/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "FFilamentAsset.h" #include #include #include #include #include #include #include "Wireframe.h" using namespace filament; using namespace utils; namespace filament::gltfio { FFilamentAsset::~FFilamentAsset() { releaseSourceData(); // The only things we need to free in the instances are their animators. // The union of all instance entities will be destroyed below. for (FFilamentInstance* instance : mInstances) { delete instance->animator; delete instance; } delete mAnimator; delete mWireframe; mEngine->destroy(mRoot); mEntityManager->destroy(mRoot); for (auto entity : mEntities) { // Destroy the entity's renderable, light, transform, and camera components. mEngine->destroy(entity); // Destroy the name component. if (mNameManager) { mNameManager->removeComponent(entity); } // Destroy the node component. mNodeManager->destroy(entity); // Destroy the actual entity. mEntityManager->destroy(entity); } for (auto mi : mMaterialInstances) { mEngine->destroy(mi); } for (auto vb : mVertexBuffers) { mEngine->destroy(vb); } for (auto bo : mBufferObjects) { mEngine->destroy(bo); } for (auto ib : mIndexBuffers) { mEngine->destroy(ib); } for (auto tx : mTextures) { mEngine->destroy(tx); } for (auto tb : mMorphTargetBuffers) { mEngine->destroy(tb); } } const char* FFilamentAsset::getExtras(utils::Entity entity) const noexcept { if (entity.isNull()) { return mAssetExtras.c_str(); } return mNodeManager->getExtras(mNodeManager->getInstance(entity)).c_str(); } void FFilamentAsset::createAnimators() { assert_invariant(mAnimator == nullptr); mAnimator = new Animator(this, nullptr); for (FFilamentInstance* instance : mInstances) { instance->createAnimator(); } } size_t FFilamentAsset::getSkinCount() const noexcept { return mSkins.size(); } const char* FFilamentAsset::getSkinNameAt(size_t skinIndex) const noexcept { if (mSkins.size() <= skinIndex) { return nullptr; } return mSkins[skinIndex].name.c_str(); } size_t FFilamentAsset::getJointCountAt(size_t skinIndex) const noexcept { if (mSkins.size() <= skinIndex) { return 0; } return mSkins[skinIndex].joints.size(); } const utils::Entity* FFilamentAsset::getJointsAt(size_t skinIndex) const noexcept { if (mSkins.size() <= skinIndex) { return nullptr; } return mSkins[skinIndex].joints.data(); } void FFilamentAsset::attachSkin(size_t skinIndex, Entity target) noexcept { if (UTILS_UNLIKELY(mSkins.size() <= skinIndex || target.isNull())) { return; } mSkins[skinIndex].targets.insert(target); } void FFilamentAsset::detachSkin(size_t skinIndex, Entity target) noexcept { if (UTILS_UNLIKELY(mSkins.size() <= skinIndex || target.isNull())) { return; } mSkins[skinIndex].targets.erase(target); } const char* FFilamentAsset::getMorphTargetNameAt(utils::Entity entity, size_t targetIndex) const noexcept { if (!mResourcesLoaded) { return nullptr; } const auto& names = mNodeManager->getMorphTargetNames(mNodeManager->getInstance(entity)); if (targetIndex >= names.size()) { return nullptr; } return names[targetIndex].c_str(); } size_t FFilamentAsset::getMorphTargetCountAt(utils::Entity entity) const noexcept { if (!mResourcesLoaded) { return 0; } const auto& names = mNodeManager->getMorphTargetNames(mNodeManager->getInstance(entity)); return names.size(); } size_t FFilamentAsset::getMaterialVariantCount() const noexcept { return mVariants.size(); } const char* FFilamentAsset::getMaterialVariantName(size_t variantIndex) const noexcept { if (variantIndex >= mVariants.size()) { return nullptr; } return mVariants[variantIndex].name.c_str(); } void FFilamentAsset::applyMaterialVariant(size_t variantIndex) noexcept { if (variantIndex >= mVariants.size()) { return; } const std::vector& mappings = mVariants[variantIndex].mappings; RenderableManager& rm = mEngine->getRenderableManager(); for (const auto& mapping : mappings) { auto instance = rm.getInstance(mapping.renderable); rm.setMaterialInstanceAt(instance, mapping.primitiveIndex, mapping.material); } } Entity FFilamentAsset::getWireframe() noexcept { if (!mWireframe) { mWireframe = new Wireframe(this); } return mWireframe->mEntity; } void FFilamentAsset::releaseSourceData() noexcept { // To ensure that all possible memory is freed, we reassign to new containers rather than // calling clear(). With many container types (such as robin_map), clearing is a fast // operation that merely frees the storage for the items. mMatInstanceCache = {}; mMeshCache = {}; mResourceUris = {}; mNodeMap = {}; mPrimitives = {}; mBufferSlots = {}; mTextureSlots = {}; mSourceAsset.reset(); for (FFilamentInstance* instance : mInstances) { instance->nodeMap = {}; } } const char* FFilamentAsset::getName(utils::Entity entity) const noexcept { if (mNameManager == nullptr) { return nullptr; } auto nameInstance = mNameManager->getInstance(entity); return nameInstance ? mNameManager->getName(nameInstance) : nullptr; } Entity FFilamentAsset::getFirstEntityByName(const char* name) noexcept { const auto iter = mNameToEntity.find(name); if (iter == mNameToEntity.end()) { return {}; } return iter->front(); } size_t FFilamentAsset::getEntitiesByName(const char* name, Entity* entities, size_t maxCount) const noexcept { const auto iter = mNameToEntity.find(name); if (iter == mNameToEntity.end()) { return 0; } const auto& source = *iter; if (entities == nullptr) { return source.size(); } maxCount = std::min(maxCount, source.size()); if (maxCount == 0) { return 0; } size_t count = 0; for (Entity entity : source) { entities[count] = entity; if (++count >= maxCount) { return count; } } return count; } size_t FFilamentAsset::getEntitiesByPrefix(const char* prefix, Entity* entities, size_t maxCount) const noexcept { const auto range = mNameToEntity.equal_prefix_range(prefix); size_t count = 0; for (auto iter = range.first; iter != range.second; ++iter) { count += iter->size(); } if (entities == nullptr) { return count; } maxCount = std::min(maxCount, count); if (maxCount == 0) { return 0; } count = 0; for (auto iter = range.first; iter != range.second; ++iter) { const auto& source = *iter; for (Entity entity : source) { entities[count] = entity; if (++count >= maxCount) { return count; } } } return count; } void FFilamentAsset::addEntitiesToScene(Scene& targetScene, const Entity* entities, size_t count, SceneMask sceneFilter) { auto& nm = *mNodeManager; for (size_t ei = 0; ei < count; ++ei) { const Entity entity = entities[ei]; NodeManager::SceneMask mask = nm.getSceneMembership(nm.getInstance(entity)); if ((mask & sceneFilter).any()) { targetScene.addEntity(entity); } } } size_t FilamentAsset::getEntityCount() const noexcept { return upcast(this)->getEntityCount(); } const Entity* FilamentAsset::getEntities() const noexcept { return upcast(this)->getEntities(); } const Entity* FilamentAsset::getLightEntities() const noexcept { return upcast(this)->getLightEntities(); } size_t FilamentAsset::getLightEntityCount() const noexcept { return upcast(this)->getLightEntityCount(); } const Entity* FilamentAsset::getRenderableEntities() const noexcept { return upcast(this)->getRenderableEntities(); } size_t FilamentAsset::getRenderableEntityCount() const noexcept { return upcast(this)->getRenderableEntityCount(); } const utils::Entity* FilamentAsset::getCameraEntities() const noexcept { return upcast(this)->getCameraEntities(); } size_t FilamentAsset::getCameraEntityCount() const noexcept { return upcast(this)->getCameraEntityCount(); } Entity FilamentAsset::getRoot() const noexcept { return upcast(this)->getRoot(); } Entity FilamentAsset::popRenderable() noexcept { Entity result[1]; const bool empty = !popRenderables(result, 1); return empty ? Entity() : result[0]; } size_t FilamentAsset::popRenderables(Entity* result, size_t count) noexcept { return upcast(this)->popRenderables(result, count); } size_t FilamentAsset::getMaterialInstanceCount() const