/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "FFilamentInstance.h" #include "FFilamentAsset.h" #include #include using namespace filament; using namespace utils; namespace gltfio { Animator* FFilamentInstance::getAnimator() noexcept { if (!animator) { if (!owner->mResourcesLoaded) { slog.e << "Cannot create animator before resource loading." << io::endl; return nullptr; } if (!owner->mSourceAsset) { slog.e << "Cannot create animator from frozen asset." << io::endl; return nullptr; } animator = new Animator(owner, this); } return animator; } size_t FilamentInstance::getEntityCount() const noexcept { return upcast(this)->entities.size(); } const Entity* FilamentInstance::getEntities() const noexcept { const auto& entities = upcast(this)->entities; return entities.empty() ? nullptr : entities.data(); } Entity FilamentInstance::getRoot() const noexcept { return upcast(this)->root; } Animator* FilamentInstance::getAnimator() noexcept { return upcast(this)->getAnimator(); } } // namespace gltfio