/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "app/Config.h" #include "app/FilamentApp.h" #include "app/MeshAssimp.h" #include #include using namespace math; using namespace filament; using namespace filamat; using namespace utils; static std::vector g_filenames; static std::map g_materialInstances; std::unique_ptr g_meshSet; static const Material* g_material; static Entity g_light; static Config g_config; static void printUsage(char* name) { std::string exec_name(Path(name).getName()); std::string usage( "SAMPLE_POSITION_OFFSET is an example of setting the position offset\n" "Usage:\n" " SAMPLE_POSITION_OFFSET [options] \n" "Options:\n" " --help, -h\n" " Prints this message\n\n" " --split-view, -v\n" " Splits the window into 4 views\n\n" " --scale=[number], -s [number]\n" " Applies uniform scale\n\n" ); const std::string from("SAMPLE_POSITION_OFFSET"); for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) { usage.replace(pos, from.length(), exec_name); } std::cout << usage; } static int handleCommandLineArgments(int argc, char* argv[], Config* config) { static constexpr const char* OPTSTR = "hvs:"; static const struct option OPTIONS[] = { { "help", no_argument, 0, 'h' }, { "split-view", no_argument, 0, 'v' }, { "scale", required_argument, 0, 's' }, { 0, 0, 0, 0 } // termination of the option list }; int opt; int option_index = 0; while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) { std::string arg(optarg ? optarg : ""); switch (opt) { default: case 'h': printUsage(argv[0]); exit(0); case 's': try { config->scale = std::stof(arg); } catch (std::invalid_argument& e) { // keep scale of 1.0 } catch (std::out_of_range& e) { // keep scale of 1.0 } break; case 'v': config->splitView = true; break; } } return optind; } static void cleanup(Engine* engine, View* view, Scene* scene) { for (auto material : g_materialInstances) { engine->destroy(material.second); } engine->destroy(g_material); g_meshSet.reset(nullptr); engine->destroy(g_light); EntityManager& em = EntityManager::get(); em.destroy(g_light); } static void setup(Engine* engine, View* view, Scene* scene) { g_meshSet.reset(new MeshAssimp(*engine)); Package pkg = MaterialBuilder() .name("PositionOffset") .set(Property::BASE_COLOR) .set(Property::ROUGHNESS) .material(R"SHADER( void material(inout MaterialInputs material) { prepareMaterial(material); material.baseColor = float4(0.8, 0.8, 0.8, 1.0); material.roughness = 0.3; } )SHADER") .materialVertex(R"SHADER( void materialVertex(inout MaterialVertexInputs material) { material.worldPosition.x += sin(getPosition().y * 3.0 + frameUniforms.time * 5.0) * 0.1; } )SHADER") .build(); g_material = Material::Builder().package(pkg.getData(), pkg.getSize()) .build(*engine); MaterialInstance* positionOffset = g_material->createInstance(); g_materialInstances["PositionOffset"] = positionOffset; for (auto& filename : g_filenames) { g_meshSet->addFromFile(filename, g_materialInstances); } auto& tcm = engine->getTransformManager(); auto ei = tcm.getInstance(g_meshSet->getRenderables()[0]); tcm.setTransform(ei, mat4f{ mat3f(g_config.scale), float3(0.0f, 0.0f, -4.0f) } * tcm.getWorldTransform(ei)); auto& rcm = engine->getRenderableManager(); for (auto renderable : g_meshSet->getRenderables()) { auto ri = rcm.getInstance(renderable); auto blendingMode = rcm.getMaterialInstanceAt(ri, 0)->getMaterial()->getBlendingMode(); rcm.setCastShadows(ri, blendingMode == BlendingMode::OPAQUE || blendingMode == BlendingMode::MASKED); scene->addEntity(renderable); } g_light = EntityManager::get().create(); LightManager::Builder(LightManager::Type::DIRECTIONAL) .color(Color::toLinear({0.98f, 0.92f, 0.89f})) .intensity(110000) .direction({ 0.7, -1, -0.8 }) .castShadows(true) .build(*engine, g_light); scene->addEntity(g_light); } int main(int argc, char* argv[]) { int option_index = handleCommandLineArgments(argc, argv, &g_config); int num_args = argc - option_index; if (num_args < 1) { printUsage(argv[0]); return 1; } for (int i = option_index; i < argc; i++) { utils::Path filename = argv[i]; if (!filename.exists()) { std::cerr << "file " << argv[option_index] << " not found!" << std::endl; return 1; } g_filenames.push_back(filename); } g_config.title = "Mesh Overdraw"; FilamentApp& filamentApp = FilamentApp::get(); filamentApp.run(g_config, setup, cleanup); return 0; }