# Filament sample Android apps This directory contains several sample Android applications that demonstrate how to use the Filament APIs: ### `hello-triangle` Demonstrates how to setup a rendering surface for Filament: ![Hello Triangle](../../docs/images/samples/sample_hello_triangle.jpg) ### `lit-cube` Demonstrates how to create a light and a mesh with the attributes required for lighting: ![Lit Cube](../../docs/images/samples/sample_lit_cube.jpg) ### `live-wallpaper` Demonstrates how to use Filament as renderer for an Android Live Wallpaper. ![Live Wallpaper](../../docs/images/samples/example_live_wallpaper.jpg) ### `image-based-lighting` Demonstrates how to create image-based lights and load complex meshes: ![Image-based Lighting](../../docs/images/samples/sample_image_based_lighting.jpg) ### `textured-object` Demonstrates how to load and use textures for complex materials: ![Textured Object](../../docs/images/samples/sample_textured_object.jpg) ### `transparent-rendering` Demonstrates how to render into a transparent `SurfaceView`: ![Transparent Rendering](../../docs/images/samples/sample_transparent_rendering.jpg) ### `texture-view` Demonstrates how to render into a `TextureView` instead of a `SurfaceView`: ![Texture View](../../docs/images/samples/sample_texture_view.jpg) ### `material-builder` Demonstrates how to programmatically generate Filament materials, as opposed to compiling them on the host machine: ![Material Builder](../../docs/images/samples/sample_image_based_lighting.jpg) ### `gltf-viewer` Demonstrates how to load glTF models and use the camera manipulator: ![glTF Viewer](../../docs/images/samples/sample_gltf_viewer.jpg) ### `hello-camera` Demonstrates how to use `Stream` with Android's Camera2 API: ![Hello Camera](../../docs/images/samples/sample_hello_camera.jpg) ### `page-curl` Pure Java app that demonstrates custom vertex shader animation and two-sided texturing. Applies the deformation described in "Deforming Pages of Electronic Books" by Hong et al. Users can drag horizontally to turn the page. ![Page Curl](../../docs/images/samples/sample_page_curl.jpg) ### `stream-test` Tests the various ways to interact with `Stream` by drawing into an external texture using Canvas. See the following screenshot; if the two sets of stripes are perfectly aligned, then the Filament frame and the external texture are perfectly synchronized. ![Stream Test](../../docs/images/samples/sample_stream_test.jpg) ## Prerequisites Before you start, make sure to read [Filament's README](../../README.md). You need to be able to compile Filament's native library and Filament's AAR for this project. The easiest way to proceed is to install all the required dependencies and to run the following commands at the root of the source tree: ```shell ./build.sh -p desktop -i release ./build.sh -p android release ``` This will build all the native components and the AAR required by this sample application. If you do not use the build script, you must set the `filament_tools_dir` property when invoking Gradle, either from the command line or from `local.properties`. This property must point to the distribution/install directory for desktop (produced by make/ninja install). This directory must contain `bin/matc` and `bin/cmgen`. Example: ```shell ./gradlew -Pfilament_tools_dir=../../dist-release assembleDebug ``` ## Important: SDK location Either ensure your `ANDROID_HOME` environment variable is set or make sure the root project contains a `local.properties` file with the `sdk.dir` property pointing to your installation of the Android SDK. ## Compiling ### Android Studio You must use the latest stable release of Android Studio. To open the project, point Studio to the `android` folder. After opening the project and syncing to gradle, select the sample of your choice using the drop-down widget in the toolbar. To compile and run each sample make sure you have selected the appropriate build variant (arm7, arm8, x86 or x86_64). If you are not sure you can simply select the "universal" variant which includes all the other ones. ### Command Line From the `android` directory in the project root: ```shell ./gradlew :samples:sample-hello-triangle:installDebug ``` Replace `sample-hello-triangle` with your preferred project.