/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace filament::math; using namespace filament; using namespace filamesh; using namespace filamat; using namespace utils; static std::vector g_filenames; static MeshReader::MaterialRegistry g_materialInstances; static std::vector g_meshes; static const Material* g_material; static Entity g_light; static std::map g_maps; static Config g_config; static void printUsage(char* name) { std::string exec_name(Path(name).getName()); std::string usage( "SAMPLE_CLOTH is an example of cloth rendering\n" "Usage:\n" " SAMPLE_CLOTH [options] \n" "Options:\n" " --help, -h\n" " Prints this message\n\n" " --api, -a\n" " Specify the backend API: opengl (default), vulkan, or metal\n\n" " --ibl=, -i \n" " Applies an IBL generated by cmgen's deploy option\n\n" " --split-view, -v\n" " Splits the window into 4 views\n\n" " --scale=[number], -s [number]\n" " Applies uniform scale\n\n" ); const std::string from("SAMPLE_CLOTH"); for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) { usage.replace(pos, from.length(), exec_name); } std::cout << usage; } static int handleCommandLineArgments(int argc, char* argv[], Config* config) { static constexpr const char* OPTSTR = "ha:i:vs:"; static const struct option OPTIONS[] = { { "help", no_argument, 0, 'h' }, { "api", required_argument, 0, 'a' }, { "ibl", required_argument, 0, 'i' }, { "split-view", no_argument, 0, 'v' }, { "scale", required_argument, 0, 's' }, { 0, 0, 0, 0 } // termination of the option list }; int opt; int option_index = 0; while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) { std::string arg(optarg ? optarg : ""); switch (opt) { default: case 'h': printUsage(argv[0]); exit(0); case 'a': if (arg == "opengl") { config->backend = Engine::Backend::OPENGL; } else if (arg == "vulkan") { config->backend = Engine::Backend::VULKAN; } else if (arg == "metal") { config->backend = Engine::Backend::METAL; } else { std::cerr << "Unrecognized backend. Must be 'opengl'|'vulkan'|'metal'." << std::endl; } break; case 'i': config->iblDirectory = arg; break; case 's': try { config->scale = std::stof(arg); } catch (std::invalid_argument& e) { // keep scale of 1.0 } catch (std::out_of_range& e) { // keep scale of 1.0 } break; case 'v': config->splitView = true; break; } } return optind; } static void cleanup(Engine* engine, View* view, Scene* scene) { for (auto map : g_maps) { engine->destroy(map.second); } std::vector materialList(g_materialInstances.numRegistered()); g_materialInstances.getRegisteredMaterials(materialList.data()); for (auto material : materialList) { engine->destroy(material); } g_materialInstances.unregisterAll(); engine->destroy(g_material); EntityManager& em = EntityManager::get(); for (auto mesh : g_meshes) { engine->destroy(mesh.vertexBuffer); engine->destroy(mesh.indexBuffer); engine->destroy(mesh.renderable); em.destroy(mesh.renderable); } engine->destroy(g_light); em.destroy(g_light); } Texture* loadMap(Engine* engine, const char* name, bool sRGB = true) { Path path(name); if (path.exists()) { int w, h, n; unsigned char* data = stbi_load(path.getAbsolutePath().c_str(), &w, &h, &n, 3); if (data != nullptr) { Texture* map = Texture::Builder() .width(uint32_t(w)) .height(uint32_t(h)) .levels(0xff) .format(sRGB ? Texture::InternalFormat::SRGB8 : Texture::InternalFormat::RGB8) .build(*engine); Texture::PixelBufferDescriptor buffer(data, size_t(w * h * 3), Texture::Format::RGB, Texture::Type::UBYTE, (Texture::PixelBufferDescriptor::Callback) &stbi_image_free); map->setImage(*engine, 