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filament/third_party/spirv-cross/reference/shaders/comp/modf.comp

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
struct ResType
{
vec4 _m0;
vec4 _m1;
};
layout(binding = 0, std430) readonly buffer SSBO
{
vec4 in_data[];
} _23;
layout(binding = 1, std430) writeonly buffer SSBO2
{
vec4 out_data[];
} _38;
void main()
{
uint ident = gl_GlobalInvocationID.x;
ResType _32;
_32._m0 = modf(_23.in_data[ident], _32._m1);
vec4 i = _32._m1;
vec4 v = _32._m0;
_38.out_data[ident] = v;
}