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<h1 id="investigating-spirv-cross--spirv-tools-issues"><a class="header" href="#investigating-spirv-cross--spirv-tools-issues">Investigating SPIRV-Cross / SPIRV-Tools issues</a></h1>
<p>There are 4 repositories at play here:</p>
<ul>
<li><a href="https://github.com/KhronosGroup/glslang">KhronosGroup/glslang</a></li>
<li><a href="https://github.com/KhronosGroup/SPIRV-Tools">KhronosGroup/spirv-tools</a></li>
<li><a href="https://github.com/KhronosGroup/SPIRV-Cross">KhronosGroup/spirv-cross</a></li>
<li><a href="https://github.com/KhronosGroup/SPIRV-Headers">KhronosGroup/SPIRV-Headers</a></li>
</ul>
<p>Typically, the bug is present either in spirv-tools or spirv-cross.</p>
<h2 id="build-and-install-command-line-tools-on-path"><a class="header" href="#build-and-install-command-line-tools-on-path">Build and install command-line tools on PATH</a></h2>
<p>The goal is to replicate the bug outside of Filament, so we're going to use command-line versions of
the SPIRV tools.</p>
<h3 id="clone-and-build-each-repo"><a class="header" href="#clone-and-build-each-repo">Clone and build each repo</a></h3>
<p>Note: Filament checks-out versions of these repositories inside <code>third_party/</code>; however, I've found
it easiser to check out fresh copies separately so I can simply <code>git pull</code> to get the latest
versions. Furthermore, Filament has modified some of these repositories locally for its own use
case. Checking them out separately "proves" that the issue isn't Filament-specific.</p>
<pre><code>git clone git@github.com:KhronosGroup/SPIRV-Tools.git
git clone git@github.com:KhronosGroup/SPIRV-Cross.git
git clone git@github.com:KhronosGroup/glslang.git
git clone git@github.com:KhronosGroup/SPIRV-Headers.git SPIRV-Tools/external/SPIRV-Headers
cd SPIRV-Tools/
mkdir build &amp;&amp; cmake . -G Ninja -B build
ninja -C build
cd ..
cd SPIRV-Cross/
mkdir build &amp;&amp; cmake . -G Ninja -B build
ninja -C build
cd ..
cd glslang/
mkdir build &amp;&amp; cmake . -G Ninja -B build
ninja -C build
cd ..
</code></pre>
<h3 id="add-directories-to-path"><a class="header" href="#add-directories-to-path">Add directories to PATH</a></h3>
<pre><code>export PATH=`pwd`/SPIRV-Tools/build/tools:$PATH
export PATH=`pwd`/glslang/build/StandAlone:$PATH
export PATH=`pwd`/spirv-cross/build:$PATH
</code></pre>
<p>Ensure the following tools now exist on your PATH:</p>
<ol>
<li><code>glslangValidator</code></li>
<li><code>spiv-opt</code></li>
<li><code>spirv-val</code></li>
<li><code>spirv-cross</code></li>
</ol>
<h2 id="isolate-the-problematic-glsl-shader"><a class="header" href="#isolate-the-problematic-glsl-shader">Isolate the problematic GLSL shader</a></h2>
<p>First determine the Filament material and variant that causes the problem.</p>
<p>What we want is the "raw" GLSL version of the shader, before any optimizations / cross-compilation
happens.</p>
<p>We can use the <code>--save-raw-variants</code> debug flag in matc to export each GLSL
shader to a file. For example:</p>
<pre><code>matc --save-raw-variants --optimize-size --variant-filter fog,ssr,vsm,stereo \
-a all -p all -o mymaterial.filamat mymaterial.mat
</code></pre>
<p>Files will be named like <code>mymaterial_0x05.frag</code> or <code>mymaterial_0x05.vert</code>.</p>
<p>Note that gltfio material "templates" first go through a build step. After building gltfio, the
gltfio Filament materials are output to:</p>
<pre><code>out/cmake-release/libs/gltfio/*.mat
</code></pre>
<p>One of these materials can be compiled with the following command:</p>
<pre><code>matc \
-TCUSTOM_PARAMS="// no custom params" \
-TCUSTOM_VERTEX="// no custom vertex" \
-TCUSTOM_FRAGMENT="// no custom fragment" \
-TDOUBLESIDED=false \
-TTRANSPARENCY=default \
-TSHADINGMODEL=unlit \
-TBLENDING=opaque \
--platform mobile --api metal -o temp.filamat \
unlit_opaque.mat
</code></pre>
