This will allow for more backend-specific usage mapping then before - where BLIT_SRC and BLIT_DST are assumed for textures whose mipmaps will be generated. These mappings have been introduced in metal, vulkan, webgpu.
This will allow for more backend-specific usage mapping then before - where BLIT_SRC and BLIT_DST are assumed for textures whose mipmaps will be generated. These mappings have been introduced in metal, vulkan, webgpu.