material { name : Lit, shadingModel : lit, blending : transparent, parameters : [ { type : float, name : alpha }, { type : float3, name : baseColor }, { type : float, name : roughness }, { type : float, name : metallic }, { type : float, name : reflectance }, { type : float, name : clearCoat }, { type : float, name : clearCoatRoughness }, { type : float, name : anisotropy }, { type : float4, name : emissive } ], specularAntiAliasing : true } fragment { void material(inout MaterialInputs material) { prepareMaterial(material); material.baseColor.rgb = materialParams.baseColor * materialParams.alpha; material.baseColor.a = materialParams.alpha; material.roughness = materialParams.roughness; material.metallic = materialParams.metallic; material.reflectance = materialParams.reflectance; material.clearCoat = materialParams.clearCoat; material.clearCoatRoughness = materialParams.clearCoatRoughness; material.anisotropy = materialParams.anisotropy; material.emissive = materialParams.emissive; } }