material { name : OverdrawVisualizer, parameters : [ { type : float3, name : color } ], vertexDomain : device, depthWrite : false, shadingModel : unlit, variantFilter : [ skinning, shadowReceiver, vsm ], culling: none, depthCulling: false } fragment { void material(inout MaterialInputs material) { prepareMaterial(material); material.baseColor.rgb = materialParams.color; } }