/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include "../samples/app/FilamentApp.h" using namespace filament; struct App { VertexBuffer* vb; IndexBuffer* ib; Camera* cam; utils::Entity renderable; }; static const math::float2 TRIANGLE_VERTICES[3] = { {1, 0}, {-0.5, 0.866}, {-0.5, -0.866} }; static constexpr uint16_t TRIANGLE_INDICES[3] = { 0, 1, 2 }; int main() { Config config; config.title = "viewtest"; config.backend = Engine::Backend::VULKAN; App app; auto setup = [&app](Engine* engine, View* view, Scene* scene) { view->setClearColor({0, 0, 1, 1}); view->setViewport({100, 100, 512, 512}); app.vb = VertexBuffer::Builder() .vertexCount(3).bufferCount(1) .attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT2, 0, 8) .build(*engine); app.vb->setBufferAt(*engine, 0, VertexBuffer::BufferDescriptor(TRIANGLE_VERTICES, 24, nullptr)); app.ib = IndexBuffer::Builder() .indexCount(3).bufferType(IndexBuffer::IndexType::USHORT) .build(*engine); app.ib->setBuffer(*engine, IndexBuffer::BufferDescriptor(TRIANGLE_INDICES, 6, nullptr)); app.renderable = utils::EntityManager::get().create(); RenderableManager::Builder(1) .boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }}) .geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 3) .build(*engine, app.renderable); scene->addEntity(app.renderable); app.cam = engine->createCamera(); view->setCamera(app.cam); }; auto cleanup = [&app](Engine* engine, View*, Scene*) { Fence::waitAndDestroy(engine->createFence()); engine->destroy(app.renderable); engine->destroy(app.vb); engine->destroy(app.ib); engine->destroy(app.cam); }; FilamentApp::get().run(config, setup, cleanup); }