0, std::move(buffer)); map->generateMipmaps(*engine); g_maps[name] = map; return map; } else { std::cout << "The map " << path << " could not be loaded" << std::endl; } } else { std::cout << "The map " << path << " does not exist" << std::endl; } return nullptr; } static void setup(Engine* engine, View* view, Scene* scene) { Texture* normal = loadMap(engine, "normal.png", false); Texture* basecolor = loadMap(engine, "basecolor.png"); Texture* roughness = loadMap(engine, "roughness.png", false); if (!basecolor || !normal || !roughness) { std::cout << "Need basecolor.png, normal.png and roughness.png" << std::endl; return; } MaterialBuilder::init(); MaterialBuilder builder; builder .name("DefaultMaterial") .targetApi(MaterialBuilder::TargetApi::ALL) #ifndef NDEBUG .optimization(MaterialBuilderBase::Optimization::NONE) #endif .require(VertexAttribute::UV0) .parameter("normalMap", MaterialBuilder::SamplerType::SAMPLER_2D) .parameter("basecolorMap", MaterialBuilder::SamplerType::SAMPLER_2D) .parameter("roughnessMap", MaterialBuilder::SamplerType::SAMPLER_2D) .material(R"SHADER( void material(inout MaterialInputs material) { vec2 uv = getUV0() * 2.0; material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0; prepareMaterial(material); vec3 baseColor = texture(materialParams_basecolorMap, uv).rgb; float luma = dot(baseColor, vec3(0.2126, 0.7152, 0.0722)); material.baseColor.rgb = baseColor; material.roughness = texture(materialParams_roughnessMap, uv).r; material.sheenColor = vec3(luma) * 0.5; } )SHADER") .shading(Shading::CLOTH); Package pkg = builder.build(engine->getJobSystem()); g_material = Material::Builder().package(pkg.getData(), pkg.getSize()) .build(*engine); const utils::CString defaultMaterialName("DefaultMaterial"); g_materialInstances.registerMaterialInstance(defaultMaterialName, g_material->createInstance()); TextureSampler sampler(TextureSampler::MinFilter::LINEAR_MIPMAP_LINEAR, TextureSampler::MagFilter::LINEAR, TextureSampler::WrapMode::REPEAT); sampler.setAnisotropy(8.0f); g_materialInstances.getMaterialInstance(defaultMaterialName)->setParameter("normalMap", normal, sampler); g_materialInstances.getMaterialInstance(defaultMaterialName)->setParameter("basecolorMap", basecolor, sampler); g_materialInstances.getMaterialInstance(defaultMaterialName)->setParameter("roughnessMap", roughness, sampler); auto& tcm = engine->getTransformManager(); for (const auto& filename : g_filenames) { MeshReader::Mesh mesh = MeshReader::loadMeshFromFile(engine, filename, g_materialInstances); if (mesh.renderable) { auto ei = tcm.getInstance(mesh.renderable); tcm.setTransform(ei, mat4f{ mat3f(g_config.scale), float3(0.0f, 0.0f, -4.0f) } * tcm.getWorldTransform(ei)); scene->addEntity(mesh.renderable); g_meshes.push_back(mesh); } } g_light = EntityManager::get().create(); LightManager::Builder(LightManager::Type::DIRECTIONAL) .color(Color::toLinear({0.98f, 0.92f, 0.89f})) .intensity(110000) .direction({0.6, -1, -0.8}) .build(*engine, g_light); scene->addEntity(g_light); } int main(int argc, char* argv[]) { int option_index = handleCommandLineArgments(argc, argv, &g_config); int num_args = argc - option_index; if (num_args < 1) { printUsage(argv[0]); return 1; } for (int i = option_index; i < argc; i++) { utils::Path filename = argv[i]; if (!filename.exists()) { std::cerr << "file " << argv[i] << " not found!" << std::endl; return 1; } g_filenames.push_back(filename); } g_config.title = "Cloth shading"; FilamentApp& filamentApp = FilamentApp::get(); filamentApp.run(g_config, setup, cleanup); return 0; }