Files
filament/web/docs/textured.mat

26 lines
919 B
Plaintext

material {
name : textured,
requires : [ uv0 ],
shadingModel : lit,
parameters : [
{ type : sampler2d, name : albedo },
{ type : sampler2d, name : roughness },
{ type : sampler2d, name : metallic },
{ type : float, name : clearCoat },
{ type : sampler2d, name : normal },
{ type : sampler2d, name : ao }
],
}
fragment {
void material(inout MaterialInputs material) {
material.normal = texture(materialParams_normal, getUV0()).xyz * 2.0 - 1.0;
prepareMaterial(material);
material.baseColor = texture(materialParams_albedo, getUV0());
material.roughness = texture(materialParams_roughness, getUV0()).r;
material.metallic = texture(materialParams_metallic, getUV0()).r;
material.clearCoat = materialParams.clearCoat;
material.ambientOcclusion = texture(materialParams_ao, getUV0()).r;
}
}