/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "generated/resources/resources.h" using namespace filament::math; using namespace filament; using namespace filamat; using namespace utils; static std::vector g_filenames; std::map g_materialLibrary; std::unique_ptr g_meshSet; std::unique_ptr g_meshAabb; static std::vector g_spheres; static std::vector g_lights; static Entity g_discoBallEntity; static float g_discoAngle = 0; static float g_discoAngularSpeed = 0.25f * float(M_PI); // rad/s static Config g_config; static bool g_moreLights = false; static bool g_shadowPlane = false; static bool g_discoBall = false; static void printUsage(char* name) { std::string exec_name(Path(name).getName()); std::string usage( "LIGHTBULB is a command-line tool for testing the filament engine\n" "Usage:\n" " LIGHTBULB [options] \n" "Options:\n" " --help, -h\n" " Prints this message\n\n" " --api, -a\n" " Specify the backend API: opengl (default), vulkan, or metal\n\n" " --ibl=, -i \n" " Applies an IBL\n\n" " path can either be a directory containing IBL data files generated by cmgen,\n" " or, a .hdr equiretangular image file\n\n" " --split-view, -v\n" " Splits the window into 4 views\n\n" " --scale=[number], -s [number]\n" " Applies uniform scale\n\n" " --more-lights, -m\n" " Adds a few more lights\n\n" " --disco, -d\n" " Add a disco ball\n\n" " --shadow-plane, -p\n" " Enable shadow plane\n\n" ); const std::string from("LIGHTBULB"); for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) { usage.replace(pos, from.length(), exec_name); } std::cout << usage; } static int handleCommandLineArgments(int argc, char* argv[], Config* config) { static constexpr const char* OPTSTR = "hi:vs:mdcpa:"; static const struct option OPTIONS[] = { { "help", no_argument, nullptr, 'h' }, { "api", required_argument, nullptr, 'a' }, { "ibl", required_argument, nullptr, 'i' }, { "split-view", no_argument, nullptr, 'v' }, { "scale", required_argument, nullptr, 's' }, { "more-lights", no_argument, nullptr, 'm' }, { "disco", no_argument, nullptr, 'd' }, { "clear-coat", no_argument, nullptr, 'c' }, { "shadow-plane", no_argument, nullptr, 'p' }, { nullptr, 0, nullptr, 0 } // termination of the option list }; int opt; int option_index = 0; while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) { std::string arg(optarg != nullptr ? optarg : ""); switch (opt) { default: case 'h': printUsage(argv[0]); exit(0); case 'a': if (arg == "opengl") { config->backend = Engine::Backend::OPENGL; } else if (arg == "vulkan") { config->backend = Engine::Backend::VULKAN; } else if (arg == "metal") { config->backend = Engine::Backend::METAL; } else { std::cerr << "Unrecognized backend. Must be 'opengl'|'vulkan'|'metal'." << std::endl; } break; case 'i': config->iblDirectory = arg; break; case 's': try { config->scale = std::stof(arg); } catch (std::invalid_argument& e) { // keep scale of 1.0 } catch (std::out_of_range& e) { // keep scale of 1.0 } break; case 'v': config->splitView = true; break; case 'm': g_moreLights = true; break; case 'd': g_discoBall = true; break; case 'p': g_shadowPlane = true; break; } } return optind; } #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wunused-parameter" static void cleanup(Engine* engine, View* view, Scene* scene) { for (auto& item : g_materialLibrary) { auto materialInstance = item.second; engine->destroy(materialInstance); } g_meshSet.reset(nullptr); g_meshAabb.reset(nullptr); auto& em = EntityManager::get(); g_spheres.clear(); for (Entity e : g_lights) { engine->destroy(e); em.destroy(e); } if (g_discoBallEntity) { em.destroy(g_discoBallEntity); } } #pragma clang diagnostic pop static void preRender(filament::Engine* engine, filament::View* view, filament::Scene*, filament::Renderer* renderer) { // Without an IBL, we must clear the swapchain to black before each frame. renderer->setClearOptions({ .clearColor = { 0.0f, 0.0f, 0.0f, 1.0f }, .clear = !FilamentApp::get().getIBL() }); } #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wunused-parameter" static void setup(Engine* engine, View* view, Scene* scene) { g_meshSet.reset(new MeshAssimp(*engine)); for (auto& filename : g_filenames) { g_meshSet->addFromFile(filename, g_materialLibrary); } auto& lcm = engine->getLightManager(); // set