/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include using namespace filament::math; class VecTest : public testing::Test { protected: }; TEST_F(VecTest, Constexpr) { constexpr float a = F_PI; constexpr float2 Z2{}; constexpr float2 A2 = a; constexpr float2 B2 = { a, a }; constexpr float2 C2 = A2; constexpr float2 E2 = A2 + 0.5f; constexpr float2 F2 = A2 + 0.5 - 1.0 + (1 + A2); constexpr float3 D2 = cross(A2, C2); constexpr float3 Z3{}; constexpr float3 A3 = a; constexpr float3 B3 = { a, a, a }; constexpr float3 C3 = A3; constexpr float3 D3 = { A2, a }; constexpr float3 E3 = cross(A3, D3); constexpr float4 Z4{}; constexpr float4 A4 = a; constexpr float4 B4 = { a, a, a, a }; constexpr float4 C4 = A4; constexpr float4 D4 = { A2, a, a }; constexpr float4 E4 = { A2, B2 }; constexpr float4 AN4 = abs(A4); constexpr float4 BN4 = abs(B4); constexpr float4 CN4 = abs(C4); constexpr float4 DN4 = abs(D4); constexpr float4 EN4 = abs(E4); constexpr float4 AS4 = saturate(A4); constexpr float4 BS4 = saturate(B4); constexpr float4 CS4 = saturate(C4); constexpr float4 DS4 = saturate(D4); constexpr float4 ES4 = saturate(E4); constexpr float d0 = dot(A4, A4); constexpr float d1 = dot(B4, A4); constexpr float d2 = dot(C4, A4); constexpr float d4 = dot(D4, A4); constexpr float4 S0 = A4 + B4; constexpr float4 S1 = C4 - D4; constexpr float4 S2 = (a * A4) + (A4 * a); constexpr float4 S7 = (a / A4) + (A4 / a); constexpr float4 S3 = A4 * A4; constexpr float4 S4 = A4 / a; constexpr float4 S5 = A4 / A4; constexpr float4 S6 = -E4; constexpr bool b0 = A4 == B4; constexpr bool b1 = A4 != B4; constexpr bool4 b2 = equal(A4, B4); constexpr bool b3 = any(A4); constexpr bool b4 = all(A4); } TEST_F(VecTest, Basics) { double4 v4; double3& v3(v4.xyz); EXPECT_EQ(sizeof(double4), sizeof(double)*4); EXPECT_EQ(sizeof(double3), sizeof(double)*3); EXPECT_EQ(sizeof(double2), sizeof(double)*2); EXPECT_EQ(reinterpret_cast(&v3), reinterpret_cast(&v4)); } TEST_F(VecTest, Constructors) { double4 v1(1); EXPECT_EQ(v1.x, 1); EXPECT_EQ(v1.y, 1); EXPECT_EQ(v1.z, 1); EXPECT_EQ(v1.w, 1); double4 v2(1, 2, 3, 4); EXPECT_EQ(v2.x, 1); EXPECT_EQ(v2.y, 2); EXPECT_EQ(v2.z, 3); EXPECT_EQ(v2.w, 4); double4 v3(v2); EXPECT_EQ(v3.x, 1); EXPECT_EQ(v3.y, 2); EXPECT_EQ(v3.z, 3); EXPECT_EQ(v3.w, 4); double4 v4(v3.xyz, 42); EXPECT_EQ(v4.x, 1); EXPECT_EQ(v4.y, 2); EXPECT_EQ(v4.z, 3); EXPECT_EQ(v4.w, 42); double4 v5(double3(v2.xy, 42), 24); EXPECT_EQ(v5.x, 1); EXPECT_EQ(v5.y, 2); EXPECT_EQ(v5.z, 42); EXPECT_EQ(v5.w, 24); float4 vf(2); EXPECT_EQ(vf.x, 2); EXPECT_EQ(vf.y, 2); EXPECT_EQ(vf.z, 2); EXPECT_EQ(vf.w, 2); } TEST_F(VecTest, Access) { double4 v0(1, 2, 3, 4); #ifdef __EXCEPTIONS EXPECT_NO_THROW(v0[0]); EXPECT_NO_THROW(v0[1]); EXPECT_NO_THROW(v0[2]); EXPECT_NO_THROW(v0[3]); // we removed the bounds check - maybe we should keep it in debug builds? // EXPECT_THROW(v0[4], std::out_of_range); // EXPECT_THROW(v0[5], std::out_of_range); #endif v0.x = 10; v0.y = 20; v0.z = 30; v0.w = 40; EXPECT_EQ(v0.x, 10); EXPECT_EQ(v0.y, 20); EXPECT_EQ(v0.z, 30); EXPECT_EQ(v0.w, 40); v0[0] = 100; v0[1] = 200; v0[2] = 300; v0[3] = 400; EXPECT_EQ(v0.x, 100); EXPECT_EQ(v0.y, 200); EXPECT_EQ(v0.z, 300); EXPECT_EQ(v0.w, 400); v0.xyz = double3(1, 