/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include namespace bluegl { static HMODULE module = nullptr; bool initBinder() { module = LoadLibraryA("opengl32.dll"); return module != nullptr; } void* loadFunction(const char* name) { void *p = (void *) wglGetProcAddress(name); if (p == 0 || (p == (void*) 0x1) || (p == (void*) 0x2) || (p == (void*) 0x3) || (p == (void*) -1)) { p = (void *) GetProcAddress(module, name); } return p; } void shutdownBinder() { } } // namespace bluegl