the transform on the root node only auto& tcm = engine->getTransformManager(); auto ti = tcm.getInstance(g_meshSet->getRenderables()[0]); tcm.setTransform(ti, mat4f{ mat3f(g_config.scale), float3(0.0f, 0.0f, -4.0f) } * tcm.getWorldTransform(ti)); auto& rcm = engine->getRenderableManager(); for (auto renderable : g_meshSet->getRenderables()) { if (rcm.hasComponent(renderable)) { auto ri = rcm.getInstance(renderable); auto blendingMode = rcm.getMaterialInstanceAt(ri, 0)->getMaterial()->getBlendingMode(); rcm.setCastShadows(ri, blendingMode == BlendingMode::OPAQUE || blendingMode == BlendingMode::MASKED); scene->addEntity(renderable); } } auto& em = EntityManager::get(); g_lights.push_back(em.create()); LightManager::Builder(LightManager::Type::SUN) .color(Color::toLinear(sRGBColor(0.98f, 0.92f, 0.89f))) .intensity(110000) .direction({ 0.7, -1, -0.8 }) .sunAngularRadius(1.9f) .castShadows(true) .build(*engine, g_lights.back()); scene->addEntity(g_lights.back()); lcm.setShadowOptions(lcm.getInstance(g_lights[0]), { .screenSpaceContactShadows = true }); view->setAmbientOcclusionOptions({ .enabled = true }); view->setBloomOptions({ .enabled = true }); if (g_moreLights) { g_lights.push_back(em.create()); LightManager::Builder(LightManager::Type::POINT) .color(Color::toLinear(sRGBColor(0.98f, 0.92f, 0.89f))) .intensity(1000.0f, LightManager::EFFICIENCY_LED) .position({ 0.0f, -0.2f, -3.0f }) .falloff(4.0f) .build(*engine, g_lights.back()); g_lights.push_back(em.create()); LightManager::Builder(LightManager::Type::FOCUSED_SPOT) .color(Color::toLinear(sRGBColor(0.98f, 0.12f, 0.19f))) .intensity(2000.0f, LightManager::EFFICIENCY_LED) .position({ 0.6f, 0.6f, -3.2f }) .direction({ -1.0f, 0.0f, 0.0f }) .spotLightCone(static_cast(M_PI / 8), static_cast((M_PI / 8) * 1.1)) .falloff(4.0f) .castShadows(true) .build(*engine, g_lights.back()); g_lights.push_back(em.create()); LightManager::Builder(LightManager::Type::POINT) .color(Color::toLinear(sRGBColor(0.18f, 0.12f, 0.89f))) .intensity(1000.0f, LightManager::EFFICIENCY_LED) .position({ -0.6f, 0.3f, -3.2f }) .falloff(2.0f) .build(*engine, g_lights.back()); g_lights.push_back(em.create()); LightManager::Builder(LightManager::Type::POINT) .color(Color::toLinear(sRGBColor(0.88f, 0.82f, 0.29f))) .intensity(1000.0f, LightManager::EFFICIENCY_LED) .position({ 0.0f, 1.5f, -3.5f }) .falloff(2.0f) .build(*engine, g_lights.back()); g_lights.push_back(em.create()); LightManager::Builder(LightManager::Type::FOCUSED_SPOT) .color(Color::toLinear(sRGBColor(0.12f, 0.98f, 0.19f))) .intensity(2000.0f, LightManager::EFFICIENCY_LED) .position({ 0.0f, 0.6f, -3.2f }) .direction({ 1.0f, 0.0f, 0.0f }) .spotLightCone(static_cast(M_PI / 8), static_cast((M_PI / 8) * 1.1)) .falloff(4.0f) .castShadows(true) .build(*engine, g_lights.back()); for (const auto& light : g_lights) { scene->addEntity(light); const LightManager::Instance& instance = lcm.getInstance(light); if (!lcm.isDirectional(instance)) { g_spheres.emplace_back(*engine, FilamentApp::get().getDefaultMaterial()); g_spheres.back() .setRadius(0.025f) .setPosition(lcm.getPosition(instance)); auto mi = g_spheres.back().getMaterialInstance(); mi->setParameter("baseColor", RgbaType::LINEAR, LinearColorA{ lcm.getColor(instance), 100.0f }); mi->setParameter("roughness", 0.2f); mi->setParameter("metallic", 0.0f); } } for (const auto& sphere : g_spheres) { scene->addEntity(sphere.getSolidRenderable()); } } if (g_discoBall) { IcoSphere sphere(2); auto const& vertices = sphere.getVertices(); auto n = vertices.size(); g_lights.resize(g_lights.size() + n); slog.d << "light count = " << n << io::endl; Entity discoBall = em.create(); tcm.create(discoBall, {}, mat4f::translation(float3{ 0, 3, -14 })); auto parent = tcm.getInstance(discoBall); for (size_t i = 0, c = n; i < c; i++) { g_lights.push_back(em.create()); LightManager::Builder(LightManager::Type::FOCUSED_SPOT) .color(abs(vertices[i])) .intensity(1000.0f, LightManager::EFFICIENCY_HALOGEN) .direction(vertices[i]) .spotLightCone(0.0174f * 0.5f, 0.0174f * 2.0f) .falloff(20.0f) .build(*engine, g_lights.back()); tcm.create(g_lights.back(), parent); scene->addEntity(g_lights.back()); } g_discoBallEntity = discoBall; g_spheres.emplace_back(*engine, FilamentApp::get().getDefaultMaterial()); g_spheres.back().setRadius(0.2f); auto