LAYOUT_LOCATION(LOCATION_UVS) in highp vec2 vertex_uv; /** @public-api */ highp vec2 getUV() { return vertex_uv; } struct PostProcessInputs { #if defined(FRAG_OUTPUT0) FRAG_OUTPUT_TYPE0 FRAG_OUTPUT0; #endif #if defined(FRAG_OUTPUT1) FRAG_OUTPUT_TYPE1 FRAG_OUTPUT1; #endif #if defined(FRAG_OUTPUT2) FRAG_OUTPUT_TYPE2 FRAG_OUTPUT2; #endif #if defined(FRAG_OUTPUT3) FRAG_OUTPUT_TYPE3 FRAG_OUTPUT3; #endif #if defined(FRAG_OUTPUT_DEPTH) float depth; #endif };