<h2 id="reproduce-the-compilation-error"><a class="header" href="#reproduce-the-compilation-error">Reproduce the compilation error</a></h2>
<p>The goal is to generate a .spv file that doesn't pass validation (through the spirv-val tool).</p>
<p>Reproducing the error usually involves a few steps:</p>
<ol>
<li>Compile the raw GLSL shader into SPIR-V.</li>
</ol>
<pre><code>glslangValidator -V -o unoptimized.spv in.frag
</code></pre>
<ol start="2">
<li>Optimize for performance.</li>
</ol>
<pre><code>spirv-opt -Oconfig=optimizations.cfg unoptimized.spv -o optimized.spv
</code></pre>
<p>See <a href="optimizations.cfg">optimizations.cfg</a> for a template. This file should contain the same list of optimizations that
Filament employs. This should match the same optimizations specified in <code>GLSLPostProcessor</code>, for
example, <code>GLSLPostProcessor::registerPerformancePasses</code> or <code>GLSLPostProcessor::registerSizePasses</code>.</p>
<ol start="3">
<li>For shaders targeting Metal, convert relaxed ops to half.</li>
</ol>
<pre><code>spirv-opt \
--convert-relaxed-to-half \
--simplify-instructions \
--redundancy-elimination \
--eliminate-dead-code-aggressive \
optimized.spv \
-o half.spv
</code></pre>
<ol start="4">
<li>Finally, validate the final SPIR-V.</li>
</ol>
<pre><code>spirv-val half.spv
</code></pre>
<ol start="5">
<li>Sometimes validation will still pass, but still generate invalid shaders after cross-compiling.
In these cases, you'll need to cross compile to the target language and manually pick out errors
in the generated shader.</li>
</ol>
<pre><code># for OpenGL
spirv-cross optimized.spv &gt; optimized.frag
# for OpenGL ES
spirv-cross --es optimized.spv &gt; optimized.frag
# for MSL
spirv-cross --msl optimized.spv &gt; optimized.metal
</code></pre>
<p>To invoke Apple's compiler to compile MSL, you can run:</p>
<pre><code>xcrun -sdk macosx metal -c optimized.metal -o /dev/null
</code></pre>
<h2 id="clean-up-the-shader-for-a-bug-report"><a class="header" href="#clean-up-the-shader-for-a-bug-report">Clean up the shader for a bug report</a></h2>
<p>These commands will run the preprocessor only on <code>in.frag</code>, and remove any empty lines.</p>
<pre><code>glslangValidator -E in.frag &gt; preprocessed.frag
sed '/^$/d' preprocessed.frag &gt; preprocessed_small.frag
</code></pre>
<p>You can also run <code>clang-format</code> on the preprocessed shader to make it easier to read:</p>
<pre><code>clang-format -i preprocessed_small.frag
</code></pre>
<p>I always try to "whittle down" the shader to a smaller version that still reproduces the error. This
might make it a bit easier on the Khronos team to diagnose the issue. I typically follow these steps
in a loop until I'm satisfied:</p>
<ol>
<li>Delete an unnecessary part of the shader</li>
<li>Run the steps to reproduce the error</li>
<li>If the error still reproduces, repeat</li>
<li>Otherwise, undo the change and make a smaller change</li>
</ol>
<p>There's also a <a href="https://github.com/KhronosGroup/SPIRV-Tools#reducer">Reducer</a> tool that's part of
SPIRV-Tools which can be used to automate these steps. I haven't experimented much with this, but it
seems promising.</p>
<h2 id="submit-an-issue-with-the-relevant-khronos-repository"><a class="header" href="#submit-an-issue-with-the-relevant-khronos-repository">Submit an Issue with the relevant Khronos repository</a></h2>
<p>See some example issues that have been filed in the past:</p>
<ul>
<li>https://github.com/KhronosGroup/SPIRV-Cross/issues/1935</li>
<li>https://github.com/KhronosGroup/SPIRV-Cross/issues/1088</li>
<li>https://github.com/KhronosGroup/SPIRV-Cross/issues/1026</li>
<li>https://github.com/KhronosGroup/SPIRV-Tools/issues/4452</li>
<li>https://github.com/KhronosGroup/SPIRV-Tools/issues/3406</li>
<li>https://github.com/KhronosGroup/SPIRV-Tools/issues/3099</li>
<li>https://github.com/KhronosGroup/SPIRV-Tools/issues/5044</li>
</ul>
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