* Filament Error Handling Remediation and noexcept Cleanup - Replaced assert_invariant with FILAMENT_CHECK_PRECONDITION in Renderer::beginFrame for caller bugs. - Removed noexcept from Camera::setCustomProjection to allow precondition checks to throw. - Removed noexcept from Texture and InstanceBuffer methods using precondition checks. - Documented silent clamping in View::setBloomOptions. - Clarified comment in FrameGraphResources regarding preconditions. - Refined MaterialInstance::commit to split texture loop into check and update passes, preventing partial state changes on precondition failure. * backend: Propagate backend thread exceptions to the main thread. Introduce a mechanism to catch exceptions thrown on the backend thread and rethrow them on the main thread. This prevents deadlocks and allows the application to handle fatal backend failures gracefully. - Consolidate synchronization primitives in DriverBase. - Add mHasUnrecoverableError flag to interrupt blocked fence waits. - Optimize waitForFence to avoid extra atomic reads in common paths. - Propagate FenceStatus::ERROR across all backends. - CommandBufferQueue now stores a std::exception_ptr when the backend fails. - The backend enters a "zombie" state on failure, skipping further command execution but allowing clean shutdown. - Public APIs in Renderer and Engine now check for stored exceptions and rethrow them, documented with @throws. - Guarded by __EXCEPTIONS to ensure no overhead when exceptions are disabled. - Add unit test for fence interruption and document new APIs. BUGS=[407545700] * feat: harden backend exceptions and add hasUnrecoverableFailure API - Update Renderer::beginFrame() and Renderer::shouldRenderFrame() to return false early if an unrecoverable backend exception has been delivered to the main thread. - Document the new return behavior for beginFrame() and shouldRenderFrame() in Renderer.h. - Add Engine::hasUnrecoverableFailure() to the public API to allow apps to check for fatal errors without relying on exceptions. - Implement hasUnrecoverableFailure() in FEngine by delegating to CommandBufferQueue. - Expose Engine::hasUnrecoverableFailure() to Java bindings (Engine.java and JNI). - Expose Engine::hasUnrecoverableFailure() to JavaScript bindings (jsbindings.cpp). * java: propagate C++ Panics & exceptions to JAVA
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/*
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* Copyright (C) 2026 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "JniUtils.h"
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namespace filament {
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namespace android {
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#ifdef __EXCEPTIONS
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UTILS_NOINLINE void wrapJniHelper(JNIEnv* env, void (*invoker)(void*), void* userData) {
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try {
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invoker(userData);
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} catch (const utils::PreconditionPanic& e) {
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jclass exClass = env->FindClass("java/lang/IllegalArgumentException");
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env->ThrowNew(exClass, e.what());
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} catch (const utils::PostconditionPanic& e) {
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jclass exClass = env->FindClass("java/lang/RuntimeException");
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env->ThrowNew(exClass, e.what());
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} catch (const std::exception& e) {
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jclass exClass = env->FindClass("java/lang/RuntimeException");
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env->ThrowNew(exClass, e.what());
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}
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}
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UTILS_NOINLINE void wrapJniBackendHelper(JNIEnv* env, void (*invoker)(void*), void* userData) {
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try {
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invoker(userData);
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} catch (const std::exception& e) {
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jclass exClass = env->FindClass("java/lang/RuntimeException");
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env->ThrowNew(exClass, e.what());
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}
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}
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#endif
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} // namespace android
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} // namespace filament
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