* update spirv-cross to a0fba56 * update spirv-tools to v2026.1 * update spirv-headers to 04f10f6 * update glslang to 16.2.0
13 lines
215 B
GLSL
13 lines
215 B
GLSL
#version 450
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layout(xfb_buffer = 1, xfb_stride = 32) out;
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layout(location = 0) in vec4 in_position;
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vec4 computePosition(vec4 position);
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void main()
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{
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gl_Position = computePosition(in_position);
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}
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