void main() { PostProcessInputs inputs; // Invoke user code postProcess(inputs); #if defined(TARGET_MOBILE) #if defined(FRAG_OUTPUT0) inputs.FRAG_OUTPUT0 = clamp(inputs.FRAG_OUTPUT0, -MEDIUMP_FLT_MAX, MEDIUMP_FLT_MAX); #endif #if defined(FRAG_OUTPUT1) inputs.FRAG_OUTPUT1 = clamp(inputs.FRAG_OUTPUT1, -MEDIUMP_FLT_MAX, MEDIUMP_FLT_MAX); #endif #if defined(FRAG_OUTPUT2) inputs.FRAG_OUTPUT2 = clamp(inputs.FRAG_OUTPUT2, -MEDIUMP_FLT_MAX, MEDIUMP_FLT_MAX); #endif #if defined(FRAG_OUTPUT3) inputs.FRAG_OUTPUT3 = clamp(inputs.FRAG_OUTPUT3, -MEDIUMP_FLT_MAX, MEDIUMP_FLT_MAX); #endif #if defined(FRAG_OUTPUT4) inputs.FRAG_OUTPUT4 = clamp(inputs.FRAG_OUTPUT4, -MEDIUMP_FLT_MAX, MEDIUMP_FLT_MAX); #endif #if defined(FRAG_OUTPUT5) inputs.FRAG_OUTPUT5 = clamp(inputs.FRAG_OUTPUT5, -MEDIUMP_FLT_MAX, MEDIUMP_FLT_MAX); #endif #if defined(FRAG_OUTPUT6) inputs.FRAG_OUTPUT6 = clamp(inputs.FRAG_OUTPUT6, -MEDIUMP_FLT_MAX, MEDIUMP_FLT_MAX); #endif #if defined(FRAG_OUTPUT7) inputs.FRAG_OUTPUT7 = clamp(inputs.FRAG_OUTPUT7, -MEDIUMP_FLT_MAX, MEDIUMP_FLT_MAX); #endif #endif #if defined(FRAG_OUTPUT0) FRAG_OUTPUT_AT0 = inputs.FRAG_OUTPUT0; #endif #if defined(FRAG_OUTPUT1) FRAG_OUTPUT_AT1 = inputs.FRAG_OUTPUT1; #endif #if defined(FRAG_OUTPUT2) FRAG_OUTPUT_AT2 = inputs.FRAG_OUTPUT2; #endif #if defined(FRAG_OUTPUT3) FRAG_OUTPUT_AT3 = inputs.FRAG_OUTPUT3; #endif #if defined(FRAG_OUTPUT4) FRAG_OUTPUT_AT4 = inputs.FRAG_OUTPUT4; #endif #if defined(FRAG_OUTPUT5) FRAG_OUTPUT_AT5 = inputs.FRAG_OUTPUT5; #endif #if defined(FRAG_OUTPUT6) FRAG_OUTPUT_AT6 = inputs.FRAG_OUTPUT6; #endif #if defined(FRAG_OUTPUT7) FRAG_OUTPUT_AT7 = inputs.FRAG_OUTPUT7; #endif #if defined(FRAG_OUTPUT_DEPTH) gl_FragDepth = inputs.depth; #endif }