* update spirv-cross to a0fba56 * update spirv-tools to v2026.1 * update spirv-headers to 04f10f6 * update glslang to 16.2.0
13 lines
202 B
Plaintext
13 lines
202 B
Plaintext
#version 460
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#extension GL_EXT_mesh_shader : enable
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layout(std430) buffer DataBuffer
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{
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uint data[];
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} dataBuffer;
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void do_process()
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{
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dataBuffer.data[gl_LocalInvocationID.x] = gl_WorkGroupID.x;
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}
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