noexcept { return upcast(this)->getMaterialInstanceCount(); } const MaterialInstance* const* FilamentAsset::getMaterialInstances() const noexcept { return upcast(this)->getMaterialInstances(); } MaterialInstance* const* FilamentAsset::getMaterialInstances() noexcept { return upcast(this)->getMaterialInstances(); } size_t FilamentAsset::getResourceUriCount() const noexcept { return upcast(this)->getResourceUriCount(); } const char* const* FilamentAsset::getResourceUris() const noexcept { return upcast(this)->getResourceUris(); } filament::Aabb FilamentAsset::getBoundingBox() const noexcept { return upcast(this)->getBoundingBox(); } const char* FilamentAsset::getName(Entity entity) const noexcept { return upcast(this)->getName(entity); } Entity FilamentAsset::getFirstEntityByName(const char* name) noexcept { return upcast(this)->getFirstEntityByName(name); } size_t FilamentAsset::getEntitiesByName(const char* name, Entity* entities, size_t maxCount) const noexcept { return upcast(this)->getEntitiesByName(name, entities, maxCount); } size_t FilamentAsset::getEntitiesByPrefix(const char* prefix, Entity* entities, size_t maxCount) const noexcept { return upcast(this)->getEntitiesByPrefix(prefix, entities, maxCount); } const char* FilamentAsset::getExtras(Entity entity) const noexcept { return upcast(this)->getExtras(entity); } Animator* FilamentAsset::getAnimator() const noexcept { return upcast(this)->getAnimator(); } size_t FilamentAsset::getSkinCount() const noexcept { return upcast(this)->getSkinCount(); } const char* FilamentAsset::getSkinNameAt(size_t skinIndex) const noexcept { return upcast(this)->getSkinNameAt(skinIndex); } size_t FilamentAsset::getJointCountAt(size_t skinIndex) const noexcept { return upcast(this)->getJointCountAt(skinIndex); } const utils::Entity* FilamentAsset::getJointsAt(size_t skinIndex) const noexcept { return upcast(this)->getJointsAt(skinIndex); } void FilamentAsset::attachSkin(size_t skinIndex, Entity target) noexcept { upcast(this)->attachSkin(skinIndex, target); } void FilamentAsset::detachSkin(size_t skinIndex, Entity target) noexcept { upcast(this)->detachSkin(skinIndex, target); } const char* FilamentAsset::getMorphTargetNameAt(utils::Entity entity, size_t targetIndex) const noexcept { return upcast(this)->getMorphTargetNameAt(entity, targetIndex); } size_t FilamentAsset::getMorphTargetCountAt(utils::Entity entity) const noexcept { return upcast(this)->getMorphTargetCountAt(entity); } const char* FilamentAsset::getMaterialVariantName(size_t variantIndex) const noexcept { return upcast(this)->getMaterialVariantName(variantIndex); } void FilamentAsset::applyMaterialVariant(size_t variantIndex) noexcept { return upcast(this)->applyMaterialVariant(variantIndex); } size_t FilamentAsset::getMaterialVariantCount() const noexcept { return upcast(this)->getMaterialVariantCount(); } Entity FilamentAsset::getWireframe() noexcept { return upcast(this)->getWireframe(); } Engine* FilamentAsset::getEngine() const noexcept { return upcast(this)->getEngine(); } void FilamentAsset::releaseSourceData() noexcept { return upcast(this)->releaseSourceData(); } const void* FilamentAsset::getSourceAsset() noexcept { return upcast(this)->getSourceAsset(); } FilamentInstance** FilamentAsset::getAssetInstances() noexcept { return upcast(this)->getAssetInstances(); } size_t FilamentAsset::getAssetInstanceCount() const noexcept { return upcast(this)->getAssetInstanceCount(); } size_t FilamentAsset::getSceneCount() const noexcept { return upcast(this)->getSceneCount(); } const char* FilamentAsset::getSceneName(size_t sceneIndex) const noexcept { return upcast(this)->getSceneName(sceneIndex); } void FilamentAsset::addEntitiesToScene(Scene& targetScene, const Entity* entities, size_t count, SceneMask sceneFilter) { upcast(this)->addEntitiesToScene(targetScene, entities, count, sceneFilter); } } // namespace filament::gltfio