26 lines
919 B
Plaintext
26 lines
919 B
Plaintext
material {
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name : textured,
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requires : [ uv0 ],
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shadingModel : lit,
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parameters : [
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{ type : sampler2d, name : albedo },
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{ type : sampler2d, name : roughness },
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{ type : sampler2d, name : metallic },
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{ type : float, name : clearCoat },
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{ type : sampler2d, name : normal },
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{ type : sampler2d, name : ao }
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],
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}
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fragment {
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void material(inout MaterialInputs material) {
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material.normal = texture(materialParams_normal, getUV0()).xyz * 2.0 - 1.0;
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prepareMaterial(material);
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material.baseColor = texture(materialParams_albedo, getUV0());
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material.roughness = texture(materialParams_roughness, getUV0()).r;
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material.metallic = texture(materialParams_metallic, getUV0()).r;
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material.clearCoat = materialParams.clearCoat;
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material.ambientOcclusion = texture(materialParams_ao, getUV0()).r;
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}
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}
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