material { name : Lit, shadingModel : lit, parameters : [ { type : float3, name : baseColor }, { type : float, name : roughness }, { type : float, name : clearCoat }, { type : float, name : clearCoatRoughness } ], } fragment { void material(inout MaterialInputs material) { prepareMaterial(material); material.baseColor.rgb = materialParams.baseColor; material.roughness = materialParams.roughness; material.clearCoat = materialParams.clearCoat; material.clearCoatRoughness = materialParams.clearCoatRoughness; } }