material { name : aiDefaultTrans, shadingModel : lit, blending : transparent, parameters : [ { type : float4, name : baseColor }, { type : float, name : metallic }, { type : float, name : roughness } ], } fragment { void material(inout MaterialInputs material) { prepareMaterial(material); material.baseColor = materialParams.baseColor; material.metallic = materialParams.metallic; material.roughness = materialParams.roughness; } }