mi = g_spheres.back().getMaterialInstance(); mi->setParameter("baseColor", RgbaType::LINEAR, LinearColorA{ 1, 1, 1, 1 }); mi->setParameter("roughness", 0.01f); mi->setParameter("metallic", 1.0f); scene->addEntity(g_spheres.back().getSolidRenderable()); // parent the sphere representing the disco ball to the discoball transform -- w00t. tcm.setParent(tcm.getInstance(g_spheres.back().getSolidRenderable()), tcm.getInstance(discoBall)); } g_meshAabb.reset(new Cube(*engine, FilamentApp::get().getTransparentMaterial(), {0,0,1})); // First object in the scene Entity object = g_meshSet->getRenderables()[1]; // Get its AABB and add it to the scene RenderableManager::Instance ri = rcm.getInstance(object); if (ri) { g_meshAabb->mapAabb(*engine, rcm.getAxisAlignedBoundingBox(ri)); scene->addEntity(g_meshAabb->getWireFrameRenderable()); scene->addEntity(g_meshAabb->getSolidRenderable()); } // now transform the aabb's renderable by the object's transform tcm.setParent(tcm.getInstance(g_meshAabb->getSolidRenderable()), tcm.getInstance(object)); tcm.setParent(tcm.getInstance(g_meshAabb->getWireFrameRenderable()), tcm.getInstance(object)); rcm.setLayerMask(rcm.getInstance(g_meshAabb->getSolidRenderable()), 0x3, 0x2); rcm.setLayerMask(rcm.getInstance(g_meshAabb->getWireFrameRenderable()), 0x3, 0x2); if (g_shadowPlane) { Material* shadowMaterial = Material::Builder() .package(RESOURCES_GROUNDSHADOW_DATA, RESOURCES_GROUNDSHADOW_SIZE) .build(*engine); shadowMaterial->setDefaultParameter("strength", 0.7f); const static uint32_t indices[] = { 0, 1, 2, 2, 3, 0 }; const static filament::math::float3 vertices[] = { { -10, 0, -10 }, { -10, 0, 10 }, { 10, 0, 10 }, { 10, 0, -10 }, }; short4 tbn = filament::math::packSnorm16( mat3f::packTangentFrame( filament::math::mat3f{ float3{ 1.0f, 0.0f, 0.0f }, float3{ 0.0f, 0.0f, 1.0f }, float3{ 0.0f, 1.0f, 0.0f } } ).xyzw); const static filament::math::short4 normals[] { tbn, tbn, tbn, tbn }; VertexBuffer* vertexBuffer = VertexBuffer::Builder() .vertexCount(4) .bufferCount(2) .attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3) .attribute(VertexAttribute::TANGENTS, 1, VertexBuffer::AttributeType::SHORT4) .normalized(VertexAttribute::TANGENTS) .build(*engine); vertexBuffer->setBufferAt(*engine, 0, VertexBuffer::BufferDescriptor( vertices, vertexBuffer->getVertexCount() * sizeof(vertices[0]))); vertexBuffer->setBufferAt(*engine, 1, VertexBuffer::BufferDescriptor( normals, vertexBuffer->getVertexCount() * sizeof(normals[0]))); IndexBuffer* indexBuffer = IndexBuffer::Builder() .indexCount(6) .build(*engine); indexBuffer->setBuffer(*engine, IndexBuffer::BufferDescriptor( indices, indexBuffer->getIndexCount() * sizeof(uint32_t))); Entity planeRenderable = em.create(); RenderableManager::Builder(1) .boundingBox({{ 0, 0, 0 }, { 10, 1e-4f, 10 }}) .material(0, shadowMaterial->getDefaultInstance()) .geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vertexBuffer, indexBuffer, 0, 6) .culling(false) .receiveShadows(true) .castShadows(false) .build(*engine, planeRenderable); scene->addEntity(planeRenderable); tcm.setTransform(tcm.getInstance(planeRenderable), filament::math::mat4f::translation(float3{ 0, -1, -4 })); } } #pragma clang diagnostic pop int main(int argc, char* argv[]) { int option_index = handleCommandLineArgments(argc, argv, &g_config); int num_args = argc - option_index; if (num_args < 1) { printUsage(argv[0]); return 1; } for (int i = option_index; i < argc; i++) { utils::Path filename = argv[i]; if (!filename.exists()) { std::cerr << "file " << argv[i] << " not found!" << std::endl; return 1; } g_filenames.push_back(filename); } g_config.title = "Lightbulb"; FilamentApp& filamentApp = FilamentApp::get(); double lastTime = 0; if (g_discoBall) { filamentApp.animate([lastTime](filament::Engine* engine, filament::View*, double now) mutable { auto& tcm = engine->getTransformManager(); tcm.setTransform(tcm.getInstance(g_discoBallEntity), mat4f::translation(float3{ 0, 2, -4, }) * mat4f::rotation(g_discoAngle, float3{ 0, 1, 0 }) ); if (lastTime != 0) { double dT = now - lastTime; g_discoAngle += g_discoAngularSpeed * dT; } lastTime = now; }); } filamentApp.run(g_config, setup, cleanup, {}, preRender); return 0; }