/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "app/Config.h" #include "app/FilamentApp.h" #include "app/MeshAssimp.h" #include #include #include using namespace math; using namespace filament; using namespace filamat; using namespace utils; static std::vector g_filenames; static std::map g_materialInstances; static std::unique_ptr g_meshSet; static const Material* g_material; static Entity g_light; static Texture* g_metallicMap = nullptr; static Texture* g_roughnessMap = nullptr; static Texture* g_aoMap = nullptr; static Texture* g_normalMap = nullptr; static Texture* g_baseColorMap = nullptr; static Config g_config; static struct PbrConfig { std::string materialDir; bool clearCoat = false; bool anisotropy = false; } g_pbrConfig; static void printUsage(char* name) { std::string exec_name(Path(name).getName()); std::string usage( "SAMPLE_PBR is an example of loading PBR assets with base color + packed metallic/roughness\n" "Usage:\n" " SAMPLE_PBR [options] \n" "Options:\n" " --help, -h\n" " Prints this message\n\n" " --ibl=, -i \n" " Applies an IBL generated by cmgen's deploy option\n\n" " --split-view, -v\n" " Splits the window into 4 views\n\n" " --scale=[number], -s [number]\n" " Applies uniform scale\n\n" " --material=, -m \n" " Directory containing the textures named _*.png where * is:\n" " - AO\n" " - Color\n" " - Metallic\n" " - Normal\n" " - Roughness\n" "\n" " --clear-coat, -c\n" " Add a clear coat layer to the material\n\n" " --anisotropy, -a\n" " Enable anisotropy on the material\n\n" ); const std::string from("SAMPLE_PBR"); for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) { usage.replace(pos, from.length(), exec_name); } std::cout << usage; } static int handleCommandLineArgments(int argc, char* argv[], Config* config) { static constexpr const char* OPTSTR = "hi:vs:m:ca"; static const struct option OPTIONS[] = { { "help", no_argument, nullptr, 'h' }, { "ibl", required_argument, nullptr, 'i' }, { "split-view", no_argument, nullptr, 'v' }, { "scale", required_argument, nullptr, 's' }, { "material", required_argument, nullptr, 'm' }, { "clear-coat", no_argument, nullptr, 'c' }, { "anisotropy", no_argument, nullptr, 'a' }, { 0, 0, 0, 0 } // termination of the option list }; int opt; int option_index = 0; while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) { std::string arg(optarg ? optarg : ""); switch (opt) { default: case 'h': printUsage(argv[0]); exit(0); case 'i': config->iblDirectory = arg; break; case 's': try { config->scale = std::stof(arg); } catch (std::invalid_argument& e) { // keep scale of 1.0 } catch (std::out_of_range& e) { // keep scale of 1.0 } break; case 'v': config->splitView = true; break; case 'm': g_pbrConfig.materialDir = arg; break; case 'c': g_pbrConfig.clearCoat = true; break; case 'a': g_pbrConfig.anisotropy = true; break; } } return optind; } static void cleanup(Engine* engine, View* view, Scene* scene) { for (auto& item : g_materialInstances) { auto materialInstance = item.second; engine->destroy(materialInstance); } g_meshSet.reset(nullptr); engine->destroy(g_material); engine->destroy(g_baseColorMap); engine->destroy(g_metallicMap); engine->destroy(g_roughnessMap); engine->destroy(g_aoMap); engine->destroy(g_normalMap); EntityManager& em = EntityManager::get(); engine->destroy(g_light); em.destroy(g_light); } void loadTexture(Engine* engine, const std::string& filePath, Texture** map, bool sRGB = true) { if (!filePath.empty()) { Path path(filePath); if (path.exists()) { int w, h, n; unsigned char* data = stbi_load(path.getAbsolutePath().c_str(), &w, &h, &n, 3); if (data != nullptr) { *map = Texture::Builder() .width(uint32_t(w)) .height(uint32_t(h)) .levels(0xff) .format(sRGB ? driver::TextureFormat::SRGB8 : driver::TextureFormat::RGB8) .build(*engine); Texture::PixelBufferDescriptor buffer(data, size_t(w * h * 3), Texture::Format::RGB, Texture::Type::UBYTE, (driver::BufferDescriptor::Callback) &stbi_image_free); (*map)->setImage(*engine, 0, std::move(buffer)); (*map)->generateMipmaps(*engine); } else { std::cout << "The texture " << path << " could not be loaded" << std::endl; } } else { std::cout << "The texture " << path << " does not exist" << std::endl; } } } static void setup(Engine* engine, View* view, Scene* scene) { Path path(g_pbrConfig.materialDir); std::string name(path.getName()); loadTexture(engine, path.concat(name + "_Color.png"), &g_baseColorMap); loadTexture(engine, path.concat(name + "_Metallic.png"), &g_metallicMap, false); loadTexture(engine, path.concat(name + "_Roughness.png"), &g_roughnessMap, false); loadTexture(engine, path.concat(name + "_AO.png"), &g_aoMap, false); loadTexture(engine, path.concat(name + "_Normal.png"), &g_normalMap, false); bool hasBaseColorMap = g_baseColorMap != nullptr; bool hasMetallicMap = g_metallicMap != nullptr; bool hasRoughnessMap = g_roughnessMap != nullptr; bool hasAOMap = g_aoMap != nullptr; bool hasNormalMap = g_normalMap != nullptr; std::string shader = R"SHADER( void material(inout MaterialInputs material) { )SHADER"; if (hasNormalMap) { shader += R"SHADER( material.normal = texture(materialParams_normalMap, getUV0()).xyz * 2.0 - 1.0; material.normal.y *= -1.0; )SHADER"; } shader += R"SHADER( prepareMaterial(material); )SHADER"; if (hasBaseColorMap) { shader += R"SHADER( material.baseColor.rgb = texture(materialParams_baseColorMap, getUV0()).rgb; )SHADER"; } else { shader += R"SHADER( material.baseColor.rgb = float3(1.0, 0.75, 0.94); )SHADER"; } if (hasMetallicMap) { shader += R"SHADER( material.metallic = texture(materialParams_metallicMap, getUV0()).r; )SHADER"; } else { shader += R"SHADER( material.metallic = 0.0; )SHADER"; } if (hasRoughnessMap) { shader += R"SHADER( material.roughness = texture(materialParams_roughnessMap, getUV0()).r; )SHADER"; } else { shader += R"SHADER( material.roughness = 1.0; )SHADER"; } if (hasAOMap) { shader += R"SHADER( material.ambientOcclusion = texture(materialParams_aoMap, getUV0()).r; )SHADER"; } else { shader += R"SHADER( material.ambientOcclusion = 1.0; )SHADER"; } if (g_pbrConfig.clearCoat) { shader += R"SHADER( material.clearCoat = 1.0; )SHADER"; } if (g_pbrConfig.anisotropy) { shader += R"SHADER( material.anisotropy = 0.7; )SHADER"; } shader += "}\n"; MaterialBuilder builder = MaterialBuilder() .name("DefaultMaterial") .set(Property::BASE_COLOR) .set(Property::METALLIC) .set(Property::ROUGHNESS) .set(Property::AMBIENT_OCCLUSION) .material(shader.c_str()) .shading(Shading::LIT); if (g_pbrConfig.clearCoat) { builder.set(Property::CLEAR_COAT); } if (g_pbrConfig.anisotropy) { builder.set(Property::ANISOTROPY); } if (hasBaseColorMap) { builder .require(VertexAttribute::UV0) .parameter(MaterialBuilder::SamplerType::SAMPLER_2D, "baseColorMap"); } if (hasMetallicMap) { builder .require(VertexAttribute::UV0) .parameter(MaterialBuilder::SamplerType::SAMPLER_2D, "metallicMap"); } if (hasRoughnessMap) { builder .require(VertexAttribute::UV0) .parameter(MaterialBuilder::SamplerType::SAMPLER_2D, "roughnessMap"); } if (hasAOMap) { builder .require(VertexAttribute::UV0) .parameter(MaterialBuilder::SamplerType::SAMPLER_2D, "aoMap"); } if (hasNormalMap) { builder .set(Property::NORMAL) .require(VertexAttribute::UV0) .parameter(MaterialBuilder::SamplerType::SAMPLER_2D, "normalMap"); } Package pkg = builder.build(); g_material = Material::Builder().package(pkg.getData(), pkg.getSize()).build(*engine); g_materialInstances["DefaultMaterial"] = g_material->createInstance(); TextureSampler sampler(TextureSampler::MinFilter::LINEAR_MIPMAP_LINEAR, TextureSampler::MagFilter::LINEAR, TextureSampler::WrapMode::REPEAT); sampler.setAnisotropy(8.0f); if (hasBaseColorMap) { g_materialInstances["DefaultMaterial"]->setParameter( "baseColorMap", g_baseColorMap, sampler); } if (hasMetallicMap) { g_materialInstances["DefaultMaterial"]->setParameter( "metallicMap", g_metallicMap, sampler); } if (hasRoughnessMap) { g_materialInstances["DefaultMaterial"]->setParameter( "roughnessMap", g_roughnessMap, sampler); } if (hasAOMap) { g_materialInstances["DefaultMaterial"]->setParameter( "aoMap", g_aoMap, sampler); } if (hasNormalMap) { g_materialInstances["DefaultMaterial"]->setParameter( "normalMap", g_normalMap, sampler); } g_meshSet = std::make_unique(*engine); for (auto& filename : g_filenames) { g_meshSet->addFromFile(filename, g_materialInstances, true); } auto& rcm = engine->getRenderableManager(); auto& tcm = engine->getTransformManager(); for (auto renderable : g_meshSet->getRenderables()) { if (rcm.hasComponent(renderable)) { auto ti = tcm.getInstance(renderable); tcm.setTransform(ti, mat4f{ mat3f(g_config.scale), float3(0.0f, 0.0f, -4.0f) } * tcm.getWorldTransform(ti)); scene->addEntity(renderable); } } g_light = EntityManager::get().create(); LightManager::Builder(LightManager::Type::DIRECTIONAL) .color(Color::toLinear({0.98f, 0.92f, 0.89f})) .intensity(110000) .direction({0.6, -1, -0.8}) .build(*engine, g_light); scene->addEntity(g_light); } int main(int argc, char* argv[]) { int option_index = handleCommandLineArgments(argc, argv, &g_config); int num_args = argc - option_index; if (num_args < 1) { printUsage(argv[0]); return 1; } for (int i = option_index; i < argc; i++) { utils::Path filename = argv[i]; if (!filename.exists()) { std::cerr << "file " << argv[option_index] << " not found!" << std::endl; return 1; } g_filenames.push_back(filename); } g_config.title = "PBR"; FilamentApp& filamentApp = FilamentApp::get(); filamentApp.run(g_config, setup, cleanup); return 0; }