha_mode = cgltf_alpha_mode_blend; } } data->scenes = (cgltf_scene*)calloc(1, sizeof(cgltf_scene)); data->scenes_count = 1; return data; } static void parseMeshObj(fastObjMesh* obj, unsigned int face_offset, unsigned int face_vertex_offset, unsigned int face_count, unsigned int face_vertex_count, unsigned int index_count, Mesh& mesh) { std::vector remap(face_vertex_count); size_t unique_vertices = meshopt_generateVertexRemap(remap.data(), nullptr, face_vertex_count, &obj->indices[face_vertex_offset], face_vertex_count, sizeof(fastObjIndex)); int pos_stream = 0; int nrm_stream = obj->normal_count > 1 ? 1 : -1; int tex_stream = obj->texcoord_count > 1 ? 1 + (nrm_stream >= 0) : -1; mesh.streams.resize(1 + (nrm_stream >= 0) + (tex_stream >= 0)); mesh.streams[pos_stream].type = cgltf_attribute_type_position; mesh.streams[pos_stream].data.resize(unique_vertices); if (nrm_stream >= 0) { mesh.streams[nrm_stream].type = cgltf_attribute_type_normal; mesh.streams[nrm_stream].data.resize(unique_vertices); } if (tex_stream >= 0) { mesh.streams[tex_stream].type = cgltf_attribute_type_texcoord; mesh.streams[tex_stream].data.resize(unique_vertices); } mesh.indices.resize(index_count); for (unsigned int vi = 0; vi < face_vertex_count; ++vi) { unsigned int target = remap[vi]; // TODO: this fills every target vertex multiple times fastObjIndex ii = obj->indices[face_vertex_offset + vi]; Attr p = {{obj->positions[ii.p * 3 + 0], obj->positions[ii.p * 3 + 1], obj->positions[ii.p * 3 + 2]}}; mesh.streams[pos_stream].data[target] = p; if (nrm_stream >= 0) { Attr n = {{obj->normals[ii.n * 3 + 0], obj->normals[ii.n * 3 + 1], obj->normals[ii.n * 3 + 2]}}; mesh.streams[nrm_stream].data[target] = n; } if (tex_stream >= 0) { Attr t = {{obj->texcoords[ii.t * 2 + 0], 1.f - obj->texcoords[ii.t * 2 + 1]}}; mesh.streams[tex_stream].data[target] = t; } } unsigned int vertex_offset = 0; unsigned int index_offset = 0; for (unsigned int fi = 0; fi < face_count; ++fi) { unsigned int face_vertices = obj->face_vertices[face_offset + fi]; for (unsigned int vi = 2; vi < face_vertices; ++vi) { size_t to = index_offset + (vi - 2) * 3; mesh.indices[to + 0] = remap[vertex_offset]; mesh.indices[to + 1] = remap[vertex_offset + vi - 1]; mesh.indices[to + 2] = remap[vertex_offset + vi]; } vertex_offset += face_vertices; index_offset += (face_vertices - 2) * 3; } assert(vertex_offset == face_vertex_count); assert(index_offset == index_count); } static void parseMeshesObj(fastObjMesh* obj, cgltf_data* data, std::vector& meshes) { unsigned int face_vertex_offset = 0; for (unsigned int face_offset = 0; face_offset < obj->face_count; ) { unsigned int mi = obj->face_materials[face_offset]; unsigned int face_count = 0; unsigned int face_vertex_count = 0; unsigned int index_count = 0; for (unsigned int fj = face_offset; fj < obj->face_count && obj->face_materials[fj] == mi; ++fj) { face_count += 1; face_vertex_count += obj->face_vertices[fj]; index_count += (obj->face_vertices[fj] - 2) * 3; } meshes.push_back(Mesh()); Mesh& mesh = meshes.back(); if (data->materials_count) { assert(mi < data->materials_count); mesh.material = &data->materials[mi]; } mesh.type = cgltf_primitive_type_triangles; mesh.targets = 0; parseMeshObj(obj, face_offset, face_vertex_offset, face_count, face_vertex_count, index_count, mesh); face_offset += face_count; face_vertex_offset += face_vertex_count; } } cgltf_data* parseObj(const char* path, std::vector& meshes, const char** error) { fastObjMesh* obj = fast_obj_read(path); if (!obj) { *error = "file not found"; return 0; } cgltf_data* data = parseSceneObj(obj); parseMeshesObj(obj, data, meshes); fast_obj_destroy(obj); return data; }