2, 3); EXPECT_EQ(v0.x, 1); EXPECT_EQ(v0.y, 2); EXPECT_EQ(v0.z, 3); EXPECT_EQ(v0.w, 400); } TEST_F(VecTest, UnaryOps) { double4 v0(1, 2, 3, 4); v0 += 1; EXPECT_EQ(v0.x, 2); EXPECT_EQ(v0.y, 3); EXPECT_EQ(v0.z, 4); EXPECT_EQ(v0.w, 5); v0 -= 1; EXPECT_EQ(v0.x, 1); EXPECT_EQ(v0.y, 2); EXPECT_EQ(v0.z, 3); EXPECT_EQ(v0.w, 4); v0 *= 2; EXPECT_EQ(v0.x, 2); EXPECT_EQ(v0.y, 4); EXPECT_EQ(v0.z, 6); EXPECT_EQ(v0.w, 8); v0 /= 2; EXPECT_EQ(v0.x, 1); EXPECT_EQ(v0.y, 2); EXPECT_EQ(v0.z, 3); EXPECT_EQ(v0.w, 4); double4 v1(10, 20, 30, 40); v0 += v1; EXPECT_EQ(v0.x, 11); EXPECT_EQ(v0.y, 22); EXPECT_EQ(v0.z, 33); EXPECT_EQ(v0.w, 44); v0 -= v1; EXPECT_EQ(v0.x, 1); EXPECT_EQ(v0.y, 2); EXPECT_EQ(v0.z, 3); EXPECT_EQ(v0.w, 4); v0 *= v1; EXPECT_EQ(v0.x, 10); EXPECT_EQ(v0.y, 40); EXPECT_EQ(v0.z, 90); EXPECT_EQ(v0.w, 160); v0 /= v1; EXPECT_EQ(v0.x, 1); EXPECT_EQ(v0.y, 2); EXPECT_EQ(v0.z, 3); EXPECT_EQ(v0.w, 4); v1 = -v1; EXPECT_EQ(v1.x, -10); EXPECT_EQ(v1.y, -20); EXPECT_EQ(v1.z, -30); EXPECT_EQ(v1.w, -40); float4 fv(1, 2, 3, 4); v1 += fv; EXPECT_EQ(v1.x, -9); EXPECT_EQ(v1.y, -18); EXPECT_EQ(v1.z, -27); EXPECT_EQ(v1.w, -36); } TEST_F(VecTest, ComparisonOps) { double4 v0(1, 2, 3, 4); double4 v1(10, 20, 30, 40); EXPECT_TRUE(v0 == v0); EXPECT_TRUE(v0 != v1); EXPECT_FALSE(v0 != v0); EXPECT_FALSE(v0 == v1); } TEST_F(VecTest, ComparisonFunctions) { float4 v0(1, 2, 3, 4); float4 v1(10, 20, 30, 40); EXPECT_TRUE(all(equal(v0, v0))); EXPECT_TRUE(all(notEqual(v0, v1))); EXPECT_FALSE(any(notEqual(v0, v0))); EXPECT_FALSE(any(equal(v0, v1))); EXPECT_FALSE(all(lessThan(v0, v0))); EXPECT_TRUE(all(lessThanEqual(v0, v0))); EXPECT_FALSE(all(greaterThan(v0, v0))); EXPECT_TRUE(all(greaterThanEqual(v0, v0))); EXPECT_TRUE(all(lessThan(v0, v1))); EXPECT_TRUE(all(greaterThan(v1, v0))); } TEST_F(VecTest, ArithmeticOps) { double4 v0(1, 2, 3, 4); double4 v1(10, 20, 30, 40); double4 v2(v0 + v1); EXPECT_EQ(v2.x, 11); EXPECT_EQ(v2.y, 22); EXPECT_EQ(v2.z, 33); EXPECT_EQ(v2.w, 44); v0 = v1 * 2; EXPECT_EQ(v0.x, 20); EXPECT_EQ(v0.y, 40); EXPECT_EQ(v0.z, 60); EXPECT_EQ(v0.w, 80); v0 = 2 * v1; EXPECT_EQ(v0.x, 20); EXPECT_EQ(v0.y, 40); EXPECT_EQ(v0.z, 60); EXPECT_EQ(v0.w, 80); float4 vf(2); v0 = v1 * vf; EXPECT_EQ(v0.x, 20); EXPECT_EQ(v0.y, 40); EXPECT_EQ(v0.z, 60); EXPECT_EQ(v0.w, 80); } TEST_F(VecTest, ArithmeticFunc) { double3 east(1, 0, 0); double3 north(0, 1, 0); double3 up(cross(east, north)); EXPECT_EQ(up, double3(0, 0, 1)); EXPECT_EQ(dot(east, north), 0); EXPECT_EQ(length(east), 1); EXPECT_EQ(distance(east, north), sqrt(2)); double3 v0(1, 2, 3); double3 vn(normalize(v0)); EXPECT_FLOAT_EQ(1, length(vn)); EXPECT_FLOAT_EQ(length(v0), dot(v0, vn)); float3 vf(east); EXPECT_EQ(length(vf), 1); } TEST_F(VecTest, MiscFunc) { EXPECT_TRUE(any(float3(0, 0, 1))); EXPECT_FALSE(any(float3(0, 0, 0))); EXPECT_TRUE(all(float3(1, 1, 1))); EXPECT_FALSE(all(float3(0, 0, 1))); EXPECT_TRUE(any(bool3(false, false, true))); EXPECT_FALSE(any(bool3(false))); EXPECT_TRUE(all(bool3(true))); EXPECT_FALSE(all(bool3(false, false, true))); std::function p = [](float v) -> bool { return v > 0.0f; }; EXPECT_TRUE(all(map(float3(1, 2, 3), p))); } int main(int argc, char** argv) { ::testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); }